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Returning 25 results for 'before both dominated clearly rolling'.
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before both dominate clearly rolling
before both dominated clear rolling
Species
Mordenkainen Presents: Monsters of the Multiverse
’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Most shifters resemble a particular kind of lycanthrope. You can
choose the kind of lycanthrope in your past, or you can determine it randomly by rolling on the Lycanthrope Ancestor table. The table also provides a suggestion for the Shifting option you might have
Wizard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left.
Wizards are supreme magic-users
.
Creating a Wizard
Creating a wizard character demands a backstory dominated by at least one extraordinary event. How did your character first come into contact with magic? How did you discover you had
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
dominated by his emotions—intelligent, but not wise. Arrogant and prone to gloating, he carries grudges, has a huge chip on his shoulder, and spends a lot of time fashioning elaborate revenge scenarios
have clearly been lost or thrown away, which is easy to do without attracting attention. At the same time, they don’t automatically shy away from trying to grab items that are the property of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Journey down Esker Brook The lands around Kalaman consist of open fields, rolling hills, and scattered woods. The map of the Kalaman region in appendix E illustrates this area. To the south rise the
evidence of visitors, but the fire clearly started on the roof. 4 A kender skirmisher (see appendix B) named Trapspringer approaches and asks if the characters have seen any dragons. He’s heard rumors about dragons near Kalaman but hasn’t seen any.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral. Most shifters resemble a particular kind of lycanthrope. You can choose
the kind of lycanthrope in your past, or you can determine it randomly by rolling on the Lycanthrope Ancestor table. The table also provides a suggestion for the Shifting option you might have as a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
26. Statue of Moradin This 20-foot-high, domed chamber is dominated by a 12-foot-tall stone statue of Moradin, the great dwarven god of the forge. It stands in the middle of the room facing the only
separated from one another. Teleport Trap This trap fills the 10-foot square directly in front of the statue. A creature teleported by this trap arrives at a location determined by rolling a d20 and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
dukes nor the patriars can envision. Someone clearly had enough of your art and shouted slogans, though.
Roles in the Conspiracy Each character plays a role in the conspiracy, determined by rolling
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details
1 Working amid the High Hall’s records, you came
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
envision. Someone clearly had enough of your art and shouted slogans, though. Roles in the Conspiracy Each character plays a role in the conspiracy, determined by rolling on the Conspiracy: Character
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details 1 Working amid the High Hall’s records, you came to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rolling on the Icewind Dale Trinkets table in appendix A). If the characters clearly portray themselves as enemies of the goblins, Spellix removes his goblin mask so that the characters don’t mistake
everything.) The characters can easily force Spellix to do what they say, since they are clearly mightier than his goblin horde. While in his Yarb-Gnock disguise, Spellix can be used as a hostage to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
description is clear enough that you can adjudicate whether a character's actions locate or foil the trap. As with many situations, you shouldn't allow die rolling to override clever play and good planning
to discover a trap without making an ability check if an action would clearly reveal the trap's presence. For example, if a character lifts a rug that conceals a pressure plate, the character has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
description is clear enough that you can adjudicate whether a character’s actions locate or foil the trap. As with many situations, you shouldn’t allow die rolling to override clever play and good planning
character to discover a trap without making an ability check if an action would clearly reveal the trap’s presence. For example, if a character lifts a rug that conceals a pressure plate, the character has
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
black blood. His mask is clearly a funerary mask, though it’s cast of gold rather than clay. Characters who succeed on a DC 10 Intelligence check recognize the strange individual as one of the
, read the following text: The sound of racing hooves rises like rolling thunder from the direction the fallen rider emerged. Two more riders round the bend, both wearing dark tunics. The fading light
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
During this battle, roll on the Gate to Acheron Battlefield Events table each round on initiative count 0. Also consider rolling on the table if a character tries to leave the mapped battlefield. Gate
watch for something unusual. If they do, the character makes a DC 12 Wisdom (Perception) check. If the check is successful, the character notices “Sergeant Luggik” stage fighting with a foe who clearly
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
finally overcame only by spending the last of the family fortune on a wish spell. Deep in debt and clearly shaken by his experience, Machil was killed by unknown assailants a month later—no doubt someone
pockets a random trinket (determined by rolling on the Trinkets table in the Player’s Handbook). On a failed check, the character sends a pile of dusty items spilling to the floor and earns a stern look
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in a city or town dominated by another race. Everything Has a Story As do many other races, halflings enjoy accumulating personal possessions. But unlike with most other races, a halfling’s idea of
strives to collect everyday objects that played a significant role in an exciting story (such as “the rolling pin that Aunt Hattie used to chase away a bugbear” or “the shoes that Timtom wore when he
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
-wide wooden rolling pin falls from the ceiling at the north end of the hall and rolls the length of the hallway, flattening creatures in its path. Each creature in the hallway must succeed on a DC 15
. The rolling pin stops at the south end of the hall. C7: Candied Apple Orchard Nestled in this courtyard are four trees with peppermint bark. Candied apples dangle from their delicate white branches
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
750 gp and weighing 50 pounds). Among the furnishings in their bedchamber is an alabaster chest containing 800 pp and 1d3 magic items, determined by rolling on Magic Item Table F in chapter 7 of the
Kaltivar the frost giant carries a sack containing 2d6 × 100 gp, 1d4 mundane items (determined by rolling on the Items in a Giant’s Bag table in the introduction), and one magic item, determined by
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. However, in a city dominated by ideological factions, trade guilds hold little sway, and most factions—except for the Free League and Society of Sensation—discourage members from joining guilds, believing
hacking cough, offers the party free samples of her famous mystery meat pies. 4 Clearly troubled, a human commoner in the Free League asks the party which faction, if any, they believe is right about the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, however, sees the mosaic clearly, its tiles depicting coins falling from a crumbling skull. Secret Door. The east wall bears a secret door. Any character who succeeds on a DC 18 Wisdom (Perception) check
player will accept it), or rolling a d10 and having it turn black on a 1. The ramifications of this revelation are up to you. Development. If the characters open Orestes’s sarcophagus, they find
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
who search the hut find, amid the clutter, a basket containing 250 gp in mixed coinage, four pieces of fancy bead jewelry (worth 25 gp each), and one magic item, determined by rolling on Magic Item
item, determined by rolling on Magic Item Table B in chapter 7 of the Dungeon Master’s Guide. 7. Crop Fields Cut into the sloping mountainside are several tiers of tilled earth where the yakfolk grow
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
canopy. Across from the bed hangs a tapestry depicting a beautiful mountain valley. The other walls are dominated by a fireplace and a wardrobe. Urwin and Danika retire to this room every night before
creature to pass through. The wereravens can use this opening as an escape route. The strongbox is described in “Treasure” below. Two trapdoors, clearly visible on the floor, can be pulled open to reveal the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
portable alchemy labs — a total value of 2,500 gp. These items are next to impossible to fence in the Styes because they’re all clearly labeled, and no one wants to cross the influential and vengeful Mr
trailing a target through the Styes. Now completely dominated and transformed by the aboleth, Harid must soak his slimy, transparent skin in water every ten minutes to avoid excruciating pain. Harid is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the majority of the city’s surface dwellers. Another city lies just below the surface, and that place is dominated by dwarves. Underground, Mirabar is a city of lit residential caverns, superheated
DC 20 Dexterity check. The chest contains 600 gp in a gray sack made of stitched orc skin, a leather pouch that holds six 50 gp gems, and 1d3 magic items, determined by rolling on Magic Item Table B
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) slashing damage. Secure the Rum. Casks of rum are rolling around the decks, creating a short-term danger to the crew — and a longer-term danger to the crew’s morale if too much of the rum goes overboard. A
pretend that the crew never saw the party. He allows the characters access to the exit portal, which is located in his chamber. While passing through the captain’s chamber, the characters can clearly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, a halfling, and a tiefling. Secret Door. The secret door to area X2 is clearly visible from this side. It is opened by turning a stone knob on the adjacent wall. X9. Guild Barracks This magically
radiation found in the Underdark. A creature that ends its turn in the room must succeed on a DC 13 Constitution saving throw or suffer a random form of short-term madness, determined by rolling on the






