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Returning 14 results for 'before both dominated corner rigors'.
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Orc
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Volo's Guide to Monsters
while learning to fight, to survive in the wild, and to fear the gods.
The children that can’t endure the rigors of a life of combat are culled from the main body of the tribe, taken into the
who serve Yurtrus and Shargaas. Some are sent forth into the cities dominated by humans, on dark missions. Beware them.
— Elminster
Search, Destroy, Repeat
When a tribe is on the move, orc
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
necessary ingredients,” Vizeran says, “and, ideally, a look at Gromph’s grimoires and notes from his sanctum.” Where the drow archmage watches you, a thin smile curls one corner of his mouth.
The
characters can refuse Vizeran at any time, at which point the archmage tells them to leave his home and wishes them good luck surviving in a world dominated by the demon lords. He says he will find
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
potential in working together and swiftly dominated Illithinoch’s other mind flayers. Once they became masters of the stronghold, these three mind flayers engaged in increasingly bizarre and esoteric
every corner and prayed to Ilvaash for more power. The Far Realm godlet answered, offering to trade Hashutu’s hands for tentacles that could warn him of incoming attacks. Hashutu gladly took the gift
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
walls. In the south corner stands a simple cot. A hulking, green-skinned figure with mighty wings and razor-sharp claws violently peruses the books, discarding those that displease it.
This is
were alerted by noise in area W3, they cast darkness before the characters enter. Otherwise, read or paraphrase the following when a character enters the room: This chamber is dominated by a sculpture of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
learning to fight, to survive in the wild, and to fear the gods. The children that can’t endure the rigors of a life of combat are culled from the main body of the tribe, taken into the depths of the
a tribe’s murderous efficiency. For a promise of sufficient food and loot, a troll might accompany a tribe temporarily. A group of orcs can be dominated by evil creatures of immense power, and they
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
(hill giant) (see appendix A). The maids can be persuaded to part with the potions. 6. Hall of the Chief Numerous interesting things fill this place, which is dominated by an enormous fireplace. The
the dozen or so items in the place. Treasure. A javelin of lightning is wrapped in an old rag, which is stuffed under a cloak thrown into a far corner and shielded from sight by three spears and a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The southwest corner hides an entrance to the tomb annex (area B41). B30: Guard Captain’s Burial Room A cobwebbed human skeleton in decorative pauldrons stands at attention against the west wall of this
sit askew in this chamber, their lids chewed through and tossed aside. Near them lie the bubbling remains of a giant rat. Piled in the southwest corner of the room is a mound of rubble.
This burial
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. However, in a city dominated by ideological factions, trade guilds hold little sway, and most factions—except for the Free League and Society of Sensation—discourage members from joining guilds, believing
bustling avenues at all hours, doing business with vendors from every corner of the multiverse. The Great Bazaar is a cosmopolitan sampling of the planes and the goods they have to offer. Though more
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
one corner of the town square stands the Great Shalarn, a black stone statue of a famous war stallion bred in Amphail long ago. Gelded by a prankster, the rearing stone horse is often painted in
hermit in a corner room on the uppermost floor of the old inn. Rumor among the rabble has it that Stillmarsh swindled one or more prominent Waterdhavian families, and that the Black Network is sheltering
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of the island’s rocky hills. But that hillside has since been hewn away to create a passage rounding the corner of the hermitage.
The vines at the base of the bell tower (area 15) are four assassin
of the fortress once abutted the larger of the island’s rocky hills. But that hillside has since been hewn away to create a passage rounding the corner of the hermitage.
When the fortress was
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
other belongings. A table and four chairs occupy the corner across from the door. An oil lamp resting on the table casts a bright yellow flame. The door to this room can be locked from the inside, and
canopy. Across from the bed hangs a tapestry depicting a beautiful mountain valley. The other walls are dominated by a fireplace and a wardrobe. Urwin and Danika retire to this room every night before
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
trailing a target through the Styes. Now completely dominated and transformed by the aboleth, Harid must soak his slimy, transparent skin in water every ten minutes to avoid excruciating pain. Harid is
before they arrive here. While the golem holds intruders at bay, Dory retreats to the far corner of the room and uses Eye of Corruption to weaken the most threatening character. He then follows up with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
this mess — and a magical mystery that kicks off the rest of the adventure. When the characters enter this area, read: This crumbling chamber is dominated by an altar against the far wall, above
ground next to the device is the corpse of a dwarf.
In the southwest corner of the room stands a muscular female human dressed in the livery of the Waterdeep City Watch. Her eyes are closed, and she
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the majority of the city’s surface dwellers. Another city lies just below the surface, and that place is dominated by dwarves. Underground, Mirabar is a city of lit residential caverns, superheated
building has three stories, corner turrets, and rooftop battlements. One of the turret rooftops has collapsed, leaving a gaping hole through which birds and other creatures can enter. All the windows






