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Returning 35 results for 'before both drain continues return'.
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Monsters
Van Richten’s Guide to Ravenloft
instinctual hunger that drives it to undertake bloodthirsty rampages along with swarms of emboldened, bloodsucking pests.
Strigoi drain the blood, marrow, and soft tissues from their victims, leaving behind
nothing but empty husks. Due to the horrifying nature of their deaths, those slain by strigoi occasionally reanimate as boneless.
Many strigoi seek ways to return to their former existence while being
Monsters
Mordenkainen's Fiendish Folio Volume 1
help a tired or lost traveler. Emerging from the shadows near the site of the deed, the creature takes to the road, wandering to seek out travelers who might have food it can sneak away with in return
its long nose. In return, it then uses its magic to enhance the travelers' comfort as they rest.
A Bitter Reproach. A killmoulis will follow after any party that has provided it with a tasty snack
Monsters
Mordenkainen Presents: Monsters of the Multiverse
doesn’t require air or sleep.Life Drain. The mist touches one creature in its space. The target must succeed on a DC 13 Constitution saving throw (Undead and Constructs automatically succeed
), or it takes 10 (2d6 + 3);{"diceNotation":"2d6+3", "rollType":"damage", "rollAction":"Life Drain", "rollDamageType":"necrotic"} necrotic damage, the mist regains 10 hit points, and the target’s
Monsters
Curse of Strahd
strong that he adopted the name of the Vistana who welcomed him into his clan, a man named Velikov. Although Velikov passed away more than a century ago, Kasimir continues to live among Velikov's
a return to the old ways.
Dreams of the Damned. Kasimir's sister, Patrina Velikovna, is sealed in the catacombs below Castle Ravenloft. Convinced that she was the concubine of the devil Strahd
Monsters
Van Richten’s Guide to Ravenloft
dementia and death. The results were vampiric mind flayers, feral atrocities spawned from mind flayer tadpoles infected with vampirism. These specialized but flawed terrors serve a single purpose: to drain
the cerebral fluids from sapient minds. After doing so, they return to the Elder Brain of Bluetspur, which liquefies them into its pool and releases their stolen essences amid a hormone brine. This
Compendium
- Sources->Dungeons & Dragons->Monster Manual
them beyond death. Unlike mere zombies, they retain the memories and evil agendas they harbored in life. After dying and returning from the grave, a wight continues its villainous ways, but it is now
Lutfullina
Wights might return from the dead for a multitude of sinister reasons. Roll on or choose a result from the Wight Motives table to inspire why a wight plagues the living.
Wight
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Monsters
Fizban's Treasury of Dragons
object dropped down one of the chimneys continues falling endlessly unless it or some outside force has the means to slow or stop it. This property of the lair vanishes after 1d10;{"diceNotation":"1d10
region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
bloodthirsty rampages along with swarms of emboldened, bloodsucking pests. Strigoi drain the blood, marrow, and soft tissues from their victims, leaving behind nothing but empty husks. Due to the horrifying
nature of their deaths, those slain by strigoi occasionally reanimate as boneless (detailed earlier in this chapter). Many strigoi seek ways to return to their former existence while being compelled to
Monsters
Fizban's Treasury of Dragons
the lower level brings a creature to the upper level. A creature or object dropped down one of the chimneys continues falling endlessly unless it or some outside force has the means to slow or stop it
, requiring no spell components and targeting any body of water in that region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and snuffs its living breath, its spirit cries out to the demon lord Orcus or some vile god of the underworld for a reprieve: undeath in return for eternal war on the living. If a dark power answers
in all living things. When a wight attacks, this life essence glows like white-hot embers to its dark eyes, and the wight’s cold touch can drain the spark through flesh, clothing, and armor. Shadow of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bully hobgoblins into giving them gold and food in return for serving as scouts and shock troops. Even when paid, bugbears are at best unreliable allies, yet goblins and hobgoblins understand that no
matter how much bugbears might drain a tribe of resources, these creatures are a potent force. Followers of Hruggek. Bugbears worship Hruggek, a lesser god who dwells on the plane of Acheron. In the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, Ilvara is obsessed enough to cast raise dead to restore them to life (assuming the character’s soul is willing to return). Captured characters are disarmed, their hands bound with spider-silk rope, and
before Ilvara has the opportunity to torture them or sell them into slavery in the City of Spiders. If they escape her clutches again, the drow priestess continues her pursuit until she is dead or the party leaves the Underdark (see chapter 7).
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
successful DC 17 Strength check. Once the plug is removed, the aquarium’s water level decreases at a rate of 1 foot per minute. It takes 15 minutes for all the water to drain from the car. The car’s
replenish it. If any fish died, the deva uses raise dead spells to revive one fish per day for ten days. Once all is set right, the deva flies from the train and casts plane shift to return to Mount Celestia, taking the decanter with it.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Wizards of Thay also won’t pass up a chance to take the ring by force. With or without the ring, Artus Cimber continues to await Mezro’s return while searching for the means to reach or summon the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
continues. “We just saw something come over the cliffs—a gods-cursed dragon skeleton! We’re retreating, and the Dragon Armies are following. We’ll keep them drawn out as long as we can. See if you can
can retreat safely, telling the characters she has a few tricks in store for their pursuers. Make it clear the characters don’t need to rush their exploration of the city to return to their allies.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Return to Phandalin Before the characters travel to any dungeons, they should return to Phandalin from Zorzula’s Rest. If they don’t immediately seek her out, the dwarven sage Gwyn Oresong invites
entrance was protected by a great seal or doorway and that only Dumathoin’s priests would know the secret to unlock it.”
Examining the map further, Gwyn points at Gibbet Crossing and continues: “Gibbet
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Cult Retaliation The eradication of one or more of the surface outposts of the elemental cults marks the characters as dangerous enemies. As the party continues the assault on cult strongholds in
temple complexes. A temple is overcome when its prophet is defeated or the monsters in its shrine are eliminated.
After the characters defeat the first prophet, run “Dire Tidings” when they return to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
situation. 3 The characters reach a gate-town and find the last gate-town they visited in its place. To the inhabitants, everything is normal. After 1d4 days, the gate-towns return to their original
surroundings. The illusion continues for an hour before vanishing. 5 The characters find a field littered with thousands of dead sunflies. A character who succeeds on a DC 14 Intelligence (Arcana) check knows
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
crew and passengers into the ocean. If he lacks clear targets for his Repulsion Breath, Skalanthas seeks to damage the ship; he avoids harming creatures whenever possible. Skalanthas continues his
maneuvers her ship into a fog bank and hides there until they return. As an Influence action, a character can try to convince Captain Orso to part with the coin-filled trunk by making a DC 20 Charisma
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, becoming a new undead shadow hungry for more life to consume. If a creature from which a shadow has been created somehow returns to life, its undead shadow senses the return. The shadow might seek
throws.
Actions
Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target’s Strength score is reduced by 1d4. The target dies if this
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
17. The Boiling Bubble A sunken stone ledge projects out into the boiling lake. The corridor from the dungeon continues out into the lake under a magical force field that keeps out the water by
spot. Characters protected by the cube will probably end up being blown out the geyser at the top of the mountain. The air-filled cube will float, drain down the cascade, and be ejected from the Plume—a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
possess those qualities, she painstakingly created rituals to drain Jhaeros’s vitality and charm, and to funnel these qualities into herself. However, the magic only enhanced her greed and jealousy; the
loyal captain returned to Ghalasine at once but found herself unable to enter the city. Charmayne had anticipated Naevys’s return and prepared accordingly by invoking a powerful ward that prevents
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
; instead of faces they bore only the Orzhov’s black sunburst symbol. Small, ugly, gray-skinned servant creatures attended to their black capes.
— Doug Beyer, Return to Ravnica: The Secretist
Wealth is
financial, with the two functions closely related. As Ravnica’s dominant church, the Orzhov continues to preach an oppressive message that equates sin with debt and promises forgiveness to those who
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
unexpectedly continues. “There is a harsh lesson you have yet to learn. When the mistakes of the past are forgotten, that dire past will return to haunt the present. Beware, mages, of the shadow that reaches
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
protection from invaders and in return providing services such as excavating new living spaces and disposing of trash. If it’s unlucky, the tribe is enslaved by the other humanoids, and the kobolds
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Bowl Bandits The passage continues onwards, taking the characters north for a while, and then switching back to the south. The caves here are empty, save for some old cobwebs on the ceiling
. The passageway continues, stone steps leading upward. Beyond the steps, the sound of hushed, whispered voices echoes off the stone, incomprehensible but audible. You can try to get closer if you want
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Tiamat into his weapon attacks. If a fight turns against him, he uses the teleport power of the Hand of Vecna to return to his tower with as many allies as possible. Should one or more of his comrades
. Development The characters most likely come here to bargain with Arkhan for a vial of Tiamat’s blood in his possession. If they acquire this reliquary, they can return Tiamat’s blood to Uldrak and use it to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a moment, perhaps I can make you a better offer?”
If the characters refuse to hear her deal, Vidorant attacks them. If they agree to listen to her deal, she continues speaking: “I could try to
reasonable compromise, she upholds her part of the deal. If Vidorant knows the characters have taken items of significant value from her vault, she suggests an even better deal: if they return the most
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Claiming the Sword When the characters return to the Bleeding Citadel from Lulu’s memory of Idyllglen, read the following boxed text to the players: You stand before the dais, atop which glows the
good luck and fades away as her soul passes into the afterlife. The destruction of the Bleeding Citadel restores all of Lulu’s memories, which she can share with the characters. Lulu continues to travel with the characters and encourages them to use the sword to redeem Zariel.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
-forms 1d10 days later, appearing next to Thunderwing. The rejuvenated lichen lich then relocates to another lair to resume her research as the plague continues to ravage Faerûn. If the characters
return to Candlekeep, they find Zelyth eager to hear the tale of their harrowing experience. If the characters inform Zelyth that Xanthoria has been destroyed, Zelyth thanks them for granting Xanthoria
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that he adopted the name of the Vistana who welcomed him into his clan, a man named Velikov. Although Velikov passed away more than a century ago, Kasimir continues to live among Velikov’s descendants
return to the old ways. Dreams of the Damned. Kasimir’s sister, Patrina Velikovna, is sealed in the catacombs below Castle Ravenloft. Convinced that she was the concubine of the devil Strahd, Kasimir and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, and it pains them. When night falls, they leave their final resting places in search of living creatures to slay, knowing that few weapons can harm them in return. At the first light of dawn, they
. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
style of research: keep adding energy until something blows up, then observe the results.
— Doug Beyer, Return to Ravnica: The Secretist
The Izzet are obsessive experimenters, combining a keen
, remains its guildmaster, just as the guild continues to fulfill its original mission (even as its experiments go far beyond the guild’s original mandate).
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
away with in return for the benefits of its magic. Shy and solitary by nature, a killmoulis enjoys watching and listening to folk from distant places that it knows little about. Whether fierce
day’s worth of food with its long nose. In return, it then uses its magic to enhance the travelers’ comfort as they rest. A Bitter Reproach. A killmoulis will follow after any party that has provided it






