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Returning 7 results for 'before both drawing crouching render'.
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Wizard
Legacy
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Classes
Basic Rules (2014)
circle, bringing a whiff of brimstone from the otherworldly plane beyond.
Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the circle, bringing a whiff of brimstone from the otherworldly plane beyond. Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the circle, bringing a whiff of brimstone from the otherworldly plane beyond. Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, headed by the Blackstaff. Members of the Watchful Order are expected to render service to the city when called upon, acting as temporary members of the City Watch or City Guard. Their expertise often
guild. Any havoc caused by a spellcaster in Waterdeep risks drawing the wrath of the Lords of Waterdeep — so it behooves the Watchful Order to watch all its members.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Encounters d12† Encounter
1 2d4 gargoyles (attitude: 1d8) keeping watch, crouching utterly still
2 2 galeb duhrs (attitude: 1d10) singing a rumbling bass duet to an audience of boulders
3
new settlement locations
4 1 troll mutate* (attitude: 1d6) drawing, scratching, or painting with too many claws
5 1d4 firbolg primeval wardens* (attitude: 1d12) making camp
6 1d4
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters convince the commoners of their good intentions, such as by offering gifts and by not drawing weapons, the lizardfolk lead them to area 9. The basting liquid is a spiced oil. Two of the
render (see appendix C) and a lizardfolk occupy this area, ordered to stand guard over the lair’s treasure (area 26). They do not open the gate unless commanded to do so by the queen or the subchief
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
characters examine the wall, read the following: This flat section of wall contains several cramped sketches and eldritch formulas. Overlapping annotations render these notes inscrutable, but the drawing
arms lashes a hand-tentacle across the face of a shriveled mind flayer with a single, staring eye, drawing blood. Several strange pods line the walls (area X12). A mental message rings out, “You will






