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Returning 28 results for 'before both driven cautious reasons'.
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Monsters
Forgotten Realms: Adventures in Faerûn
local environment, consuming vast quantities of fish and pale crabs and cultivating fungal growths. They bully nearby communities when they can or enter into cautious arrangements with powerful
dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep dragon lairs beyond treasure hunting; they might contain the only surviving
Backgrounds
Sword Coast Adventurer's Guide
good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
number of reasons, and the departure from his or her homeland could have been voluntary or involuntary. To determine why you are so far from home, roll on the table below or choose from the options
Kobold
Legacy
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Species
Volo's Guide to Monsters
provoke retaliatory attacks from the creatures they steal from. It’s better to be cautious and overlooked than to be considered dangerous and a threat.
In a couple of situations, kobolds might
; animosity, gnomes tend to avoid or abandon settlements that have a severe infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
foremost of all. In the center of the acropolis stands Karsus’s Sanctum, a pillared pavilion that looks out over the city. Reasons to Visit. Adventurers might visit the acropolis for one of the following
reasons: Karsus. Adventurers might ask Karsus to cast impossible spells or bestow supernatural gifts, request that he intervene in some matter of law in the city, or seek to stop him from bringing down
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
they steal from. It’s better to be cautious and overlooked than to be considered dangerous and a threat. In a couple of situations, kobolds might abandon this careful approach. First, because of their
infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population. Second, kobolds are always on the lookout for magic that might help them free their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mourning No one knows the reason for what happened on 20 Olarune 994 YK. Though it had been battered, Cyre stood defiant; Cyran soldiers had recently driven deep into Karrnathi territory and were
. Over the last four years, people have ventured into the mist for many reasons. Some sought to plunder the abandoned treasures of the richest nation in Galifar. Others hoped to find lost loved ones, or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
driven by a hunger for life. A wight drains living essence through its attacks. Humanoids slain by a wight’s life-sapping grip reanimate a day later and serve the wight as obedient zombies. Valera
Lutfullina
Wights might return from the dead for a multitude of sinister reasons. Roll on or choose a result from the Wight Motives table to inspire why a wight plagues the living.
Wight
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
extremely cautious, always on the lookout for monsters and other dangers. 5 You always see the bright side of a situation. 6 You like to collect mementos of your travels. Halfling Ideals d6 Ideal 1
for just one slice when you can have the whole cake. Reasons for Adventuring d6 Reason 1 Peeling taters and herding goats all the time wasn’t your cup of tea. 2 You fell asleep on a raft one day
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of better understanding the workings of the multiverse. A Gnome’s Role Gnomes are valuable members of an adventuring party for a number of reasons, derived from both their innate abilities and their
cautious, brings a sense of duty rather than a sense of humor to an adventuring group. With their grit and iron will, deep gnomes meet adversity with hammers, picks, and their dour, dry wit — or no wit at all — as their weapons of choice.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
full extent of the threat, as corruption and madness have already infiltrated their secret outpost since those initial reports (see chapter 9). However, even the most cautious member of the Zhentarim
fate would destroy the Zhentarim’s plans for control of Faerûn. Davra Jassur
Lawful evil human assassin
Ideals: Order, discipline, ambition
Personality: Driven, focused, ruthless
Potential
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gracklstugh If the characters visited Gracklstugh previously, the duergar response to their return is dictated by the gray dwarves’ prior experience with the characters. The duergar are cautious — if
characters spend much time in Gracklstugh, they become caught up in a rush of destructive events. A secret alliance of factions within the Council of Savants and the Keepers of the Flame, driven by
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
key components of life within the city. Change is possible, but usually only when it’s driven by members of the royal family or the noble clans. Queen Jin-Mi sits at the apex of the social order
—whether for love or for social or political reasons, both of which are considered equally valid—they must choose which partner’s clan they will belong to after the union. In rare cases, a new couple
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
goblins are guildless and make their way as members of street gangs. Sometimes driven by wild mood swings, goblins have an inclination toward destruction, which can take a playful form but is often
adulthood around age 8. They age noticeably faster than humans, and though few goblins live to old age, the most cautious rarely live longer than 60 years. Alignment. Most of the goblins of Ravnica are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sure the characters understand the unpredictable nature of the components’ magic, you give them good incentive to be cautious about using them. And if the power of the components threatens to derail
the Grounds With the jackalwere and her pack defeated or driven off, the characters can search the grounds. If they search in the area where the jackals were digging, see “Survivor” below. If they
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
the tunnels they found, worming out new lairs under the surface for reasons of their own. In time, their excavations grew into the vast labyrinth known today as Undermountain, the largest dungeon in all
. Most visitors are content to swap stories by the hearth, but sometimes a group driven by greed, ambition, or desperation pays the toll for entry and descends the well. Most don’t survive to make the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
undead champions from the Grim Harrow, and infiltrating the Solar Bastion (see chapter 10) before Hilarion discovered her. Asteria is driven to protect innocent people who accidentally stumble across
decks from their many dangers—especially from the curse imposed by the Euryale card, which Asteria resents as a defamation of her devoted friend. For this and many other reasons, Asteria tracks down
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
) A morose, rail-thin figure, Rennick is cautious and wise beyond their years. They respect their fellow wereravens but are deeply mistrustful of others. Rennick frightens away unwanted visitors by
with scarlet sashes tied about their waists, and assure the characters that they mean no harm. They assume that the characters have come for one of two reasons: either to loot the chalet or to use the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and evil. Even adventure villains are more often driven by human motives than by cosmic concepts of good and evil. People sometimes do evil things for good reasons. Exercise some caution when
you can add to the villains in this chapter, giving them more or less good reasons to perform their evil deeds. Morally Ambiguous Villains d4 Villain 1 The villain is targeting people with
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
inventions include the following:
A chain-driven tomato smasher that is also able to fly A lightning-powered portable rat-zapper — good for keeping out the vermin A floating metal facsimile of a beholder
emerge (for meals or other reasons), they are often deep in thought and oblivious of their surroundings. In the safety of the burrow, they seldom come to harm because of this vulnerability. But even city
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reasons why folk would subject themselves to this dangerous experience are numerous, including: To free themselves from a dark and terrible past. It is said that the Raven Queen can make you confront
your fears; some find a way to move beyond them, but others can be driven mad. To discover a secret of someone who is dead. Adventurers might need to go to the Shadowfell to find a soul that has been
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
sometimes called the Ghostwood for two reasons. First, its proximity to the Ice Mountains leaves it constantly shrouded in cold mists. Second, undead are known to haunt the Vordrorn Forest, particularly
scholarly and cautious cloud giant named Count Nimbolo. His wife, Countess Mulara, is distrusting of “small folk” and doesn’t allow the characters to move about her home unescorted. Although these giants
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
chosen to replace him as Open Lord. Laeral Silverhand, his successor, claims her title in the second council meeting. Dagult demands order and rewards discipline, but he is pragmatic and driven by
stead. Silverymoon has a large army and many wizards who would greatly assist in the coming battle, but Taern has not lived this long by being rash. He is one of the most cautious delegates, knowing
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
chosen to replace him as Open Lord. Laeral Silverhand, his successor, claims her title in the second council meeting. Dagult demands order and rewards discipline, but he is pragmatic and driven by
stead. Silverymoon has a large army and many wizards who would greatly assist in the coming battle, but Taern has not lived this long by being rash. He is one of the most cautious delegates, knowing
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
chosen to replace him as Open Lord. Laeral Silverhand, his successor, claims her title in the second council meeting. Dagult demands order and rewards discipline, but he is pragmatic and driven by
stead. Silverymoon has a large army and many wizards who would greatly assist in the coming battle, but Taern has not lived this long by being rash. He is one of the most cautious delegates, knowing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
spirit it back to Iuz’s realm. 8. Empty Net Partially supported by stilts driven into the harbor waters, this rickety tavern is purportedly a haven for smugglers, mercenaries, assassins and even
. Since then, thousands of crabs have taken up residence in the crumbling remains. Crabbers from Saltmarsh are cautious about the cove, as more than one overeager fisher has disappeared into the clacking
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
approach and state their business. Lysan and Zastra are cautious but friendly. They have a sardonic sense of humor developed after being stranded for so long. If the characters express no hostile
telling the truth about monsters below, the treant has ulterior reasons for keeping the characters away from the lower deck. If the characters question the treant’s sincerity, Redbud admits to the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are members of the town militia. T5. Wainwright’s Wagons A longtime fixture in Triboar, Wainwright’s Wagons has its own horse-driven sawmill and large buildings for lumber storage. The establishment
honorary title of Royal Armorer. For that and other reasons, the Foehammer name is synonymous with top-quality goods throughout the Dessarin Valley, and Ghelryn intends to keep it that way. Ghelryn hates
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
treasure as do their evil chromatic kin, but they aren’t driven as much by greed in their pursuit of wealth. Rather, metallic dragons are driven to investigate and collect, taking unclaimed relics and
a copper dragon, such companionship is a treasure to be coveted. Cautious and Crafty. When building its hoard, a copper dragon prefers treasures from the earth. Metals and precious stones are






