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Returning 21 results for 'before both driven contested realizes'.
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Kobold
Legacy
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Species
Volo's Guide to Monsters
; animosity, gnomes tend to avoid or abandon settlements that have a severe infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population
neighboring tribes that want exclusive claim to a flock of mountain goats might skirmish with each other every few days. Eventually the leader of one warring tribe realizes it is losing due to attrition and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
follow Droki into this chamber, they see him sneaking carefully along the eastern path. They can attempt to follow him with a group Dexterity (Stealth) check contested by the water weird’s passive
Wisdom (Perception) score. If more than half the characters fail the check, the water weird notices them and attacks. If the characters are attacked by the water weird while following Droki, the wily derro realizes he’s being shadowed and makes a run for it.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Number of Feathers Characters who try to identify the hecklers can spot Kettlesteam in her current guise with a successful Wisdom (Perception) check contested by the kenku’s Charisma (Deception) check. See
“Catching Kettlesteam” later in the chapter if the characters try to corner her. Helping Palasha If she is driven from Silversong Lake by heckling, Palasha takes refuge in the river near the Hall of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Charisma (Performance) checks. If successful, a character realizes that the raiders are making a demonstration of starting a fire, but it’s for show. A few fires are burning around the building, but
. Inside, the main floor is dominated by a massive stone grinding wheel driven by a water wheel in the stream. The mill was operating late when the raid began and the millers fled without disengaging the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
) or Charisma (Performance) checks. If successful, a character realizes that the raiders are making a demonstration of starting a fire, but it’s for show. A few fires are burning around the building
. Inside, the main floor is dominated by a massive stone grinding wheel driven by a water wheel in the stream. The mill was operating late when the raid began and the millers fled without disengaging the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Wisdom (Insight) check contested by the cloakers’ Charisma (Deception) check recognizes that the “spirit” is a little too eager with its request. Additionally, a character who succeeds on a DC 18
Wisdom (Perception) check realizes the voices are coming from behind the statue. The cloakers attack when a creature comes within 5 feet of the statue or it’s clear no one’s buying their lies. Statue. A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Merrow These worshipers of Demogorgon have been driven into a frenzy by his arrival in the Underdark. They immediately attack, trying to capsize or wreck boats as they utter the war cry, “Blood and salt
contested by the merrow’s Strength check. If the merrow wins the contest, the vessel capsizes. Stirges These stirges cling to the ceiling like bats. If the party is aware of the stirges, the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the characters and begins shadowing them, attempting to remain unseen. Characters keeping an eye out for trouble spot the drow with a successful Wisdom (Perception) check contested by the drow’s
is out surveying damaged sections of the city. Merchants and crafters who confront the priestess, claiming to have lost everything in Demogorgon’s attack, are banished to the Braelyn. Locals driven mad
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
has been using contact other plane spells to find a way to set things right. Failed castings of the spell have driven him insane on multiple occasions. He has recovered from the insanity, yet it has
giants caused. Zephyros holds “small folk” in higher regard than most giants. If the characters introduce themselves to him, a wide smile settles on the cloud giant’s face as he realizes they are the ones
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
skirmish with each other every few days. Eventually the leader of one warring tribe realizes it is losing due to attrition and moves its tribe to another area, ceding the contested territory to its
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
have no memory of this meeting. The dragon realizes she might not have met the characters at this point in time. She doesn’t elaborate, as she fears interfering with events to come. Renesnuprah gives
the characters a talisman of the sphere and says, “Give this to the one who sees silver.” She explains the characters will understand in time. If attacked or driven off, the dragon is saddened but
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sell for 50 gp, but which is worth 100 gp in Waterdeep. More importantly, any character with herbalist or alchemist experience realizes that the algae can be mixed with other reagents costing 150 gp to
can choose a living humanoid within 5 feet of it once per day, making a Charisma check contested by the target’s Charisma check. If the cursed victim wins, the curse transfers to the new target. If
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
first few tadpoles the slaadi brought into this room quickly shriveled and died. A character who examines the corpses and succeeds on a DC 10 Intelligence (Investigation) check realizes the tadpoles will
buttressing their gate using smaller rifts to the Far Realm. Jaded Elder. Oshundo lived in Illithinoch at the height of the mind flayer empire many centuries ago, but Oshundo was driven out for
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
realizes that her faith in the small folk has been misplaced. In effect, the killing Mirran or Nym gives Iymrith a major victory, so far as the act drives a wedge between giants and the small folk. To win
important information about her father!” or “Princess Serissa told you that we were coming, or have you forgotten?” Have the liar make a Charisma (Deception) check contested by the giants’ Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are members of the town militia. T5. Wainwright’s Wagons A longtime fixture in Triboar, Wainwright’s Wagons has its own horse-driven sawmill and large buildings for lumber storage. The establishment
(Deception) check contested by Urlam’s Wisdom (Insight) check. T10. Northshield House Northshield House is a fine local inn — stately, clean, and quiet. The proprietor, Urgala Meltimer (see appendix D
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(Sleight of Hand) check contested by Gorat’s Wisdom (Perception) check. Gorat has disadvantage on the check from the distraction of the festivities — or, if controlled by a character, he could decide to
Horn eventually order the warring Dhargun and Thunderwind families to leave the enclave and sort out their problems on their own. Guests are led — or driven at spear point — through the Hall of War and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Grayflow rivers and attracts only those with an adventurous spirit. The place is all but abandoned now, its few remaining shepherds driven off by the stone giants of Deadstone Cleft (see chapter 6
DC 15 Wisdom (Insight) check realizes that the giant is suggesting that the party follow the river. Zorkh won’t accompany the characters, for he believes that Deadstone Cleft is cursed. Zorkh has no
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
large sharks with armored plates driven into their flanks swim freely here.
This is one of two large shark pens on the second level of the fortress. Because of the ubiquitous seaweed, the number of
hidden under the lid of the coffer. This slot cannot be opened by using thieves’ tools. A character who succeeds on a DC 16 Intelligence (Investigation) check notices the slot and realizes that the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from coral and wood and appears to have been driven into the creature. If Oceanus is with the party, he identifies the shark’s armor as of sahuagin manufacture and relates that animals like this
unskilled eye they appear reasonably valuable. A character who makes a successful DC 10 Intelligence (Investigation) check realizes their true nature. A hidden space under the throne can be discovered
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
treasure as do their evil chromatic kin, but they aren’t driven as much by greed in their pursuit of wealth. Rather, metallic dragons are driven to investigate and collect, taking unclaimed relics and
dragon has imagined into being. To escape, the creature must use its action to make a Charisma check contested by the dragon’s. If the creature wins, it escapes the dream plane. Otherwise, the effect
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
by all creatures — including each other. Driven by Greed. Chromatic dragons lust after treasure, and this greed colors their every scheme and plot. They believe that the world’s wealth belongs to them
subtle creature, a green dragon bends other creatures to its will by assessing and playing off their deepest desires. Any creature foolish enough to attempt to subdue a green dragon eventually realizes






