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Returning 35 results for 'before both druids con ruin'.
Magic Items
Dungeon Master’s Guide
Key
33–40
47–51
Knight
41–48
52–56
Moon
—
57–60
Puzzle
49–56
61–64
Rogue
57–64
65–68
Ruin
&mdash
you draw the card or at any other time before you die.
Flames. A powerful devil becomes your enemy. The devil seeks your ruin and torments you, savoring your suffering before attempting to slay you
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
*
King of clubs
The Void
Queen of clubs
Flames
Jack of clubs
Skull
Two of clubs
Idiot*
Ace of spades
Donjon*
King of spades
Ruin
Queen of spades
Euryale
becomes your enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies.
Fool. You lose 10,000 XP
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Ruin Grinder Created by the archaeomancers of Lorehold College, ruin grinders are mighty automatons built to excavate ancient ruins and artifacts. The massive toothed shovels attached to a ruin
grinder’s arms tear through millennia-old bedrock with ease, leading some Lorehold mages to fear that the grinders destroy more history than they unearth. Ruin Grinder
Large Construct, Unaligned
Armor
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Red Ruin Known for her incredible awareness and reflexes, the dragonnel-flying ace Red Ruin leads the Red Dragon Army’s airborne forces. Her actual name is unknown, leading her allies to refer to her
merely as “commander” or “Red Ruin”—a sobriquet earned after razing numerous targets from the air. She rarely removes her distinctive dragonnel-shaped helmet, leading to speculation about her actual
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Druid of the Old Ways The druids of the Old Ways are the keepers of ancient Gruul traditions devoted to the primal ferocity of animal gods such as Ilharg the Raze-Boar and Kashath the Stalker. The
End-Raze. The druids of the Old Ways believe that civilization will never be eradicated by scattered raids and petty skirmishes. They cling to the idea of a coming apocalypse, the End-Raze, when
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Ruin Spider The potent magic of a Deck of Many Things can have unpredictable effects on its environment, especially when the deck remains in one place for a long time. Ruin spiders arise when the
magic of the deck transforms giant spiders into even more dangerous monsters whose acidic venom disintegrates everything it touches. A ruin spider is easily recognizable by anyone familiar with the Deck
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Druid Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the
(+0)
DEX
12 (+1)
CON
13 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
11 (+0)
Skills Medicine +4, Nature +3, Perception +4
Senses passive Perception 14
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Valenar Animals The elves of Valenar say that when their ancestors fought the giants of Xen’drik, elf druids took the forms of animals on the battlefield. The cruel and mighty Emperor Cul’sir of the
giants laid a curse upon the druids and trapped them in the forms of animals. Just as the ancestors of the Valenar guide their warriors in battle, the spirits of these druids can awaken power in an
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lamia Accursed Bargainer and Ruin Raider Habitat: Desert; Treasure: Arcana Viko Menezes Legends say the first lamia was an ambitious ruler who made a sinister bargain with the demon lord Graz’zt for
Pacts 1d6 The Lamia Compels the Bargainer To... 1 Bring it a possession from a ruler or noble. 2 Create a map of a dungeon or ruin. 3 Escort it through a nearby community’s gate. 4 Place a strange
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
race), chaotic neutral
Armor Class 14 (piecemeal armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft., climb 30 ft.
STR
10(+0)
DEX
15(+2)
CON
12(+1)
INT
10(+0)
WIS
14
each of its turns.
Ruin Dweller. The stalker has advantage on Dexterity (Stealth) checks made to hide in ruins, and its speed is not reduced in difficult terrain composed of rubble.
Siege Monster
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hippogriff Is Traveling to A... 1 Lost ruin hidden by clouds or fog. 2 Low-hanging moon, star, or other solar body. 3 Magical garden on a floating island. 4 Mountaintop with a view of a giant
60 ft.
Ability Score Mod Save Str 17 +3 +3 Dex 13 +1 +1 Con 13 +1 +1 Ability Score Mod Save Int 2 −4 −4 Wis 12 +1 +1 Cha 8 −1 −1
Skills Perception +5
Senses Passive Perception 15
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mud Mephit A combination of earth and water, mud mephits are crude, disgusting creatures. They take every opportunity to ruin objects and pollute food with muck. Mud Mephit Small Elemental, Neutral
Evil
AC 11 Initiative +1 (11)
HP 13 (3d6 + 3)
Speed 20 ft., Fly 20 ft., Swim 20 ft.
Ability Score Mod Save
Str 8 −1 −1
Dex 12 +1 +1
Con 12 +1 +1
Ability Score
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
of anyone else having what’s theirs, compelling them to ruin what they can’t take with them. Gnoll Warrior Medium Fiend, Chaotic Evil
AC 15 Initiative +1 (11)
HP 27 (6d8)
Speed 30 ft
.
Ability Score Mod Save
Str 14 +2 +2
Dex 12 +1 +1
Con 11 +0 +0
Ability Score Mod Save
Int 6 −2 −2
Wis 10 +0 +0
Cha 7 −2 −2
Senses Darkvision 60
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Druid Steward and Sage of Nature Habitat: Any; Treasure: Individual, Relics Cynthia Sheppard Druids use primal magic, traditional teachings, and bonds with animals and eldritch beings to guard the
threats. Druid Medium or Small Humanoid, Neutral
AC 13 Initiative +1 (11)
HP 44 (8d8 + 8)
Speed 30 ft.
Ability Score Mod Save Str 10 +0 +0 Dex 12 +1 +1 Con 13 +1 +1 Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Monster Manual
what’s theirs, compelling them to ruin what they can’t take with them. Gnoll Warrior Medium Fiend, Chaotic Evil
AC 15 Initiative +1 (11)
HP 27 (6d8)
Speed 30 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 12 +1 +1
Con 11 +0 +0
Ability Score Mod Save
Int 6 −2 −2
Wis 10 +0 +0
Cha 7 −2 −2
Senses Darkvision 60 ft.; Passive
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Goblin Warrior Wild Trickster and Troublemaker Goblins are embodiments of recklessness and ruin. They delight in wreckage—the louder, the more energetic, and the more convoluted, the better. Goblin
Initiative +2 (12)
HP 10 (3d6)
Speed 30 ft.
Ability Score Mod Save
Str 8 −1 −1
Dex 15 +2 +2
Con 10 +0 +0
Ability Score Mod Save
Int 10 +0 +0
Wis 8 −1 −1
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Frost Druid Frost druids are solitary defenders of nature and the natural enemies of civilization in the North. They seek to preserve the arctic wilderness by destroying outsiders who cross their
more beasts, shrubs, or evergreen trees that it has made sentient using the awaken spell. These druids favor polar bears and reindeer (use the elk stat block in the Monster Manual) as companions, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
believe these creations have natural origins and territories. Most such gorgons continue to follow age-old commands, guarding sites long fallen to ruin. Gorgon Large Construct, Unaligned
AC 19
Initiative +0 (10)
HP 114 (12d10 + 48)
Speed 40 ft.
Ability Score Mod Save
Str 20 +5 +5
Dex 11 +0 +0
Con 18 +4 +4
Ability Score Mod Save
Int 2 −4 −4
Wis
Compendium
- Sources->Dungeons & Dragons->Monster Manual
hill giants from their homes into other people’s lands. Some displaced hill giants might steal what they need or seek revenge for their losses by causing ruin among smaller beings. Others might take up
Str 21 +5 +5
Dex 8 −1 −1
Con 19 +4 +4
Ability Score Mod Save
Int 5 −3 −3
Wis 9 −1 −1
Cha 6 −2 −2
Skills Perception +2
Senses Passive
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Graveyard Revenant Graveyard revenants possess dozens of bodies that combine to form grotesque masses. They take revenge on those responsible for mass deaths or institutions that callously ruin lives
. Graveyard Revenant Huge Undead, Neutral
AC 14 Initiative +2 (12)
HP 161 (14d12 + 70)
Speed 40 ft.
Ability Score Mod Save
Str 20 +5 +8
Dex 14 +2 +2
Con 20 +5 +8
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters who rely on faith, conviction, or fate—particularly clerics, druids, and paladins—but any character’s story can benefit from them. When using this table, you can choose the entries that speak
revealed themself to be false, a disciple of a power opposed to your beliefs. Ruin You were once a favored adherent of a religious order, but you’ve been cast out in disgrace. Sage An otherworldly being
Compendium
- Sources->Dungeons & Dragons->Monster Manual
hybrids of those two forms. They scare off or sabotage those who threaten the wilds, and they frequently aid Fey, druids, or spirits of the wilderness, as many owe their magical nature to such forces
Initiative +3 (13)
HP 135 (18d8 + 54)
Speed 30 ft., 40 ft. (bear form only), Climb 30 ft. (bear form only)
Ability Score Mod Save
Str 19 +4 +4
Dex 10 +0 +0
Con 17 +3 +3
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
refuge at the Wizard of Wines winery (chapter 12), and she has begun to wage war against it. In addition, she has forged an alliance with the mad druids that haunt Yester Hill (chapter 14), convincing
them that she gave birth to Strahd, whom the druids consider a god. With the druids on her side, she expects to rid Barovia of its wereraven menace. Gifts of Mother Night. The goddess Mother Night has
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Random Encounters Use the Ruin Encounters table for characters traveling the slopes of the hill or its surroundings. Ruin Encounters 1d12 Encounter 1 Animals—such as a brown bear, giant owl, or
Spiders from the Feygrove are on the prowl; they include 2d4 giant spiders plus either 1d3 phase spiders or 1 ruin spider (see chapter 21). 11 A lone githyanki warrior hunts for tonight’s meal. 12 A
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Lichen Lich Lichen liches are the undead remnants of powerful druids. A lichen lich looks like a skeleton covered with fungi and bark-like lichen. A lichen lich has vines writhing within its chest
(+3)
CON
16 (+3)
INT
14 (+2)
WIS
20 (+5)
CHA
16 (+2)
Saving Throws Con +9, Int +8, Wis +11, Cha +9
Skills Medicine +11, Nature +14, Perception +11
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
sea folk of many worlds. Found in oceans and in the Elemental Plane of Water, dolphins are befriended by druids and rangers, and many tales speak of dolphins that appeared out of nowhere to protect
13 (+1)
CON
13 (+1)
INT
6 (–2)
WIS
12 (+1)
CHA
7 (–2)
Skills Perception +3
Senses blindsight 60 ft., passive Perception 13
Languages —
Challenge 1/8
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ancient Black Dragon Ancient black dragons plot the ruin of whole realms. They seek magic to corrupt the land, raise undead hordes, bind fiends, and replicate magical disasters. Ancient black dragons
Str 27 +8 +8
Dex 14 +2 +9
Con 25 +7 +7
Ability Score Mod Save
Int 16 +3 +3
Wis 15 +2 +9
Cha 22 +6 +6
Skills Perception +16, Stealth +9
Compendium
- Sources->Dungeons & Dragons->Monster Manual
elementals effortlessly move through stone and can bring ruin to whole structures with their mighty fists. Earth elementals are typically made of more than dirt. While an elemental’s composition
Earth Elemental Large Elemental, Neutral
AC 17 Initiative −1 (9)
HP 147 (14d10 + 70)
Speed 30 ft., Burrow 30 ft.
Ability Score Mod Save Str 20 +5 +5 Dex 8 −1 −1 Con 20 +5 +5
Compendium
- Sources->Dungeons & Dragons->Monster Manual
rock formation
4 The petrified victims of a basilisk or medusa.
5 Reliefs on a sculpted gate or wall.
6 Rubble in a ruin or junkyard.
7 Stalactites or icicles on a cavern
Str 15 +2 +2
Dex 11 +0 +0
Con 16 +3 +3
Ability Score Mod Save
Int 6 −2 −2
Wis 11 +0 +0
Cha 7 −2 −2
Skills Stealth +4
Immunities Poison
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Goristro Demon of Disaster Habitat: Planar (Abyss); Treasure: Armaments Ben Wootten Terrifying in scale and overwhelming power, goristros are giant demons capable of bringing cities to ruin. These
. Plot and strategize, bait and scheme, but hubris is no armor against ruin incarnate, and greater beings than you have fallen under the onslaught of the Abyss.
—Mellagorus the pit fiend, Deceptions
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adult Red Dragon Joshua Raphael An adult red dragon unleashes its fury, reducing a city to ruin Adult red dragons are tyrants that claim vast domains and might command armies of followers or
Save
Str 27 +8 +8
Dex 10 +0 +6
Con 25 +7 +7
Ability Score Mod Save
Int 16 +3 +3
Wis 13 +1 +7
Cha 23 +6 +6
Skills Perception +13, Stealth
Compendium
- Sources->Dungeons & Dragons->Monster Manual
golems originate from near the location the golems protect and often have special significance to their creators, such as clay from a holy site or bricks from a magical ruin. While some clay golems
)
Speed 30 ft.
Ability Score Mod Save
Str 20 +5 +5
Dex 9 −1 −1
Con 18 +4 +4
Ability Score Mod Save
Int 3 −4 −4
Wis 8 −1 −1
Cha 1 −5 −5
Compendium
- Sources->Dungeons & Dragons->Monster Manual
structure ready to collapse. 2 An ambush by hungry ghouls or vampires. 3 A dreaded ruin that curses those who enter. 4 The lair of a predator, like a bear or wyvern. 5 Patches of brown mold* or green
)
Ability Score Mod Save Str 1 −5 −5 Dex 28 +9 +9 Con 10 +0 +0 Ability Score Mod Save Int 13 +1 +1 Wis 14 +2 +2 Cha 11 +0 +0
Resistances Acid, Bludgeoning, Cold, Fire, Necrotic
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
con unsuspecting individuals. Gem You carry a seemingly ordinary item stolen from a powerful archmage, and it causes inexplicable things to happen around you. Jester You come from a long tradition of
a hag, in disguise. Ruin A fortune teller warned that you’re destined to cause great destruction, which you’re trying to avoid. Sage You use a divinatory card spread to decide which spells to prepare
Compendium
- Sources->Dungeons & Dragons->Monster Manual
followers, shadowy criminal networks, or cultic enclaves. Endlessly suspicious and wary of rivals, these dragons enact elaborate schemes to ruin their foes, test the loyalty of their servants, and ensure
Save
Str 25 +7 +7
Dex 10 +0 +5
Con 23 +6 +6
Ability Score Mod Save
Int 16 +3 +3
Wis 15 +2 +7
Cha 20 +5 +5
Skills Perception +12, Stealth






