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Returning 35 results for 'before both druids continue remaining'.
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before both druids continue repairing
Monsters
Mordenkainen's Fiendish Folio Volume 1
of druids (possibly in service to Malar or Talos) who cultivated the first of these creatures. However, it remains unknown whether their intent was to create a benign means of breaking down monstrous
limited language ability suggests that the druids might have engaged in self-sacrifice to achieve their creation.
Horrific Egg Layers. An assassin bug attacks with a paralytic bite to first
Firbolg
Legacy
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Species
Volo's Guide to Monsters
. Material goods, especially precious gems and gold, have little appeal to them. What use are such things when winter lingers and food runs short?
Natural Druids
Firbolgs have a talent for druidic magic
, typically those used to mask their presence, and many go on to master nature magic.
Firbolgs who become druids serve as stronghold leaders. With every action the tribe takes, the druids weigh not only
Orc
Legacy
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Species
Volo's Guide to Monsters
who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
are close to getting the stone, or when you want the chase to end, all remaining spined devils duck into an alley. If the characters lose their quarry, they can question city folk on the ground who saw where the devils went. Continue with encounter 1, “Alley.”
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Marches were the first druids on Khorvaire. The Gatekeepers played a crucial role in defeating the alien daelkyr and binding this evil in Khyber, and their descendants continue to maintain the ancient
emotion and deep faith. The Ghaash’kala orcs of the Demon Wastes are servants of the Silver Flame who devote their lives to battling the fiends of the Wastes. The Gatekeeper druids of the Shadow
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Approaching the Winery If the characters continue toward the winery, read: Situated in the midst of the vineyard, the winery is an old, two-story stone building with multiple entrances, thick ivy
winery, thus keeping the needle blights at bay, or stand and fight. If they stay outside and fight, druids and blights from inside the winery join the battle on the rounds shown below. Round Creatures
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
: Warriors of Krynn game, continue with the following section. WARRIORS OF KRYNN: SCENARIO 12
As the characters near the gates of Kalaman, a contingent of the city’s defenders emerges to clear the
remaining Dragon Army forces from the field. Run scenario 12 from Dragonlance: Warriors of Krynn to represent this final conflict.
If the characters attain a win or hold during this scenario, Darrett
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Development Another tunnel on the opposite side of the cavern heads off in a different direction than where Yeenoghu led his pack. Characters who defeat the remaining gnolls can continue on their way
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
remaining plinths, monoliths, and statues of the great giant empires bow their heads in desolate obscurity. Where once those empires sprawled across all lands, now the giants dwell in isolated tribes and
holdfasts, vilifying the primeval wyrms. Giants and dragons continue to harbor grudges against one another, and it is seldom that they will meet or occupy the same area without a fight. “Boulders
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.
Two hezrous break off from this melee to attack the characters. The other fiends continue fighting Lucille. By the time the characters deal with the hezrous attacking them, Lucille has destroyed the
remaining hezrous or sent them scrambling away in search of easier prey. Lucille turns toward the characters, gives them a curt nod, and takes to the air. Characters can attack the pit fiend, which has
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
land and bringing fugitives to justice. Fighters and paladins make natural Marshals, many being former soldiers who continue fighting the Last War in different venues. They often have reasonable
disasters jeopardizing the nation as a whole. Wardens are often rangers or druids, with proficiency in Nature and Perception. They might come from backgrounds as outlanders or hermits, making them more comfortable in the wilds than in cities or royal courts.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, orcs, and goblins, ruled by cruel druids who worshiped Lolth in her aspect as the Queen of Spiders. The druids promptly had the few remaining sailors dispatched by their underlings and claimed the ship
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, hacked, and tunneled. The weakest among them fell dead from exhaustion, the rest pausing only long enough to push the corpses aside so they could continue the digging. Only the hardiest and most iron
was the product of their obsession weeded out all but the best specimens for their slave pens. The illithids had no trouble overwhelming the remaining dwarves with their psionic power and soon put
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
intruders from this point. If the characters battle the wood woads in this area rather than outside the cave, the druids in area C3 free the owlbears in area C2, then arrive as backup at the end of
the third round of combat. Green moss grows over the remains of three headless ghouls stuffed into an alcove in the south. GNAWBONES DRUIDS
The Gnawbones are lawful evil female human druids who speak
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
spits on the ground. “You’ve been asking too many questions,” he snarls. “Time to move on, strangers. Give us your stuff and be on your way.”
Continue the baiting as long as you like. The Redbrands
attack in a round or two if the characters don’t. Neither side is surprised because it’s obvious a fight is brewing. Four Redbrand ruffians (see appendix A) fight the characters. The ruffians are not overly brave. If three of the Redbrands are defeated, the remaining ruffian flees toward Tresendar Manor.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
’ assault but fail to close the rift, the evil influence of the pit strengthens and begins to extend outward. All those who have drowned in the bay are gradually harvested by the remaining drowned ones
the rift closed off, the Pit of Hatred might continue to be a lurking threat. With the seal restored, the evil beyond is left to fester — frustrated and perhaps seeking ways to break free, stronger and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
of his thugs while the others continue to hold back the mob that has gathered at the docks. If Traevus is defeated, any remaining thugs in his employ lose their will to fight. Some are overrun by the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
of druids (possibly in service to Malar or Talos) who cultivated the first of these creatures. However, it remains unknown whether their intent was to create a benign means of breaking down monstrous
limited language ability suggests that the druids might have engaged in self-sacrifice to achieve their creation. Horrific Egg Layers. An assassin bug attacks with a paralytic bite to first
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gate continues to function under the three remaining dukes — Belynne Stelmane, Dillard Portyr, and Thalamra Vanthampur. Duke Portyr has gone so far as to recall his niece, Liara Portyr, from her post
Elturgard continue to arrive with dire claims that nothing remains of Elturel except a crater in the ground. Among those fleeing Elturgard are several Hellriders — paladins who have sworn oaths to defend
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
remaining kobolds try to flee. Any captured kobold explains the situation. Kobold Supplicants. If the characters continue on their way without pursuing the kobolds, twelve Kobold Warriors (including any
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Wood Elves Also called copper elves, or Sy’Tel’Quessir, wood elves are the most common elves remaining in Faerûn. Their ancestors left behind the strife of the Crown Wars millennia ago to found
, wildlife, and forestry. Wood elves are more than capable in warfare, particularly archery. They are less magically inclined than their cousins, but have their fair share of practitioners of the Art, as well as clerics and many druids.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
form close friendships there that last throughout their educational careers, even when members of tight-knit groups of friends join different colleges in their second year. A few students continue to
students, having chosen a college, spend virtually all their remaining school years on that campus and study with those professors, diving into their preferred area of study and related fields. Other
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
talons to enter the coliseum as a combatant. A maximum of three combatants are allowed on the patrons’ team. If all three combatant slots aren’t filled by characters, the remaining slots are filled by
stat block but have iron wings that give them a flying speed of 30 feet. If a participant wins a match but doesn’t wish to continue to the next tier, the participant can pay an exit fee of 15 talons
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
) aboard the Recluse, also wearing harnesses, engage the characters. The pirates remaining aboard their own skyskiffs continue their attempts to capture the Recluse. Each skyskiff is 30 feet away from the
(Medium Bandit Captain) remaining aboard. Ghost in the Machine A character attempting to operate the Helm (see Eberron: Forge of the Artificer, chapter 7) notices an unusual telepathic presence that reaches
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
alone, the kobolds grab their share of the half-cooked lunch and move about fifty yards away to eat, while the humans continue squabbling over how to cook a hen and the uselessness of kobolds as
. As soon as the humans are all defeated, the remaining kobolds slink away into the hills and aren’t seen again. Rewards Award standard XP for defeated foes, including kobolds that ran away. If any
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
alone, the kobolds grab their share of the half-cooked lunch and move about fifty yards away to eat, while the humans continue squabbling over how to cook a hen and the uselessness of kobolds as
. As soon as the humans are all defeated, the remaining kobolds slink away into the hills and aren’t seen again. Rewards Award standard XP for defeated foes, including kobolds that ran away. If any
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. The chapel appears dedicated to Vecna, decorated with artwork and symbols in honor of the god of evil secrets. The worshipers, all humanoid, appear exhausted as they continue their chant. As you
make only three claw attacks as part of their multiattack action. Ceremony As long as the worshipers chant, the ceremony fueling the balor’s prison (area 6) remains active. They continue to chant while
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Emerald Enclave The Emerald Enclave takes an interest in characters who seek to preserve the balance within Waterdeep (particularly clerics of nature, druids, and rangers). Any such character is
of encountering one of the scarecrows. The attacks continue until all three scarecrows are destroyed. Reward: Each Emerald Enclave character gains 1 renown for ending the threat. 3rd “Sir Ambrose
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
continue searching for Nosey. Treasure. Each bullywug wears paste jewelry worth 10 GP. C3: Bullywug Ambush In the walls of this misty chamber, paths strike off in four directions. Within the chamber, four
toad-like bipeds chase a frantic puppy.
Four additional Bullywug Warriors are trying to recapture Nosey, but they quickly turn to attack intruders instead. If a bullywug dies, one remaining
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
surroundings. Tell the other players that none of the remaining party members have any idea where the missing party member went, and their memories of the past 24 hours are cloudy at best. Even if the
absent. The disappearances continue until the Tiger nomads come back or until there is only one character left in the camp. After six days and nights, Bjornhild and the surviving members of her camp
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Aundair and the Eldeen Reaches Forty years ago, the farmers of western Aundair joined with the druids of the Towering Woods in seceding from the kingdom and founding the Eldeen Reaches. Most
want to be conquerors, but they want a powerful enemy to attack their nation. If this hypothesis is true, they might continue to escalate their activity until Karrnath or another powerful nation is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The town militia is wiped out, and twenty of the town’s residents perish in their homes. Another thirty residents are killed in a mine collapse triggered by duergar saboteurs. Half of the remaining
five hundred people flee to Targos and continue to Bryn Shander, while the rest (including Speaker Masthew) remain holed up in the mines. Dragon Damage. The attack on Termalaine reduces the dragon’s
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
corners of the pot), gradually add the milk. Bring the mixture to a strong simmer, whisking the liquid and scraping the bottom of the pan often. Adjust the heat to medium and continue simmering and
microwave-safe bowl in the microwave oven, or in a small pot over medium heat, melt the remaining 2 tablespoons butter. Add the panko and ¼ teaspoon salt, season with pepper, and toss to coat the breadcrumbs
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
continue digging the place out, while their masters stay inside the part that has already been opened up. It’s here that preparations are being made for the sacrifice of the yuan-ti’s prisoners. When the
left. The lantern has 2 hours of fuel remaining. Assuming the characters interrupted the ritual, the lid of the sarcophagus is only slightly open, and the chime must be struck once more to open the lid
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
crystal heart pulsates with red light. Above the heart, the stairs continue upward. Have the characters and the Heart of Sorrow roll initiative. If the characters leave the tower and later return, they
is destroyed, and Strahd takes any leftover damage. The Heart of Sorrow regains all its hit points at dawn if it has at least 1 hit point remaining. The Heart of Sorrow is held aloft by the will of






