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Returning 27 results for 'before both during column radius'.
Spells
Player’s Handbook
A vertical column of brilliant fire roars down from above. Each creature in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range makes a Dexterity saving throw, taking 5d6 Fire
Flame Strike
Legacy
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Spells
Basic Rules (2014)
A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity
Monsters
Mordenkainen Presents: Monsters of the Multiverse
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Divine Flame (2/Day). A 10-foot-radius, 40-foot-high column of divine fire sprouts in an area up to 120 feet away from the drow. Each creature in the column must make a DC 20 Dexterity saving throw
Monsters
Mordenkainen Presents: Monsters of the Multiverse
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Divine Flame (2/Day). A 10-foot-radius, 40-foot-high column of divine fire sprouts in an area up to 120 feet away from the drow. Each creature in the column must make a DC 20 Dexterity saving throw
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-foot 30-foot-radius — 20 *Use this column for Cylinders, Emanations (using the size of the Emanation rather than its radius), and Spheres.
determine how many monsters are affected by the Wizard’s Fireball spell or some other area of effect? The Targets in Area of Effect table offers a guideline. To use the table, find the column for the shape of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
bonus is +3, and the Fighter’s AC is 18, so the roll needed is 15 (18 − 3). Finding 15 in the “Normal” column and reading across to the “Out of 8” column, the DM gets a result of 2/8—two of the zombies
Fighter. (The Bard trusts that the Fighter will succeed on the Constitution saving throw and survive the resulting damage.) The spell affects a 10-foot-radius Sphere, and the Targets in Area of Effect
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Flame Strike Level 5 Evocation (Cleric) Casting Time: Action
Range: 60 feet
Components: V, S, M (a pinch of sulfur)
Duration: Instantaneous
A vertical column of brilliant fire roars down from
above. Each creature in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range makes a Dexterity saving throw, taking 5d6 Fire damage and 5d6 Radiant damage on a failed save or half
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Flame Strike Level 5 Evocation (Cleric) Casting Time: Action
Range: 60 feet
Components: V, S, M (a pinch of sulfur)
Duration: Instantaneous
A vertical column of brilliant fire roars down from
above. Each creature in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range makes a Dexterity saving throw, taking 5d6 Fire damage and 5d6 Radiant damage on a failed save or half
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Flame Strike 5th-level evocation Casting Time: 1 action Range: 60 feet Components: V, S, M (pinch of sulfur) Duration: Instantaneous A vertical column of divine fire roars down from the heavens in a
location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Flame Strike 5th-level evocation Casting Time: 1 action Range: 60 feet Components: V, S, M (pinch of sulfur) Duration: Instantaneous A vertical column of divine fire roars down from the heavens in a
location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Its damage is radiant, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. When you take the Attack action on your turn and
, where it erupts into a sphere of radiant light for a brief but deadly instant. Each creature in that 20-foot-radius sphere must succeed on a Constitution saving throw or take 2d6 radiant damage. A
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
monk levels, as shown in the Martial Arts column of the Monk table. When you take the Attack action on your turn and use this special attack as part of it, you can spend 1 ki point to make the
-foot-radius sphere must succeed on a Constitution saving throw or take 2d6 radiant damage. A creature doesn’t need to make the save if the creature is behind total cover that is opaque. You can
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Equipment Energy Bow
Studded Leather Armor
Shortsword
Light in a 20-foot radius and Dim Light for an additional 20 feet. This weapon has the following additional properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Equipment Energy Bow
Studded Leather Armor
Shortsword
Light in a 20-foot radius and Dim Light for an additional 20 feet. This weapon has the following additional properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against
Compendium
- Sources->Dungeons & Dragons->Monster Manual
features. Chris Cold
Fire Elemental Compositions 1d8 The Fire Elemental’s Body Features...
1 Colorful, superheated gases.
2 A column of diabolical or divine flame.
3
creature takes 5 (1d10) Fire damage.
Illumination. The elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
Water Susceptibility. The elemental takes 3 (1d6) Cold
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
effect on itself on a success.
Divine Flame (2/Day). A 10-foot-radius, 40-foot-high column of divine fire sprouts in an area up to 120 feet away from the drow. Each creature in the column must make a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the djinni spins away on that wind if outmatched in combat. When a djinni flies, its lower body transforms into a column of swirling air. Accepting Servitors. The djinn believe that servitude is a
ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni’s choice).
Create Whirlwind. A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
merely suppresses it. Ecstasy’s cheeriest citizens are walking powder kegs of bitterness, bottling their feelings until they erupt in unbridled incidents. Gate A column of segmented ivory, the Bone
dulls the blades of anger and hostility in its vicinity. At all hours, a pacifying aura radiates from the Bone Plinth in a 300-foot radius. Any creature that starts its turn in this area is targeted
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
to twice without expending a spell slot) Divination C Jump Transmutation — Longstrider Transmutation — Speak with Animals Divination R *In the Special column, C means the spell requires
. Until it disappears, the arrow emits Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. This weapon has the following additional properties. Arrow of Restraint. Whenever you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
number of spells on your list increases as you gain Paladin levels, as shown in the Prepared Spells column of the Paladin Features table. Whenever that number increases, choose additional Paladin
. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell. Level 3: Paladin Subclass You gain a Paladin subclass of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
number of spells on your list increases as you gain Paladin levels, as shown in the Prepared Spells column of the Paladin Features table. Whenever that number increases, choose additional Paladin spells
the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell. Level 3: Paladin Subclass You gain a Paladin subclass of your
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
trap is a large tank, filled with oil, embedded into the top of a column or located in a space above the trapped room. When the trap is triggered, a valve in the bottom of the tank opens, and oil spews
beholder would primarily be concerned with securing the area in a 1-mile radius around its lair (corresponding to the area of the beholder’s regional effects), but could range even farther if the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
). Each one sheds Dim Light in a 5-foot radius and can be sold for 5 SP. Secret Door. A character who has a Passive Perception of 15+ or who searches the west wall for secret doors and succeeds on a
frescoes on the walls between exits feature scenes of conquest, each lorded over by a githyanki warrior mounted on an enormous red dragon. A column of shimmering air connects large shafts in the floor and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. A detect magic spell reveals an aura of abjuration magic emanating from these runes. Damaging the case triggers a magical trap that forces each creature in a 15-foot-radius sphere centered on the
money moving in and out of the casino. Every coin and chip that passes through the cashier booths is recorded here in the appropriate column, scrawled in ink as if by some invisible hand. Any character
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
damage, or 7 (1d10 + 2) slashing damage if used with two hands.
[Tooltip Not Found]
Azorius NPCs The Azorius Senate’s activities focus on maintaining public order. For example, the Lyev Column
fills a 20-foot-radius sphere centered on a point the Golgari choose within 120 feet of any member of the group. The cloud spreads around corners and remains until one of the Golgari dismisses it as an
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
along the walls, along with three tables—each with a keg of ale, beer, or mead and drinking vessels of horn or leather at hand. A small step up on either side of a natural stone column of reddish stone
. Chest 1 is unlocked and trapped. If its lid is lifted, poisonous gas billows forth and spreads out to fill a 10-foot-radius area around it. Those within the cloud when it erupts must succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Three days ago, she scaled the column of rock atop which the palace is perched and entered through a hole in the wall (see area P25). Kelek used every ounce of his charisma to lure Dubhforgail into the
, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10






