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Returning 35 results for 'before both dwelling came realms'.
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Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
“Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven
friend. In spite of the added discomfort, the dwarf’s long, pointed, often-broken nose and gray-streaked though still-fiery red beard came as a welcome sight to Drizzt. “Knew I’d find
Backgrounds
Sword Coast Adventurer's Guide
among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways, and most of your people
’s Handbook can be used for a character whose origin lies with one of the other barbarian tribes in Faerûn. You might be a fair-haired barbarian of the Reghed, dwelling in the shadow of the
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
lazy, but when Linene came around looking for a missing broach, she was out the door before I could blink an eye.
— Toblen Stonehill, innkeeper
Hailing from a strange and distant land
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in the Forgotten Realms. They need to be, as their powers come from years of careful study and practice. Some wizards apprentice and study with an experienced master, while others attend formal
never say it too loudly anywhere a wizard might overhear. The greatest wizards of the Realms find means of extending their lives far beyond the span of any race except the elves. Archwizards may be
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
danger and hardship, the North is portrayed as a vast, cold, and lawless domain that defies all attempts to civilize it. Grim dwarfholds, clans of fierce nomads, and half-legendary elf realms might
civilizations such as Illefarn and Eaerlann, the ancient kingdoms of the gold elves; Delzoun, a long-buried nation of dungeon-dwelling dwarves; and Netheril, a fallen empire of human spellcasters. Throughout
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
other means. These children have been stuck in Prismeer long enough to forget about the worlds they came from, yet they haven’t aged much at all. Zybilna’s magic protects all children in Prismeer (but
actions vanishes in a burst of multicolored light and is spirited away to a safe corner of Prismeer, unharmed and unreachable from the domain’s splinter-realms or the palace, until Zybilna wills the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Mind flayers are infamous plotters and manipulators, concocting plans that reach beyond their subterranean realms. Aside from using their psionic powers to control others, mind flayers often
’ biological tampering, while other Underdark-dwelling monsters—including kuo-toa, quaggoths, and troglodytes—often serve illithid masters. Githyanki and githzerai have a long adversarial history with mind flayers and bear the scars of illithid manipulation.
Michael Broussard
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Sharn. Most residents of Sharn, however, make little distinction between the various realms that lie deep below the city and just call it all “the Cogs.” The Sharn Watch maintains a presence in water
explores the relics left by an ancient group of wizards devoted to the study of the daelkyr. Or inquisitives investigating the corruption of the Cathedral of the Cleansing Flame in Sovereign Towers (in Middle Central) might discover the archierophant’s ties to a rakshasa dwelling in Khyber’s Gate.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
famous and cosmopolitan city in the Forgotten Realms setting. It’s a center of wealth and influence where people come to make their dreams come true. The city is home to the Yawning Portal, the best-known
point of access to the sprawling dungeon of Undermountain.
Xanathar Xanathar (ZAN-a-thar) is an eccentric beholder crime lord dwelling beneath Waterdeep. Desiring to know all there is to know
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Elves Skilled in both magic and warfare, the Tel’Quessir — “the People,” as they call themselves — came to Faerûn ages ago, building vast and powerful empires long before the rise of humans. The days
of the great elven nations are now long past, and many elves have withdrawn from the world into isolated sylvan realms, or set sail across the Trackless Sea to the isle of Evermeet. Unlike dwarves
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
dragons. The lizardfolk, in particular, are accustomed to trading with spacefaring folk. Toril Toril, the locale of the Forgotten Realms setting, is the most populous world in Realmspace and home to
atmosphere and is occupied by isolated groups of inhabitants. Toril’s space-dwelling communities generally congregate in a cluster of asteroids that trails behind Selune in the same orbit. This cluster, called
Compendium
- Sources->Dungeons & Dragons->Monster Manual
retreated into cavernous trenches and Underdark seas. In these hidden realms, kuo-toa brood over all they’ve lost and forgotten, nursing plots to avenge themselves for slights that might never have
weapons. Drow, dwarves, and gnomes dwelling in the Underdark, as well as surface communities near submerged subterranean passages, are frequent targets for kuo-toa raids and other plots. Kuo-toa
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dwelling on the plane of Concordant Opposition (known now as the Outlands) to test the greed of hapless adventurers. The cards were distributed throughout the world by leprechauns, who were familiar
worked but didn’t explain what the deck was or how it came to exist. Those questions were left for individual Dungeon Masters to figure out—or simply leave unanswered. That same issue of Dragon also
Monsters
Fizban's Treasury of Dragons
unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait
the survivors (including the dragonborn ship captain) back to the city they came from.
Topaz Dragon Lairs
Topaz dragons are happiest by the sea. They spend most of their time basking in the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters’ help. If the characters explain why they came, Tonalli tells them what he knows: Ameyali’s warriors arrived three days earlier. At the time they arrived, Tonalli didn’t have any theories about
of the eruptions is a tlexolotl—a spirit of the volcanoes. Tales say many of the volcanoes in Tletepec have tlexolotls dwelling within them. Tonalli believes these volcanic spirits are all gradually
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
experienced adventurers and heroes, and for the players to interact with some of their favorite characters from the Forgotten Realms. An echo is a quasi-real duplicate of the original creature, except it
adventures and heroes, and for the adventurers to meet some of their favorite characters from the world of the Forgotten Realms.
The echoes belong to those who managed to find Gravenhollow, coming there to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
A Domain Divided The poster map of Prismeer shows the Feywild domain divided into four sections: the splinter-realms of Hither, Thither, and Yon, and the Palace of Heart’s Desire. These fragments are
paths forward blocked by the mist, which disorients them and sends them back the way they came. Those who try to fly above the mist never get where they intend to go, their destination always
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
have been published as official settings for the D&D game. The legends of the Forgotten Realms, Dragonlance, Greyhawk, Dark Sun, Mystara, and Eberron settings are woven together in the fabric of the
villains. Some races have unusual traits in different worlds. The halflings of the Dark Sun setting, for example, are jungle-dwelling cannibals, and the elves are desert nomads. Some worlds feature races
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
The Astral Plane Every world of the Material Plane is situated in Wildspace, or more precisely, in its own Wildspace system. Wildspace systems are airless oceans teeming with space-dwelling life
; for example, Realmspace is a Wildspace system that contains, among other things, the planet Toril—home of the Forgotten Realms setting. The following sections describe how astral travelers can get
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
profound assertion not found in any of those individual myths. The elegy suggests that before the myriad worlds of the Material Plane came into being, before Oerth and Toril and Eberron and Krynn existed
. First, it portrays the ten varieties of metallic and chromatic dragons as the first inhabitants of the Material Plane. Dragons were made to populate the First World before any other worlds came into
Compendium
- Sources->Dungeons & Dragons->Monster Manual
titanic game or creating sanctuaries from the cold (frequently featuring hot springs or snowy contests). Frost giants sometimes forge partnerships with icy Fey or fire giants dwelling underground
, serving as guardians to their realms in exchange for treasure, weapons, and crafts. The small folk have barely anything worth looting, so they shouldn’t much mind when we take it from them.
—Jarl Grugnur
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
have been published as official settings for the D&D game. The legends of the Forgotten Realms, Dragonlance, Greyhawk, Dark Sun, Mystara, and Eberron settings are woven together in the fabric of the
villains. Some races have unusual traits in different worlds. The halflings of the Dark Sun setting, for example, are jungle-dwelling cannibals, and the elves are desert nomads. Some worlds feature races
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
warfare and slaughter, he settled in the remote valley of Barovia and built a castle on a towering pinnacle. His brother Sergei came to live with him in Castle Ravenloft, becoming Strahd’s adviser and
crop with a smile and summon wildfires with the merest crinkling of her brow.
Sword Coast, The The Sword Coast is the western edge of the continent of the Forgotten Realms setting, running along the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creatures, they traveled in Corellon’s shadow, sparkling like the reflections from a finely cut gem. When Corellon came to notice these glorious echoes, the god tarried with them in the place that became
the realm of Arvandor. While enjoying the company of these primal elves, Corellon came to appreciate their ideas, which were both novel and familiar, and singled out those of great repute for special
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, only to be abandoned again. It came to light again in 893 DR, when a group of adventurers who called themselves the Knights of the Silver Horn discovered the ruins. Over the next six years they
carved out of a wild and untamed land. People resettling the Dessarin Valley found the remains of “kingdoms of old” scattered here and there throughout the area. TIME IN THE REALMS
The people of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
pursuits, such as creating the perfect mortal form and visiting dream realms within an individual’s psyche. As Hazlik advanced in power, he developed rivalries with his fellow Red Wizards. Through
one competitor Hazlik was unable to defeat: the Red Wizard Indreficus. Hazlik gradually came to fixate on Indreficus as his true rival. Indreficus shared Hazlik’s genius and arrogance, and they spent
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Waterdeep, or a Myth Drannor, there was the brief (in dwarven terms) glory of Besilmer, and the realms of Haunghdannar and Gharraghaur. Ruins now, to be sure, but these kingdoms lasted longer than almost any
living realm of humans, even if their works have been forgotten by humans and dwarves alike. The greatest and most recent of these dwarven realms was Delzoun, also called the Northkingdom. It
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Adventure Background According to legend, two families of dragons came into being in the very first days of the world’s creation. Bahamut, the noble Platinum Dragon, made the metallic dragons—gold
the enmity between Bahamut and Tiamat (Bahamut is often called the King of Metallic Dragons in the world of the Forgotten Realms, and Tiamat the Queen of Chromatic Dragons. In other worlds they have
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Adventure Overview The holy city of Elturel has disappeared from the Forgotten Realms and descended into Avernus, the first layer of the Nine Hells. This event came about as the result of an infernal
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
with a fetid purple radiance.
Elturel’s grand cemetery was once a beautiful memorial to those who had passed into the realms beyond. Picturesque flowers and grass framed the graves, statues, and
of a relic of Torm kept beneath the cemetery chapel. The Helm of Torm’s Sight is said to give a worthy soul the ability to commune directly with that noble god. The duke and his guards came to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tugging the character in the direction it wants the party to go. If the characters follow the dog, it leads them to the front door of a modest dwelling. The dog barks and scratches at the door
the characters to come inside, where he gives each of them a cup of warm cider and shares the following information: “I was born in Ten-Towns, but my husband came from a wealthy family in Neverwinter
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
godhood, perhaps recreating or replacing Sardior.
Connected Creatures Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating connections
nesting in the mountain heights are under the protection of a young amethyst dragon.
Adult Amethyst Dragon Connections d8 Connected Creatures
1 Merfolk dwelling near an adult amethyst
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, unsuitable for building, teeming with marsh flora and fauna
4 A large copse containing the habitats of tree-dwelling animals
5 A community garden whose bounty is shared by local residents
6
animals for creating magical and mundane products
Steward of Nature Though you might split your franchise life between the rural and the urban worlds, you never forget the wilderness where you came
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Southern Isles Off the coast of the southern realms of Faerûn, even south of the Moonshae Isles, are some smaller, less influential island nations. The Nelanther, just across Asavir’s Channel from
, the Nelanther. Here, all manner of seafaring or sea-dwelling creatures live, from lizardfolk and minotaurs to orcs and ogres, with a smattering of humans and others thrown in for variety. Where some
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underwater Adventures With vast triton realms hidden beneath the waves and legendary ruins drowned in the deep, endless potential for adventure lies under the sea. Characters interested in exploring
, grew wealthy and powerful.
Details about what came next are unclear, but records tell of a veil of darkness that engulfed the coast. People believed that Heliod had abandoned them, and many fled the






