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Returning 29 results for 'before both dwelling command reappear'.
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before both dealing command reappears
Monsters
Lorwyn: First Light
Wisdom (Insight) check.Multiattack. The merrow makes three Spined Tail attacks. It can replace one of these attacks with a use of Spellcasting to cast Command.
Spined Tail. Melee or Ranged Attack Roll
DC 13):
At Will: Command, Mage Hand, Minor IllusionMost Shadowmoor merrow are Merrow Doublespeakers, seeking to trick those not wise to their nature. These merrows’ tail spines are dangerous
Monsters
Mythic Odysseys of Theros
, from the bog-dwelling hydras known across the multiverse to massive ironscale hydras that lurk in deep wildernesses. Beyond even these exist serpentine horrors born of the whims of foul gods, like the
lore of a people that, even after a hydra’s defeat, the beast might reappear as a Nyxborn being and begin its legend anew.Acid
Monsters
Mythic Odysseys of Theros
, from the bog-dwelling hydras known across the multiverse to massive ironscale hydra;ironscale hydras that lurk in deep wildernesses. Beyond even these exist serpentine horrors born of the whims of foul
the minds and lore of a people that, even after a hydra’s defeat, the beast might reappear as a Nyxborn being and begin its legend anew.Acid
Orcus
Legacy
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Monsters
Out of the Abyss
multiverse transformed into a vast necropolis populated solely by undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power
withdrawn and moody, dwelling on the insufferable state of life.”
21–40
“I am compelled to make the weak suffer.”
41–60
“I have no compunction against
Monsters
Fizban's Treasury of Dragons
. They all hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time
Merfolk dwelling near an adult amethyst dragon;adult amethyst dragon's lair are under threat from sahuagin raiders.
2
Clusters of shrieker;shriekers serve as a warning system in the tunnels of an
Compendium
- Sources->Dungeons & Dragons->Monster Manual
a swamp-dwelling bovine monster and an ominous note: “Do better.”
—Lum the Maestro, A Mind of Metal
Gorgon Command Keys 1d6 Gorgon Won’t Attack Those That... 1 Cast a particular spell in the
, creating a magical threat that can fill a structure and linger for years. When magic-users create gorgons, they often enchant them to ignore those who confront the creature with a specific command key
Monsters
Fizban's Treasury of Dragons
godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating
count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Imprisoning Force. The
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
ship might reappear in some later adventure, with Mustaf Shultz in command and the githyanki Nalvoor at the helm.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Vocath to call in his debts. The leaders of various space-dwelling factions are beholden to Vocath and therefore willing to listen to him, and they command enough spelljamming ships to form an armada. To
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Merrow Shrewd People of the Deep Habitat: Planar (Feywild); Treasure: Individual Merrow are primarily water-dwelling people who exploit the realm of Lorwyn-Shadowmoor’s land-dwelling species. They
use of Spellcasting to cast Command.
Spined Tail. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 14 (3d6 + 4) Piercing damage.
Spellcasting. The merrow casts one of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the first time on a turn takes 2 (1d4) fire damage. Black Mirror. A creature that looks into the black mirror sees its reflection blur and then reappear in ancient garb as if depicting a previous
incarnation. The image says, in Olman, “Command me to answer, and I shall.” The image of a long-dead Olman is superimposed on the character’s reflection. A command spell can cause the spirit to answer
Monsters
Fizban's Treasury of Dragons
unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait
charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Cancellation. The dragon chooses an active spell of 5th level or
Monsters
Fizban's Treasury of Dragons
predictable only in my unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for
the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Cancellation. The dragon chooses an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
body and is stunned until the end of its next turn. If the host body dies while it is possessed by the yakfolk, the yakfolk dies as well, and its body doesn’t reappear.
Actions
Multiattack. The
will: light, sacred flame, thaumaturgy
1/day each: augury (cast as 1 action), bane, banishment, bestow curse, command, cure wounds, hold person, protection from energy, sending
Summon Earth
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Hydras What krakens are to the sea and dragons are to the sky, hydras are to the lands of Theros. Various hydras dwell at the fringes of civilization, from the bog-dwelling hydras known across the
defeat, the beast might reappear as a Nyxborn being and begin its legend anew. Ironscale Hydra Five-headed ironscale hydras lurk in the wild places of the world, being common foes for heroes seeking to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Undermountain by Halaster. Its task is to prevent intruders from looting the dungeon. It uses telepathy to command the nothics, which serve it out of fear. Rex the Hammer. Rex was the founder and
explorers) that the Fine Fellows would run roughshod over the monsters dwelling within. Boy, was he wrong. Like most villainous groups, the Fine Fellows lacked cohesion. Fed up with his companions
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
exiles. They are the destined rulers of the darkness, and when Lolth commands them to rise up and destroy their surface-dwelling kin, they will.
Creatures of Darkness. The drow have lived underground
are carried out. Since Lolth is prone to manifesting on the Material Plane and directly punishing those that disobey her, the drow have learned to heed what she says and do as her priestesses command
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
artificer’s inventions might include items such as a lock box that opens with a verbal command or a series of gestures, a clockwork critter designed to respond to simple commands, or a common magic item (such
-dwelling gnomes can fall prey to this sort of obsession as they pursue their projects, and in such cases it’s much safer for them to stay in their homes, since a gnome wandering the streets deep in thought is liable to walk into a moat or be run over by a wagon.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. For more information about this ship and its crew, see area 6 later in this chapter. Docks 3 and 7 are clear of ships. If the characters are traveling aboard the Second Wind and Krux is in command, he
chooses to berth the vessel at dock 3. If the characters are traveling aboard the Last Breath and Gargenhale is in command, he chooses to berth the vessel at dock 7. Krux, Gargenhale, Topolah, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
magical flying speed of 30 feet (allowing them to fly 4 miles per hour). This benefit lasts for 3 days, after which Asharra’s wings reappear and she regains the ability to fly.
Seventeen-year-old
in Kir Sabal aren’t all identical, but they’re similar enough. Each is occupied by 2d4 aarakocra. A standard dwelling has two or three levels connected by a ladder (the interiors are too tight for
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
been worked recently, judging by the stone chips and dust covering the floor. Rough-carved images of cave-dwelling creatures decorate the smooth, stone walls.
The sounds of mining tools echo from the
restore petrified characters. Carvings. The carvings on the walls depict cave-dwelling creatures such as bats and reptiles, as well as creatures from the Elemental Plane of Earth such as dao, pechs, xorn
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
images of cave-dwelling creatures decorate the smooth stone walls.
The sounds of mining tools echo from the end of the tunnel, where hewn steps rise into the darkness.
Eight pechs (see appendix B
pechs might be willing to help fight the clay golem or use their Communal Spellcasting action to restore petrified characters. Carvings. The carvings on the walls depict cave-dwelling creatures, such
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters tell Chandry about the fallen soldiers in area L2, the ghost is put to rest and doesn’t reappear. L13: Dragonshard Pool Linda Lithen A strange pool found inside Landro has
magical effects on
beast that resembles a bear with three long, fleshy tentacles sprouting from its skull. Each tentacle is topped with a glowing, knobby lump of flesh.
The monster dwelling here is a blazebear (see
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
humans the Northlanders pushed toward the pole long ago. An armada of frost giant greatships under the command of Jarl Storvald hunts whales, walruses, and seals in these waters. The Sea of Moving Ice is
reappear thereafter. If the frost giant skull is removed from its resting place under the tree, the Uthgardt spirits are laid to rest and the ghosts don’t reappear. The oak tree has AC 15, 100 hit
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
avatars must be defeated before the Sage door can be opened. The avatars fight until destroyed. Once defeated, they don’t reappear even if the adventurers pass through this room again. Escaping the Room
Charisma checks and expects its every command to be quickly obeyed. This charm can be bestowed only once, and it can be removed with the Remove Curse spell. Secret Doors. There are two secret doors
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
surface of the mirror while speaking the command word, “bandersnatch,” causes the surface to become a swirling vortex of mist. A creature that steps into this vortex is instantly transported to the
, a creature in the Hall of Illusions can pass through it and reappear in front of the mirror or in the nearest unoccupied space. Once the portal closes, it can’t be reopened except by touching the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
corpses include dead explorers, troglodytes, and cave-dwelling creatures. A wicked spirit of hunger (use the wraith stat block) resides here, a sliver of the lesser god Laogzed’s power. The troglodytes
worship this ravenous spirit and offer up captives and treasure to it as sacrifices. Seven specters created by the spirit lie dormant in their former bodies, awaiting its command. When the characters
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, resistance, sacred flame, thaumaturgy
1st level (4 slots): command, detect evil and good, ensnaring strike, sanctuary, shield of faith
2nd level (3 slots): arcane lock, augury, calm emotions, hold person
.
Command Allies. Aurelia chooses up to three creatures she can see within 30 feet of her. If a chosen creature can see or hear Aurelia, it can immediately use its reaction to make one weapon attack
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
survey their domain. Their preference for mountains brings them into conflict with the hill-dwelling copper dragons from time to time. Arrogant Tyrants. Red dragons fly into destructive rages and act on
creature in it as theirs to command. Status and Servants. Red dragons are fiercely territorial and isolationist. However, they yearn to know about events in the wider world, and they make use of lesser






