Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 33 results for 'before both dwelling construct route'.
Other Suggestions:
before both dealing construct rule
before both dwelling construct rule
before both dealing construct role
before both dealing constructs rogue
before both delving constructs rogue
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, designed to collapse under the weight of any creature heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
protects those who venture too close to Eileanar’s edge. Hidden Quarter. Visually obscured by tunnels and illusions, the Hidden Quarter is the dismal dwelling place and industrial center for Low Netherese
servants. Underpeak. Gravity inversions allow mages to construct upside-down palaces on the surface of the rock below the city. However, the Underpeak’s cave systems are home to monsters as well as escaped magical experimentations.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Metallic Peacekeeper When a metallic dragon grows attached to a settlement of smaller folk—often after dwelling there for a time in Humanoid form—the dragon might decide to create a metallic
peacekeeper to protect the place. The peacekeeper can ward a community for centuries, standing in the place of its dragon creator and maintaining peace and order. Metallic Peacekeeper
Medium Construct
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might erect a railing or a wall that prevents them from
the world have kobold communities living under them, but the kobolds are so good at staying hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them. Because the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
githyanki raise their young in hidden crèches that they construct in far-flung places on the Material Plane. Such measures are necessary because birth and growth are impossible on the Astral Plane
immortal warriors dwelling in the silvery void. The young are told they are on the verge of entering the queen’s realm, each one of them destined to take a special place in the society. Their skills
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
site. After doing so, the eidolon controls the construct as if it was its own body and uses its fists to drive back intruders, smashing and crushing anything it can reach. Undead Nature. An eidolon
for 1 minute. While frightened in this way, the creature must take the Dash action and move away from the eidolon by the safest available route at the start of each of its turns, unless there is nowhere
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
party’s progress along the way, in the hope of finally mapping the route to Daoine Gloine, and has specific value to the party in certain areas of expertise. However, each hireling also has one or more
can earn his release from the coffin along the way — by any means possible. Value to the Party. Originally native to an area near the Barrier Peaks, Ctenmiir has much experience with the initial route
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Abyss,” or “the Wildspace system of Realmspace”—thinking about a place makes the creature aware of the most direct route to that location. The creature doesn’t know how long the journey will take or
comes into view—often millions of miles away—along with colorful gas clouds, planets, moons, and other cosmic bodies. A Wildspace system teems with space-dwelling life-forms, including spores
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-dwelling yuan-ti mystics called the Serpents of the Sands. These mystics worship Dendar the Night Serpent (see the yuan-ti entry in the Monster Manual for more information on this deity). Iymrith
any hope of lasting peace between giants and the small folk. Once the dragon leaves, the yuan-ti attempt to flee the dragon’s lair by the safest route, attacking anyone in their way. A yuan-ti that is
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Faerie Dragon Lairs Faerie dragons go where the fun is. For many, this means dwelling near portals to the Feywild, enjoying that realm’s unpredictable magic and boisterous revels. Yet it can just as
a manor or convincing pixies to construct them a silken bower. The most elaborate faerie dragon lairs are modeled off those of larger dragons, featuring multiple chambers and cunning traps. Faerie
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
out; if an escape route is blocked, they can switch to another and get safely home. Once the raiders get inside their escape tunnel, they’re usually safe. Opposing forces seldom pursue the drow below
without appreciable value as status symbols are used for strenuous or dangerous jobs such as tending farms, hauling cargo, or hollowing out giant stalagmites and stalactites to make new dwelling
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
For centuries, a silver dragon has posed as a sage dwelling on a mountaintop. Now it’s time to retire this persona without alarming the people who have grown reliant on the sage’s advice.
2 An
have begun committing crimes.
7 An enraged silver dragon causes a blizzard in an oft-traveled mountain route and will not stop until stolen treasures are returned.
8 A silver dragon is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
City Watch (veterans) arrive as the fight ends. Drawn by the commotion, the Watch couldn’t care less about the nimblewright and believes any plausible story the characters tell them. (As a construct
. He’s a lamplighter with an alley dwelling. The X marks the alley.) If Manshoon is the villain, “Thrakkus” is written by the X on a map of the Field Ward. (The X marks the location of Thrakkus’s butcher
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Assignments d6 Assignment 1 Follow a map found in an ancient tome to a long-forgotten ruin in search of treasure or lore. 2 Find a new route around or across inhospitable terrain such as a desert
or ocean. 3 Delve into the Underdark in search of deposits of rare magical crystal, and map your route so miners can retrace it. 4 Sabotage the business of a rival giant. 5 Guard a wagon or caravan
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
research into finding Daoine Gloine even after setting up his initial laboratory on the floating island. Using the notes and maps contained in the journal, the characters can find a route through the
the construct override the brain’s control of the treasury engine. Successfully doing so keeps the engine running, but Gearbox is unable to disconnect as a result. Treasure. All manner of goods and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Guardian”). A rune on the back of the amulet matches a similar rune on the construct. 16b. Lake of the Aboleth Monsters. Illuun the aboleth and two chuuls lurk in the water, which is dark, slimy, and
make a DC 14 Wisdom saving throw to break free of the aboleth’s control. On a successful save, the kuo-toa flees to the underground river by the shortest route and hides there. Treasure. A thorough
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
frightened in this way, the creature must take the Dash action and move away from the eidolon by the safest available route at the start of each of its turns, unless there is nowhere for it to move, in
target’s saving throw is successful or the effect ends for it, the target is immune to any eidolon’s Divine Dread for the next 24 hours.
Sacred Statue
Large Construct, As the Eidolon’s Alignment
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, stone melting compound, stirge repellent, and glow-in-the-dark paint. Artificers Rock gnome artificers construct exquisitely tooled and enameled pieces of machinery, often weaving magical properties
-dwelling gnomes can fall prey to this sort of obsession as they pursue their projects, and in such cases it’s much safer for them to stay in their homes, since a gnome wandering the streets deep in thought is liable to walk into a moat or be run over by a wagon.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
its own realm.” Bond. “We serve Janya by defining the future instead of dwelling on the past.” Flaw. “Cross me and you’ll regret it more than you can imagine.” Caught in the Middle Both Zisatta and
Sides. The easiest route to gaining the information the characters need is to declare support for one High Court member’s philosophy. This earns the chosen person’s favor, but the other leaves
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
could complete this task. The brains suspect that Kwalish traveled onward to Daoine Gloine, and though they don’t know the route, they do know that Kwalish’s journal from their original expedition can be
be destroyed, along with any creatures still inside it. Gearbox to the Rescue. If Gearbox the modron is with the party, one character can attempt a DC 12 Dexterity check to connect the construct to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
iron spider is a Large unaligned construct that stands 7 feet tall. It has AC 19, 80 hit points, and immunity to poison and psychic damage. Its ability scores are as follows: Strength 18, Dexterity 10
the first sign of trouble, Talabsyn untethers the nearest giant lizard and tries to escape on its back, fleeing to her family’s fortress by the safest route while the males cover her escape. If her
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
to understand
their place in the cosmos
Giant Construct Encounters Use the Giant Construct Encounters table to populate ancient giants’ ruins that have been sealed from the outside world for
ancient giants. You can alter the appearance of any Construct on this table to reflect the nature of its creators. An iron golem built by fire giants might spew embers and sooty smoke between its iron
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
takes 42 (12d6) acid damage. 3: Iron Shelter This massive iron dwelling sports large doors, furniture, and fixtures. The building is divided into two chambers: a long bedchamber to the north and a
free Theldin, he insists they help him destroy the runic colossus Brimskarda was building. He explains that the half-finished Construct is a weapon of war capable of cataclysmic destruction, and the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
just idle curiosity. Therefore, you will find the cure upon the stone in the middle of the dais, if you can solve the puzzle to reach it by the proper route. Choose your path wisely, and act quickly
challenge of ascending the northern steps, where the warrior stands. The warrior, a helmed horror, animates and attacks when it is approached. Once the construct is defeated, the characters can proceed to the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and is camped three days’ travel from here. I’m asking you now because this carnival might pack up and leave in a week or two, and it contains your only route to Prismeer—a fey crossing, if you will
chest that is buried in a secret location far from his modest dwelling. He carries the chest’s only key, the head of which is made of stained glass and shaped like a violet faerie dragon. If the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
mountains with wild claims of having been lost in the peaks and visiting the city by accident. And though none of them could produce a full map showing the route they took, their stories all shared a
Kwalish’s own expedition — to seek out the route to Daoine Gloine and learn the truth of who dwelled there. As is often the case, the common tales had more sinister origins. In ages past, the kenku
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
most likely to enter Xanathar’s lair by this route: a spiral staircase accessible from the Castle Ward’s sewers and hidden behind a secret door. This staircase circumvents a more difficult route
uses this passage as an escape route.) If Xanathar (see appendix B) is here, it’s invisible and speaking affectionately to the fish while the dwarf, Ott Steeltoes, feeds it. Dwarf Fishkeeper. Ott
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
palm-size dose of paste. A creature can take 1 minute to apply a dose of the paste to a Construct to grant it 10 temporary hit points. Once dispensed, a dose of paste loses its magic if not applied
beast that resembles a bear with three long, fleshy tentacles sprouting from its skull. Each tentacle is topped with a glowing, knobby lump of flesh.
The monster dwelling here is a blazebear (see
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creature is magically transformed into an animated, doll-like effigy of itself made of wood. The creature’s statistics are the same, except that it is a Construct with vulnerability to fire damage, and it
drifts into a lengthy, plodding dissertation about demiplanes and how to construct them) Kingdom of the Ghouls (one adventuring party’s exploration of a subterranean kingdom of ghouls on the world of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is a gift from Xardorok; it’s a lawful evil construct that understands Draconic and Dwarvish but can’t speak. It otherwise has the statistics of a pseudodragon. After telling her bodyguards to stand
can view the dragon’s route in Xardorok’s war room (area X4). Xardorok is capturing Underdark monsters, which he plans to unleash upon Icewind Dale. He has also captured a myconid sovereign and is
Compendium
- Sources->Dungeons & Dragons->Rrakkma
throw or be frightened of it for 1 minute. While frightened in this way, the creature must take the Dash action and move away from the eidolon by the safest available route at the start of each of its
STATUE
Large construct, as the eidolon’s alignment
Armor Class 19 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 25 ft.
STR
19(+4)
DEX
8(−1)
CON
19(+4)
INT
14(+2
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
7.3) fills the 10-foot-square area immediately south of the double door to area Y19k and triggers whenever a creature that is neither a construct nor undead enters the area for the first time. Any
Y19m. The door is a two-way portal that snaps shut after 1 minute, though it can be reopened from this side by speaking the proper command word (“Saldrinar”). Anyone who arrives by this route appears
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Any low-challenge cavern-dwelling beasts are perfect for prodding the adventurers along.
3. Traps This part of the underground complex contains a number of traps installed by the previous occupants
which hangs some kind of construct gearwork mechanism ending in a massive maul. The wall to the left of the altar has fallen in to spread rubble across the floor. On the floor near the altar is a golden






