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Returning 17 results for 'before boulders diffusing container rating'.
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Beholder
Legacy
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Monsters
Monster Manual (2014)
ray, such as manipulating a simple tool or opening a door or a container.
Sleep Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or fall asleep and remain unconscious for 1
closing to melee range. A beholder encountered in its lair has a challenge rating of 14 (11,500 XP).
Lair Actions
When fighting inside its lair, a beholder can invoke the ambient magic to take lair
Death Tyrant
Legacy
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Monsters
Monster Manual (2014)
fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.
Sleep Ray. The targeted creature must succeed on a DC 17 Wisdom saving throw or fall
it contains more trappings of death and decay. A death tyrant encountered in its lair has a challenge rating of 15 (13,000 XP).
Lair Actions
When fighting inside its lair, a death tyrant can invoke
Monsters
Fizban's Treasury of Dragons
, often using illusion magic and subtle construction around the natural features of their lairs to conceal their central hoard chambers from mundane and magical sight.
The challenge rating of a
, usually when no one is watching. Often the rocks obstruct the approach to the emerald dragon’s lair, with boulders moving to block narrow defiles, way-markers tumbling off the path, or smaller stones
Monsters
Fizban's Treasury of Dragons
from mundane and magical sight.
The challenge rating of a legendary emerald dragon increases by 1 when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative
dragon’s lair sometimes move of their own accord, usually when no one is watching. Often the rocks obstruct the approach to the emerald dragon’s lair, with boulders moving to block narrow
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of their lairs to conceal their central hoard chambers from mundane and magical sight. The challenge rating of a legendary emerald dragon increases by 1 when it’s encountered in its lair. Lair Actions
approach to the emerald dragon’s lair, with boulders moving to block narrow defiles, way-markers tumbling off the path, or smaller stones shifting beneath travelers’ feet to send them tumbling down
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
. A flying snake that is successfully grappled can be stuffed in a sack or other soft container. After 1 hour of confinement, the snake settles down. A character who succeeds on a DC 13 Wisdom (Animal
Handling) check can remove a calm snake from the container without causing it to attack or fly away. Geonids Geonids live in mountain caves, but they can be encountered anywhere on the island. If the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
is moved up to 30 feet in any direction. The beholder can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.
Sleep Ray. The
is typically a large, spacious cavern with high ceilings, where it can attack without fear of closing to melee range. A beholder encountered in its lair has a challenge rating of 14 (11,500 XP). Lair
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
manipulating a simple tool or opening a door or a container.
Sleep Ray. The targeted creature must succeed on a DC 17 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target
encountered in its lair has a challenge rating of 15 (13,000 XP). Lair Actions When fighting inside its lair, a death tyrant can invoke the ambient magic to take lair actions. On initiative count 20
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
container moved will reveal a hole filled with 600 gp, four 250 gp gems, and a silver tube (worth 50 gp) that holds a spell scroll bearing a 3rd-level cure wounds spell. 7. Cavern This natural rock
sharp lookout here. The giant has its greataxe plus a boulder ready at hand, with plenty of additional boulders piled near the entrances (guard positions 1 and 4). 10. Southeast Chamber One frost giant is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
south. The chasm floor is fifty feet below the bridge and consists of a jumbled mass of boulders. To the west, the chasm narrows and continues for some distance.
Three gargoyles guard the area
now stands watch in area B24, and the other is here. The ancient construct is equivalent to a stone golem with 102 hit points and no Multiattack action (challenge rating 4 instead of 8). Roleplaying
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
along the length of the cavern. Survivors of attacks on the level above will most likely make a stand in the grand entry cavern if they are still in relatively good shape. Secret Exits. The boulders
–electrum–silver on each end, and silver–electrum–platinum on the top. The box has properties similar to those of a bag of holding—although the container is but 10 inches long by 6 inches wide and 4 inches
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
a troglodyte with the following changes, which increase his challenge rating to 2 (450 XP): His AC is 13 (natural armor). He has 39 (6d8 + 12) hit points. His Charisma is 15 (+2). He can speak
path leading east comes closest to the slope. They are wedged into spaces between boulders, 6 to 8 feet above the cavern floor. Their Stone Camouflage trait gives them advantage on Dexterity (Stealth
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
)
CHA
8 (−1)
Skills Perception +4, Stealth +6, Survival +2
Condition Immunities frightened
Senses darkvision 120 ft., passive Perception 14
Languages telepathy 120 ft.
Challenge Rating 2
container made of silver, emerald, and amethyst. The process requires at least three mind flayer arcanists and the sacrifice of an equal number of souls from living victims in a three-day-long ritual of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
commoners). Barricade. East of these three rooms (near the place marked B on the map), the corridor is blocked by an accumulation of boulders and debris. 12–14. Unruly Captive Quarters Three enclosures to
’ glacial rift and an obsidian box. Inside this latter container is a long, thin chain made of weird black metal and instructions written in Giant (using Dwarvish script) on a sheet of human skin. The
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
wisp is put in a container, a creature holding the receptacle can cast the resurrection spell once, requiring no components and causing the wisp to vanish. Any creature returned to life in this way
higher is expended. A dragon, a fey, or an elemental of challenge rating 5 or higher dies. A wood elf child reaches for unraveling magic. Unraveling Magic Effects d100 Effect 01–05 All magic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
increase his challenge rating to 11 (7,200 XP): He has 187 (15d12 + 90) hit points. He has resistance to cold damage. He can speak Common and Giant. His greatsword deals an extra 7 (2d6) fire damage on a hit
the like. There are smaller boxes of salt, and a screw-top copper container filled with spices (wonderfully hot peppers). Tuns of wine and casks of beer are kept handy near the door. The most common
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
than boulders peeking up above the waves. The Red Rocks have sunk countless ships over the centuries, so sailors tend to give the area a wide berth. Fishers in small vessels frequent these waters
, beasts with a challenge rating of 2 or lower treat the cursed creature as hostile and do everything they can to avoid it. A remove curse spell or similar magic lifts the curse. Silver Marches Also known as






