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Returning 35 results for 'before bound diffusing carried repeats'.
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Monsters
Monster Manual
is trapped in a demiplane inside the Soul Tome. While trapped there, the target has the Incapacitated condition. At the end of each of its turns, the target repeats the save, escaping the tome on a
becomes bound to the tome and can escape only if the tome is reduced to 0 Hit Points.
Fiendish Burst. Melee or Ranged Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Fiendish
Magic Items
Dungeon Master’s Guide
normal size and remains overgrown for 1 minute.
65–68
An object of the DM’s choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet
30-foot Emanation. Each creature in the area must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1 minute. A creature repeats the save at the end of each of its turns
Spells
Player’s Handbook
instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes. Any Huge or smaller vehicles in the wave’s path are carried with it to the other side. Any
, the wave repeats on the start of your next turn while the flood effect lasts.
Part Water. You part water in the area and create a trench. The trench extends across the spell’s area, and the
Monsters
Quests from the Infinite Staircase
Dimensionally Bound. Nafas can’t leave the Infinite Staircase or be trapped within a container (such as an Iron Flask). Attempts to transport Nafas to another plane are wasted.
Last Wish. When
of twinkling stardust follows Nafas wherever he goes, as evidence of his cosmic might.
No bottle, vase, ring, or lamp can contain Nafas. The genie is bound to the Infinite Staircase itself, anchored
Backgrounds
Guildmasters’ Guide to Ravnica
needs warrant. For example, you can have a message carried across a neighborhood, procure a short carriage ride without paying, or have others clean up a bloody mess you left in an alley. The DM
the flesh as long as possible, and as a spirit afterward. (Any)
Bonds
d6
Bond
1
The unbearable weight of my debt has driven me to desperation.
2
I’m duty-bound
Control Water
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing
.
The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts
Monsters
Fizban's Treasury of Dragons
that isn’t being worn or carried that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 20
victories.
2
A sapphire dragon is bound by an ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security measures.
3
A sapphire dragon
Compendium
- Sources->Dungeons & Dragons->Monster Manual
necromancers and foul spirits. Whether they’re the remains of the ancient dead or fresh bones bound to morbid ambitions, they commit deathless work for whatever forces reanimated them, often serving as
with other skeletons, despite being hacked to animate splinters. 3 Mimics ways it entertained itself in life, such as acting, dancing, or reading. 4 Performs a familiar task, such as cleaning, cooking, mining, or praying. 5 Repeats its final moments of life. 6 Stands guard at the post it protected in life.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, Rak Tulkhesh and Sul Khatesh, are detailed in chapter 6. Another — Bel Shalor, the Shadow in the Flame — is bound within the Silver Flame itself in the great cathedral in Flamekeep in Thrane. You can
, demon, yugoloth, or something else — could be spawned by Khyber if it suits your story. Such fiends might be bound to an overlord, or they might be independent incarnations of evil unleashed on the world
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
shelter in places where the howls of the winds sound like distant cries of torment. Layers of Pandemonium Layer Description Pandesmos Howling winds, dark streams bound for the River Styx, and
convey the frustration that characters are bound to experience there without transferring that frustration to the players. A jagged spike somewhere in Cocytus, called Howler’s Crag, is rumored to have
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
until a replacement amulet is created. A shield guardian’s amulet is subject to direct attack if it isn’t being worn or carried. It has AC 10, 10 hit points, and immunity to poison and psychic damage
7 (2,900 XP)
Bound. The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet’s wearer can telepathically call the
Monsters
Fizban's Treasury of Dragons
targets a creature or an object not being worn or carried that it can see within 60 feet of it. The target must succeed on a DC 17 Constitution saving throw or take 28 (8d6);{"diceNotation":"8d6
", "rollType":"damage", "rollAction":"Essential Reduction", "rollDamageType":"necrotic"} necrotic damage. If this damage reduces the target to 0 hit points, it crumbles to dust.Decay and despair are bound up in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gatekeeper Seal The seals forged by the Gatekeepers have a variety of purposes and forms. Some are tied to specific daelkyr, keeping those individuals bound in Khyber and stripping them of some of
their powers. Others ward against aberrations in general, or suppress the influence of the plane of Xoriat. Some seals are amulets, objects that can be carried and stolen. It’s said that one of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
porous skin. Summoned Pyromaniacs. Magmins are fire elemental spirits bound into physical forms by magic, and they appear in the Material Plane only when summoned. They view flammable objects as
, or half as much damage on a successful one. Flammable objects that aren’t being worn or carried in that area are ignited.
Ignited Illumination. As a bonus action, the magmin can set itself ablaze or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Any Huge or smaller vehicles in the wave’s path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing. The water level remains
elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts. Part Water. You cause water in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
create a 20-foot tall wave that travels from one side of the area to the other and then crashes. Any Huge or smaller vehicles in the wave’s path are carried with it to the other side. Any Huge or
repeats on the start of your next turn while the flood effect lasts. Part Water. You part water in the area and create a trench. The trench extends across the spell’s area, and the separated water
Monsters
Fizban's Treasury of Dragons
Actions). The dragon targets a creature or an object not being worn or carried that it can see within 60 feet of it. The target must succeed on a DC 19 Constitution saving throw or take 40 (9d8
despair are bound up in the nature of topaz dragons, thanks to the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
nor carried, within 120 feet of the chosen point of origin, and no larger than 10 feet in any dimension. If there are no such objects in range, nothing happens. 69–72 Nothing happens at the chosen
-foot Emanation. Each creature in the area must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1 minute. A creature repeats the save at the end of each of its turns
Monsters
Fizban's Treasury of Dragons
carried that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 17 Dexterity saving throw or take 31
an avatar of an evil earth elemental-god, a sapphire dragon serves as general to a fanatical cult—and claims the spoils of the cult’s victories.
2
A sapphire dragon is bound by an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
nor carried, within 120 feet of the chosen point of origin, and no larger than 10 feet in any dimension. If there are no such objects in range, nothing happens. 69–72 Nothing happens at the chosen
-foot Emanation. Each creature in the area must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1 minute. A creature repeats the save at the end of each of its turns
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
create a 20-foot tall wave that travels from one side of the area to the other and then crashes. Any Huge or smaller vehicles in the wave’s path are carried with it to the other side. Any Huge or
repeats on the start of your next turn while the flood effect lasts. Part Water. You part water in the area and create a trench. The trench extends across the spell’s area, and the separated water
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Any Huge or smaller vehicles in the wave’s path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing. The water level remains
elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts. Part Water. You cause water in
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Spectator Magic-Bound Beholder-Kin Habitat: Underdark; Treasure: Any Jesper Ejsing Invoking mysterious rites involving four beholder eyestalks, a spellcaster can mold aberrant dreams into a beholder
range. If the target can’t attack, it does nothing on that turn. Paralyzing Ray. Constitution Saving Throw: DC 12. Failure: The target has the Paralyzed condition and repeats the save at the end of
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
or attacks underwater. It is immune to the effects of being underwater at a depth greater than 100 feet.
Bound Together. The drowned ascetic shares its mind with every other drowned one within 1
, the drowned ascetic must see the attacker.
BLUEROT
This disease target humanoids. While afflicted with bluerot, a victim grows grotesque blue boils on their face and back. This disease is carried
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
compact with Gargauth, joining with it to destroy the archdevil Zariel. While bound by this compact, no intentional harm shall befall either party by the other party’s hand, without voiding this
agreement.” Gargauth takes joy in subverting ill-worded contracts and betraying those bound by them. Notably, the contract presented lasts only until Zariel is destroyed, after which point Gargauth intends
Compendium
- Sources->Dungeons & Dragons->Monster Manual
end of each of its turns, the target repeats the save, escaping the tome on a success. When the target escapes, it appears in the space it left or, if that space is occupied, the nearest unoccupied
space.
If the target fails three of these saves while in the demiplane, it becomes bound to the tome and can escape only if the tome is reduced to 0 Hit Points.
Fiendish Burst. Melee or Ranged Attack
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
colossus could direct itself but at diminished power. A colossus also carried a sizable contingent of elite troops, who could ride in safety within the colossus while it crushed through enemy lines or
harness that distributes power throughout the colossus. Weapons of Mass Destruction. Warforged colossi were physically powerful, but their principal weaponry involved the use of bound elementals
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
to the temple by rumors of its bound balor, Pentival and his party were quickly captured. All his friends have succumbed to the magic of the temple and been transformed into black rock, but Pentival
When a worshiper’s life energy has been drained by the ceremony, they are transformed into a large black rock, carried out of the tomb, and set on the hillside (where they’ll eventually form the image
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(including objects carried or worn by a creature in the chest) to corrode into worthless piles of rust. Objects partly made of metal are ruined as their metal components decay. Pushing the silver
the Nine Gods (but see "Lost Treasures"). Wongo’s Spirit. Wongo’s spirit is bound to the mace. If the mace hits or otherwise comes into contact with any character, Wongo’s spirit tries to inhabit that
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn’t being worn or carried, it starts burning.
Bonus Actions
Ignited Illumination. The
condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the adventure. Spirits of the House d20 Spirit
1–5 Lost Spirit. Someone bound to the house, such as a noble Mara entombed in the walls, a past investigator, or someone a character knows
(area 25)
2 In the tub of the master bath (area 17), facing a mirror smeared with blood that repeats the words “Bloody Mara” three times
3 Inside an empty cask in the wine cellar (area 27
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the sea, they’re not bound to the deep. Following their inherent curiosity, some tritons venture beyond the waves, seeking to explore a whole world of wonders beyond their own. (RYAN PANCOAST) Born of
, obliterated by the might of the kraken.
Yet the kraken carried on, moving toward a coastal human settlement. Amid the ruins of his home, Dalakos had a revelation. Working desperately, the triton
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of all the other Blackstaffs bound inside it. Laeral covets the staff, because it contains all that’s left of her husband. Not surprisingly, the two mages avoid each other as much as possible. In times
a 60-foot line of silver fire that is 5 feet wide or a 30-foot cone of silver fire. Objects in the area that aren’t being worn or carried take 26 (4d12) fire damage. Each creature in the area must
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
across the multiverse, including those within the Infinite Staircase, can be heard within 3 miles of the lair as fleeting voices carried on gentle breezes. If Nafas is destroyed, all these effects
Condition Immunities charmed, frightened, poisoned
Senses truesight 120 ft., passive Perception 21
Languages Auran, Common
Challenge 23 (50,000 XP) Proficiency Bonus +7
Dimensionally Bound
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, range 150 ft. Hit: 17 (5d6) Fire damage. If the target is a flammable object that isn’t being worn or carried, it starts burning.
Basilisk Medium Monstrosity, Unaligned
AC 15 Initiative −1 (9
must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success






