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Returning 35 results for 'before bow deciding choose reaping'.
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Monsters
Monster Manual
Points somewhere in Mount Celestia.
Legendary Resistance (4/Day). If the solar fails a saving throw, it can choose to succeed instead.
Magic Resistance. The solar has Advantage on saving throws
against spells and other magical effects.Multiattack. The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow.
Flying Sword. Melee or Ranged Attack Roll: +15
Magic Items
Dungeon Master’s Guide
When you nock an arrow on this bow, it whispers in Elvish, “Swift defeat to my enemies.” When you use this weapon to make a ranged attack, you can utter or sign the following command
. When your sworn enemy dies, you can choose a new one after the next dawn.
When you make a ranged attack roll with this weapon against your sworn enemy, you have Advantage on the roll. In addition
Magic Items
Dungeon Master’s Guide
one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
combat, you have Advantage on Death Saving Throws for 1 year. If someone else reduces your chosen foe to 0 Hit Points or you don’t choose a foe, this card has no effect.
Donjon. You disappear
Spells
Player’s Handbook
You call forth a Celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range and uses the Celestial Spirit stat block. When you cast the spell, choose
a number of attacks equal to half this spell’s level (round down).
Radiant Bow (Avenger Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 600 ft. Hit: 2d6 + 2 + the
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Legendary Resistance (3/Day). If the specter fails a saving throw, it can choose to succeed instead.
Magic Resistance. The specter has advantage on saving throws against spells and other magical
effects.Multiattack. The specter uses Mournful Keening if available, then makes one Hooves attack and one Reaping Scythe attack.
Hooves. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType
Magic Items
The Book of Many Things
melodies when you use the bow to make a ranged weapon attack. You must choose to do so before you make the attack roll, and you can play only one melody per attack.
Melody of Precision. If you’re
This bow has multiple strings and resembles a lyre or small harp. By strumming the strings while setting an arrow to the bow, you imbue the arrow with magic.
You can play one of the following
Oathbow
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use this weapon to make a ranged attack, you can, as a command phrase, say, "Swift death to you who
choose a new one after the next dawn.
When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from
Monsters
Guildmasters’ Guide to Ravnica
can choose to succeed instead.Life Drain. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Life Drain"} to hit, reach 5 ft., one creature. Hit: 18 (4d8);{"diceNotation
saving throw or bow until the end of its next turn. Until this bow ends, the target can’t take actions or reactions, and its speed is 0 and can’t be increased.
Indentured Spirits (Costs 3
Fighter
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage.
A dwarf in chain mail interposes his shield between the ogre’s club
Specialists
Fighters learn the basics of all combat styles. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net with some degree of
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
(Moonbrook), Xiloscient (Goldpetal)
Subrace
Ancient divides among the elven people resulted in three main subraces: high elves, wood elves, and dark elves, who are commonly called drow. Choose one of
Summon Celestial
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Tasha’s Cauldron of Everything
spell, choose Avenger or Defender. Your choice determines the creature’s attack in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an
;— Proficiency Bonus equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (rounded down).
Radiant Bow (Avenger Only
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
rare or rarer magic weapon with which you are proficient appears in your hands. The GM chooses the weapon.
Knight. You gain the service of a 4th-level fighter who appears in a space you choose within
. Turning Immunity. The avatar is immune to features that turn undead.
Actions
Reaping Scythe. The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the
the creature while he readies his bow. Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of
Monsters
Eberron: Rising from the Last War
creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Resistance (3/Day). If Dyrrn fails a saving throw, it can choose to succeed
part of me has become a conscious entity.”
5
“My opponents must bow down to a mind flayer!”
6
“Dyrrn and the mind flayers simply want to unite all sentient creatures in collective consciousness. And I receive messages from the group mind!”
Poison, Psychic
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
understands Common but can’t speak
Challenge 12 (8,400 XP) Proficiency Bonus +4
Legendary Resistance (3/Day). If the specter fails a saving throw, it can choose to succeed instead.
Magic
Reaping Scythe attack.
Hooves. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage plus 28 (8d6) necrotic damage. If the target is a Medium or smaller
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Arcane Focuses Go to the Bazaar in Sharn or any enclave of House Cannith and you’ll find a wide selection of arcane focuses to choose from. For a wandslinger, the choice of an arcane focus carries
the same weight as a duelist deciding between a rapier or a maul. Do you use a wand of Fernian ash to focus your fire bolt, or do you harness defensive energies with a Risian orb? An arcane focus is a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reaping even greater rewards as an adventurer. Your experience makes you familiar with the ins and outs of mercenary life, and you likely have harrowing stories of events on the battlefield. You might have
possibilities.) Now you’re looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you’re leaving behind the life
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
understand the moments of their demise. They then use this knowledge to guide their understanding of martial arts, yielding a deadly fighting style. Touch of Death Starting when you choose this tradition at
points equal to your Wisdom modifier + your monk level (minimum of 1 temporary hit point). Hour of Reaping At 6th level, you gain the ability to unsettle or terrify those around you as an action, for your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bardic Inspiration You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear
it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic
Backgrounds
Sword Coast Adventurer's Guide
As a sell-sword who fought battles for coin, you’re well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even
possibilities.)
Now you’re looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you’re leaving
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Oathbow Weapon (longbow), very rare (requires attunement) When you nock an arrow on this bow, it whispers in Elvish, “Swift defeat to my enemies.” When you use this weapon to make a ranged attack
sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn. When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Oathbow Weapon (longbow), very rare (requires attunement) When you nock an arrow on this bow, it whispers in Elvish, “Swift defeat to my enemies.” When you use this weapon to make a ranged attack
sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn. When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bardic Inspiration You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear
it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lutfullina
Wights might return from the dead for a multitude of sinister reasons. Roll on or choose a result from the Wight Motives table to inspire why a wight plagues the living.
Wight
, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.
Necrotic Sword. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 4
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Oathbow Weapon (Longbow or Shortbow), Very Rare (Requires Attunement) When you nock an arrow on this bow, it whispers in Elvish, “Swift defeat to my enemies.” When you use this weapon to make a
can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn. When you make a ranged attack roll with this weapon against your sworn enemy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Oathbow Weapon (Longbow or Shortbow), Very Rare (Requires Attunement) When you nock an arrow on this bow, it whispers in Elvish, “Swift defeat to my enemies.” When you use this weapon to make a
can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn. When you make a ranged attack roll with this weapon against your sworn enemy
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Roll on or choose a result from the Stone Golem Orders table to inspire the commands a stone golem follows.
Stone Golem Orders 1d6 The Stone Golem Follows Orders To...
1 Allow only those
battle with the type of monster that slew the hero it resembles.
Exercise discernment when deciding the golem’s appearance, as your creation is likely to long outlive its model.
—Manual of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Let This Be Their Battlefield The players can choose where their characters confront the demon lords by deciding where to set the dark heart talisman. Vizeran’s preference is anywhere in
characters might choose to stay with Vizeran during the nine-hour performance of the ritual, whether to guard against treachery or to reclaim Gromph’s grimoire once the ritual is done. If this is the case
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
magic. You can play one of the following melodies when you use the bow to make a ranged weapon attack. You must choose to do so before you make the attack roll, and you can play only one melody per
, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. Bow of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Actions When a monster takes its action, it can choose from the options in the Actions section of its stat block or use one of the actions available to all creatures, such as the Dash or Hide action
be a single melee attack. Ammunition A monster carries enough ammunition to make its ranged attacks. You can assume that a monster has 2d4 pieces of ammunition for a thrown weapon attack, and 2d10 pieces of ammunition for a projectile weapon such as a bow or crossbow.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
a Celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range and uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or Defender
spirit makes a number of attacks equal to half this spell’s level (round down).
Radiant Bow (Avenger Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 600 ft. Hit: 2d6 + 2 + the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or
makes a number of attacks equal to half this spell’s level (rounded down).
Radiant Bow (Avenger Only). Ranged Weapon Attack: your spell attack modifier to hit, range 150/600 ft., one target. Hit: 2d6
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
to be around. Commodore Krux If he isn’t sulking, Krux practices his aim with his firearms, and he invites the characters to join him. Five wooden targets line the port bow, each bearing the poorly
). Random Encounter The characters have at least one random encounter in the Astral Sea. Determine what they encounter by rolling on the Astral Sea Encounters table, which appears in Boo’s Astral Menagerie or choose an encounter you like.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Actions When a monster takes its action, it can choose from the options in the Actions section of its stat block or use one of the actions available to all creatures, such as the Dash or Hide action
its ranged attacks. You can assume that a monster has 2d4 pieces of ammunition for a thrown weapon attack, and 2d10 pieces of ammunition for a projectile weapon such as a bow or crossbow.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
cast the spell, choose Avenger or Defender. Your choice determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an
spell’s level (round down).
Radiant Bow (Avenger Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 600 ft. Hit: 2d6 + 2 + the spell’s level Radiant damage.
Radiant Mace






