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Magic Items
Dungeon Master’s Guide
The contents of this foul manuscript are the meat and drink of the wicked. It contains knowledge so horrid that to even glimpse the scrawled pages invites doom.
Most believe the lich-god Vecna the
book must spend 80 hours reading and studying it to digest its contents and use its Adjusted Ability Scores, Tireless Form, Spells, Vile Lore, and Vile Speech properties.
The Book of Vile Darkness
Monsters
The Book of Many Things
encounter.
Variant: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm.
A living portent can be a fragment of these beings
minions to avert its own demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating skill with sword, bow, and strategy.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
helpful magic, or permission to pass through the monster’s lair unscathed. If combat is inevitable, the answer to a monster’s riddle might reveal useful information like the monster’s secret weapon or
inscrutable runes carved onto a cursed bow might hold the key to undoing the weapon’s evil magic. Locations. Mystical grottoes, forgotten temples, and secret hideouts might all be locked behind befuddling
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating skill with sword, bow, and strategy.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started The Wilderness Map displays all the regions characters can visit in this section of the adventure. The player version of this map doesn't reveal the contents of each wilderness region
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
strongbox and instructs them to try to pilfer its contents however they please. Each strongbox contains a modest amount of gold. If a character can get into a strongbox, they can keep its contents, though
Lenk doesn’t reveal what’s inside. Cracking the Strongboxes A character can make one attempt to open a strongbox through any of the following means: Breaking the Strongbox. Each strongbox is a Tiny
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
light, such as prismatic crystals and bioluminescent flora. Stone Giant Bag Contents 1,400 (4d6 × 100) cp 210 (6d6 × 10) sp 105 (3d6 × 10) ep 70 (2d6 × 10) gp 3 (1d6) pp 4 (1d6 + 1) boulders (for
depicting the profile of Skoraeus, worth 70 gp 12 Two halves of a 3-foot-diameter geode worth 120 gp total, split to reveal jagged indigo crystals
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm. A living portent can be a fragment of these beings’ will. These
demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the power to defy death
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
distant worlds and are unfamiliar to most of Toril’s population. Labels written in Gith reveal some of the crates’ more savory contents, such as infinity vine stalks, H’cathan doom radishes, aartuk tongues, giant space hamster hocks, dried mortiss meat, pickled jammer leeches, and puffer steaks.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
contents are short on details beyond the agent’s name, but the invitation promises a lucrative reward for services rendered that will benefit all good and free folk, and includes a map to the respective
rival. (Though both agents serve their patron archdevils with fierce loyalty, they are oddly loath to reveal the truth of the other agent’s master and their rival’s fiendish nature, for fear of their own master and nature being revealed in turn.)
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started The Caves of Chaos Map displays all the locations characters can visit in the Caves of Chaos. The player version of this map doesn't reveal the caves' contents or names, only the cave
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
they bump up against the ship’s hull, the figures reveal themselves to be two chaotic neutral vampirates (see Boo’s Astral Menagerie) named Dorgio Dali and Vitalia Daggermore. These “survivors” of the
over the bow of the ship, quickly flies around the mast, and settles a few feet above the main deck, changing colors as it hovers in place. In a soft voice it says, “Lost, are we? Maybe I can be of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Book of Vile Darkness Wondrous Item, Artifact (Requires Attunement) The contents of this foul manuscript are the meat and drink of the wicked. It contains knowledge so horrid that to even glimpse the
to the book must spend 80 hours reading and studying it to digest its contents and use its Adjusted Ability Scores, Tireless Form, Spells, Vile Lore, and Vile Speech properties. The Book of Vile
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
damage from falling debris. The collapse not only destroys the tower but also most of its contents, including the animated armor in area V7. The wooden chest in area V7 (as well as the severed head
proper sequence, the trap is disabled and the door swings open on rusty hinges for 10 minutes. The lines of the symbol on the door reveal the proper sequence. The dance can be performed in one of two ways
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Teraza’s visions enable them to target enemies with unerring precision and reveal enemy plans before they are carried out. Can the adventurers find a way to deal with Sora Teraza and end this threat
allies, or are they bitter rivals? Does Sora Kell support the nation of Droaam, or are the Daughters defying the wishes of their mother?
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.” Two dazzling chandeliers, fine paintings, and lacquered chairs and tables set with gold trim decorate this opulent and expansive study. Large, curved windows to all sides reveal that you are below
, a bow tie, and spectacles. Bracus (N lizardfolk with the iconic hoardsperson feature; see “Iconic Faction Features” in appendix B) studies the characters, touching his fingers to his chin as he
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and turn invisible to avoid capture or death. L2. Forecastle This deck is littered with the corpses of 1d4 dead seagulls (see area L1 for more information). Hanging off the end of the ship’s bow is
the green-paned lantern that indicates the tavern is open for business. A staff member crawls to the end of the bow to douse the lantern, refill it with oil, and relight it at highsun every day. On
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
defying death at every turn. No matter what monster they confronted or what spells they braved, the three mortals emerged unscathed at every turn. Eventually, the trio journeyed into the Gray Waste and
strife at my whim, and all will bow down before me while in my kingdom.”
Myrkul, who had won second place, declared, “But I choose the dead, and by doing so I truly win, because all that you are lord
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
keep your allies safe as you reveal how much fight you still have in you.
2 You always keep a small pouch of salt or sand at your belt. If you can blind an opponent, even momentarily, you can
it
8 A hammer forged to resemble a giant’s fist on one side and a dragon’s head on the other
9 A helmet shaped like the head of a hare, with tiny diamonds for eyes
10 A bow carved
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, the foliage parts to reveal a tranquil grove where a natural spring burbles. Rays of sunlight create a silvery glow about the crystal-clear pool.
This sacred spring is infused with primal magic
to spar with the pugnacious fey, the bout proceeds as a nonlethal combat encounter. The sprites bow gracefully, then ready their weapons. Roll Initiative.
The sprites fight valiantly but with
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
otherwise help them. Fortunes of Ravenloft If your card reading reveals that a treasure is hidden at the inn, the Keepers of the Feather don’t reveal where the treasure is until they know the characters
in not so many words. Szoldar has a notch in his bow for every wolf he’s killed, while Yevgeni adds a new swatch to his wolfskin cloak every time he makes a kill. Both men have families but spend most
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. If it needs to get down to the ground floor, it simply jumps, knowing it will quickly regenerate the damage it takes from the fall. Fire Hazard. The alchemical contents of the crates make the
disturbance in the main warehouse below. Treasure. The crates in this area and their contents are similar to those in area D1. The chief difference is that no one in town is likely to notice or care if
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
so. If they decline to board the vessel, the crew signals for them to come aboard. If they still decline, the airship lands so that the dragon cultists can reveal who sent them and why. The ship’s
his hidden vale, so that he can reward your bravery.”
The cultists have never visited the Eye of the All-Father before and know nothing about its layout or its contents. They do know a few things
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
instantly wither and disappear in a puff of dust, and the mace will shatter. If the characters investigate the room’s contents, they can see a jade coffer, the dead monster’s fallen crown, and a fine leather
) inquiring about one of the references in the “Legend of the Tomb.” Note that something so simple as a commune spell will reveal that the demilich has not been destroyed.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
), who seek to use the original Deck of Many Things to destroy the multiverse. Combat Curses and Wicked Magic Decks of Many Things are notoriously resistant to divination magic that would reveal their
headquarters has a vault that holds at least one evil artifact the organization was unable to destroy, hiding it so it can’t be put to evil use (which artifact this might be is up to you). Knowledge of the vault’s location and contents is restricted to Hilarion, the Solar Bastion’s leader.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
call on the forces of nature to reveal certain strengths and weaknesses of your prey. While a creature is marked by your Hunter’s Mark, you know whether that creature has any Immunities, Resistances
: Ability Score Improvement You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. (This is included above.) Equipment Energy Bow Weapon (Longbow or Shortbow
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the walls of the maze glow with auras of illusion and transmutation magic. Other spells that reveal invisibility, such as faerie fire or see invisibility, also reveal the walls. Characters who can see
their scrolls to Wyhan. She emphasizes that they must not open the scrolls under any circumstances, as their contents are meant for Wyhan only. More details about Wyhan and the characters’ next step on
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
remains tight-lipped until the characters provide Samira’s token and reveal their mission. In response, Nargis acknowledges the guards and says keeping Zenia in the tavern with a crowd of witnesses
leading the group, whose outfit is all sequins and bright feathers.
The divas wave and proceed to the stage. There, Diva Luma pulls a small silk bag from her belt and hurls its contents upward, standing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Intelligence (Investigation) check can spot the bottle, its label bearing the image of a jauntily dressed unicorn. The contents are drinkable, and a character who makes a successful DC 10 Intelligence
to point the way, someone must make a successful DC 12 Intelligence (Investigation) check to find the secret door. The door is hidden behind some shelves that slide away to reveal the opening, which
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Stranger. Cells The Stranger The door to each cell opens into a 10-foot-square extradimensional space brightly lit by magic. The cells and their contents are as follows: Cell 1. This cell contains a
creature’s true name as well and can reveal it to the characters. Even if the Stranger doesn’t know a particular true name, they can give characters the true names of one or more Fiends who have the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
open can break it down with a successful DC 10 Strength check. The door crashes open to reveal two drowned sailors in a cabin that must once have been luxurious. A bookcase, half collapsed, holds
crate in 1 minute; without a crowbar, it takes 10 minutes. When a character opens a crate, roll a d6 and consult the Crate Contents table to determine what’s inside. The characters can find each item on
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
secret door in the west wall opens to reveal a wide tunnel beyond (area 1e). The secret door makes a lot of noise when opened, alerting the warehouse’s occupants. Storage Sheds. The contents of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
slide open to reveal chambers strewn with minotaur bones — ten chambers in all. One of these chambers has a hallway at the back of it leading to area 56. Advice from the Spirits Any characters
the contents of the sarcophagus are revealed (see “Treasure” below). At the same time, the character who retrieved the key from the maze receives a supernatural gift from a mysterious benefactor (see






