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Returning 35 results for 'before bow diffusing charm receive'.
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Monsters
Fizban's Treasury of Dragons
: calm emotions, charm person, command, comprehend languagesDisarming Words (3/Day). When a creature the speaker can see within 60 feet of it makes a damage roll, the speaker can roll a d6
many minions, students, employees, acolytes, and thralls. Dragon followers are those servitors whose devotion to a dragon approaches fanatical reverence and who receive magical power from the dragon in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
DC 12):
At will: minor illusion, prestidigitation
1/day each: charm person, disguise self, silent imageIron shadows are hobgoblin martial artists who serve fey and mortal courts as secret police
receive secret training in the arts of magic and stealth. This indoctrination is a slow and arduous process; many aspirants don’t finish it, and years might go by during which the iron shadows
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
of Nomog-Geaya, as well as standards and flags with his image or symbol, receive a bow or salute at all times except emergencies. Bargrivyek’s peacemakers receive due deference regardless of
Monsters
Eberron: Rising from the Last War
part of me has become a conscious entity.”
5
“My opponents must bow down to a mind flayer!”
6
“Dyrrn and the mind flayers simply want to unite all sentient creatures in collective consciousness. And I receive messages from the group mind!”
Poison, Psychic
Backgrounds
Guildmasters’ Guide to Ravnica
member you can receive free healing and care at a Selesnya enclave, though you must provide any material components needed for spells.
Selesnya Guild Spells
Prerequisite: Spellcasting or Pact Magic
are added to all of them.)
Selesnya Guild Spells
Spell Level
Spells
Cantrip
druidcraft, friends
1st
aid, animal friendship, charm person
2nd
animal
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the characters agree to return the tomes, the two haints invite the characters to bow deeply to the throne in area T4 to honor the ancestors who once sat upon it. If the characters do so, the
the tomes, the throne in area T5 starts shedding dim light. Each character who bows before the obsidian throne for the first time gains the charm below (a type of supernatural gift detailed in the
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Heralds of Dust Charms At the DM’s discretion, characters who join the Heralds of Dust or otherwise prove themselves to the faction might receive one of the following supernatural charms from a god
of death, a powerful spirit, or Factol Skall. See the Dungeon Master’s Guide for more information on supernatural gifts. Charm of the Dead Truce This charm grants you respect among the dead. Hostile
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in restoring the town. Nimuel and Lungtian reward the characters as promised, with Lungtian bestowing the Ninuno’s Mark charm upon each of them (see “Ninuno’s Mark” below). If the party is unable to
characters leave them with its body, a week later the characters receive a parcel from Paolo with 150 gp and a bakunawa tooth for each character—their cut for assisting the dragon hunters or not standing in their way.
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
inhabited by the spirits of I’jin or Kubazan receive advice when entering this area: Fickle I’jin suggests waiting for the sarcophagus to turn gold before trying to open it. (Gold is I’jin’s favorite color
charms in “Other Rewards,” chapter 7 of the Dungeon Master’s Guide. Black Key. The recipient gains a charm of nine lives. When you drop to 0 hit points as a result of taking damage, you can choose to drop
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, whereas no lucky die roll will allow a character with an ordinary bow to hit the moon with an arrow. Call for a D20 Test only if there’s a chance of both success and failure and if there are
remember Recognize an illusion as fake Wisdom Perceptiveness and mental fortitude Notice things in the environment or in creatures’ behavior Resist a mental assault Charisma Confidence, poise, and charm Influence, entertain, or deceive Assert your identity
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
been outfitted with a tiny costume. One wears a makeshift cape, another has suspenders, a third wears a stylish bow tie, and the fourth has a top hat perched jauntily on its head.
Someone has used
been able to source. The costumes—and the frog race that is afoot!—were the students’ ideas. For the race, a single student will “coach” each frog toward the finish. The winning coach will receive
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
functions like a charm (see “Supernatural Gifts” in chapter 7, “Treasure,” of the Dungeon Master’s Guide). A creature doesn’t receive a dark gift if it is being manipulated or coerced, or if it declines
the gift. Once it receives a dark gift, a creature can never receive that same dark gift again.
The instant a dark gift is bestowed, the creature receiving it undergoes a transformation, gaining a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
they are mounted.) 2 The path leads into a lonely grove that serves as the grave of a former dryad queen. If appropriate respects are paid, the characters have a 50 percent chance to receive a
supernatural gift (see chapter 7 of the Dungeon Master’s Guide) — a charm that allows a character to cast the Galder’s tower spell (see appendix E) once as an action. 3 A treant and a stone golem were
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
series of tests designed to reveal any potential for treachery. Those who fail are slain, while those who pass receive secret training in the arts of magic and stealth. This indoctrination is a slow
its destination must be in dim light or darkness.
Spellcasting. The hobgoblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12):
At will: minor illusion, prestidigitation
1/day each: charm person, disguise self, silent image
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
that reads, “Bow before no one.” Four bronze statues stand on pedestals to either side of the shield. They depict Chultan warriors: one holding a sword, two with spears, and one missing its face
Nangnang or Obo’laka receive advice when entering this area: Greedy Nangnang encourages her host to grab some of the treasure from the chariot. Nervous Obo’laka warns its host that the cauldrons
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
that come with it (see “Marks of Prestige” in the Dungeon Master’s Guide).
Wealth. You receive up to 50,000 gp worth of coins, jewelry, or property.
Lesser Contract Gifts Charm. You gain a
charm of your choice, subject to the DM’s approval (see “Supernatural Gifts” in the Dungeon Master’s Guide).
Fey Kinship. For 5d6 days, you gain either the Fey Ancestry trait common among elves or the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
burial hall. Those who do receive a supernatural charm (see “Other Rewards” in chapter 7, “Treasure,” of the Dungeon Master’s Guide), which is a spiritual blessing that mimics a potion or spell of your
altar, each charm can be used twice before vanishing. In either case, a character of your choice later finds the raven figurine among his or her belongings, sensing Javor’s favorable opinion. If the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the wreck of a cog (a 54-foot-long cargo vessel with a single mast). The wreck’s features are as follows: Hull. The ship has broken in half, the shattered bow aiming northward and the aft section
Plane of Water. The characters find Ichthyglug’s promised reward at the bottom of the drained pool. Characters who complete Ichthyglug’s quest should receive XP as if they had defeated the marid and the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of their music, dance, or other performances to charm opponents into joining their festivities. In the aftermath, these satyrs’ foes are more likely to suffer embarrassment and groggy mornings than
single arrow from a thornbearer’s bow might rain down like a volley from a whole army. (DAN SCOTT) Satyr Thornbearer Satyr Thornbearer
Medium fey, chaotic neutral
Armor Class 15 (leather armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
host, and they receive obedience and deference from many quarters. Their ability to lay waste to entire formations with a single use of magic allows them to gain far more glory in battle than a single
ironclad commitment to Maglubiyet’s will. A candidate for admission undergoes a series of tests designed to reveal any potential for treachery. Those who fail are slain, while those who pass receive secret
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Meeting Witch and Light The characters receive an invitation to meet privately with Mister Witch and Mister Light when the carnival’s mood reaches either end of the track (see “Tracking Mood” earlier
grins from ear to ear as he welcomes you into the wagon with a theatrical bow. “Please come in, it’s a delight to meet you all! I am Mister Light, and this is my associate, Mister Witch.”
He
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Idols of Nomog-Geaya, as well as standards and flags with his image or symbol, receive a bow or salute at all times except emergencies. Bargrivyek’s peacemakers receive due deference regardless of rank or
. BLOODY BLUE NOSES
Hobgoblins are sometimes born with bright red or blue noses. This attribute is thought to be a sign of potency and potential. Blue- and red-nosed hobgoblins receive preferential
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
followers who owe it life debts. Debt and Indenture. Those who receive favors from a deathpact angel incur a debt that they carry with fervent devotion. They regularly bring trinkets and offerings to the
spells, requiring no material components:
At will: command (as a 2nd-level spell), detect evil and good
3/day each: charm person (as a 5th-level spell), darkness, suggestion
1/day: raise dead
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
(Animal Handling) check, the skeletons stop, bow, and vanish. That character then gains the following charm (a type of supernatural gift detailed in the Dungeon Master’s Guide). Favor of the Heroic Steed
Supernatural Gift (Charm)
Two heroic steeds find you worthy and agree to serve you. This charm has 2 charges. As an action, you can expend 1 charge to summon a warhorse wearing plate barding (AC 18
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
blessing to Lathander over the characters. Characters who answered that they would risk it all as Zariel did each gain a charm of vitality. Characters who answered that they would not risk it all to
stop the demon lords each gain a charm of restoration. (See “Charms” in chapter 7 of the Dungeon Master’s Guide for the benefits of these supernatural gifts.) Characters who can’t or won’t answer the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
quickly ascertaining that the winner of the contest would receive all of Jergal’s power, he chased off after the three skulls to make sure that the contest would be halted until he had a chance to
strife at my whim, and all will bow down before me while in my kingdom.”
Myrkul, who had won second place, declared, “But I choose the dead, and by doing so I truly win, because all that you are lord
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
springs into action, its blades and teeth turn it into a whirling dealer of death, able to dash from one target to the next as though it had been shot from a bow. Gnoll Witherlings A war band might go for
brutish individuals touched by insanity, one step above the hyenas that trail behind the war band’s path. They aren’t gnolls, and thus don’t receive their inspiration directly from Yeenoghu. Yet
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the friends cantrip. When you reach 3rd level, you can cast the charm person spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach
finish a long rest. Charisma is your spellcasting ability for these spells. Zariel Tieflings with a blood tie to Zariel are stronger than the typical tiefling and receive magical abilities that aid
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise party. Noteworthy Decisionists: Donaar Blit’zen (“C” Team), Kelshi Annab Essential Functions: Receive one extra vote on franchise matters; resolve interparty conflicts Position Proficiencies: In
use the voting kit to cast charm person (save DC 15). This property of the kit can’t be used again until the next dawn. Decisionists work best when a verdict is unilateral and in direct contradiction
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
one willing character to receive the Charm of the Flames (see chapter 8), marking that character’s skin with an infernal rune. If the character whose soul has been lost is adventuring with the party
first time a character tries talking to her, she asks what the character fears most. If the character answers honestly, the hag grants that character the Charm of the Sage (see chapter 8). 10b: Present
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage.
Enchanting Bow. Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of
instead of this one.
Actions
Multiattack. The succubus makes one Fiendish Touch attack and uses Charm or Draining Kiss.
Fiendish Touch. Melee Attack Roll: +7, reach 5 ft. Hit: 16 (2d10 + 5
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the Second Wind. Characters can use the six oars aboard the jolly boat to propel it to the docks while Krux stands proudly in the bow, pointing to the dock as if the destination were not obvious
away the shark-like creatures.
The woman is Topolah, a chaotic good mage. She is elated to receive visitors, especially since one of them is her old friend Krux. After welcoming Krux and his
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
cumulative. If you have temporary hit points and receive more of them, you don’t add them together, unless a game feature says you can. You decide which temporary hit points to keep. As an example
vampire’s Charm ability or a druid’s Wild Shape? Dispel magic has a particular purpose: to break other spells. It has no effect on a vampire’s Charm ability or any other magical effect that isn’t a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
benefactor; for example, a character dedicated to Thor might receive a spell accompanied by the boom of thunder. A high level of piety can also lead to a character gaining a more persistent benefit
, in the form of a blessing or charm (see chapter 7, “Treasure” for such supernatural gifts). SAMPLE FACTION: THE ZHENTARIM
The Zhentarim (also known as the Black Network) is an unscrupulous shadow






