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Returning 31 results for 'before bow diffusing consult rough'.
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Equipment
isn’t built for traveling on water and sinks quickly in rough seas.
Standard weaponry on a shrike ship includes three ballistae—one on the forecastle, one in the middle of the top deck
, and one on the sterncastle. In a desperate situation, the ship’s reinforced bow can be used as a piercing ram.
Ranger
Legacy
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Classes
Basic Rules (2014)
Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a whirlwind
of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ranger Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a
whirlwind of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ranger Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a
whirlwind of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging
Compendium
- Sources->Dungeons & Dragons->Divine Contention
most dramatic to do so. Even so, it helps to have a rough idea of how each side compares. Defenders. Leilon is defended by just over 200 commoners, guards, and guard veterans. If the players
awaken the undead from the Mere of Dead Men and gifted them to his war priest Ularan Mortus. In total, just over 800 ghouls, ghasts, and zombies bow to his command, with a handful of boneclaws and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
but isn’t built for traveling on water and sinks quickly in rough seas. Standard weaponry on a shrike ship includes three ballistae—one on the forecastle, one in the middle of the top deck, and one on
the sterncastle. In a desperate situation, the ship’s reinforced bow can be used as a piercing ram. Shrike Ship Summary Armor Class: 15 (wood) Cargo: 20 tons Hit Points: 250 Crew: 11 Damage Threshold
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
areas are dimly lit by crystal formations that give off a soft, violet glow. Random Encounters Check for random encounters once every 30 minutes. Roll a d20 and consult the following table to determine
walls of the fissure are rough and can be climbed with a successful DC 10 Strength (Athletics) check. Flowstone Growth. Stalactites within 30 feet of the party begin to drip like melting wax. By the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
peoples eschew eating meat. Djaynaian clothing combines rough-spun and delicate materials, and it is common to see linen with lace or damask with crocheted fabrics in the same outfit. Most Djaynaians wear
instruments such as the lute-like guembri, akoting, and xalam; the musical bow known as the berimbau; and the sonorous atabaque drum. Names Djaynaians and Janyans use only single names publicly
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
broke in half during its descent, its bow section gone missing but its stern plunged backward into the seafloor like a spike.
The sandy bed around the wreckage is scattered with partially buried
Numerous breaches in the hull and openings on the rowing decks allow entry into the ruined ship. Alternatively, characters can swim down into the stern’s interior from the top of the ship, where the bow is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Torrents Features The complex has the following features. Any exceptions are noted in areas to which they apply. Ceilings. Cavern ceilings are 10 feet above the water. Climbing. The walls are rough
Master’s Guide. Random Encounters Check for a random encounter every 10 minutes. Roll a d20 and consult the following table to determine what, if anything, the characters encounter: d20 Encounter 1 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
several examples. Complications occur randomly. Each participant in the chase rolls a d20 at the end of its turn. Consult the appropriate table to determine whether a complication occurs. If it does
Complications d20 Complication 1 Your path takes you through a rough patch of brush. Make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check (your choice) to get past the brush. On a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
walls of the passage below. The spiders immediately scuttle away from any noise or light. 2. Altar to Lolth A rough stone altar dominates this cabin. Strange markings cover its surface, dried mud cakes
appears as little more than a vague shape. Hidden in the webs are a narrow staircase down and, near the bow, a table and four chairs. The weathered furniture here is worthless, but the table is still
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Hazard Type d20 Hazard Type 1–3 Crew conflict 4–6 Fire 7–9 Fog 10–12 Infestation 13–20 Storm Hazard DC d20 Hazard DC 1–9 10 10–17 15 18–19 20 20 25 Crew Conflict Sailors can be a rough-and
compare that check to the DC. Determine how many of the group’s checks succeeded — the officers’ and the crew’s — then consult the Crew Conflict Check Results table. Crew Conflict DCs DC Description
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the mural, three wizards wearing curious hats flee toward a distant series of caves. An inscription below the painting is accompanied by a rough map.
The inscription reads: “Here the dragon returns
correctly requires a successful DC 14 Wisdom (Survival) check. If a Bedine is present to consult, the check succeeds automatically.
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
ship’s bow is pointing frantically to the northwest.
A character that takes the Search action and succeeds on a DC 13 Wisdom (Perception) check faintly sees an immense dark shape moving through the
the dragon gives up its chase. Dragon Chase Complications. While the chase is ongoing, each participant in the chase rolls 1d12 at the end of its turn. Consult the Dragon Chase Complications table to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
crowns and other finery, while servants bow at their feet. Huge white pillars rise to the ceiling.
Creatures. Two reduced-threat helmed horrors and a reduced-threat flesh golem (see “Reduced-Threat
Pools. Clay Golem Kilns Red Wizards have twisted this zone’s magic toward the creation of clay golems. 89. Transmutation Pits Two sides of this chamber have collapsed to form shallow, rough-walled pits
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
failure points earned by the party and consult the following table. Failure Points Outcome
0–2 The characters arrive first
3 The characters and the Six operatives arrive at the same
, a bow tie, and spectacles. Bracus (N lizardfolk with the iconic hoardsperson feature; see “Iconic Faction Features” in appendix B) studies the characters, touching his fingers to his chin as he
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
locations assumes the characters can see what’s around them. M1. Tool Room Rough-hewn steps descend 60 feet before ending just north of this chamber. Racks holding picks and hammers are nailed to the
spends an hour chipping away at the walls, roll percentile dice and consult the Mining Discoveries table to determine what, if anything, the character unearths. The tourmalines found in the mine are
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
flooded cave, the characters must wade or swim into the water that fills it. This cave has a twelve-foot-high ceiling and rough, natural walls. The clear water that flows into the cave is four feet
a DC 15 Intelligence (Investigation) check to search the area can find clues to Zikran’s whereabouts. If the characters have Zikran’s Zephyrean Tome and use it to consult with Gazre-Azam, the djinni
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
random encounter occurs. To determine the encounter, roll a d6 and consult the following table: d6 Encounter 1 1d3 commoners (see area K17) 2 1d4 bandits (see area K8) 3 1d3 Crushing Wave reavers
from the top of the wall to the deck of the boat, about six feet below. Hatchways lead into the boat’s cabin from the bow and the stern.
This is the Rivermaid. The ship’s water genasi captain
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Random Encounters in Yon A random encounter in Yon occurs whenever you want it to. To determine what the characters encounter, roll a d8 and consult the Random Encounters in Yon table. If you get the
thing. Yanking the string from Feenia’s grasp releases the goblin child from the pact but also ages her 10 years for every bow that is attached to the kite. The most she can age is 50 years—enough to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
depression is not a sundial, but a moon dial.
Something has punched a rough hole in the wall in the northwest edge of the depression, creating a dark opening that leads under the hill.
Characters who
. The sarcophagus also contains the following items: An unstrung bow Six silvered arrowheads A wooden cup with a winged fish etched into the side E9. Second Tomb of the Half-Moon The stone door to this
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
leads up to area F2 in the Fane of the Eye. The rough walls can be climbed safely. N2. Deadly Pool The temperature plunges in this cave, which is dominated by a frozen pool. Ice crystals glitter on the
blunt rocks and cave floor. The walls are rough and can be climbed with a successful DC 10 Strength (Athletics) check. The chasm fills with wind, thunder, or lightning at random times. If one or more
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
weak to pose an actual hazard. Climbing the rough pit walls requires successful DC 10 Strength (Athletics) checks. F3. Wind Prison A stone pedestal in the middle of this cavern holds a glassy sphere
Dethek script on the lid of the sarcophagus, followed by the Dwarvish phrase, “Bow your head, and remember valor.” The crypt contains Hendrel’s bones, interred here as a warning to Besilmer’s enemies. His
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
½ feet high. It is rough, and a human in armor could not hope to pass along its length; even a halfling would have to struggle to get through it. Treasure. A loose stone in the floor to the east of the
golden eye swims into view in the stone’s writhing center. For each creature that sees the eye, roll a d12 and consult the following table. The creature is affected as if by a symbol spell of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. A enormous ivory and bone throne, decorated with skulls, silver, and gems, rests near the south wall of this alcove. Hung behind it, spread out against the rough wall, is a white dragon hide. Before
(nonmagical) sort, including: A bow and a quiver with sixteen arrows Three shields A light crossbow and fourteen bolts A greataxe, two spears, and a flail A huge iron mace A suit of splint armor sized
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. On a failed check, the guard signals the goblins in area H7 to release a flood (see “Flood!” below), then uses a bow to shoot at the characters. Rope Bridge. This bridge spans the passage 20 feet
above the stream. It’s possible to climb the cavern walls from the lower passage to the bridge. The walls are rough but slick, requiring a successful DC 15 Strength (Athletics) check to climb. The rope
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
(area D2). The kobolds have constructed a rough pulley lift so the wingless kobolds can reach this area when Sparkrender summons them. Rays of light dance across the remains of this tower’s stained
. Bow down to the children of Tiamat!” “Enough of this! This work is too important to be hindered by the likes of you!” The dragon fights until reduced to 10 or fewer hit points, at which point he
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Candlekeep The great keep never fails to take my breath away: it stands on a volcanic crag a hundred or so feet from the coastline, a flat-topped spur of rough stone out in the midst of the surging
and small gathering chambers, where monks may bring individual tomes to seekers to be read, and where seekers may consult with monks on further materials to enable their research. Despite being
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
a large cage that holds a parrot, apparently asleep. Next to the hull hangs an unoccupied hammock. Beneath it is a brass-bound wooden sea chest.
The flagon is full of a rough, high-proof cider
Mate’s Cabin This cabin occupies half the stern section on this deck, with one bulkhead running along the centerline of the ship. Along this bulkhead, leading up in the direction of the bow, is an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
wings for sails and mammoth tusks lashed to its bow emerges from the thick fog shrouding the coastline. The greatship (see the “Svardborg: General Features” sidebar in chapter 7, “Berg of the Frost
, a caravan supplier, a rough-and-tumble tavern (the Spiked Gauntlet), and two cozy yet spacious inns (the Hawk’s Roost and the Inn of the Silver Sword). The Lord of Hawk’s Nest is Arthus Cavilos (LG






