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Returning 24 results for 'before bracers devising copper reaction'.
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Magic Items
The Book of Many Things
This burnished copper breastplate looks as if it were made of interlocking gears. Merchant’s scales are emblazoned across the chest.
The armor has 4 charges. You can use the charges in the
reaction to prevent the roll from being affected by advantage or disadvantage.
Expunge Imbalance. As a bonus action, you can expend 2 charges to cast the Lesser Restoration spell from the armor.
The armor regains 1d4 expended charges daily at dawn.
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
creature within 30 feet of it that it can see. The target must succeed on a DC 16 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no
creatures are within reach, or the target can’t take a reaction, it takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Commanding Spores", "rollDamageType":"psychic"} psychic
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
around a creature within 30 feet of it that it can see. The target must succeed on a DC 19 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If
no creatures are within reach, or the target can’t take a reaction, it takes 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Commanding Spores", "rollDamageType":"psychic
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
done since the dawn of time.” A copper bowl containing rat bones Four dead cockroaches A green wax candle with a salvageable wick 5 gp (loose) Performing the Ritual To open the sarcophagus, one or more
while wearing a frog mask. Spill the blood of a living creature into the copper bowl while wearing a frog mask. Eat a bug (living or dead) while wearing a frog mask. If any of these actions are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
immediately disappear. The large sack contains 50 pieces each of copper, silver, electrum, gold and platinum. It appears to be a normal sack, but it has a magical aura if it is checked, for it is a bag of
wizard spell of 5th level or lower (DM’s choice) 8 4d12 gems (worth 100 gp each) 9 Bracers of defense 10 Ring of feather falling It isn’t possible to gain both the large and the small sacks by any means
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, silver, copper, and jewels, all sealed under a sheet of ice. Dozens of old human skulls and bones are also frozen in the ice. The treasure hoard is frozen in ice, and it requires either several fire
potion of gaseous form, a +1 longsword, a +1 longbow, +1 leather armor, and bracers of defense. Developments If the dragon is slain, the cultists are enraged and seek immediate vengeance. The major cult
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
collected and kept separate from the rest of the creature’s tiles.
A tile creature gains the following reaction.
Narrow Dodge. When targeted by a melee attack, the tile creature can take a reaction
Hazard The double doors leading to area 12 are plated in corroded copper engraved to depict a group of wizards peering over a pool of water. The oversized figure of a male wizard at the top of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, silver, copper, and jewels, all sealed under a sheet of ice. Dozens of old human skulls and bones are also frozen in the ice.
The treasure hoard is frozen in ice, and it requires either several fire
potion of gaseous form, a +1 longsword, a +1 longbow, +1 leather armor, and bracers of defense. Developments If the dragon is slain, the cultists are enraged and seek immediate vengeance. The major
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
tiles are collected and kept separate from the rest of the creature’s tiles.
A tile creature gains the following reaction.
Narrow Dodge. When targeted by a melee attack, the tile creature can take a
reaction to turn its narrowest aspect toward the attacker. The attacker has disadvantage on the attack roll.
Mosaic Sun The sun is depicted in the mosaic near the hallway that is area 6 — and is
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
drink have been pushed aside to make room for a large copper statue at the far side of the room. The statue depicts a four-armed storm god holding lightning bolts in each hand.
Before the statue
Intelligence (Arcana or Religion) check, the details of the connection are understood. Also reveal that the corresponding lightning bolt symbols on the statue and Teega’s bracers power this connection
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
stars (area T13) Sacred scimitar dedicated to serpent spirits (area T17) Set of copper tablets engraved with incantations (area T19) Crystal orb used in rituals (area T23) Blue silk sash used in
characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this book’s introduction. Francesca Baerald Map 7.2: Tomb Complex
Magic Items
Infernal Machine Rebuild
make an Intelligence check or use divination magic to learn something about a creature, that knowledge comes with added trivia of the DM’s devising.
05
You emanate a weak magnetic aura
finish a short rest, up to 100 silver pieces already in your possession become gold pieces, and up to 100 copper pieces become silver pieces.
All coins you touch become worthless tin.
27
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Nim’s attic or watch the area as it’s being cleaned out can find a 1-foot-long copper contraption with an umbrella-like metallic protrusion at one end. A detect magic spell reveals an aura of
foot long when fully collapsed. Backpack Parachute. A humanoid wearing this piece of gear can deploy the parachute as a reaction while falling, or as an action otherwise. The parachute requires at
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clockwork creatures show no reaction to any response.) “Why have you come to Lottie’s vault?” (This can lead the characters to ask about Lottie, who the clockwork creatures know as the wizard who
bag floating within the globe of light, on which is written “Congratulations!” Within the bag are thirty strange coins that appear to be gold, but which are actually copper covered in gold foil and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
made in the stables for a traveler’s mount at a cost of 1 sp per night. Coin Box. Tucked behind the counter is a wooden coin box with a copper clasp. A character who inspects the coin box before opening
a mop and broom, a few buckets, and a stack of copper chamber pots. The other has shelves holding linens, blankets, soap, and candles. G16: Stablemaster’s Quarters This room belongs to the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
with copper-bladed weapons.
A chest at the statue’s feet rests with its lid open, revealing a collection of rings, bracers, brooches, small weapons, cloaks, arrows, and rods.
This chamber is yet
a column near one of the pentacles is a Weapon of Warning (glaive) veined with hellfire. G9d: Mechanized Checkpoint A copper-hued light flares and then fades, revealing a doorless, perfectly cubic
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
information. If Raserhill has been paid to stay close by the island with his ferry, his reaction to Rasp — and the monster’s reaction to him — is up to you. 2. Courtyard Gardens An archway in the
beacon in the tower above (see area 24), but it now holds dirty water and shattered crockery. The wooden frame is a drying rack for laundry. Behind the tub sits a bucket of lye with a copper scoop, and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
walls are magical traps. Whenever a creature starts its turn in the hallway or uses its movement, action, bonus action, or reaction here, one of the traps in the hallway triggers. When that occurs
stone pedestal in the center of the room holds a bloodstained basin. A simple copper knife with a razor edge rests on the side of the basin. Words are inscribed on the basin’s rim.
This room has the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
hallway. The walls are decorated with faux columns every ten feet, and the double door at the west end of the hall is sheathed in copper plate, now green with age. A relief carving of a mournful angel
southeast corner is sheathed in tarnished copper plate.
The six skeletons are animated and under orders to attack any creature that comes within 10 feet of the door leading to area R5 or the door
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
sentinel throughout the room.
COUPLEOFKOOKS A Manual of Bodily Healthy written
on engraved copper sheets Guardians. Whenever an item is removed from this room’s shelves, one of the five skeletal
Greater Restoration Set of engraved copper sheets that functions as a Manual of Bodily Health (one of the treasures Laysa mentioned earlier in this chapter) Thin, leather-bound journal written in Common
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
succeed on a DC 12 Constitution saving throw or have the poisoned condition for 8 hours. Treasure. The elf corpse carries a silvered rapier and wears Bracers of Defense. L8: Stinking Cave Arash Radkia
worth 600 gp and weighs 100 pounds), a Spell Scroll of Levitate, and a beaten copper bowl with lapis lazuli handles, which is worth 750 gp. L12: River Ledge A ten-foot-long wooden boat is tied to a ledge
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
carries a silvered rapier and wears Bracers of Defense. L9: Stinking Cave Arash Radkia Three hungry trolls pass the time in their foul-smelling cave This reeking cave is filled with rotting vegetation
the fomorians’ beds are two ivory mammoth tusks (each is worth 600 gp and weighs 100 pounds), a Spell Scroll of Levitate, and a beaten copper bowl with lapis lazuli handles, which is worth 750 gp. L13
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
staircase climbs to the upper floor, which is just as dim and darkly paneled as the taproom. Across the back of the taproom is a long bar with three copper candle-lanterns hanging over it, and a stair
display leather saddles, reins, yokes, and harnesses for working beasts of all sizes. Stylish leather jackets, longcoats, caps, boots, leggings, bracers, belts, baldrics, and full leather armor are also in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
reaction to intruders, assuming he is not immediately attacked, will be one of mild surprise, asking them who they are, where they come from, who sent them, and so forth. He knows they are not ambassadors
for copper pieces. Treasure. The lizardfolk scaleshield wears a silvered necklace (10 gp). The pot for the dice game consists of 20 cp. The chests are unlocked. They contain a variety of leather belts






