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Returning 35 results for 'before branch diffusing common resolve'.
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Species
Spelljammer: Adventures in Space
Hadozees’ progenitors were mammals no bigger than house cats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to
branch.
Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their home world and explore other worlds.
In addition to being natural climbers, hadozees have feet
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
humans translate their family names into Common, but others retain the Elvish version.
Child Names: Ara, Bryn, Del, Eryn, Faen, Innil, Lael, Mella, Naill, Naeris, Phann, Rael, Rinn, Sai, Syllin
Species
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you
Species
Mordenkainen Presents: Monsters of the Multiverse
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is
Backgrounds
Sword Coast Adventurer's Guide
-wielding police force of the City of Splendors, protecting the common folk from thieves and rowdy nobility alike. Or you might have been one of the valiant defenders of Silverymoon, a member of the
Silverwatch or even one of the magic-wielding Spellguard.
Perhaps you hail from Neverwinter and have served as one of its Wintershield watchmen, the newly founded branch of guards who vow to keep safe the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Int 6 −2 −2
Wis 10 +0 +0
Cha 3 −4 −4
Immunities Deafened
Senses Blindsight 60 ft.; Passive Perception 10
Languages Understands Common and Druidic but can’t speak
CR 7 (XP
2,900; PB +3)
Actions
Multiattack. The blight makes two Branch attacks and uses Grasping Root.
Branch. Melee Attack Roll: +9, reach 15 ft. Hit: 16 (3d6 + 6) Bludgeoning damage.
Grasping Root
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Borcan noble families include a dominant main family and lesser branch lineages. Branch noble families (sometimes with different surnames) are subservient to the main family. Each noble family
maintains an estate with village-sized holdings nearby. These estates are testaments to the family’s prestige, fortune, and hidden secrets. The common folk live in rural villages that serve noble interests
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Cultist Doomsayer and Fanatic Cultists devote themselves to their faith’s leaders and otherworldly masters. While this zeal grants cultists no magical powers, it gives them remarkable resolve in the
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2)
Actions
Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, knotted branches. One end of a clothesline is tied to a high branch on the northwest side of the tree. Several old garments hang from the clothesline, the other end of which disappears into the fog
. (blind beyond this radius), passive Perception 10
Languages understands Common and Druidic but doesn’t speak
Challenge 7 (2,900 XP) Proficiency Bonus +3
False Appearance. If the blight is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
)
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages understands Common and Druidic but doesn’t speak
Challenge 7
Multiattack. The blight makes one Branch attack and one Grasping Root attack.
Branch. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Grasping
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
-wielding police force of the City of Splendors, protecting the common folk from thieves and rowdy nobility alike. Or you might have been one of the valiant defenders of Silverymoon, a member of the
Silverwatch or even one of the magic-wielding Spellguard. Perhaps you hail from Neverwinter and have served as one of its Wintershield watchmen, the newly founded branch of guards who vow to keep safe
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
rarity of each one. The table also indicates whether an item requires attunement. All the items use the magic items rules in the Dungeon Master’s Guide. Magic Items Rarity Item Attunement Common
Illuminator’s Tattoo Yes Common Masquerade Tattoo Yes Common Prosthetic Limb No Common+ Spellwrought Tattoo No Uncommon+ All-Purpose Tool Yes Uncommon+ Amulet of the Devout Yes Uncommon+ Arcane
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
based on the day’s most common terrain: DC 10 for coasts and lakes, or DC 15 for jungles, mountains, rivers, swamps, and wastelands. Apply a +5 bonus to the check if the group sets a slow pace for
the day, or a –5 penalty if the group is moving at a fast pace. It’s possible to get lost on a river by following a tributary instead of the main branch. If the check succeeds, the navigator knows
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of the corruptible, the resolve of the truly heroic—the Dark Powers savor these traits. Whether for a night or an eternity, Ravenloft seeks heroes of all sorts and pits them against their greatest
nightmares. This chapter explores how to create a character prepared to face the horrors of Ravenloft, while also forging ties to the haunted pedigrees and grim fates common to the Domains of Dread
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Frequency of Bastion Turns By default, a Bastion turn occurs every 7 days of in-game time. Here are common examples of players taking one or more Bastion turns: The characters are on a long journey
in your Bastions. Go ahead and resolve six Bastion turns.” The characters return to their Bastions in the midst of an adventure. You might say, “You have just enough time to take a Bastion turn
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
strengthen Thrane resolve. The common people are united by their faith and sure of the righteousness of their cause. The Silver Flame urges people to stand together in the face of evil, and across the nation
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
control.
Cannith East Headquartered in Korth (in Karrnath) and led by Zorlan d’Cannith, Cannith East enjoys close ties to the government of Karrnath and the faith of the Blood of Vol. This branch of
house, it can take one of these special forms. Favored in House (Renown 3+). You can purchase one Common or Uncommon magic item at half the usual cost. Recognized in House (Renown 10+). When you take
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, Laeral Silverhand. The Griffon Cavalry is a special branch of the City Guard whose members are veteran soldiers trained to fly griffon mounts. Griffon Cavalry Rider
Medium humanoid (any race), any
Animal Handling +3, Athletics +4, Perception +3
Senses passive Perception 13
Languages any one language (usually Common)
Challenge 2 (450 XP)
Actions
Lance. Melee Weapon Attack: +4 to hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual
gives them remarkable resolve in the face of threats. Cultists perform much of a cult’s mundane work, which might include evangelism, criminal acts, or serving as sacrifices. Cultist Medium or Small
10 +0 +0
Wis 11 +0 +2
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are under the effect of a spider climb spell) can move through the tunnels at a normal pace. A thin layer of frost coats the walls, floor, and ceiling throughout. The westernmost tunnel branch opens
easternmost tunnel branch opens into the back wall of a giant dormitory (area 8). Tunnel Intersections. The first time one or more party members reach a tunnel intersection, four ice spiders come
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, and unyielding resolve. They are deliberate and slow to act, careful to consider their plans and gather their strength before beginning any new enterprise. Once earth cultists resolve to act, they
common courtesy as a way for the weak to put limits on the behavior of the strong, and they scorn empathy or friendship as weakness. In battle, Black Earth cultists are brutal and straightforward. They
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise party. Noteworthy Decisionists: Donaar Blit’zen (“C” Team), Kelshi Annab Essential Functions: Receive one extra vote on franchise matters; resolve interparty conflicts Position Proficiencies: In
in this capacity for years. When she leverages her coin of decisionry, glinting with its final, unswerving resolve, it is because she has heard all.
The Decisonist Franchise Rank Features
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, the city can count on the other members of the Lords’ Alliance to come to its defense. This arrangement infuriates Amn, which is not prepared to test the alliance’s resolve. To the east, the nations of
Chult, seen nowhere else on the Sword Coast, regularly trickle into the port and market stalls of Baldur’s Gate. The sea routes between Baldur’s Gate and Chult are far from safe. Pirates, Amnian privateers, and sea monsters are common in these waters.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
target. In addition, spells, special abilities, and other effects can apply penalties or bonuses to your attack roll.
Resolve the attack. You make the attack roll. On a hit, you roll damage
determined at character creation, whereas the AC of a monster is in its stat block.
Modifiers to the Roll When a character makes an attack roll, the two most common modifiers to the roll are an
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Healing, tracking, and proficiency with thieves’ tools (to disarm traps and unlock doors) are common examples of such skills. A group without magical healing isn’t going to complain when an NPC cleric
, gather valuable loot or information, or resolve old problems the characters have forgotten about or left behind.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, the city can count on the other members of the Lords’ Alliance to come to its defense. This arrangement infuriates Amn, which is not prepared to test the alliance’s resolve. To the east, the nations of
, rarities from the depths of Chult, seen nowhere else on the Sword Coast, regularly trickle into the port and market stalls of Baldur’s Gate. The sea routes between Baldur’s Gate and Chult are far from safe. Pirates, Amnian privateers, and sea monsters are common in these waters.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
relentlessly and possess unflinching resolve. In the annals of Akros, tales abound of squads of stratians that defended a key location against a much larger force or crept behind enemy lines and wreaked havoc
)
CON
14 (+2)
INT
11 (+0)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws Str +5, Dex +5
Senses passive Perception 12
Languages Common
Challenge 3 (700 XP)
Hold the Line
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
flowchart since each decision point (a branch in a corridor, a room with multiple exits) leads to new decision points. If the characters leave a room by the north door, you check your map and determine it
infested with carrion crawlers or stirges would need open passages so that these creatures can move about to find food. Wayne England common map symbols Adventure Inhabitants The monsters in any
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Languages Common plus any two languages
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Ink Blade. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 60 ft., one target. Hit: 5 (1d6
12 (+1)
WIS
11 (+0)
CHA
17 (+3)
Saving Throws Dex +5, Wis +2, Cha +5
Skills Deception +5, Performance +7, Persuasion +7
Senses passive Perception 10
Languages Common
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dinosaurs Encounters with “honkers” are common in Chult, though not all such creatures are hostile. Allosaurus. The party’s scent attracts 1d3 allosauruses, which appear 100 yards away when the
characters first notice them. Any character who succeeds on a DC 15 Wisdom (Survival) check can find a safe refuge (a high branch, a small crevice, a hollow log, and so forth) that the predators can’t
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Contact d6 Contact 1 Common Contact. A servant with ambitions toward a title works as a go-between for your patron. 2 Professional. A level-headed advisor or manager of your patron’s business
isn’t your patron’s priority. 4 Intimate Connection. A common-born confidant or lover of your patron guides you in creating circumstances to bolster the noble family’s best interests. 5 Outside Insider
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
forget that the Guardians of the Gate have a civilian branch that handles administrative issues and special customs investigations. Tethyn Olar has led that arm of the Sharn Watch for more than a decade
Commander, Iyanna is idealistic and honorable. She fights for the good of the common people. If the adventurers need an honest ally in the Watch, Iyanna is perhaps their best hope. Despite her father’s best
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
powerful adventurers. Their deaths and souls are my nourishment.”
Flaw. “I underestimate the resolve of my enemies.”
Acererak
Medium undead, neutral evil
Armor Class 21 (natural armor)
Hit Points
, Common, Draconic, Dwarvish, Elvish, Giant, Infernal, Primordial, Undercommon
Challenge 23 (50,000 XP)
Special Equipment. Acererak carries the Staff of the Forgotten One (see Appendix C). He wears a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
soft limit), incorporate it with care, if at all, and be ready to quickly veer away from it if needed. Common in-game limits apply to topics such as intraparty romance, sex, exploitation, racism
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, Nature +4
Senses passive Perception 12
Languages Common plus any two languages
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Multiattack. The apprentice makes two Exponential Lash attacks
Throws Int +5, Wis +4
Skills Arcana +7, Investigation +7, Nature +5
Senses passive Perception 12
Languages Common plus any two languages
Challenge 4 (1,100 XP) Proficiency Bonus +2
Actions






