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Returning 19 results for 'before branch diffusing creating reveling'.
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Species
Spelljammer: Adventures in Space
Hadozees’ progenitors were mammals no bigger than house cats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to
branch.
Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their home world and explore other worlds.
In addition to being natural climbers, hadozees have feet
Species
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
Monsters
Quests from the Infinite Staircase
melodious chimes dance in the shutterless windows of its vaulted halls. Held aloft by genie magic and the staircases that branch from it, the palace is a pit stop for planar travelers and a haven for
by his magic, creating one or more of the following effects:
Mirages. Sapient creatures within 3 miles of the lair frequently see illusions of their hearts’ desires, be they fame, fortune, or
Druid
Legacy
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Classes
Basic Rules (2014)
out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a temple of Evil Elemental Air, keeping a close eye on the cultists&rsquo
, druids take on a more active role in combating the threat, as adventurers.
Creating a Druid
When making a druid, consider why your character has such a close bond with nature. Perhaps your
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
branch gets robbed at least once a week. Bloodied Marsh A sanguine marsh festers at Torch’s lowest point. Sickly yugoloths row along its malodorous waters, reveling in the death and disease they bring
his ire. Regional Effects The region containing Torch’s planar gate is influenced by the magic of Gehenna, creating one or more of the following effects in and around the gate-town: Bottomless Greed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
order. The chatter in the air is unnerving, with hundreds of derro muttering, screaming at each other, and otherwise reveling in their insanity. Those who spot you look at you with a burning hatred
magical wards placed by derro savants to guard against duergar intrusion. When a ward activates in response to the presence of an invisible creature, nearby derro fly into a frenzy, creating a chaotic
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are under the effect of a spider climb spell) can move through the tunnels at a normal pace. A thin layer of frost coats the walls, floor, and ceiling throughout. The westernmost tunnel branch opens
easternmost tunnel branch opens into the back wall of a giant dormitory (area 8). Tunnel Intersections. The first time one or more party members reach a tunnel intersection, four ice spiders come
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, and anything beyond 30 feet is in darkness. Cart wheels have carved shallow ruts in the dirt floor leading to the back of the mine, where the cave-in was never fully excavated. Smaller tunnels branch
oppressive gloom and shadow.
The main tunnel heads into the mountain, ending at a pile of rubble left over from the cave-in. Secondary hallways branch off to the left and the right. The meenlocks
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
isn’t your patron’s priority. 4 Intimate Connection. A common-born confidant or lover of your patron guides you in creating circumstances to bolster the noble family’s best interests. 5 Outside Insider
professional ventures. 4 Lost Lineage. You seek evidence of a lost branch of a noble family or proof that individuals don’t possess a noble pedigree. 5 Origin of Nobility. You reveal the secret reason why
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
influenced by the magic of Elysium, creating one or more of the following effects in and around the gate-town: Ambient Benevolence. Residents in Ecstasy are friendly toward visitors that aren’t hostile
gate-town’s roads, which branch from the Bone Plinth in the town center. The courts of the Lightcaller and Nightwhisperer face each other opposite the ivory fountain. Moondark Tower The gates of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
domes, and melodious chimes dance in the shutterless windows of its vaulted halls. Held aloft by genie magic and the staircases that branch from it, the palace is a pit stop for planar travelers and a
dispersed by wind. Kevin Glint Nafas’s Shamshir Regional Effects The region containing Nafas’s lair is warped by his magic, creating one or more of the following effects: Mirages. Sapient creatures within
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
a 1-foot-deep mud pool. The mud is difficult terrain. The magic-infused water bestowed animate life on the mud, creating two mud elementals that lurk in the pool. A character who surveys the pool and
place of beauty where the Material Plane and the Feywild converge. Its walls are carved with a triptych woodland scene depicting forest animals and reveling satyrs, pixies, and sprites. The alcove
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
and about 10 feet deep in the middle. Along the eastern edge of the pool, a short passage leading to area 23 has been blocked up with loose rubble and mud, creating a rough stone wall 10 feet across
, occupying three caves that branch off the warren’s central area to the northwest, southwest, and southeast. The passage opens into a long, low cavern that has three narrow, twisting passages leading off into
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
extraordinary voice, creating astounding displays of aquatic magic. Palasha’s distant yet demanding nature has earned her a reputation for being haughty, but really, she’s just slow to trust.
Alignment
knack for small talk, reveling in the opportunity to chat with anyone about anything.
Alignment. Chaotic good.
Personality Trait. “Nothing dampens my spirits.”
Ideal. “There’s fun and delight to be
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
extraordinary voice, creating astounding displays of aquatic magic. Palasha’s distant yet demanding nature has earned her a reputation for being haughty, but really, she’s just slow to trust
knack for small talk, reveling in the opportunity to chat with anyone about anything.
Alignment. Chaotic good.
Personality Trait. “Nothing dampens my spirits.”
Ideal. “There’s fun and delight to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
† (attitude: 1d6 + 2) reveling in a storm
†Monsters marked with a dagger (†) appear in Monsters of the Multiverse. Roll a d10 if you don’t have that book. *See chapter 6. Elemental Earth
: 1d12) searching for an advantage against a rival kraken
10 2 water elementals (attitude: 1d10) diligently making furrows in the sand using their bodies, creating a sprawling pattern
11 2
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
gemstones native to Khorvaire—mixed with the graymatter fluid here, creating a pool with strange magical properties. Enchanted Pool. A Detect Magic spell reveals an aura of enchantment magic emanating
appendix A). It attacks any creature it sees and fights until destroyed. L15: Overhang Two tunnels branch off opposite sides of this thirty-foot-high cavern. The tunnels reconvene at an overhang fifteen
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
.
This ledge is visible from the lake (area L14) and the shores of areas L10 and L15. Treasure. The vessel is a Folding Boat created to traverse the lake and the rivers that branch from it. In
river flows into a flooded cavern, creating a small lake. The surface of the water is glossy and black. A rocky island rises from the center of the pool.
The island is strewn with tiny garnets, which
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
from the shores of areas L9 and L14. Treasure. The vessel is a Folding Boat created to traverse the lake and the rivers that branch from it. In addition to its usual properties, the boat has an extra
taken from the chamber turn out to be flat stones and obvious counterfeits. L18: Black-Water Lake The river flows into a flooded cavern, creating a small lake. The surface of the water is glossy and






