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Returning 35 results for 'before brass defusing common reorx'.
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Half-Elf
Legacy
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Species
Basic Rules (2014)
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Species
Fizban's Treasury of Dragons
Dragonborn with metallic ancestry lay claim to the tenacity of metallic dragons—brass, bronze, copper, gold, and silver—whose hues glint in their scales. Theirs is the fire of hearth and
speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free
Species
Dragonlance: Shadow of the Dragon Queen
During the mythical origins of Krynn, Reorx, god of craft, indulged in an age of unfettered creation. Many peoples sprang from his divine forge, but not all among them remained as the god created
follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
A Fateful Morning Mayor Raven spends the night and next morning conferring with members of the community in the common room of the Brass Crab. The morning after the battle at High Hill, two things
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, green, gray, and death slaadi requires a successful DC 12 Intelligence (Arcana) check. Defusing Slaad Confrontations. Writing short essays about commonly accepted ways to keep slaadi calm during
sometimes assume that “slaad” is a misspelling or mispronunciation. Calling these creatures “salads” is frowned upon. Frogs are common on campus and are often kept as pets
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young Brass Dragon Young brass dragons travel extensively, often spending a few years in a region before circling back to their lair. Some work closely with other metallic dragons, carrying
information between allies. Young Brass Dragon Large Dragon (Metallic), Chaotic Good
AC 17 Initiative +3 (13)
HP 110 (13d10 + 39)
Speed 40 ft., Burrow 20 ft., Fly 80 ft.
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ancient Brass Dragon Ancient brass dragons create worlds-spanning networks. They combat forces of repression and misinformation, helping people learn from the mistakes of the past. Either personally
or through webs of messengers, ancient brass dragons keep allies informed about challenges they can face together. Caio Monteiro An ancient brass dragon protects travelers from an oncoming sandstorm
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Magic Item Values by Rarity Common magic items can often be bought in a town or city. Uncommon and Rare magic items are usually found only in cities, and rarer magic items might be sold only in
wondrous locations, such as the City of Brass or Sigil. If you allow characters to buy and sell magic items in your campaign, rarity can help you set prices for those items. Gold Piece values are provided
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adult Brass Dragon Caio Monteiro An adult brass dragon rids its new lair of unwelcome undead Adult brass dragons know many secrets and have vast networks of contacts. These dragons share
perspectives they’ve learned from across the world and passionately combat the lies of con artists and villains that lead people astray. Adult Brass Dragon Huge Dragon (Metallic), Chaotic Good
AC 18 Initiative
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Festival’s levity is abandoned as worried locals seek refuge or mill about the village circle, uncertain how to help. The Brass Crab’s owner, Yalme, had prepared the tavern’s common room for a night of
Back in Vogler After returning to Vogler, Mayor Raven, Cudgel, and Becklin ask the characters to join them at the Brass Crab as Darrett and other villagers tend to the wounded. The Kingfisher
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Draconian Foot Soldier The most numerous draconians are the foot soldiers, who are born from brass, white, or crystal dragon eggs. They are the smallest of their kind, and their slight wings are
of Krynn, draconian foot soldiers formed from brass dragon eggs are called baaz draconians. Draconian Foot Soldier
Medium Monstrosity, Any Alignment
Armor Class 14 (natural armor)
Hit Points 22
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Common magic items, such as a Potion of Healing, are the most plentiful. Artifacts, such as the Wand of Orcus, are priceless, unique, and difficult to acquire. Magic Item Values by Rarity Common magic
items can often be bought in a town or city. Uncommon and Rare magic items are usually found only in cities, and rarer magic items might be sold only in wondrous locations, such as the City of Brass
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Buying and Selling Unless you decide your campaign works otherwise, most magic items are so rare that they aren’t available for purchase. Common items, such as a potion of healing, can be procured
magic items, trade in these items might be more common. Even so, it’s likely to remain similar to the market for fine art in the real world, with invitation-only auctions and a tendency to attract
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Brass Dragons Brass Dragon Wyrmling Medium Dragon (Metallic), Chaotic Good
AC 15 Initiative +2 (12)
HP 22 (4d8 + 4)
Speed 30 ft., Burrow 15 ft., Fly 60 ft.
Ability Score Mod Save
target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
Young Brass Dragon Large Dragon
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cultist with darkvision 60 ft.; speaks Common and Elvish Pig Wheat Neff Cunningfoot Lightfoot halfling cult fanatic; speaks Common and Halfling Ram Sugar Norty Brass dragonborn cult fanatic; speaks Common and Draconic Sheep Sweet Corn Yohn Blofrond Human cult fanatic; speaks Common
Members Alias Real Name Notes Alpaca Macadamia Nuts Marci Plumpitter Human cultist; speaks Common Chicken Peach Baff Boltlock Rock gnome cultist with darkvision 60 ft.; speaks Common and Gnomish
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
oversee hospitality on the Concordant Express. For this reason, it was imbued with the ability to speak Celestial, Common, and Infernal in addition to Modron. Conflicting directives from two pentadrone
characters, Glitch speaks to them in Common: “Ah, hello! Yes, good, finally—friends looking to catch the Stranger—the Stranger who has already been caught. Here, take this map. It shows the train cars. Here
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book Description Sarah of Yellowcrest Manor is a leather-bound book with brass corner fittings and an intricately carved brass clasp that holds the book shut. Embossing on the cover depicts the same
(written in Common) of the life of Sarah, who describes herself as a servant in the Waterdeep manor of Lord Viallis Yellowcrest and Lady Maria Yellowcrest. The diary entries are not on consecutive pages
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
multiple echoes of the same dragon across the worlds of the Material Plane. Several of the dragons identified as dragon gods—including Aasterinian (described in the “Brass Dragons” section of chapter 5
, Perception +22, Persuasion +18
Damage Immunities acid (copper), cold (silver), fire (brass and gold), or lightning (bronze)
Condition Immunities charmed, frightened, poisoned
Senses truesight 120 ft
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Among the displays are several that stand out: A 4-foot-tall working model of a clock tower rings at the top of every hour. It is made of wood, iron, bronze, and glass, with brass bells and delicate
hands formed from solid gold. A wooden flying machine has wings that flap when it becomes airborne. A miniature model of a mechanical dragon turtle has a brass plate affixed to its pedestal that reads
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Storerooms Hanging from the handles of the doors to these rooms are wooden signs that read “KEEP OUT!” in Common. 19a. Spell Component Storage Stove. An iron stove stands against the south wall
. There are twenty-four wooden coffers in all, each one labeled in Common with the name of a spell and containing all the material components for one or more castings of that spell. The following table
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a wizard’s cap. It taps the podium with a brass wand to get your attention. “Well met!” it says in Common. “I am the Math Wizard, Captain of Calculus, Admiral of Abaci, Unifier of Units! Welcome to
. The self-proclaimed Math Wizard is a friendly duodrone. The Math Wizard speaks both Common and Modron. The ten monodrones speak Modron only and are indifferent toward passengers. Each one holds a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
model resembles a large wheel with a tall spire protruding from the top. A tiny brass ring floats above the spire’s peak.
The spectral blue image of a modron materializes before the dais. It has a
boxy shape and wears a pair of oversized glasses. The illusory modron adjusts its glasses and joyfully greets you in Common:
“Hello, and welcome to the Planartarium. You can learn more about the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ancestry DRAGON DAMAGE TYPE BREATH WEAPON
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save
. Damage Resistance. You have resistance to the damage type associated with your draconic ancestry. Languages. You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
for organizing Humanoid forces to battle their chromatic kin. These factions are devoted to common goals—constraining the rampages of the chromatic dragons and limiting Tiamat’s influence in the world
to the highest standards of behavior, and wields cold magic. The Brass Order could be a loose affiliation of good-hearted scoundrels, including rogues and bards, who favor fire magic and trickery. An
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ancestry Dragon Damage Type Breath Weapon Black Acid 5 by 30 ft. line (Dex. save) Blue Lightning 5 by 30 ft. line (Dex. save) Brass Fire 5 by 30 ft. line (Dex. save) Bronze Lightning 5 by 30 ft
draconic ancestry. Languages. You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 120 ft., truesight 30 ft., passive Perception 20
Languages Common, Infernal, telepathy 120 ft.
Challenge 10 (5,900
. On a failure, the target is also poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Brass Crossbow
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of bad storytellers and inept musicians. One wall of the circular common room features a faded mural of two enormous crabs locked in combat, inlaid with brass details. The mural’s origins are lost to
Locations in Vogler While in Vogler, the characters might visit any of the locations in this section. These sites are marked on map 3.1. Map 3.1: Vogler View Player Version The Brass Crab The Brass
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hammer and tongs or brass dragon The Dark Six
Province
Suggested Cleric Domains
Common Symbol
The Devourer Nature’s wrath Tempest Bundle of five sharpened bones or dragon turtle The Fury
your own personal religion and believe that all the established faiths are flawed. Deities of Eberron The Sovereign Host
Province
Suggested Cleric Domains
Common Symbol
Arawai Life, love
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stand against the walls. Their glass doors sport web motifs.
Table. A stone table in the middle of the room is covered with adventuring gear.
Chest. Underneath the table is a brass-locked wooden chest
around the chest, which is actually a chest of preserving. This common wondrous item has the following magical property: food and other perishable items do not age or decay while inside it. The chest
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragons of Many Worlds Whether it is regarded as interpretive myth or historical record, “Elegy for the First World” offers an explanation for the common elements that appear in the legends and
world, but Takhisis secretly corrupted them, creating the first five chromatic dragons. Mourning the corruption of his children, Paladine worked with the forge-god Reorx to create the metallic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Armaments Tables Armaments—Common 1d100 Item 01–10 Armor of Gleaming 11–20 Cast-Off Armor 21–30 Dread Helm 31–40 Moon-Touched Sword 41–50 Shield of Expression 51–60 Silvered Weapon 61–70
Enspelled Armor (level 2 or 3 spell) 35–37 Enspelled Weapon (level 2 or 3 spell) 38–40 Flame Tongue 41–43 Giant Slayer 44–46 Horn of Blasting 47–48 Horn of Valhalla (brass or silver) 49–51 Ioun Stone
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
trade are common enough in Faerûn, metal coins and trade bars are the everyday currency. Common Coinage. Coins appear in a bewildering variety of shapes, sizes, names, and materials. Thanks to the
suns. The city’s two local coins are the toal and the harbor moon. The toal is a square brass trading-coin pierced with a central hole to permit it to be easily strung on a ring or string, worth 2 gp in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Medium or smaller Beast, translates its cries into Common 55–56 Bottle of expired medicine for treating dizziness 57–58 Tiny speaker that plays a catchy tune in an unknown language 59–60 Handheld tool
tree 75–76 Otherworldly insect preserved in amber 77–78 Syringe filled with a viscous, yellow serum 79–80 Tiny brass orrery 81–82 Log of passenger names 83–84 Gas mask with a hole in it 85–86 Small






