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Returning 35 results for 'before break diffusing conquest revealing'.
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Human
Legacy
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Species
Basic Rules (2014)
empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
A Broad Spectrum
With their penchant for migration
and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Sowing Your Oaths The oath that you take (or break) as a paladin defines your character as a center of moral authority in the world. And that works just fine in an Acquisitions Incorporated campaign
, albeit with a few minor adjustments. Oath of Conquest Most paladins who take the Oath of Conquest consider martial subjugation the ultimate form of defeat for an enemy. You have a wider view, though
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
A Broad Spectrum With their penchant for migration and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little
hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
A Broad Spectrum With their penchant for migration and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little
hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, settlements and settlers must contend with these aggressive humanoids, whose thirst for conquest is never satisfied. They break before our shields,
They fall beneath our blades;
Their home is ours to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
4 A panicked Talon mage recklessly casts destructive spells, catching zombies and soldiers in the effects.
5 A group of commoners attempts to flee the city, revealing a hidden gap in the
siege weapon to fire into the city or start a conflagration.
9 Fighting breaks out at a building Talon priests use to treat the wounded.
10 Zombies break through a gate and begin scaling
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
25. Main Vault The icy “core” of the castle is hollowed out with tunnels that break the surface at multiple points. The white dragon, Glazhael the Cloudchaser, enters and leaves via a wide funnel
of blue ice are partly transparent, revealing various things embedded in the ice all around, including coins, helmets, livestock, a handful of kobolds, and an ogre or two. Frost coats the tunnel floors
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Burly’s Plan Following the characters’ meeting with Witch and Light, Burly pulls the characters aside for a hushed conversation: Burly removes his jack-o’-lantern helmet, revealing a worried
something to break or unfasten the chain.” “Dirlagraun, Candlefoot, and Palasha might help you—they’re good eggs. But stay away from Thaco—he’s untrustworthy.” If the characters suggest stealing the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
25. Main Vault The icy “core” of the castle is hollowed out with tunnels that break the surface at multiple points. The white dragon, Glazhael the Cloudchaser, enters and leaves via a wide funnel
of blue ice are partly transparent, revealing various things embedded in the ice all around, including coins, helmets, livestock, a handful of kobolds, and an ogre or two. Frost coats the tunnel floors
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
revealing her location. Any character who peers up through the hole in the ceiling can spot Kella lurking in the shadows with a successful Wisdom (Perception) check contested by Kella’s Dexterity
abandoned village ripe for conquest while leaving its defenses more or less intact. Kella isn’t alone. The morning after the cloud giants attacked, a flying snake carrying a message from her Zhent
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
with a jagged black crown on his brow and a spiky black gauntlet on one hand. His crown and gauntlet are made of chardalyn. DEEP DUERRA
Deep Duerra is a lawful evil god of conquest and psionic power
their thralls.
While in this temple, Xardorok has the following additional trait: Psychic Conquest. Xardorok deals an extra 5 (1d10) psychic damage to any creature he hits with a weapon attack, and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Tockworth’s workshop (area L9) is located here, but Tockworth herself is taking a break at the Motherlode Tavern (area L8). L7: Foundry The soot-stained foundry stands at the edge of this district
, overlooking the magma lake far below. Its huge sliding doors stand open, revealing dark furnaces and silent machinery. A raised loading dock allows access to the dangling buckets of the Slagline, which
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
peers through an observatory’s telescope. The clouds break, revealing the stars above. A creature casts a divination spell. On nights when I’m feeling especially lonely, I’ll search the sky for that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Downtime Much of the break between episode 5 and 6 will be focused on determining the location of the Six’s ritual site. The key clue to doing so is knowing that the ritual needs to be
to be resolved, with those complications revealing useful information concerning the Six’s plots, the ritual site’s possible location, and the defenses around the site.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
break in the pattern under a chair. If the chair is moved, it reveals a muddy depiction of two children—one is reaching for the other, who is being dragged into the water by large hands. Scrapes in the
vegetables and other foodstuffs line the walls of this unfinished cellar. The south wall has partially collapsed, revealing a dark, narrow tunnel. The smell the characters noticed above is worse here
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creature’s savage caw. At the same time, as the ancient deep crow swoops around or a character’s fireball spell catches the edge of the nest, more parchments might dislodge, revealing underlined passages
its emotions or how to listen to others. As a result, the deep crow doesn’t know what to say to a potential mate. It just tries to break stuff to impress them. Giving Raah Advice. A successful DC 12
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
name Skanda Drond. Sental is unaware that the bandit lords of Stoink are pawns of Iuz, whose dreams of conquest extend to the Free City of Greyhawk and far beyond. The city’s constable—who serves as
arrested for a crime or because they wish to report a threat to the city.
Break-In or Breakout. The adventurers are hired to break into the Citadel’s treasury vault or break someone out of the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Hag’s Hovel The characters’ path takes them into a densely forested area. By following a break in the trees that sends them north and west, they come upon a sign that this area is inhabited: Gnarled
. A door on the west end of the building opens easily, revealing the following: The moment the door is opened, you are met with a cacophony of wild sounds. Clawing and gnashing at the cages that confine
Magic Items
Infernal Machine Rebuild
properties. Roll for each of these properties on the Infernal Machine Properties table. To keep things interesting, the DM might roll secretly for detrimental properties, revealing those properties only
fragrant leaves. The leaves fall off after 1d10 minutes, revealing 1d6 magic fruits that can be plucked from your head. Each fruit functions as a berry created with the goodberry spell.
Whenever you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
desert sands, and its people launch a campaign of conquest. Epic Fantasy An epic fantasy campaign emphasizes the conflict between good and evil, with the adventurers on the side of good. These heroic
heroes whose actions turn the tide of battle. The characters carry out specific missions: capture a magical standard that empowers undead armies, gather reinforcements to break a siege, or cut through
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
warped Test Market until its identity is discovered. Once caught, the Keymaster can be forced to open the inn’s basement door — revealing the dimensional caverns leading to the ritual site. Advancing to
erupt and arguments break out. They go back to being quiet and happy if left alone. Anyone making it through the arguments can learn that these two came in for lunch one day and have never left (they
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
go on its dinner break (despite being a skeleton). Slot Machines. One side of the gambling pit features banks of strange clockwork machines, each with a large red lever and a slot for tokens. These
in the lounge, taking a break from gambling and watching the three harpist skeletons on the stage. Chatting up these duergar can provide information as in the gambling hall, at a rate of 1 token per
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters notice that Pins and Needles lurk about at a distance, whispering to each other and staring at the characters. If confronted, the imps make a big deal of revealing a secret. Of course they
be magically charmed into doing so. The redcap attacks any character who tries to take it by force, and twelve other redcaps join the fight on the next round. Mad Maggie won’t break up such a fight
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
happily do it again.” Nargis’s Story Myx Nargis Ruba plays the part of the friendly tavern keeper perfectly. If the characters strike up a conversation without initially revealing that Samira sent them
Proud Edun to break the bargain. After calling the witch to a secret meeting, they murdered her. Learning about Kala Mabarin When the effects of the poison end, Diva Luma and her fellow entertainers
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
attacking or trying to break the chains. Treasure. The mechachimera falls apart when destroyed, revealing five large platinum rods worth 100 gp each, as well as its three charged disks. In addition
, the door automatically opens into this area, revealing area 3 and activating the mechanical creatures in that area. 3. Recharging Station A buzzing sound and a deep hum rises suddenly as the door
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
occasionally entering the unmarked building. Locked Door. The door to area T5 is locked. T2: Break Room This break room smells faintly of sweat and greasy food. Scuffed wooden furniture and a large couch
the other side of the wall—revealing a secret way to area T9. Treasure. Four 12-foot-wide paintings (400 gp each) and a smaller 2-foot-wide painting (1,000 gp) are on display. A character who examines
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
negotiate by succeeding on a DC 20 Charisma (Persuasion) check as an action or by revealing a symbol of a god of nature. If convinced to talk, Duskwalker reveals the following information: Duskwalker is the
housed the temple’s resident priest. A character who looks under the bed finds a rusty chest. Its rusted lock can’t be picked, but a creature can break open the lock with a successful DC 17 Strength
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Parts of the layer break off from time to time, creating deadly and deafening avalanches of stone. The inhabitants of Malbolge live in crumbling fortresses and great caves carved into the mountainside
generals loyal to Asmodeus garrison their diabolical legions and plot the conquest of the multiverse. At the center of the layer stands a vast rift of unknown depth, out of which rises the great citadel
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
layer break off from time to time, creating deadly, booming avalanches. The inhabitants of Malbolge live in crumbling fortresses and great caves carved into the mountainside. Malbolge’s current ruler is
plot the conquest of the multiverse. At the center of the layer stands a vast rift of unknown depth, out of which rises the great citadel-spire of Malsheem, home to Asmodeus and his infernal court
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pregnancy interfere with her work: the destruction of House Auvryndar and the conquest of Undermountain. A string of military defeats has left Erelal in no mood to entertain visitors, and her brother
though that act is ultimately for her own gain — he will be cast out from his family. Drivvin is looking for the right time to break the news to his sister, whose recent defeats at the hands of House
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
surrounded by six chairs. CG4. Kitchen. Guests are expected to dine with the Cassalanters in the manor but can prepare their own break fast here. CG5. Parlor. This room is furnished with a billiard
Moonsea region. Secret Door. The Cassalanter family portrait hides a secret door. Tilting the painting causes the door to swing outward on hidden hinges, revealing the pantry (area C11) beyond. A
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the characters search the cave, they find a small figurine of a dog carved out of rock, with two pebble-sized tourmalines for eyes. It was made by a miner while on break. The figurine is worth 10 gp
skull from the stone causes it to shatter and fall away, revealing a crystal shard where the illithid’s brain would have been. Treasure. The crystal shard lodged inside the fossilized mind flayer skull
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
main feature is a massive, wood-fired, metal oven festooned with rubies. Its hinged door is open, revealing roaring flames.
Curled atop the oven lies a gold dragon the size of a large dog. The
action to present the dentures and succeeds on a DC 15 Charisma (Persuasion) check, Uncle Nibblecheek grudgingly surrenders the wyrmling to the characters and tells them how to break his magical hold
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. As an action, a character can try to pick the lock using thieves’ tools, doing so with a successful DC 18 Dexterity check, or break open the chest with a successful DC 20 Strength (Athletics) check
breaks down, revealing his identity if the characters haven’t already sussed it out. He is desperate to have the curse undone so he can return to Candlekeep. Having just arrived at the temple, Falthrax
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, revealing a 1-foot-wide pipe that runs down its throat. Initiative. The trap acts on initiative count 20 and initiative count 10. Active Elements. The trap fills the room with poison and other deadly
and psychic damage) or making a successful DC 20 Strength check to break it cracks the statue and increases the Poison Gas damage by 5 (1d10). A successful DC 20 Dexterity check using thieves’ tools, or






