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Mindwitness
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Monsters
Volo's Guide to Monsters
Telepathic Hub. When the mindwitness receives a telepathic message, it can telepathically share that message with up to seven other creatures within 600 feet of it that it can see.Multiattack. The
can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
rules glossary. Breaking Objects As an action, you can automatically break or otherwise destroy a fragile, nonmagical object, such as a glass container or a piece of paper. If you try to damage something more resilient, the DM might use the rules on breaking objects in the rules glossary.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rules Glossary. Breaking Objects As an action, you can automatically break or otherwise destroy a fragile, nonmagical object, such as a glass container or a piece of paper. If you try to damage something more resilient, the DM might use the rules on breaking objects in the Rules Glossary.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
doubles of itself, further confounding its enemies. Nycaloths are the most loyal of the yugoloths. When they find an evil master that treats them well, they are unlikely to break their agreement unless the
). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Greataxe. Melee Weapon Attack: +9
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
first goal is to find a way to break out of the mundane dreamscape and enter the wider plane. The second challenge in crafting a dream adventure is how to bring all the characters in a party together in
1 Break a psychic lock that is preventing a House Thuranni spy from remembering what they learned about a sinister Dreaming Dark plot. 2 Escape into Dal Quor to find an artifact that can be brought
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Field Ward and, as a fight threatens to break out, make three successful DC 12 Charisma (Intimidation) checks before failing three checks, or else defeat four thugs (preferably without killing them) to
wererats or scare them off with a successful DC 17 Charisma (Intimidation) check. Reward: Each Order of the Gauntlet character gains 2 renown and receives a potion of healing. 5th “I just received a
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
not one to be trifled with; his retinue move to block the characters should they threaten violence. If Kreffik remains alive, he and his Helmed Horror defend Baron Zorlan should a fight break out
.
Baron Zorlan doesn’t care who receives payment; as long as he takes delivery of the cargo, he is content to leave his payment on the dock for whomever wants to fight over it. In fact, he takes an
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
character receives a flood of sensations and their memories as this missing piece of themself returns. Among these are any other details about the character the player wants to be true—such as how the
. If they decide to release it later, they can do so by returning to the House of Liars or by magical means available in Sigil. CoupleOfKooks “You never stop being a hero. You might take a break, you
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Perception 18
Languages Deep Speech, Undercommon, telepathy 600 ft.
Challenge 5 (1,800 XP)
Telepathic Hub. When the mindwitness receives a telepathic message, it can telepathically share that message
direction. The mindwitness can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Languages Deep Speech, Undercommon, telepathy 600 ft.
Challenge 5 (1,800 XP) Proficiency Bonus +3
Telepathic Hub. When the mindwitness receives a telepathic message, it can telepathically share that
any direction. The mindwitness can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. If an alarm sounds, the guards drop a heavy wooden crossbar across the double door to the south until Chief Yarb-Gnock gives the order to remove it. A ram or a similar siege weapon is needed to break
accompanying stat block) quickly dons his disguise if someone knocks on the door or tries to break it down, but it takes him 1 minute to do so. While putting on his goblin costume, Spellix makes light
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
closed doors. (Jarlaxle never passes up a chance to rattle the nobility and sow political unrest.) A character can break into Gaxly’s office while it’s closed, either during lunch hour or after hours
.) Reward: Each Bregan D’aerthe character gains 2 renown. Each party member who contributes to the mission receives a trophy bearing a gold statuette of Jarlaxle (worth 250 gp).
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
dozen other cadets (a mixture of acolyte, apprentice wizard, and bandits), all lined up before the counter or seated at tables. Each character who joins the line receives a bowl containing a smoky
raucous and brash and gives bear hugs so good you think he might break a rib (but in a good way). His gray skin is usually coated with light sheen of sweat; kitchens are hot!
Quote: “The best way to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
has 6 charges. Any creature in the circle that asks a question receives a truthful, thundering answer in the Giant tongue (even if the question was asked in another language). Each answer the oracle
them has been broken.”
Who broke the ordning? “Annam the All-Father, the greatest of the gods.”
Why did Annam break the ordning? “To rouse his children from their complacency.”
What must be done
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
players roll a d20 for their initiative as a group, or side. You also roll a d20. Neither roll receives any modifiers. Whoever rolls highest wins initiative. In case of a tie, keep rerolling until the
start). Break any ties by having the combatant with the highest Dexterity act first. Otherwise, roll to determine who goes first. Turns. On its turn, a creature moves as normal but must take the action it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
receives the following telepathic message in Common: “I cast my eye into the future and see in yours a perilous descent. South of here, beyond a secret passage, waits the Two-Headed King. Look to his
successful DC 25 Strength (Athletics) check and causes it to break into myriad pieces on the floor. 28c. East Chamber Goblins. Unless they are led elsewhere, six goblins cower behind broken halves of a stone
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, even nations embroiled in bitter conflict will set their differences aside to help contain an outbreak of demons, or to seal off abyssal breaches before these fiends can break free. Signs of
how secure its bindings, a powerful demon often finds a way to escape an object that holds it. When a demonic essence emerges from its container, it can possess a mortal host. Sometimes a fiend
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
devouring, a potion of flying, and a toucan skull with a wax plug that is a container filled with sovereign glue. C6: The Sleeping Stone A ten-foot-tall, chipped gray crystal rises from this ledge, pulsing
. Regardless of the saving throw result, the creature also receives the following grim vision: Within an expanse of broken worlds drifts a gargantuan alien form—one that is far from a centipede yet
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
effect of a spell, the cavern targets the creature that requested its aid. A creature that asks a question here receives a truthful, albeit cryptic, answer in Common with clues to its goals. Those who
reverberate through the chamber, triggering the effects of loud echoes (see the “Loud Echoes” section). Once a creature asks a question here and receives a benefit, no matter how small, the creature can’t do
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
pouch for holding spell components is called a component pouch (described earlier in this section). Quiver. A quiver can hold up to 20 arrows. Ram, Portable. You can use a portable ram to break down
to twice their size. Tent. A simple and portable canvas shelter, a tent sleeps two. Tinderbox. This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Fey Contracts A fey contract is formed when a creature receives a gift (or the promise of a gift) from a Fey and is expected to give the Fey something in return. The gift can be almost anything, and
Feywild explorer is that most fey contracts can be broken with a remove curse spell or similar magic. Only the most powerful fey contracts are hard to break—ones woven by ancient hags, the queens of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, writing on foggy glass, or insects swarming to create messages. 76–80 During the next night, one sleeping character in the region receives a vision as if the target of the dream spell. The dream is brief
—perhaps an antique box, stone cairn, or tree stump sealed with rocks—radiates palpable malice. The first time a creature opens it, roll a die. If you roll an even number, the creature receives a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trap can break it and free the captive. Examples include a bear trap, a cage that drops from a ceiling, and a device that flings a net. Slay. Some traps are designed to eliminate intruders, plain and
defense or a counterattack. A treasure chest, a door leading to a vault, or any other obstacle or container that bars the way to a valuable treasure is the ideal location for a slaying trap. In such
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). Quiver. A quiver can hold up to 20 arrows. Ram, Portable. You can use a portable ram to break
magnified to twice their size. Tent. A simple and portable canvas shelter, a tent sleeps two. Tinderbox. This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Bonus +7
Awakening of the Scion. The cradle is a container for the scion of Grolantor. When the cradle drops to 0 hit points, its body crumbles to dirt and moss. The scion instantly appears in the
, Primordial
Challenge 26 (90,000 XP) Proficiency Bonus +8
Awakening of the Scion. The cradle is a container for the scion of Memnor. When the cradle drops to 0 hit points, its body dissipates into
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to the fireplace is an unoccupied raised stage where a bard might strike up a tune. The bar is to your left, where a half-elf in a heavy leather duster receives a drink from a tall female elf wearing a
erupt and arguments break out. They go back to being quiet and happy if left alone. Anyone making it through the arguments can learn that these two came in for lunch one day and have never left (they
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
done with a successful DC 20 Strength (Athletics) check, but the act causes a glass sphere on the other side of the doors to break. This sphere is attached to the doors just above the lock, and opening
crypt is opened by those who don’t serve the god Zotzilaha. The curse lasts until it is dispelled, and 4d10 days after this tomb has been broken into, every cursed violator receives a visit from either
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
southeast exit.
Characters can move around the icicles or break through them, but the entire area is Difficult Terrain. The statue amid the icicles is a Neutral Frost Giant, Enstavva, with the Petrified
) found it accidentally and seeks a way to cut the crystal down to earn Aerstigga’s favor. He’s been using scraps of wood to create a makeshift ladder to reach the crystal. The troll has managed to break
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
even if the glass is shattered. Simulacrum Sarcophagus. This ice-carved container weighs 1,000 pounds and begins to melt if taken out of the room. The snow figure in the sarcophagus is part of the
noble, is paying the Zhentarim not to reveal that he hired Zhent thugs to assault nonhumans. Jelenn Urmbrusk, a Waterdavian noble, receives regular payments from the Zhentarim to offset monies he
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
–electrum–silver on each end, and silver–electrum–platinum on the top. The box has properties similar to those of a bag of holding—although the container is but 10 inches long by 6 inches wide and 4 inches
smaller area holds one frost giant, one frost giant servant, and two young frost giants. 20. Jarl’s Antecavern and Trophy Hall Jarl Grugnur receives visitors in a chamber on the southern edge of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Backpack, Blanket, Holy Water, Lamp, 7 days of Rations, Robe, and Tinderbox. Quiver (1 GP) A Quiver holds up to 20 Arrows. Ram, Portable (4 GP) You can use a Portable Ram to break down doors. When doing
. You can tie a knot in it as a Utilize action.
Tent (2 GP) A Tent sleeps up to two Small or Medium creatures.
Tinderbox (5 SP) A Tinderbox is a small container holding flint, fire steel, and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
container made of silver, emerald, and amethyst. The process requires at least three mind flayer arcanists and the sacrifice of an equal number of souls from living victims in a three-day-long ritual of
longer incapacitated, and the elder brain can terminate the link at any time (no action required). The target can use an action on its turn to attempt to break the psychic link, doing so with a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Portable (4 GP) You can use a Portable Ram to break down doors. When doing so, you gain a +4 bonus to the Strength check. One other character can help you use the ram, giving you Advantage on this
) A Tinderbox is a small container holding flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a Candle, Lamp, Lantern, or Torch—or anything
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
treasure secured and removed from the city without drawing the attention of Neverwinter’s tax collectors. He tells the characters that the treasure is small but its container is warded, and that they should
. If Moguhl is captured and convinced to talk, she can provide intelligence on the prison beneath Castle Never, which she has been gathering in case she needs to break in to talk to Oppal. Characters
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, anywhere within the area described by the dashed line on the map. It attacks any creature it can reach. If it can’t attack, the otyugh uses its turn to attempt a DC 20 Strength check to break its chain
more of its kind are in the dungeon and receives a general impression of area 42, where more otyughs live. All these otyughs hate the Thayans. Niches. The shallow niches are 3 feet off the floor and 5






