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Returning 35 results for 'before break diffusing covering revert'.
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Magic Items
Dungeon Master’s Guide
push a different button or until you push the same button again, which causes the rod to revert to its normal form:
Button 1. A fiery blade sprouts from the end opposite the rod’s flanged head
apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form.
Button 5. The rod transforms into a handheld battering
Monsters
Locathah Rising
their new form. Amble reverts to their true form if they die or fall unconscious. Amble can revert to their true form using a bonus action on their turn.
Amble's game statistics are replaced by the
their beast form. Transforming doesn't break Amble's concentration on a spell they've already cast however, or prevent them from taking actions that are part of a spell.
Claws. Melee Weapon Attack
Rod of Lordly Might
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
different button or until you push the same button again, which causes the rod to revert to its normal form.
If you press button 1, the rod becomes a flame tongue, as a fiery blade sprouts from the end
, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form.
If you press button 5, the rod transforms into a handheld
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
1 — Giant eagle You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature
. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die. While you are transformed, the following
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
8th 1 — Giant eagle You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature
. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die. While you are transformed, the
Monsters
Curse of Strahd
destroyed.
While he has 0 hit points in mist form, he can’t revert to his vampire form, and he must reach his coffin within 2 hours or be destroyed. Once in his coffin, he reverts to his vampire
, provided it has at least 1 hit point remaining. Strahd can, as a bonus action on his turn, break his link to the Heart of Sorrow so that it no longer absorbs damage dealt to him. Strahd can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
bonus action. A button’s effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form. If you press button 1, the rod
inches long fold out from the sides, 1 foot apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form. If you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
anchoring causes the rod to revert to its normal form. If you press button 5, the rod transforms into a handheld battering ram and grants its user a +10 bonus to Strength checks made to break through
bonus action. A button’s effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form. Rods Top to Bottom: Rulership
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
anchoring causes the rod to revert to its normal form. Button 5. The rod transforms into a handheld battering ram and grants its user a +10 bonus to Strength (Athletics) checks made to break through
button again, which causes the rod to revert to its normal form: Button 1. A fiery blade sprouts from the end opposite the rod’s flanged head. The flames shed Bright Light in a 40-foot radius and Dim
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bonus Action; a button’s effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form: Button 1. A fiery blade sprouts
, 1 foot apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form. Button 5. The rod transforms into a handheld
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Eleven duergar work here. Three of the workers are enlarged female duergar (Brakka, Korla, and Zagra) who use picks to break up a vein of iron ore that runs through the ceiling. Six normal-sized males
Valtagar knows that his wife is a dragon in disguise. In her true form, Stalagma looks like a slender, 30-foot-long dragon with shiny steel-gray scales covering her body, steely talons, and blade-like
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
or less, and can remain in this form for up to 6 hours. Amble’s equipment melds with their new form. Amble reverts to their true form if they die or fall unconscious. Amble can revert to their true
ability to speak or take any action that requires hands is limited to the capabilities of their beast form. Transforming doesn’t break Amble’s concentration on a spell they’ve already cast however, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Staff of the Adder Staff, Uncommon (Requires Attunement) As a Bonus Action, you can turn the head of this staff into that of an animate, venomous snake for 1 minute or revert the staff to its
break the staff over your knee or against a solid surface. The staff is destroyed and releases its magic in an explosion that fills a 30-foot Emanation originating from itself. You have a 50 percent
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
certain death, she can cause the animated props to revert to their inanimate forms by uttering the word “alfarian.” Skylla feels no loyalty to the League of Malevolence. If characters mention the league
successful DC 15 Dexterity check. A character can instead use an action to try to break the chain by making a successful DC 12 Strength check. If freed, Golmo takes refuge in the pocket or pouch of one of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Documancer Contracts have mystical power. Break my contract and I’ll use your bones for my next quill. — Documancer’s warning Every great Acquisitions Incorporated quest begins with a contract from
receive documents to and from Head Office through a special pouch. Your documancy satchel magically produces prewritten and signature-ready contracts at your request, covering most common contractual
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, covering the 10-foot-square area between the front doors and the information desk. Creatures in that area are restrained by the net, and those that fail a DC 10 Strength saving throw are also knocked prone
: Break Room and Storage Boxes of display supplies are stacked into this room’s corners. Chairs surround a circular table in the middle.
Alarm. An alarm spell has been cast on the door that connects
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
glass covering the floor imposes disadvantage on Dexterity (Stealth) checks made to move through the area. If any creature without footwear or other protection moves across the broken glass, treat the
light illuminates this room, which has an oversized chair, heavy curtains covering the windows, and a large, ornate wooden chest.
Any characters who requested special magical treatments from one of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
done with a successful DC 20 Strength (Athletics) check, but the act causes a glass sphere on the other side of the doors to break. This sphere is attached to the doors just above the lock, and opening
chamber cut out of the rock with a veil of calcite and stalactites covering the walls. Buttresses rise from the corners, brown shot through with black, and triangular stone pillars support the high
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
door sets off the alarm. If an alarm is on a 5-foot square, entering that square sets it off. The alarm on the front doors in area V1 extends 10 feet, covering the entire width of the doorway. When an
Keys. The curator carries a master key, while each guard carries a key that unlocks all doors to the area in which the guard is stationed. Guards in area V1 also have a key to the break room (area V7
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters are in a residence, Strahd’s creatures break through doors and windows to reach them, or crawl up through the earth, or swoop down the chimney. The vampire spawn (all that’s left of a party
point remaining. Strahd can, as a bonus action on his turn, break his link to the Heart of Sorrow so that it no longer absorbs damage dealt to him. Strahd can reestablish his link to the Heart of Sorrow
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
among themselves on matters of law and policy for the city. A single grand duke is chosen from among the four, and is empowered to break ties when the council is deadlocked. The current Grand Duke is
ward of the city, living in the shadow of its walls, paying its taxes, and covering both sides of the roads leading into Baldur’s Gate. Here, the poorest of the poor live in the Outer City, but so too
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
encounters occur simultaneously: Six gnolls surround and attack the characters. Six dretches on Idyll Road (area I1) claw at an overturned cart covering Ella Deepwell, a neutral female human commoner
enters your mind. “Nice work. Take a break. You’ve got an hour before the really bad stuff happens.”
The characters can spend the next hour interacting with Lulu’s memory of Idyllglen. They can
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
housed the temple’s resident priest. A character who looks under the bed finds a rusty chest. Its rusted lock can’t be picked, but a creature can break open the lock with a successful DC 17 Strength
character places Sarlamir’s lance on the altar in this light, the lance shines with a silvery glow. The rust covering the lance bubbles and leaks a dark liquid that flows away from the altar and disappears
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
dispel a magical effect like a Druid’s Wild Shape? Dispel Magic has a particular purpose: to break other spells. It has no effect on a magical effect that isn’t created by a spell unless the text
damage to revert to its true form and that form has Resistance to Fire damage, does the true form take the full remaining damage or only half due to Resistance? When the creature reverts to its true form
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
passed since they absconded The floor of this spacious bedroom is decorated with mosaics depicting the four seasons. Covering one wall is a detailed tapestry showing two female mages, a human and an
, and a tapestry covering one wall depicts two female mages, an elf and a human, holding hands. Their free hands are raised, producing magic that causes a magnificent garden to spring up around them as
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
target’s speed is reduced by 15 feet, and others make attack rolls against the target with advantage. 8 Sleep. The target falls unconscious until the start of its next turn. Slime. Covering the rough
warriors. Slime. Covering the rough floor is 1 foot of thick slime. Any creature that starts its turn prone in the slime takes 4 (1d8) poison damage. Glyph Key. One wight corpse has a glyph key attuned to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the governor to find Juliana and Orlando but never returned. Once the elementals are dead, weapons or tools can easily break away the mud shells covering the remains. One mound entombs the remains of a
Magic Items
Infernal Machine Rebuild
DM’s determination.
37
Flowers turn to face you as you pass them.
Mundane animals can’t look at you.
38
Each time you finish a short rest, you suddenly sprout a covering of
you desire that could be performed by a prestidigitation spell.
You break out into song whenever you roll a 1 on any die.
41
Your possessions change their state or appearance at the DM’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
include a soft bed, a rug, a bookshelf, and a large, compartmentalized chest containing folded clothing and ordinary personal effects. 21. Library Like most wizards, Sansuri has acquired books covering a
). She would even agree to release Felgolos from custody. She has no honor, however, and will break her word or attempt to reclaim what’s hers as soon as the children are safely returned to her. If any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Abyssal Prisons Originally an area containing summoning traps, this sector has been changed into a place for confining demons. Thayans break the will of imprisoned fiends and bind them into service
knows that, as an action, they can scuff the boundary of a circle to disrupt the circle’s magic for 1 minute. During that time, a demon within the circle can break free with a successful DC 15 Wisdom
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hyena skulls that bite into the flesh of a screaming devil with sharp spines covering its thin, man-sized body. Jabbing the chained fiend with their long proboscises are three droning flies as big as
break into it. Unfortunately for the barbed devil, it knows nothing that the nalfeshnee would consider useful. Chains. The two chains that bind Alazub hold the barbed devil 25 feet above the floor. Each
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
don’t know. Rocks and sheep? Oh, and a couple of very private festhalls. I can’t tell you the number of times …
Wait, why are you writing this down? Did Dran send you? Well … I’m on my lunch break! Yes
whatever else you can think of. Tracking down and defeating Stuuzant is no easy task, however. She is friends with a pair of dire wolves, and is mostly successful at covering her tracks after her
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Grandolpha’s guards have prepared, but the food has a thin layer of ash covering it that spoils the taste. Grandolpha doesn’t seem to mind, though. She also offers the characters a vile Muzgardt brew
there are no other creatures in the room that they can attack on their turn, the suits of armor deactivate and revert to their inanimate state. Elevator. A box-shaped iron elevator car constantly goes
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(Athletics) check to shove the door hard enough to break the bar. Qunbraxel rightly believes a passage to Talhundereth is behind the door, so the mind flayer sent grimlocks to investigate. The door
. Although Zuluthl doesn’t need to remain here, the yochlol considers itself on an extended break from the chaotic machinations of the Demonweb Pits. It enjoys the solitude and reacts violently to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
“Parleying with the Hag”). If Uncle Nibblecheek is slain, all creatures candied by his magic (see “Candied Creatures”) revert to their former forms. Fighting both the dragon and the hag might not end
action to present the dentures and succeeds on a DC 15 Charisma (Persuasion) check, Uncle Nibblecheek grudgingly surrenders the wyrmling to the characters and tells them how to break his magical hold






