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Returning 35 results for 'before breaking defusing current refined'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
hag. Over time, “Granny” or “Grampy” convinces the child that it’s okay to do bad deeds—starting with breaking things or wandering without permission, then
tokens at any distance (no action required), whereupon the token retains its current form but loses its magic.Cold
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves. Some half-elves live among humans, set apart by their emotional and physical differences, watching
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Monsters
Icewind Dale: Rime of the Frostmaiden
thin cloak of mist forms around her. Blades of ice grow out of her body at odd angles, breaking off before they get too long. When she moves, her body crackles.
In this form, Auril creates weapons of
her current weakened state.
Auril’s Three Forms
In her current weakened state, Auril can assume three different forms. To destroy her, heroes must reduce each of her forms to 0 hit points one
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Breaking Up Your Move You can break up your movement on your turn, using some of your speed before and after your action. For example, if you have a speed of 30 feet, you can move 10 feet, take your
already moved from the new speed. The result determines how much farther you can move. If the result is 0 or less, you can’t use the new speed during the current move. For example, if you have a speed
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Breaking Up Your Move You can break up your movement on your turn, using some of your speed before and after your action. For example, if you have a speed of 30 feet, you can move 10 feet, take your
already moved from the new speed. The result determines how much farther you can move. If the result is 0 or less, you can't use the new speed during the current move. For example, if you have a speed
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
History A character who spends at least 10 minutes studying either of Director Quenthorne’s tomes discovers information that sheds some light on the current situation. Director Quenthorne wrote about a
describes the strange magic’s lingering aura, which is identical to the magic the characters have observed. This student was censured repeatedly for breaking the university’s bylaws and was expelled
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tower allows prisoners to be delivered by airship as well. Revel’s End is controlled by the Lords’ Alliance, a loose confederation of settlements whose current members include the cities of Baldur’s
amenities. If the council needs a tie-breaking vote to determine whether to commute a prisoner’s sentence, the prison warden—a neutral arbiter with no ties to any Lords’ Alliance member—casts the deciding vote. The remote prison of Revel’s End contains many of the Sword Coast’s most dangerous criminals
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
lizardfolk guards heading out on patrol and monsters potentially breaking free and running amok. When that happens, keep a rough idea of where those guards and monsters might be heading, and let the
the temple, the thessalhydra leaves its current zone and takes up a patrol in the other zone. The thessalheart construct switches to the opposite zone (see below). Thessalheart Construct The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
okay to do bad deeds—starting with breaking things or wandering without permission, then graduating to pushing someone down the stairs or setting a house on fire. Eventually, the child’s terrified
to those active tokens. The hag can deactivate any of those tokens at any distance (no action required), whereupon the token retains its current form but loses its magic. Annis Hag
Large Fey
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, refined metal, and crafts. Stoneshafts are known for the fine metal- and gemwork they craft, considered by most to be works of art worn as personal adornment. The Margasters of Waterdeep believe that
and are interested in the full variety of clothing and fashions, music, jokes and current news and rumors, and household goods and tools that Waterdeep offers. They tend to favor maces and morningstars
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
refined it at an academy dedicated to wielding the mind’s power as both weapon and shield. High Elf Psi Warrior Psionic Power 3rd-level Psi Warrior feature You harbor a wellspring of psionic energy
the end of the current turn. Once you take this bonus action, you can’t do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again. Telekinetic Thrust
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the sidekick, and the sidekick can deal an extra 2d6 damage to it the next time the sidekick hits it with an attack roll before the end of the current turn. The extra damage is the same type of damage
2d6. Reliable Talent 14th-level Expert feature The sidekick has refined its skills to an exceptional degree. Whenever the sidekick makes an ability check that includes its whole proficiency bonus, it
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
expecting trouble might be surprised to learn that its current occupants are neither evil nor much of a threat. The Scarlet Sash has eight members currently, though it has had as few as three and as many as
scolds those who display bad manners or foolish behavior. She can easily mimic the sound of breaking glass, which she likes to use to create a distraction. Personality Trait. “I can be trusted with a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
cloud of inky poison colors the water around it. Galleons and warships vanish when its tentacles uncoil from the deep, the kraken breaking their masts like kindling before drawing down ships and crew
failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken’s next turn.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
force open this door from the other side, breaking the crossbar with a successful DC 22 Strength (Athletics) check. When the dining room is in use, the guard retires to the barracks (area K10). K12
him for an enemy. If asked how he ended up in his current predicament, Spellix tells them he’s a method actor training for the role of a goblin warlord in a play. (He can’t help himself—he lies about
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
turned a blind eye to their troubles. Their loyalty to the king runs second to their desire for peace and quiet. Eda Oweland Eda (CG female human noble) is the current senior member of the town
it means breaking the law. Gellan secretly believes that even if he is caught, he can spend his way back into the town’s good graces by throwing the biggest, most extravagant festival Saltmarsh has
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
votes are cast. The warden (see area R21), who always attends such meetings, sits in the middle chair and casts the tie-breaking vote, if necessary. R21. Warden’s Quarters The arcane lock on this door
R22). Warden Marthannis is secretly a member of the Harpers, a faction that works behind the scenes to keep power out of the hands of evildoers. In her current position, she works to keep some of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
shall leave these caves in the morning and never return.” U7. Waterfall The river used to tumble over a small waterfall in this area, following the current west toward Lac Dinneshere. The waterfall now
initiative count 1. The skeleton spends its first two turns in combat doing nothing other than breaking out of the ice and getting to its feet, which gives the characters time to flee or get in a few hits
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
place, and gives it an iron token that it can use to confide in her. Over time, “Granny” convinces the child that it’s okay to have bad thoughts and do bad deeds — starting with breaking things or
can instantaneously deactivate any of her tokens at any distance (no action required), whereupon the token retains its current form but loses its magical properties.
Annis Hag
Large fey, chaotic
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
turning. When the wheel is stopped, the force of the current puts tremendous strain on it. At the end of each turn, the wheel has a 25 percent chance of breaking apart and tumbling down the waterfall
the current turns the wheel, it not only powers the elevator in area 9 but also turns a large millstone located inside a hut next to the wheel, which has a beaded curtain entrance on the south wall
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
seeking just her spellcasting is subject to a frank and unflattering critique of their current coiffure. While Danthelon may never have been a real adventurer, he loves associating with them, and
them breaking free and rampaging through the district. Hamhocks Slaughterhouse This huge complex of pens, barns, and abattoirs is the largest slaughterhouse and knackery in Baldur’s Gate. Located in the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
unflattering critique of their current coiffure. While Danthelon may never have been a real adventurer, he loves associating with them, and constantly keeps his ears open for rumors and opportunities
creatures, many neighbors fear that Ubis doesn’t take security seriously enough, and that his desire to coddle such dangerous beasts could lead to them breaking free and rampaging through the district
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
these new statues, breaking the Swordmaiden and the Hawk Man, and sinking the God Catcher into the street up to its waist. Then all the statues mysteriously stopped their rampage just as quickly as they
current position near Peaktop Aerie on Mount Waterdeep. Once more, this activity seemed to be outside the Blackstaff’s control. Thankfully, all the walking statues have been dormant for well over a decade
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the demiplane. If the characters didn’t bring extra leaves with them when they entered, they must find the reusable keys carried by the current occupants of the palace (see areas P6 and P7) to leave
. Breaking the Enchantment. Juliana and Orlando are under the enchantment of the Fountain All Heal and regard the palace as their new home. Until they’re freed from the domain’s allure—such as by a Wish
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fallible and blind to their own flaws. It’s appropriate for Auril to act as though she’s invincible while underestimating her mortal enemies, even in her current weakened state. Lair Actions Auril
she leaves the island or uses a different lair action. Auril’s Three Forms In her current weakened state, Auril can assume three different forms. To destroy her, heroes must reduce each of her forms to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Superiority Your experience on the battlefield has refined your fighting techniques. You learn maneuvers that are fueled by special dice called Superiority Dice. IGNATIUS BUDI Battle Master Subclass
current turn. Once you take this Bonus Action, you can’t do so again until you finish a Short or Long Rest unless you expend a Psionic Energy Die (no action required) to restore your use of it
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, four worker robots approach them and attempt to seat the characters and take their dinner orders, regardless of the current time of day. The malfunctioning robots are initially indifferent toward
here, breaking down the cargo doors in the process. S38b: North Growth. This area is blocked by a 10-foot-tall, unruly mass of razorvine. S38c: West Growth. Three conical, carnivorous plants with
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
DC 12 Intelligence (Investigation) check. On a success, the character realizes the model depicts this area in the past, not the current day. H7d: Well. As a Search action, a character can peer down
Scepter. A character who studies the massive crystal formation notices a rod-shaped item encased within. Breaking the crystal formation frees a bone scepter wrapped in the scaly hide of a blue dragon
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
a very eccentric orbit. A character who studies the sculpture can puzzle out its importance with a successful DC 15 Intelligence (Arcana) check: its current position suggests the comet will soon pass
a successful DC 10 Dexterity check, or by breaking the lock with a successful DC 12 Strength check. If the lock is opened without first disarming the trap, the magic trap spews out noxious green gas
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
in this records room.
Alarm. An alarm spell has been cast on the door that connects this room to area V1. Records. This room contains records about past and current exhibits as well as the museum’s
through the glass to access the weapons. Breaking the glass attracts the guards patrolling this area. V11: Unearthed Café This space holds a mix of cafeteria-style tables and lounge furniture. A counter in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
around the colossus, the ground quakes, breaking the mages’ focus. The colossus is buried in crumbling stone, surrounded by shifting mountains and sickly gray clouds. Years pass in rapid succession while
. Treasure. The vellum maps depict regions of Cyre that bear no resemblance to the current topography. Though useless to navigators, the maps are worth 2,500 gp to historians, collectors, or Cyran
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
to remain neutral in the current conflict. Ralvald doesn’t want to pressure her, so he hasn’t yet confronted her. (Ralvald doesn’t realize Enstavva has been turned to stone, as described in area D8
, Poison, and Psychic damage. Breaking them releases the corpses within. Two of the bodies possess silver armbands worth 300 GP each, and another holds a Berserker Axe. The bodies’ other gear is worthless
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
leading down to the cellars. The Helm at Highsun is where locals relax, gossip, flirt, tell jests and “war stories” of their working days, and get drunk. It’s not a place for refined dining. A dozen
-dealing sort who knows almost nothing of the current mood and troubles in Red Larch, since he’s so rarely away from his forge. His wife Laefra, who orders metals via the merchants she deals with, hears
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
stepping into his duties.
Supreme Judge Isperia Isperia is the current guildmaster of the Azorius Senate. As a sphinx, she is aloof and values solitude above all. However, she has been forced to give
troops of the legion. They are adept at breaking up mobs and organized lines of defense. Sometimes described as living thunderstorms, reckoners charge their bodies with lightning that bursts forth in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mirror’s surface and speaking the password again. Breaking the mirror renders it nonmagical and closes the portal instantly. The mirror is a Medium object with AC 13, 4 hit points, and immunity to
despite his current situation, believing everything will work out and he’ll have quite a story to tell afterward. If the characters release him, he searches the kitchen (area B13) for something to wear






