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Returning 35 results for 'before breaks diffusing cast reveals'.
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Spells
Player’s Handbook
making it carry on a conversation, for example.
Physical interaction with the image reveals it to be an illusion, for things can pass through it. A creature that takes a Study action to examine the
through the image, and its other sensory qualities become faint to the creature.
Using a Higher-Level Spell Slot. The spell lasts until dispelled, without requiring Concentration, if cast with a level 4+ spell slot.
Spells
Player’s Handbook
larger than a 30-foot Cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes.
When the trigger you specify
create an illusion of yourself to appear and warn off others who attempt to open a trapped door.
Physical interaction with the image reveals it to be illusory, since things can pass through it. A
Spells
Player’s Handbook
You create a sound or an image of an object within range that lasts for the duration. See the descriptions below for the effects of each. The illusion ends if you cast this spell again.
If a
, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, since things can pass through it.
Magic Items
Dungeon Master’s Guide
. The DM can use a different stat block to represent the knight, as desired.
Moon. You gain the ability to cast Wish 1d3 times.
Puzzle. Permanently reduce your Intelligence or Wisdom by 1d4 + 1 (to
until they or someone else reveals it. Nothing less than a Wish spell or divine intervention can end the NPC’s hostility toward you.
Ruin. All forms of wealth that you carry or own, other than
Monsters
Strixhaven: A Curriculum of Chaos
Voice from the Past (1/Day). The professor can cast the contact other plane spell to contact a long-dead spirit, using Intelligence as the spellcasting ability.Multiattack. The professor makes two
their magic into creating breaks that are to their advantage. Whether those breaks are in a series of events, in obstacles, or in enemies depends on the needs in the moment. They crush enemies&rsquo
Magic Items
Tales from the Yawning Portal
against flesh to stone cast from the bracelet. If such a creature’s save is successful, the bracelet breaks your attunement to it and casts the spell on you. You make your saving throw with disadvantage, and on a failed save you are petrified instantly.
While you wear this gold bracelet, it grants you immunity to being petrified, and it allows you to cast flesh to stone (save DC 15) as an action. Once the spell has been cast three times, the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
). The marut casts plane shift, requiring no material components and using Intelligence as the spellcasting ability. The marut can cast the spell normally, or it can cast the spell on an unwilling
and to punish any party who breaks them. A marut resorts to lethal force only if a contract calls for it, if the contract is fully broken, or if the marut is attacked.
Inevitables care nothing for
Star Spawn Larva Mage
Legacy
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Monsters
Mordenkainen’s Tome of Foes
attacks). It can innately cast the following spells, requiring no material components:
At will: eldritch blast (3 beams, +3 bonus to each damage roll), minor illusion
3/day: dominate monster
1/day
: circle of death
Return to Worms. When the larva mage is reduced to 0 hit points, it breaks apart into a swarm of insects in the same space. Unless the swarm is destroyed, the larva mage reforms from it
Minor Illusion
Legacy
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Spells
Basic Rules (2014)
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.
If you create a sound, its
-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
If a creature
Monsters
Spelljammer: Adventures in Space
spell slot or charge expended by a creature in the gullet to cast a spell or activate a property of a magic item is wasted. While an effect is suppressed, it doesn’t function, but the time it
eye and mouth are closed, an eye monger looks like nothing more than a 12-foot-diameter asteroid. When it senses vibrations in the space around it, the eye monger opens its eye and reveals its true
Programmed Illusion
Legacy
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Spells
Basic Rules (2014)
larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes.
When the condition you
word or phrase.
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an
Monsters
Guildmasters’ Guide to Ravnica
Council of Five. The ghost has a trait based on who it is, as shown below:
Enezesku: Enfeebling Ray. Enezesku’s Innate Spellcasting trait includes ray of enfeeblement, which he can cast at
. Vuliev’s Innate Spellcasting trait includes misty step, which he can cast at will.
Xil Xaxosz: Lingering Spite. When Xil Xaxosz is reduced to 0 hit points, his incorporeal form explodes in a
Githzerai Anarch
Legacy
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Monsters
Mordenkainen’s Tome of Foes
hit with spell attacks). It can innately cast the following spells, requiring no components:
At will: mage hand (the hand is invisible)
3/day each: feather fall, jump, see invisibility, shield
composition. If the anarch moves more than 120 feet from the object, its concentration breaks.
The anarch can magically move an object it can see within 150 feet of it by making a Wisdom check with
Major Image
Legacy
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Spells
Basic Rules (2014)
example.
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion
qualities become faint to the creature.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.
Magic Items
Waterdeep: Dungeon of the Mad Mage
A professor orb is a smooth 5-pound sphere of smoky gray quartz about the size of a grapefruit. Close examination reveals two or more pinpricks of silver light coming from deep inside the sphere
its Intelligence modifier).
In addition to the knowledge it possesses, the orb can cast the mage hand cantrip at will. It uses the spell only to transport itself. Its spellcasting ability is Intelligence.
Elder Brain
Legacy
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Monsters
Volo's Guide to Monsters
brain targets a creature within 120 feet of it with which it has a psychic link. The elder brain breaks the creature’s concentration on a spell it has cast. The creature also takes 1d4
this manner.
Innate Spellcasting (Psionics). The elder brain’s innate spellcasting ability is Intelligence (spell save DC 18). It can innately cast the following spells, requiring no components
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
ability to cast the wish spell 1d3 times.
Rogue. A nonplayer character of the GM's choice becomes hostile toward you. The identity of your new enemy isn't known until the NPC or someone else reveals
soul is trapped in this way, your body is incapacitated. A wish spell can't restore your soul, but the spell reveals the location of the object that holds it. You draw no more cards.
Backgrounds
Baldur’s Gate: Descent into Avernus
only breaking knees when it can plausibly be claimed as an act of personal revenge. Others join up with crews for protection, or with the Guild itself. A few former Guild members have been cast out of
the money.
3
If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4
I have a “tell” that reveals when I’m lying.
5
I turn
Monsters
Princes of the Apocalypse
innately cast the following spells, requiring no material components:
At will: meld into stone, move earth, wall of stone
Legendary Resistance (3/Day). If Ogrémoch fails a saving throw, he can
breaks off a chunk of his body and places it on the ground in an unoccupied space within 15 feet of him. The chunk of rock instantly transforms into a gargoyle and acts on the same initiative count
Magic Items
Strixhaven: A Curriculum of Chaos
.
At any time during your turn, the orb can cast the suggestion spell (save DC 17), targeting you or one other creature that touched the orb within the last 24 hours. This isn’t a power of the
magic. All cases of the curse end if Murgaxor’s orb is destroyed.
Magical Signature. As a side effect of the orb’s curse, the spell detect magic reveals an aura of enchantment surrounding
Juiblex
Legacy
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Monsters
Out of the Abyss
attacks). Juiblex can innately cast the following spells, requiring no material components:
At will: acid splash (17th level), detect magic
3/day each: blight, contagion, gaseous form
Legendary
remains in the slimy area or until it breaks free. The restrained creature, or another creature who can reach it, can use its action to try to break free and must succeed on a DC 21 Strength check
Monsters
Mordenkainen Presents: Monsters of the Multiverse
it has a psychic link. The elder brain breaks the creature’s concentration on a spell it has cast. The creature also takes 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction":"Break
Magic Items
Lost Laboratory of Kwalish
identity of your new enemy isn’t known until the NPC or someone else reveals it. Any enchantment spell cast on the NPC at 6th level or higher can end the NPC’s hostility toward you.
Ruin
common or uncommon magic weapon with which you are proficient, or a spell scroll featuring a spell of a level you can cast, appears in your hands. The DM chooses the weapon or spell, which you
Magic Items
Tasha’s Cauldron of Everything
deck, you can use an action to cast one of the following spells (save DC 18) from it: comprehend languages, detect evil and good, detect magic, detect poison and disease, locate object, or scrying
. Once you use the deck to cast a spell, you can’t cast that spell again from it until the next dawn.
Enduring Vision. While holding the deck, you automatically succeed on Constitution saving throws
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
breaks out, one shriek from above snaps the kobolds back in line. The griffon also protects the kobolds if they come under attack. Treasure A thorough search of the kitchen reveals small chests of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
giants and dwarves, have advantage on the saving throw against flesh to stone cast from the bracelet. If such a creature’s save is successful, the bracelet breaks your attunement to it and casts the
Bracelet of Rock Magic Wondrous item, very rare (requires attunement) While you wear this gold bracelet, it grants you immunity to being petrified, and it allows you to cast flesh to stone (save DC
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Contraband One of the cult wagons overturns on a difficult corner or when a wheel breaks on a rock. Of the crates that tumble free, one smashes open, revealing dozens of beautiful items of jewelry
in the jewelry or who ask questions might need to be silenced. NPC witnesses could disappear overnight or die unexpectedly from sudden illness (which a successful DC 10 Wisdom (Medicine) check reveals to be poison). The same attacks can be directed against characters who show too much curiosity.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Contraband One of the cult wagons overturns on a difficult corner or when a wheel breaks on a rock. Of the crates that tumble free, one smashes open, revealing dozens of beautiful items of jewelry
in the jewelry or who ask questions might need to be silenced. NPC witnesses could disappear overnight or die unexpectedly from sudden illness (which a successful DC 10 Wisdom (Medicine) check reveals to be poison). The same attacks can be directed against characters who show too much curiosity.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
breaks out, one shriek from above snaps the kobolds back in line. The griffon also protects the kobolds if they come under attack. Treasure A thorough search of the kitchen reveals small chests of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
combat breaks out in this chamber, the githyanki warriors in area 6a come to investigate. A permanent enchantment in this chamber grants any creature in the area advantage on saving throws against being charmed, and causes the levitate and detect thoughts spells to automatically fail when cast.
Delerium Fragment
Legacy
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Equipment
1
Gravity breaks within a 100-foot radius area for 1 hour. Creatures levitate in midair, and must move by pushing or pulling against a fixed object or surface within reach (such as a wall
creatures in the area animate and try to kill them. Once destroyed, the creatures don’t cast a shadow for 24 hours.
12
All creatures within 60 feet become invisible for 1 min or until they
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
farmlands into the maze of graceful structures beyond. As you watch, a pale mist rises from within the city. It drifts through the gates and breaks over the walls as if the entire city were exhaling one
on a DC 12 Intelligence (Nature) check realizes. The detect magic spell also reveals that the fog emanates an aura of enchantment magic. As the characters near the city gate, they notice the guards
Delerium Chip
Legacy
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Equipment
1
Gravity breaks within a 100-foot radius area for 1 hour. Creatures levitate in midair, and must move by pushing or pulling against a fixed object or surface within reach (such as a wall
creatures in the area animate and try to kill them. Once destroyed, the creatures don’t cast a shadow for 24 hours.
12
All creatures within 60 feet become invisible for 1 min or until they
Delerium Geode
Legacy
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Equipment
1
Gravity breaks within a 100-foot radius area for 1 hour. Creatures levitate in midair, and must move by pushing or pulling against a fixed object or surface within reach (such as a wall
creatures in the area animate and try to kill them. Once destroyed, the creatures don’t cast a shadow for 24 hours.
12
All creatures within 60 feet become invisible for 1 min or until they
Delerium Massive Cluster
Legacy
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Equipment
1
Gravity breaks within a 100-foot radius area for 1 hour. Creatures levitate in midair, and must move by pushing or pulling against a fixed object or surface within reach (such as a wall
creatures in the area animate and try to kill them. Once destroyed, the creatures don’t cast a shadow for 24 hours.
12
All creatures within 60 feet become invisible for 1 min or until they






