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Returning 35 results for 'before breath devising clawed reaction'.
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Monsters
Monster Manual
Hold Breath. The hydra can hold its breath for 1 hour.
Multiple Heads. The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if
damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.
Reactive Heads. For each head the hydra has beyond one, it gets an extra Reaction that can be used only for
Magic Items
Forgotten Realms: Adventures in Faerûn
A wizard named Damara created this orb while devising a way to become a dragon. Aided by a mysterious magician (actually an aspect of Tiamat in disguise), Damara eventually created an Artifact that
it, the orb shrinks to the size of a grape.
Properties of the Orb. While attuned to the orb, you gain the following benefits:
Dragon’s Breath. You can take a Magic action to exhale a 15-foot
Hydra
Legacy
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Monsters
Basic Rules (2014)
Hold Breath. The hydra can hold its breath for 1 hour.
Multiple Heads. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded
.
Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Wakeful. While the hydra sleeps, at least one of its heads is
Monsters
Tyranny of Dragons
creature’s tiles.Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its
.
Fire Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fire Breath"}. The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15
Monsters
Fizban's Treasury of Dragons
. For each head the dracohydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Wakeful. While the dracohydra sleeps, at least one of its heads is
":"poison"}.
Prismatic Breath (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Prismatic Breath"}. The dracohydra’s heads exhale a single breath of multicolored energy
Monsters
Icewind Dale: Rime of the Frostmaiden
Hold Breath. The Telepathic Pentacle can hold its breath for 1 hour.
Multiple Heads. The Telepathic Pentacle has five heads. While it has more than one head, the Telepathic Pentacle has advantage on
. The Telepathic Pentacle regains 10 hit points for each head regrown in this way.
Reactive Heads. For each head the Telepathic Pentacle has beyond one, it gets an extra reaction that can be used only
Monsters
Dragonlance: Shadow of the Dragon Queen
shouts orders and targets up to two other creatures within 60 feet of itself. If a target has the Draconic Devotion trait and can hear the officer, the target can use its reaction to make one melee
weapons blessed by Takhisis to strike with the power of the dragons they fight alongside.
Dragon Army Weapons
The weapons of Dragon Army troops are blessed with an infusion of dragon breath. The type of
Monsters
Mythic Odysseys of Theros
","rollDamageType":"acid"} acid damage.
Hold Breath. The hydra can hold its breath for 1 hour.
Multiple Heads. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws
each head regrown in this way.
Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Wakeful. While the hydra sleeps, at least
Monsters
Tyranny of Dragons
effects.
Magic Weapons. Tiamat’s weapon attacks are magical.
Multiple Heads. Tiamat can take one reaction per turn, rather than only one per round. She also has advantage on saving throws
legendary action options are associated with her five dragon heads (a bite and a breath weapon for each). Once Tiamat chooses a legendary action option for one of her heads, she can’t choose another
Monsters
Mordenkainen Presents: Monsters of the Multiverse
its action, reaction, and movement.
Spellcasting. Demogorgon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23
a meld of different forms. He has a saurian lower body and clawed, webbed feet; suckered tentacles sprout from the shoulders of his great apelike torso, which is surmounted by two hideous simian heads
Magic Items
Fizban's Treasury of Dragons
dealt by the breath of the dragon in whose hoard the ornament became Wakened, you can use your reaction to take no damage instead, and you regain hit points equal to the damage you would have taken
Monsters
Planescape: Adventures in the Multiverse
"} slashing damage plus 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"force"} force damage.
Time Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType
":"recharge", "rollAction":"Time Breath"}. The dragon exhales a wave of shimmering light in a 60-foot cone. Nonmagical objects and vegetation in that area that aren’t being worn or carried crumble to
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
the following effects of the witchkite’s choice:
The target must use its reaction to make a melee attack against another creature of the witchkite’s choice that is within the target
forbidden and dangerous magical secrets. The arcane nature of a witchkite’s hoard seeps into the dragon’s core, granting it spellcasting abilities and twisting its fiery breath into malevolent
Monsters
Planescape: Adventures in the Multiverse
);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"force"} force damage.
Time Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Time
Breath"}. The dragon exhales a wave of shimmering light in a 90-foot cone. Nonmagical objects and vegetation in that area that aren’t being worn or carried crumble to dust. Each creature in that area
Monsters
Mythic Odysseys of Theros
","rollDamageType":"acid"} acid damage.
Hold Breath. Polukranos can hold its breath for 1 hour.
Legendary Resistance (3/Day). If Polukranos fails a saving throw, it can choose to succeed instead.
Multiple
beyond one, it gets an extra reaction that can be used only to make opportunity attacks.
Siege Monster. Polukranos deals double damage to objects and structures.
Wakeful. While Polukranos sleeps, at
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
or uses its action to end it.
Nightmare Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 60-foot cone
. Each creature in that area must make a DC 16 Wisdom saving throw. On a failed save, the creature takes 33 (6d10);{"diceNotation":"6d10", "rollType":"damage", "rollAction":"Nightmare Breath
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
hit points or uses its action to end it.
Nightmare Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 90
-foot cone. Each creature in that area must make a DC 19 Wisdom saving throw. On a failed save, the creature takes 49 (9d10);{"diceNotation":"9d10", "rollType":"damage", "rollAction":"Nightmare Breath
Magic Items
Acquisitions Incorporated
finish a long rest.
Ways to Read the Kill
d6
Reading
1
Using a tiny bellows to pump one last breath into a corpse.
2
Reading the entrails with special reading-the-entrails
long rest.
Bead of Instant Karma
At rank 3, one of the beads on your occultant abacus channels the power of instant karma, turning the occultant abacus into a rare magic item. As a reaction, you can
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
What actions can monsters use to make Opportunity Attack? Are Multiattack and breath weapon actions allowed? When making an Opportunity Attack, a monster can make any single melee attack listed in
its stat block. A monster also has the option to make an Unarmed Strike as an Opportunity Attack, following the normal rules of an Unarmed Strike. An action, such as a breath weapon effect, that doesn’t
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the same type its master’s breath weapon deals.
Minion’s Mind. The minion can’t be compelled to act in a way contrary to its master’s instructions.
Sacrificial Minion. When the minion dies, its
5 feet of its master, the minion can use its reaction to make the attack hit itself instead.
Telepathic Minion. The minion and its master can communicate telepathically with each other, as long as they are on the same plane of existence.
Magic Items
Tasha’s Cauldron of Everything
, you can use your reaction to cause them to be hit instead. You can’t use this reaction again until you finish a short or long rest.
4
The Mill Road Murders (halfling canine)
3 green hag
. Each creature in that area must make a DC 24 Dexterity saving throw, taking 26d6 fire damage on a failed save, or half as much damage on a successful one. After using the breath weapon, you gain 2
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
deal this extra damage only once per turn. Giant Killer. When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature
target. Superior Hunter’s Defense At 15th level, you gain one of the following features of your choice. Evasion. When you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Stirring property. In addition, when you would take damage of the type dealt by the breath of the dragon in whose hoard the ornament became Wakened, you can use your reaction to take no damage instead
dragon’s breath weapon and deals damage of that type with its special properties. A magic weapon recovered from a dragon’s
hoard carries some of the dragon’s magic Slumbering (Uncommon). Whenever
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the blood of a hydra resulted in a many-headed draconic monster with wings and multiple snakelike tails. The dracohydra’s breath weapon is a multicolored mass of energy that contains the essence of a
since its last turn. The dracohydra regains 10 hit points for each head regrown this way.
Reactive Heads. For each head the dracohydra has beyond one, it gets an extra reaction that can be used only
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
extra damage only once per turn. Giant Killer. When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after
. Superior Hunter’s Defense At 15th level, you gain one of the following features of your choice. Evasion. When you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
injured, it sprays tiles instead of bleeding. It is thin in one dimension and can use that fact to its advantage in combat. The creature flies up to the ledge to use its fire breath at range, flying down
collected and kept separate from the rest of the creature’s tiles.
A tile creature gains the following reaction.
Narrow Dodge. When targeted by a melee attack, the tile creature can take a reaction
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses its action to end it.
Nightmare Breath (Recharge 5–6). The dragon exhales a cloud of
succeed on a DC 16 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no creatures are within reach, or the target can’t take a reaction, it
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. When the hydra takes piercing or slashing damage, each creature within 5 feet of the hydra takes 9 (2d8) acid damage.
Hold Breath. The hydra can hold its breath for 1 hour.
Multiple Heads. The hydra
reaction that can be used only for opportunity attacks.
Wakeful. While the hydra sleeps, at least one of its heads is awake.
Actions
Multiattack. The hydra makes as many bite attacks as it has heads
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Army wield weapons blessed by Takhisis to strike with the power of the dragons they fight alongside. Dragon Army Weapons The weapons of Dragon Army troops are blessed with an infusion of dragon breath
followers of other chromatic dragons by changing the fire damage to match the damage type associated with those dragons’ breath weapons. Dragon Army Officer Dragon Army Officer
Medium Humanoid
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
injured, it sprays tiles instead of bleeding. It is thin in one dimension and can use that fact to its advantage in combat. The creature flies up to the ledge to use its fire breath at range, flying down
tiles are collected and kept separate from the rest of the creature’s tiles.
A tile creature gains the following reaction.
Narrow Dodge. When targeted by a melee attack, the tile creature can take a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses its action to end it.
Nightmare Breath (Recharge 5–6). The dragon
. The target must succeed on a DC 19 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no creatures are within reach, or the target can’t
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
tells Arkhan as such. Read or paraphrase the following: A shroud of confusion passes over Arkhan’s face, dissolving his bravado. He mutters to Tiamat under his breath, “Is that wise, my queen?” Then his
forth from her distant lair and blazes like a meteor across the sky of Avernus. Appearing above the city, she swoops down and focuses her breath weapons on one chain at a time, dealing 67 acid damage
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on
Essence. Resistance. You gain resistance to the damage type chosen for the drake’s Draconic Essence. Drake’s Breath 11th-Level Drakewarden Feature As an action, you can exhale a 30-foot cone of damaging
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
After a dream featuring a five-handed dragonborn, you awoke with the mystical breath of dragons.
Draconic Disciple 3rd-Level Way of the Ascendant Dragon Feature You can channel draconic power to
magnify your presence and imbue your unarmed strikes with the essence of a dragon’s breath. You gain the following benefits: Draconic Presence. If you fail a Charisma (Intimidation) or Charisma
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
A Time Dragon’s Lair John Tedrick An adult time dragon unleashes
its time breath, weakening a
party of adventurers Time dragons often lair in the ruins of ancient civilizations or temples to
the next round, the affected creature can move or take an action on its turn, not both. The creature also can’t take a reaction or a bonus action. Timeline Divergence. The dragon chooses a space it can






