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Returning 35 results for 'before breathing diffusing cold reborn'.
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Quipper
Legacy
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Monsters
Basic Rules (2014)
Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The quipper can breathe only underwater.Bite. Melee Weapon
to any aquatic environment, including cold subterranean lakes. They frequently gather in swarms; the statistics for a swarm of quippers appear later in this appendix.
Empyrean
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
spell attacks). It can innately cast the following spells, requiring no material components:
At will: greater restoration, pass without trace, water breathing, water walk
1/day each: commune, dispel
the following types (empyrean’s choice): acid;{"diceNotation":"7d6","rollType":"damage","rollAction":"Bolt","rollDamageType":"acid"}, cold;{"diceNotation":"7d6","rollType":"damage","rollAction
Marid
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
3/day each: tongues, water breathing, water walk
1/day each: conjure elemental (water elemental only), control water, gaseous form, invisibility, plane shiftMultiattack. The marid makes two trident
is Huge or smaller, is pushed up to 20 feet away from the marid and knocked prone. On a success, a target takes half the bludgeoning damage, but is neither pushed nor knocked prone.Acid, Cold, Lightning
Monsters
Icewind Dale: Rime of the Frostmaiden
her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as Auril has at least 1 hit
point in this form, each creature within 10 feet of her takes 10 cold damage at the start of each of her turns.
Legendary Resistance (1/Day in This Form). If Auril fails a saving throw, she can choose
Monsters
Icewind Dale: Rime of the Frostmaiden
). She can innately cast the following spells, requiring no material components:
At will: chromatic orb (cold orb only; see “Actions” below), detect magic, misty step
2/day each: control
":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Talons","rollDamageType":"cold"} cold damage.
Touch of Frost. Melee Spell Attack: +13;{"diceNotation
Monsters
Icewind Dale: Rime of the Frostmaiden
Morningstar","rollDamageType":"piercing"} piercing damage plus 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Ice Morningstar","rollDamageType":"cold"} cold damage.
Ice Dart. Ranged Weapon
Dart","rollDamageType":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Ice Dart","rollDamageType":"cold"} cold damage.
Cone of Cold (Recharges after a
Magic Items
Tyranny of Dragons
face and head of a wearer attuned to it. While you are wearing the mask and attuned to it, you gain the following benefits.
Damage Absorption. You have resistance against acid, cold, fire, lightning
damage to a creature, it can’t take reactions until its next turn.
Water Breathing (Black Dragon Mask;Black or Green Dragon Mask Only). You can breathe underwater.
Winter’s Fury (White
Monsters
Eberron: Rising from the Last War
, polymorph
5th level (3 slots): cloudkill, cone of cold, hold monster, scrying
6th level (2 slot): chain lightning, circle of death, create undead
7th level (2 slot): finger of death, forcecage
":"cold"} cold damage, and the target must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the
Monsters
Locathah Rising
, mirror image*, misty step*, pass without trace, protection from poison3rd level (3 slots): conjure animals, dispel magic, tidal wave, water breathing*, water walk*4th level (3 slots): charm monster
), and doesn’t require Gar to maintain concentration. Gar Shatterkeel and any creatures he designates are immune to this effect.
Up to five corpses that Gar can see within 60 feet rise up as drowned blade;drowned blades and attack anyone Gar directs them to on his turn.
Cold
Monsters
Princes of the Apocalypse
an unoccupied space he can see. Anything Yan-C-Bin is wearing or carrying is teleported with him.
Suffocate (Costs 3 Actions). Yan-C-Bin steals the air of one breathing creature he can see within 60
freezing cold; thunder rolls and lightning cracks; powerful gales bear heavy creatures and objects aloft and hurl them with incredible force; cyclones touch down randomly, obliterating whatever they
Monsters
Van Richten’s Guide to Ravenloft
that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves of this curse, they devoted themselves to the same Dark Powers with whom
damage on a failed save, or half as much damage on a successful one.
Cold, Fire, PoisonLightning, Necrotic, Piercing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the creature is complete and obeys her will. She uses this ability to create flesh golems and homunculi, as well as zombies, death’s heads, and brains in jars (see chapter 5). Reborn Maker. A side
effect of Dr. Mordenheim’s experiments is the creation of reborn (see chapter 1). It takes her 1d4 days and the dead bodies of two Medium or Small Humanoids to create one reborn. Brain Swap. Dr
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Quipper A quipper is a carnivorous fish with sharp teeth. Quippers can adapt to any aquatic environment, including cold subterranean lakes. They frequently gather in swarms; the statistics for a
melee attack rolls against any creature that doesn’t have all its hit points.
Water Breathing. The quipper can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Lair Features Unless otherwise specified, Challidax’s lair has the following features. Ceilings Ceilings throughout the lair are 25 feet high in passages and 35 feet high in caves. Extreme Cold All
areas in the lair are subject to extreme cold (see the Dungeon Master’s Guide). Freezing River A subterranean river flows through several areas in Challidax’s lair (D16, D11, D10, and D5) before
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Water Breathing
Water Walk
4th Level Banishment
Blight
Confusion
Dimension Door
Dominate Beast
Greater Invisibility
Ice Storm
Polymorph
Stoneskin
Wall of Fire
5th
Level Animate Objects
Cloudkill
Cone of Cold
Creation
Dominate Person
Hold Monster
Insect Plague
Seeming
Telekinesis
Teleportation Circle
Wall of Stone
6th Level
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Slow
Stinking Cloud
Tongues
Water Breathing
Water Walk
4th Level
Banishment
Blight
Confusion
Dimension Door
Dominate Beast
Greater Invisibility
Ice Storm
Polymorph
Stoneskin
Wall of Fire
5th Level
Animate Objects
Cloudkill
Cone of Cold
Creation
Dominate Person
Hold Monster
Insect Plague
Seeming
Telekinesis
Teleportation Circle
Wall of Stone
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
realize the truth—whatever it may be—in their own time. When asked directly if the young lovers are Caerwyn and Porphura reborn, the Gardener is slyly evasive with a twinkle in their eye. After
domain has become twisted and bitter. Plants are wilted, denizens are vicious, and the climate bears the cold bite of winter. The Gardener no longer eschews violence and seeks to vent their fury on the characters.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Thanoi Hunter Thanoi are walrus-like beings who dwell in the frozen wastelands of Krynn. They sport thick, ivory tusks, which they use both to defend themselves and to poke breathing holes in sea
)
CHA
11 (+0)
Saving Throws Str +6, Con +4
Skills Athletics +6, Perception +5, Survival +5
Damage Immunities cold
Senses passive Perception 15
Languages Aquan, Common
Challenge 1 (200 XP
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, suggestion 75 gp Clairvoyance, counterspell, dispel magic, fireball, fly, nondetection, water breathing 150 gp Arcane eye, fabricate, greater invisibility, ice storm, locate creature, polymorph 300 gp Bigby’s hand, cone of cold, modify memory 750 gp
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cloud
Tongues
Vampiric Touch
Water Breathing
4th Level
Arcane Eye
Banishment
Blight
Confusion
Conjure Minor Elementals
Control Water
Dimension Door
Fabricate
Fire Shield
Greater Invisibility
Hallucinatory Terrain
Ice Storm
Locate Creature
Phantasmal Killer
Polymorph
Stone Shape
Stoneskin
Wall of Fire
5th Level
Animate Objects
Cloudkill
Cone of Cold
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that the woman is still breathing (unconscious with 0 hit points). Left for Dead The three cultists were low-ranking members of Victoro Cassalanter’s cult of Asmodeus. They were betrayed by two cult
the Stone of Golorr if the villain has it, or finding leads on its whereabouts when the trail goes cold
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ancient ritual widespread among evil aquatic creatures. Its methods are painful and the result never certain, but when it works, the magic transforms an air-breathing person into a shapechanger that
and a hero’s welcome — unexpectedly found alive when all hope was lost. At other times the deep scion takes on a new identity. In any case, it is the deep scion’s duty to infiltrate the air-breathing
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, pass without trace, water breathing, water walk
1/day each: commune, dispel evil and good, earthquake, fire storm, plane shift (self only)
Legendary Resistance (3/Day). If the empyrean fails a saving
): acid, cold, fire, force, lightning, radiant, or thunder.
Legendary Actions
The empyrean can take 3 legendary actions, choosing from the options below. Only one legendary action option can be
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CON
16 (+3)
INT
5 (−3)
WIS
10 (+0)
CHA
5 (−3)
Skills Stealth +2
Damage Resistances cold, fire
Damage Immunities lightning
Condition Immunities
creature engulfed at a time.
Spawned by Lightning. A shambling mound results from a phenomenon in which lightning or fey magic invigorates an otherwise ordinary swamp plant. As the plant is reborn
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Conjuration C Tongues Divination — Vampiric Touch Necromancy C Water Breathing Transmutation R Water Walk Transmutation R Level 4 Sorcerer Spells Spell School Special Banishment Abjuration C Blight
Evocation C Cloudkill Conjuration C Cone of Cold Evocation — Creation Illusion — Dominate Person Enchantment C Hold Monster Enchantment C Insect Plague Conjuration C Seeming Illusion — Synaptic Static
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Fey Conjuration C, M Water Breathing Transmutation R Water Walk Transmutation R Wind Wall Evocation C Level 4 Druid Spells Spell School Special Blight Necromancy — Charm Monster Enchantment
Antilife Shell Abjuration C Awaken Transmutation M Commune with Nature Divination R Cone of Cold Evocation — Conjure Elemental Conjuration C Contagion Necromancy — Geas Enchantment — Greater
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fey Conjuration C, M Water Breathing Transmutation R Water Walk Transmutation R Wind Wall Evocation C Level 4 Druid Spells Spell School Special Blight Necromancy — Charm Monster Enchantment
Antilife Shell Abjuration C Awaken Transmutation M Commune with Nature Divination R Cone of Cold Evocation — Conjure Elemental Conjuration C Contagion Necromancy — Geas Enchantment — Greater
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Conjuration C Tongues Divination — Vampiric Touch Necromancy C Water Breathing Transmutation R Water Walk Transmutation R Level 4 Sorcerer Spells Spell School Special Banishment Abjuration C Blight
Evocation C Cloudkill Conjuration C Cone of Cold Evocation — Creation Illusion — Dominate Person Enchantment C Hold Monster Enchantment C Insect Plague Conjuration C Seeming Illusion — Synaptic Static
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a crushed black pearl worth 500 gp (circle of death) 7 A pouch of soot and a pouch of salt (comprehend languages) 8 Three shards of pale white crystal (cone of cold) 9 A small clay pot filled with
of straw (water breathing) 19b. Inanimate Objects Scattered about this room are inanimate objects that Arcturia animates using the animate objects spell: A brass brazier set atop a 3-foot-high
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
)
CON
18 (+4)
INT
12 (+1)
WIS
20 (+5)
CHA
14 (+2)
Skills Nature +11. Perception +10, Survival +10
Damage Resistances cold
Senses passive Perception 20
Languages Aquan
without trace, protection from poison
3rd level (3 slots): conjure animals, dispel magic, tidal wave, water breathing*, water walk*
4th level (3 slots): charm monster, control water*, dominate
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
invisible and flees. Treasure Darribeth’s spellbook contains the following spells: cone of cold, counterspell, darkvision, detect magic, fireball, fly, greater invisibility, ice storm, jump, mage
armor, magic missile, misty step, shield, suggestion, tongues, and water breathing. In addition to her spellbook, Darribeth carries a backpack missing a strap, within which she keeps material components
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Auril the Frostmaiden Auril the Frostmaiden is a neutral evil lesser god of cold indifference who embodies winter’s cruelty. (For information on what defines a lesser god, see the “Divine Rank
Auril’s frigid cold transformed her chaotic, unpredictable tides into rigid, motionless sheets of ice. Umberlee brought Talos and Malar into an alliance against Auril, who retreated to the coldest corner
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
unthinkable thanks to the combination of his awesome magical power and the sheer physical threat of a fire-breathing, sword-toothed dragon. Niv-Mizzet
Gargantuan dragon, chaotic neutral
Armor Class 22
)
Saving Throws Con +17, Int +18, Wis +11
Skills Arcana +18, Insight +11, Perception +11
Damage Resistances cold, psychic, thunder
Damage Immunities fire, lightning
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
coral (250 gp), and a potion of water breathing.
6 An awakened walrus (see appendix C) with a potion of resistance (cold) tied around its neck greets the characters; the walrus has an Intelligence
the top of the island, but she died before getting any farther. The Frostmaiden has created beautiful ice sculptures all over the island. One would weep at the very sight of them if it were not so cold
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Undeath. When Minara restored Erandis as a lich, she hid her daughter’s phylactery, weaving enchantments into it that cause Erandis to be reborn in a random safe haven after she is destroyed. Thus, even
)
Saving Throws Con +12, Int +15, Wis +12
Skills Arcana +15, History +15, Insight +12, Perception +12
Damage Resistances cold, lightning
Damage Immunities necrotic, poison; bludgeoning, piercing






