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Returning 15 results for 'before breed diffusing contacts repeat'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
(5d8);{"diceNotation":"5d8", "rollType":"damage", "rollAction":"Plague of Worms", "rollDamageType":"necrotic"} necrotic damage at the start of each of the mage’s turns. The creature can repeat the
or Kezef—usually a warlock or other spellcaster—contacts the comet-borne emissary of an Elder Evil, the emissary can merge with a mortal consciousness to create a larva mage. None of the
Orc
Legacy
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Species
Volo's Guide to Monsters
, orcs breed prodigiously (and they aren’t choosy about what they breed with, which is why such creatures as half-orcs and ogrillons are found in the world). Females that are about to give birth are
who serve Yurtrus and Shargaas. Some are sent forth into the cities dominated by humans, on dark missions. Beware them.
— Elminster
Search, Destroy, Repeat
When a tribe is on the move, orc
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Maurezhi When Doresain, the King of Ghouls, corrupted a society of elves, he created a new breed of demons to lead packs of ghouls and ghasts in the material world. Horrid Infiltrators. When a
can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Raise Ghoul (Recharge 5–6). The maurezhi targets one dead ghoul or ghast it can see within 30 feet of it. The target is revived with all its hit points.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Rutterkin The rutterkins, a breed of warped demon, roam the Abyss in mobs that constantly search for intruders to surround and devour. Abyssal Defenders. Rutterkins protect the Abyss from non-demons
save, the creature becomes frightened of the rutterkins for 1 minute. While frightened in this way, the creature is restrained. At the end of each of the frightened creature’s turns, it can repeat
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
most who repeat that story are only trying to layer a mystical facade over their dilettante spiritualism. Only the group’s highest-ranking members know that the Keepers of the Feather began in Barovia
occultists, the wereravens saw potential. KEEPER CHARACTERS
Characters playing members of the Keepers of the Feather have access to contacts with interest in spiritualism and the occult, including hapless
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
other spellcaster — contacts the comet-borne emissary of an Elder Evil, the emissary can merge with a mortal consciousness to create a larva mage. None of the original cultist’s personality survives
) necrotic damage and be blinded and restrained by masses of swarming worms. The affected creature takes 22 (5d8) necrotic damage at the start of each of the larva mage’s turns. The creature can repeat
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to replenish the casualties of their endless warring, orcs breed prodigiously (and they aren’t choosy about what they breed with, which is why such creatures as half-orcs and ogrillons are found in
lair, and left for the followers of Yurtrus or Shargaas to accept or reject. A fully grown orc warrior is well prepared for a lifetime of combat. Search, Destroy, Repeat When a tribe is on the move
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, she often needs the aid of others to deliver messages, packages, and other communications. Euryale might enlist the characters to deliver something to one of her contacts, offering rare plants or gold
repeat the saving throw at the end of its next turn. On a failed save, it has the petrified condition, and on a successful save, the effect ends on it, The petrification lasts until the creature is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Sibriex Thought to be as old as the Abyss itself, sibriexes haunt remote parts of the plane, where they use their vile abilities to breed new horrors and apprehend forbidden lore. Rivulets of blood
repeat the saving throw at the start of each of its turns. Three successful saves against the poison end it, and ending the poison removes any levels of exhaustion caused by it. Each failed save causes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
creature takes half as much damage and isn’t poisoned. A creature poisoned by this effect can repeat the save at the end of each of its turn, ending the effect on itself on a success. While poisoned by
tribe, reckless war is the course it inevitably chooses. If a tanarukk manages to breed, its blood taints numerous subsequent generations, so its female descendants randomly produce tanarukks. Rather
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
16 (3d10) necrotic damage and be poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Cult of Borem of
have disadvantage on all ability checks. The affected creature can repeat the saving throw at the end of each minute, ending the effect on itself on a success.
Cult of Tyranthraxus, the Flamed One
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
isn’t really interested in the answer; he’s looking to see how the character reacts. A character who reacts in a nonthreatening manner can repeat the check. If the character wins the contest, Storn’s
, Pow Ming is no saint. Her ultimate goal is to join the Arcane Brotherhood. In the meantime, she’s using Lord Drylund to meet rich, influential people who might have contacts within that organization
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
NPCs by Guild This section describes various nonplayer characters that belong to each guild. These characters can serve as enemies, rivals, allies, or contacts. In addition to the NPCs presented here
minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Staff of Svogthir. Melee Weapon Attack: +12 to hit, reach 5 ft., one target
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
crawlers lurk. They come up to this area from time to time to breed or to devour prey that the creatures have dragged here to consume at leisure. All sorts of bones, human and otherwise, are heaped
pint will make a human drunk.) On a failed save, the drinker becomes drunk (poisoned) for 1 hour, and must then repeat the saving throw. On a successful save after 1 hour, a character stops drinking
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
escape through her web of contacts in Baldur’s Gate, which includes just about every tavern proprietor in the city. D23. Secret Door and Sentry This flooded tunnel has a secret door in the north wall
kneeling before the statue, the creature can’t move or take actions or reactions. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success






