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Returning 35 results for 'before breed during ceiling respect'.
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Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partners—albeit
that allow them to escape or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor, walls, and ceiling covered in carpets of mold and moss
Ancient Deep Dragon
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Monsters
Fizban's Treasury of Dragons
other dragons. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partners
or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor, walls, and ceiling covered in carpets of mold and moss, or featuring larger
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Eccentricity Endless hours of solitary study and research can have a negative effect on anyone’s social skills. Wizards, who are a breed apart to begin with, are no exception. An odd mannerism or two
your purposes. 3 You never enter a room without looking to see what’s hanging from the ceiling. 4 Your most prized possession is a dead worm that you keep inside a potion vial. 5 When you want people to
Orc
Legacy
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Species
Volo's Guide to Monsters
, orcs breed prodigiously (and they aren’t choosy about what they breed with, which is why such creatures as half-orcs and ogrillons are found in the world). Females that are about to give birth are
laden wagon or after heroically defending it from thieves gain great respect and advance higher in the tribe’s pecking order.
All Are Fighters
Most of the orcs that stay behind when the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
respect authority or hierarchy, and they are notoriously difficult to enslave, let alone control. Cults of the Horned King. Minotaurs are the dark descendants of humanoids transformed by the rituals of
into the minotaurs that echo his own savage form. Although they begin as creations of the Horned King, minotaurs can breed true with one another, giving rise to an independent race of Baphomet’s savage
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
scorpions are hostile and of a rare, fluorescent breed known as twilight dune scorpions. Any character who succeeds on a DC 16 Intelligence (Nature) check knows this and that the scorpions rarely
, the least you can do is fake it.” Bond. “I respect my father even as he grovels to the empress on my behalf.” Flaw. “I don’t want the life I’m supposed to want.” Searching the Alley After the battle
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
sunlight in. They respect skillfully wrought stonework and often take over canyon fortresses and similar structures when they’re abandoned by their original non-dragon builders. Brass dragons are also
of the canyon, a wide archway admits visitors to the grand hall that serves as the main lair. Regal statues stand bathed in sunlight admitted by huge shafts in the ceiling—wide enough for the dragon to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are under the effect of a spider climb spell) can move through the tunnels at a normal pace. A thin layer of frost coats the walls, floor, and ceiling throughout. The westernmost tunnel branch opens
cold damage at the start of each of its turns. The web lacks immunity to bludgeoning damage. 9A. Larder This natural cave has a 30-foot-high ceiling supported by five rocky columns. The floor is flat
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Knights: A Breed Apart I am her will made manifest.
I am her unsheathed sword.
I am a master of dragons.
I am the fate of all worlds.
I am a knight of Vlaakith.
Ever may she reign
with Tiamat, the githyanki are forbidden from using psionics or magic to compel their dragon allies’ actions or read their minds. A dragon remains a loyal ally as long as its riders and handlers treat it with respect and it gets plenty of opportunities to pillage.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
67. Hall of the Golden Mastodon A character who searches for traps in the tunnel approaching this room notices a block of stone lodged in the ceiling with a successful DC 20 Wisdom (Perception) check
each scene, a different breed of devil assails them.
The murals on the walls tell the story of Ch’gakare (pronounced chuh-GAH-kah-ree), a Chultan warrior who stole his king’s prized steed: a mastodon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to replenish the casualties of their endless warring, orcs breed prodigiously (and they aren’t choosy about what they breed with, which is why such creatures as half-orcs and ogrillons are found in
heroically defending it from thieves gain great respect and advance higher in the tribe’s pecking order. All Are Fighters Most of the orcs that stay behind when the warriors go on their raids are weaker than
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
until the trick is reset by shoving the prop back into the coffin, which also contains the jester’s ashes. Ramp. A portion of the ceiling can swing down on a hinge, forming a ramp leading from area
B14 to this chamber. A small handle bolted to the ceiling of this room allows the ramp to be easily raised and lowered by a creature that can reach it. B28: High Priest’s Burial Room Scorch marks from a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
exceedingly narrow is a natural choke point that forces invaders to fight from a disadvantaged position. Such a location usually includes a small chamber in the ceiling that features murder holes, allowing the
area might be completely underground, or a cavern near the surface with holes in the ceiling to let in some sunlight. Root Cellars Much as humans do in their dwellings, kobolds set aside rooms with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Ooze Grottos The Red Wizards use the magic of this sector to breed and control oozes. Locations in the Ooze Grottos are identified on map 5.8. Map 5.8: Ooze Grotto Ooze Prod. An ooze prod is a
to the dark ceiling.
Creature. The cavern is occupied by White Maw (see appendix B), a gray ooze so enormous that it covers the entire floor and much of the walls. Unlike the other sentient oozes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
abominations dedicated to her, but no such ritual was performed. In retribution for this lack of respect, the Spider Queen twisted the drow’s creation rituals to serve her own purposes. Lolth’s
seeds of a rebellion took root and grew. The chitines and choldriths rose up against their would-be masters; soon afterward most of the creatures were free, and a number of the drow who helped breed and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
the mountain, showing their orientation with respect to one another. The only possible entrance into the cone is a cave on the south slope known as the Wizard’s Mouth. This cave actually seems to
does make the cave very uncomfortable, like a hot sauna bath interrupted by blasts of cold air. The ceiling and walls of the cave are slick with the condensed steam that runs down them. The floor is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Knock spell, but doing so prompts the guardians to attack. P5: Entrance Hall This airy chamber’s floor, walls, and lofty ceiling are made of gleaming white marble. Two doors lead from the room to the
fruit.
At the far end of the room, a large, semicircular atrium contains a splashing fountain. The atrium’s soaring ceiling is transparent, letting the sky’s colorful twilight glow fill the hall. An
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ice. The arched ceiling is covered with icicles.
This chamber is lit by a permanent dancing lights spell that can be dispelled (DC 17). Characters who succeed on a DC 10 Wisdom (Perception) check spot
an inscription on the ceiling, but the ice covering it renders it unreadable (see “Inscription” below). The central brazier is enchanted. A single spark created inside it causes it to blaze with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
characters enter the tower unannounced, they get as far as area 6a before encountering someone. All rooms in the tower are brightly lit by beams of magical light, which emanate from the ceiling and shine down
floor.
Balcony. The room has a vaulted ceiling 20 feet high. Stone pillars carved to look like trees support a 10-foot-high stone balcony that runs along the north, east, and south walls. The trees
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
course.
4: Sun Thick vines cover every wall in this chamber, which splits into three parallel hallways separated by walls that don’t quite reach the ceiling. The ceiling emanates a scorching, fiery
the Fool card.
This room is a version of the Surface of the Sun trap in chapter 4, but it differs from that trap in the following ways: Hotter Ceiling. Characters inside the room take 11 (2d10) fire
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. A wide passage leads to the east.
A wide passage leads southeast to area J6. Near the ceiling, a natural opening only a few feet in diameter leads northeast to area J7. The grells lairing in area J7
; he’s interested only in hunting safely. The grells respect their behir neighbor, which they refer to as a Great Eater. The grells don’t involve themselves in a fight between the characters and the behir
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
highest tier of the step pyramid holds a musty forty-foot-square chamber. Dust and sand coat its floor. Three bronze cylinders, each inset with a small door, span floor to ceiling in the middle of the
from the ceiling. Bright light or any noise louder than a whisper wakes the stirges, causing them to attack. A character attempting to retrieve the gems must succeed on a DC 15 Dexterity (Stealth) check
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
one step ahead of their enemies for a long time, but Hethyl’s health is failing, and there’s nothing that can be done for her given her age. She considers Kadroth a worthy leader but lost his respect
was set on fire years ago and never repaired. Evidence remains of floor-to-ceiling shelves along the walls. A draft issues from a darkened fireplace, stirring the cobwebs around it.
Caer-Dineval’s
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Features”). B10: Stalagmite Field Pools of bubbling liquid surround stalagmites in this cave. The center stalagmite extends toward the stalactite-covered ceiling.
The center stalagmite is actually a
ceiling; when combat begins, theyjoin the fight, trying to envelop the characters in magical Darkness. All four creatures here fight to the death. Roleplaying Sablewing. Captain Sablewing has no
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
extends upward from the ceiling of this cave. This fifteen-foot-high cave contains four griffon nests: three clustered in the middle of the cave and one to the north. The northernmost nest contains a full
masters.
A goliath character who earns Rahi’s respect can be taught the secrets of griffon taming over a period of 1 year, during which time the character is entrusted to watch over and protect a
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
circular main hall leading to three magical simulation chambers. Each simulation chamber is a large circular space with a domed ceiling and arcane runes carved into its stonework. Using preset command
back. What is it? Speak, or it may just poison your ability to fly.” “Tell me honestly—who among your friends and fellow cadets do you most respect?” “Where did you come from? I sense a great destiny
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
philosophy. It takes more than material wealth to provide for one’s needs, and not everything worth having can be taken by force. Respect and happiness, for example, must be earned (or bought). Still
views, there’s peace—the perfect state of the multiverse—but disagreements breed conflict and instability. Members of the Harmonium believe their purpose is to unify the multiverse into peace, no
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
chamber. Below the catwalks sloshes a faintly glowing reservoir of wispy liquid, an incorporeal soup of howling souls. A frenetic assembly of complex, sputtering tubes and pumps descends from the ceiling
much damage on a successful one. Skall’s Reward. If the characters help Skall and defeat the spirit, they earn the respect of the dead. Skall bestows a Charm of the Dead Truce (see the “Heralds of Dust Charms” section) on each character.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
respect, assuming only brave adventurers would venture into a dragon’s lair. Ralvald provides the same information as Heldalf (area D3), plus the following points: Aerstigga’s Plan. Ralvald considers his
amulet’s wearer can command the bound guardian to cast the Fireball spell stored within the Construct. D8: Icicle Cave Rows of thick icicles—some long enough to connect the icy floor and ceiling—hang in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
underlies the multiverse. Corellon is not magic tamed or shaped — not the Weave, as some name it — but magic in its original form: a well of endless, splendid possibilities. Do not mistake respect for
reverence. Gods demand reverence. Allies and enemies earn respect. Most surface elves revere Corellon. Beyond that, all is uncertain.
The Mysteries of Arvandor. Only those long-lived scholars who
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lanterns hang above each desk from chains anchored to the ceiling.
Manager. A hobgoblin wearing cracked half-moon spectacles sits behind a stone lectern and greets all those who enter, directing each new
found Kressando condescending. He killed the nobleman for failing to show the proper respect. Kressando’s gutted corpse was fed to the otyugh in area 17e, but Azrok kept the finger as a trophy. If the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
cause. If any of the characters appear to respect her position and beliefs, the druid tells them where to find the goblin stronghold. Otherwise, Reidoth offers a bargain: if the characters chase off
by the dragon after Venomfang tore through the roof. Since then, the dragon has been laying low. Tower. The dragon lives in the tower—a single large room with the remains of a 40-foot-high ceiling. A
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
door is locked and similar to the front door (area N4a) in every respect. The vestibule has plain wooden doors leading to areas N4d, N4f, and N4h. N4f. Servants’ Closet Servants’ coats and aprons
and shadows. This room has a ten-foot-high ceiling and a large black pentagram inscribed on the stone floor. At each point of the pentagram rests a wooden chair. Seated in four of the five chairs are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
crawlers lurk. They come up to this area from time to time to breed or to devour prey that the creatures have dragged here to consume at leisure. All sorts of bones, human and otherwise, are heaped
, the bars that block entry into the adjacent room (area 30) lift into the ceiling, allowing the creatures therein to emerge and attack. 30. Imprisoned Guards Four manticores are confined here by Nosnra
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
camp. His evil shaman has convinced him to take this drastic course of action. Once the characters’ presence becomes known, they are brought before King Gunvald. He treats them with respect and caution
) bound inside it. This spirit tries to kill whoever released it. The spirit disappears if it succeeds or if it’s reduced to 0 hit points. G22. Chamber of the Codicil This chamber has a domed ceiling






