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Returning 35 results for 'before breed during class refuge'.
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Backgrounds
Guildmasters’ Guide to Ravnica
)
Feature: Rubblebelt Refuge
You are intimately familiar with areas of the city that most people shun: ruined neighborhoods where wurms rampaged, overgrown parks that no hand has tended in decades, and the
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
stone
14
Special breed of rat kept as pet
15
Teeth pulled out in certain places
16
Owlbear-feather cloaks
17
Scars from lashings
18
Orc-tusk lip piercings
19
Umbrellas
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Albino Dwarves The albino dwarves of Chult were driven from their subterranean homes by volcanic activity, and those who didn’t seek refuge in Port Nyanzaru adapted to living in the jungle. They make
forge metal, but they seldom have the means to do so. Albino Dwarf Warrior
Medium humanoid (dwarf), any alignment
Armor Class 13 (hide armor)
Hit Points 30 (4d8 + 12)
Speed 25 ft.
STR
13
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Steeders Duergar breed and train these giant Underdark-dwelling tarantulas. Male steeders are as big as ponies and used by the duergar as beasts of burden. The larger females are trained and used as
, unaligned
Armor Class 14 (natural armor)
Hit Points 30 (4d10 + 8)
Speed 30 ft., climb 30 ft.
STR
15(+2)
DEX
16(+3)
CON
14(+2)
INT
2(−4)
WIS
10(+0)
CHA
3
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Maurezhi When Doresain, the King of Ghouls, corrupted a society of elves, he created a new breed of demons to lead packs of ghouls and ghasts in the material world. Horrid Infiltrators. When a
Armor Class 15 (natural armor)
Hit Points 88 (16d8 + 16)
Speed 30 ft.
STR
14(+2)
DEX
17(+3)
CON
12(+1)
INT
11(+0)
WIS
12(+1)
CHA
15(+2)
Skills
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Citadel Spider Lolth’s followers breed spiders of all types and sizes, infusing the creatures with foul energy from the Demonweb Pits. Perhaps the most feared of such abominations is the citadel
battlefield power and versatility, they can’t be beat.”
—Camlash,
balor general of Lolth
Citadel Spider Gargantuan Monstrosity, Typically Neutral Evil
Armor Class 18 (natural armor)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Medium construct
Armor Class 18 (natural armor)
Hit Points 85 (10d8 + 40)
Speed 30 ft., climb 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
3 (-4
skitterwidget’s language. Up to seven created skitterwidgets can be linked to the same control ring. Protective Parents. Skitterwidgets have the ability to mate and breed, producing kiddywidgets that are even
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Rutterkin The rutterkins, a breed of warped demon, roam the Abyss in mobs that constantly search for intruders to surround and devour. Abyssal Defenders. Rutterkins protect the Abyss from non-demons
fiend (demon), chaotic evil
Armor Class 12
Hit Points 37 (5d8 + 15)
Speed 20 ft.
STR
14(+2)
DEX
15(+2)
CON
17(+3)
INT
5(−3)
WIS
12(+1)
CHA
6(−2
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
transforming them into lobsterfolk. The fishers accepted their punishment and embraced their new existence. However, they were scorned by other members of their tribe and forced to take refuge in the
rivers they had once plundered. Although the Aldani tribe went extinct, the lobsterfolk remain to this day. Aldani (Lobsterfolk)
Medium monstrosity, lawful neutral
Armor Class 14 (natural armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, taking over a victim’s body on behalf of its mind flayer masters. Illithid Creations. Mind flayers breed intellect devourers to serve as roaming hunters of the Underdark, creating an intellect
flayer
Intellect Devourer
Tiny aberration, lawful evil
Armor Class 12
Hit Points 21 (6d4 + 6)
Speed 40 ft.
STR
6 (−2)
DEX
14 (+2)
CON
13 (+1)
INT
12 (+1
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
into the minotaurs that echo his own savage form. Although they begin as creations of the Horned King, minotaurs can breed true with one another, giving rise to an independent race of Baphomet’s savage
children in the world. Minotaur
Large monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 76 (9d10 + 27)
Speed 40 ft.
STR
18 (+4)
DEX
11 (+0)
CON
16
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
elemental fire in its worst incarnation.
Firenewt Warrior
Medium humanoid (firenewt), neutral evil
Armor Class 16 (chain shirt, shield)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
10(+0
throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a successful one.
Heat Seekers. Firenewts need hot water to live and breed. A firenewt becomes sluggish, mentally and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
years old, but they mature and breed quickly. When their elders deem that their numbers are becoming unmanageable, the derro declare war on some other race and surge forth in a reckless horde, fighting
until their population dwindles to a tolerable size. These ghastly purges weed out the weak among the derro and are referred to as “Uniting Wars.” Second-Class Citizens. Derro create no settlements of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and armor. False Refuge. Although frost salamanders can burrow their way through loose soil, they prefer to dig into the ice. They roll around in piles of broken chunks of ice, allowing it to scratch
ice to help create outposts and fortresses. Frost Salamander
Huge elemental, unaligned
Armor Class 17 (natural armor)
Hit Points 168 (16d12 + 64)
Speed 60 ft., burrow 40 ft., climb 40 ft
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
from the river and setting them loose on mortal settlements. Two-Headed Cerberus Thought to be a lesser breed of cerberi that have interbred with mortal wolves, two-headed cerberi typically roam the
to the Underworld’s borders. Two-Headed Cerberus
Medium monstrosity, lawful evil
Armor Class 12
Hit Points 39 (6d8 + 12)
Speed 40 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
blandest rations into a feast, and turns a dull, uncomfortable campsite into a welcoming refuge. But if a party abuses or neglects a killmoulis, the creature’s mean-spirited thirst for revenge can
be a boon, but don’t expect its benevolence to last one moment after your tastiest morsels have been devoured.
killmoulis
Tiny fey, neutral
Armor Class 14
Hit Points 7 (2d4 + 2)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, providing refuge to any who came in peace. This outlook was recently sorely tested, and I’m uncertain if Helm’s Hold passed or failed the test. Even though the Watcher was destroyed just prior to the
strike and strike hard, but they leave the orcs alone in their mountains and don’t disturb dragons in their slumber. After Helm’s Hold, Javen found this philosophy flawed. Evils unlooked for can breed
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and take refuge at Motherhorn. Skylla carries the key to Golmo’s chains and willingly parts with it only if doing so might save her life. Even though she is costumed, Skylla is instantly recognizable to
by Endelyn (“nocturli”), which bestows a semblance of life upon eight inanimate props scattered throughout the workshop. Each of these props uses the animated armor stat block (with Armor Class
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
original forms. Mongrelfolk that are born are true mongrelfolk and not the subjects of a spell or an effect that can be undone. Mongrelfolk can breed with other humanoids, but nearly all children
born to such parents are mongrelfolk. (About one child in every hundred is born looking like its non-mongrelfolk parent.) Mongrelfolk
Medium humanoid (mongrelfolk), any alignment
Armor Class 11
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
catacombs of Ravenloft, Strahd sent Rahadin to punish the dusk elves. Rahadin slew the female elves so that the males couldn’t breed. He also sliced off the ears of Patrina’s brother, Kasimir, who had
preserve the von Zarovich legacy.” Rahadin
Medium humanoid (elf), lawful evil
Armor Class 18 (studded leather)
Hit Points 135 (18d8 + 54)
Speed 35 ft.
STR
14(+2)
DEX
22(+6
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and murdered his brother, she fled the castle and took refuge with the Vistani. Later, she forged a pact with the goddess Mother Night, trading her youth for the power to undo the evil that Strahd had
are but the means to an end.” Madam Eva
Medium humanoid (human), chaotic neutral
Armor Class 10
Hit Points 88 (16d8 + 16)
Speed 20 ft.
STR
8(−1)
DEX
11(+0)
CON
12(+1
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Oblexes By experimenting on the slimes, jellies, and puddings that infest the depths of the Underdark, mind flayers created a special breed of Ooze, the oblex—a slime capable of assaulting the minds
Class 13
Hit Points 18 (4d4 + 8)
Speed 20 ft.
STR
8 (−1)
DEX
16 (+3)
CON
15 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws Int +4, Cha
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
): The first sourcebook for the setting, this provides a general overview of the world. This includes the artificer class and statistics for monsters unique to Eberron (deathless, daelkyr, quori), along
, home to the kalashtar and the villainous Inspired. It explores the mountain refuge of Adar, the vast empire of Riedra, and the mysterious lands of Syrkarn and the Tashana Tundra. Secrets of Xen’drik
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
refuge at the Wizard of Wines winery (chapter 12), and she has begun to wage war against it. In addition, she has forged an alliance with the mad druids that haunt Yester Hill (chapter 14), convincing
rot.” Flaw. “I will not rest until the last of my son’s enemies are destroyed.” Baba Lysaga
Medium humanoid (human, shapechanger), chaotic evil
Armor Class 15 (natural armor)
Hit Points 120 (16d8
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
earth tremors cause their shelter to partially collapse, making it apparent that there’s no safe refuge in the settlement. The characters will need to choose another option. Investigate the
outskirts of the settlement, see “Danger in the Streets” below. Astral Blight
Medium Plant, Unaligned
Armor Class 12 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 10 ft.
STR
16 (+3
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
again or when the Gardener dies. The Gardener Medium Fey (Archfey, Druid), Neutral Good
Armor Class 17 (natural armor)
Hit Points 209 (22d8 + 110)
Speed 30 ft.
STR
21 (+5)
DEX
16 (+3
feet. A creature reduced to 0 hit points by the psychic damage has the unconscious condition and is stable instead of dying.
Spell Refuge. When the Gardener or a creature within 30 feet of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
centuries, but the Netherese who mastered the power of the Nether Scrolls became a ruling class, living on great flying cities or taking refuge in remote, subterranean lairs.
Despite their great
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
duel, Halaster captured Manshoon and amputated his left arm at the elbow for reasons unknown. Manshoon escaped imprisonment and fled Undermountain, taking refuge in the city above. Attempts to
humanoid (human), lawful evil
Armor Class 19 (robe of the archmagi, staff of power)
Hit Points 126 (23d8 + 23)
Speed 30 ft.
STR
10(+0)
DEX
14(+2)
CON
12(+1)
INT
23(+6
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Class Training If you haven’t chosen your class yet, do so now, keeping in mind your background and all the other details you have established so far. Once you’ve made your selection, roll a d6 and
find the number you rolled on the appropriate table in this section, which describes how you came to be a member of that class. The class sections earlier in this chapter have further story
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
his shield guardian. He stole the amulet that controls the shield guardian from a sorcerer some years back. Drannin Splithelm
Medium humanoid (shield dwarf), neutral evil
Armor Class 18 (plate
interferes. Ghald
Large humanoid (sahuagin), lawful evil
Armor Class 15 (natural armor)
Hit Points 102 (12d10 + 36)
Speed 30 ft., swim 50 ft.
STR
19 (+4)
DEX
17 (+3)
CON
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ferocity to best advantage, and helps the ordinary warriors to work together against their adversaries. Orc Blade of Ilneval
Medium humanoid (orc), chaotic evil
Armor Class 18 (chain mail, shield
Luthic
Medium humanoid (orc), chaotic evil
Armor Class 14 (hide armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
14(+2)
DEX
15(+2)
CON
16(+3)
INT
10(+0)
WIS
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Sibriex Thought to be as old as the Abyss itself, sibriexes haunt remote parts of the plane, where they use their vile abilities to breed new horrors and apprehend forbidden lore. Rivulets of blood
even more of these monstrosities. Sibriex
Huge fiend (demon), chaotic evil
Armor Class 19 (natural armor)
Hit Points 150 (12d12 + 72)
Speed 0 ft., fly 20 ft. (hover)
STR
10(+0)
DEX
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
goddess by doing so.
Chitine
Small monstrosity, chaotic evil
Armor Class 14 (hide armor)
Hit Points 18 (4d6 + 4)
Speed 30 ft., climb 30 ft.
STR
10(+0)
DEX
14(+2)
CON
12(+1
seeds of a rebellion took root and grew. The chitines and choldriths rose up against their would-be masters; soon afterward most of the creatures were free, and a number of the drow who helped breed and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
on chest 12 Shields made from ankheg chitin 13 Bracelet made of pieces of goblins turned to stone 14 Special breed of rat kept as pet 15 Teeth pulled out in certain places 16 Owlbear-feather cloaks 17
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
), lawful evil
Armor Class 9
Hit Points 5 (2d8 − 4)
Speed 30 ft.
STR
7 (−2)
DEX
8 (−1)
CON
6 (−2)
INT
15 (+2)
WIS
17 (+3)
CHA
12 (+1)
Skills Deception
of the cage and stings the prisoner to death, turning visible as it does so. On its next turn, the imp turns invisible and takes refuge above the rafters. Prisoners. The prisoner in the northern cage






