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Returning 35 results for 'before brief dealing continued remote'.
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Monsters
Curse of Strahd
","rollDamageType":"bludgeoning"} bludgeoning damage. Instead of dealing damage, Vladimir can grapple the target (escape DC 14) provided the target is Large or smaller.
+2 Greatsword. Melee Weapon Attack
feelings fueled the spirits of many of his fellow knights—including Godfrey—to come back as revenants as well. Vladimir continued to wage the hopeless war, even as Strahd tightened his grip on the valley
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
; Gimble, Notes from a Treasure Hunter
Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate
forest’s children by their deeds, habits, and other actions.
By the same token, their tribe names merely refer to their homes. When dealing with other races, firbolgs refer to their lands by
Backgrounds
Ghosts of Saltmarsh
’s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions. You can roll on the following
creature of pure water, but your brief romance ended tragically.
Suggested Characteristics
Fishers succeed only if they spend time at their jobs. As such, most fishers have a strong
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Schloss Aubrecker The von Aubrecker clan has ruled Lamordia for as long as anyone remembers, from their ancestral home—a wind-whipped castle on a remote island. But Lamordia’s ruler, Baron Rudolph
brief stay, but they interact only with his perpetually smiling butler, Gerta. Visitors never enter the castle’s west wing, where the baron—transformed into a brain in a jar (see chapter 5) by Mordenheim’s experiments—works to rebuild his lost body and exact revenge upon the doctor.
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
.
Great Purpose
Aarakocra enjoy peace and solitude. Most of them have little interest in dealing with other peoples and less interest in spending time on the ground. For this reason, it takes an
, the hermit, and the sage.
The small colonies of aarakocra are insular and remote, and few aarakocra live away from their roosts. In the Star Mounts of the High Forest in the Forgotten Realms, no more
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the wisdom he chooses to impart. A storm, for all its unpredictability, can still be weathered by those who apply foresight and knowledge. So it is when dealing with Keranos. He rewards those who act
. Those who prove themselves decisive and intelligent, such as the missing Queen Cymede of Akros, earn his grudging respect and continued blessings of precognition. He finds satisfaction not only in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
peg and hook shop. After dealing with thugs sent to quiet Arla, the characters learn the location of Dran Enterprises’ secret headquarters, and can plan their infiltration. That headquarters is a
whose well-armed crew will finish the characters off in short order unless they make their way through the rigging unseen. A Dran Enterprises pirate crew under attack by undead at a remote dock. An
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of the fantasy genre revolve around dealing with a dragon who has become too monstrous and putting an end to the danger the dragon poses to peoples and civilizations. Three basic goals can provide the
, perhaps burning farmland and devouring livestock, demanding tribute from a village, or holding captives for ransom. Alternatively, a dragon might have established a new lair in the remote wilderness
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
their turns until they find some way to secure themselves. If the Barn Door’s trajectory is altered enough to prevent it from reaching outer space, it crashes and explodes in a remote location of your
choosing, dealing 88 (16d10) bludgeoning damage plus 56 (16d6) fire damage to each creature aboard. If it reaches space, the tower begins to orbit the planet, as magical wards kick in to provide
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
deities and various neighborhood shrines devoted to the pantheon as a whole. Inside the city, the wild lands feel like a remote threat. Perils from the sea present more obvious dangers, but a great
demolished by a kraken that attacked the city, but it has been repaired and continues to grow, reflecting the continued learning of the polis’s citizens. The Dekatia Meletis boasts many centers of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
polis against a champion of Mogis.
3 Sail to a remote island to reclaim a lost weapon of great power.
4 Establish law and order in a place of anarchy and lawlessness.
5 Triumph in a
with her bare hands. As the games commenced, the rumors continued, and athletic victories seemed hollow so long as the so-called best was not there to compete.
When Kelephne did arrive, she was
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Wandslingers The Last War saw a dramatic increase in the use of magic in battle. Aundair was the first nation to field units of arcane dragoons, but as the war continued cantrip specialists could be
. Instead of dealing with the demands of a patron, you might receive requests from your former commander or your comrades from the war. Ultimately, it’s about the story you want to tell with your
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ettercap Ettercaps are humanoid spiders that tend, feed, and watch over spiders the way a shepherd oversees a flock of sheep. They lair deep in remote forests. Fine strands of silk stream from glands
outsiders for help in dealing with an ettercap infestation, being ill-equipped to deal with the malevolent creatures themselves. Ettercap
Medium monstrosity, neutral evil
Armor Class 13 (natural armor
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
might be compromised. So she addresses the problem by not dealing with it directly, but by trying to encourage her indolent followers to find purpose in meaningful activities that don’t involve plundering
. She regularly arranges contests, scavenger hunts, and other trials to keep her servants involved in purposeful activity, but the attraction of such diversions wears off after a brief time. Most of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surface world of any community in this region of the Underdark, and the adventurers can find the resources there to guide them out. However, the deep gnomes are dealing with a number of looming
Afield Various other tunnels and passages wend their way to the surface in places around the Evermoors or even more remote locations. You can place these wherever you like, if an opportune time for
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with the Companion The Companion that once warded Elturel against undead is powered by a planetar trapped inside it. Long thought of as Elturel’s savior, the Companion was also its undoing
planetar’s name is Nascius, and its power can help save Elturel, but only if the infernal chains that bind the city have been severed. If asked to save the city, the planetar takes a brief moment to recover
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
biding their time and dealing with the fallout of the titanic battle between the demon lords, you can shift focus for this part of the adventure. Consider having the players take control of the various
battle to the death, with the only restriction being that they can’t withdraw from the combat. Brief tactical retreats are permissible, but Vizeran’s ritual has filled the demon lords with the rage
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
notes activities that increase or decrease a character’s renown score. Intrigue and Horror. When dealing with Kalakeri’s factions, every option or choice has ramifications. Give the characters
opportunities to meet, interact with, and rise in the esteem of Ramya, Arijani, and Reeva. As they do, highlight the monstrous nature of the three villains and that dealing with them involves hard choices
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, dealing psychic as well as physical damage. A githyanki can’t become a knight until it masters the singular discipline needed to will such a blade into existence. A silver sword is equivalent to a
, but most at least don’t consider the githyanki their enemies.
Outposts in the Mortal Realm. Since creatures that dwell on the Astral Plane don’t age, the githyanki establish creches in remote
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
her into the first harpy. The curse worked its magic on the elf’s spirit as well as her body, turning her desire for love into a hunger for flesh, even as her beautiful song continued to draw
right to claim the choicest prizes. When no valuable objects can be found, a harpy takes hair, bones, or body parts to line its nest. A harpy’s lair is usually hidden in remote ruins, where adventurers can discover valuable treasure and magic hidden beneath foul piles of offal.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions. You can roll on the following table to help determine the theme of your tale or
, and your luck has been sour ever since. 8 Love Story. You fell in love with a creature of pure water, but your brief romance ended tragically. Suggested Characteristics Fishers succeed only if they
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
returns. It is convenient for humanoids to understand a mind flayer colony by thinking of it as a single individual — the elder brain — directing a number of subservient, remote minds, which are the
individual mind flayers. Perhaps at one time each mind flayer was independent, but now the elder brain is the only true power. The illithids know that their continued survival and their eventual return to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
zodiac phenomenon might sweep over an entire planet once in a generation, or it might occur monthly in a remote village. The DM decides when and where zodiac phenomena occur as well as their impact
on the affected region. The Zodiac Phenomena table lists effects and brief encounters associated with the constellations of the Sky of Many Things. You can use the effect associated with the zodiac
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
terrors. Interviewing the Nettlebees Bertram and Wiggan avoid the characters. Wiggan plays the role of a cantankerous old halfling, locked in his study dealing with matters of trade. If the
few days later, Watson noticed the brand on the cattle. Nettlebees took turns guarding the livestock by night. Slowly but surely, the brands continued to appear. Watson investigated the barrow and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
trees, dealing 2 (1d4) bludgeoning damage. Arboreal fungus releases a cloud of toxic spores in the area. The character must succeed on a DC 12 Constitution saving throw or take 3 (1d6) poison damage
be patrolling the area around the hag’s cottage, and will invite the characters to meet Banrion in gratitude for them dealing with the hag threat.
Offer of Help At some point, Mother Stag arrives on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
react as the city fell. Iriolarthas conjured a doorway to a magical demiplane and stepped through it just in time. As Ythryn settled into its icy grave, all magic in the city became undone for a brief
centuries, but the Netherese who mastered the power of the Nether Scrolls became a ruling class, living on great flying cities or taking refuge in remote, subterranean lairs.
Despite their great
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
essential to many of its defenses and habits. Portions of its lair — especially the remote part where it sleeps — usually aren’t reachable on foot, which makes it harder for its minions to take over the
see its opponents before 60-foot darkvision sees it. A beholder always has several backup plans ready. When dealing with one, I have three plans of my own: run, hide, and distract. Rival adventurers
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Revenge. As the drow continued to perform the rituals, the process usually transformed the subject into the spindly, stunted creature they expected. Occasionally, though, the elf changed into a monstrosity
colony’s entire course of action. At such times, chitines have emerged from the Underdark to settle in remote, gloomy places on the surface, from where they can wage war on other species, especially
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
about 3 feet tall. Xvarts live in remote hills, forests, and caves. Each tribe is led by a speaker, who is usually the brightest one among them. The speaker serves as the tribe’s ambassador, and often
demigod who does little more than wander the planes, spawning ever more xvarts to ensure his continued safety. XVART SPEAKERS
A xvart tribe has one speaker that serves as its leader. The speaker has
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
amounts of gold flowed from Cyre’s coffers into the vaults of House Cannith as research and development continued, working toward a new kind of warforged that would bring an end to the war once and for
. Construction began on enormous new creation foundries, hundreds of feet tall, carved into the sides of mountains or secretly nestled within remote canyons. The project succeeded beyond Cyre’s wildest dreams
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
site of their ancestral mound. Most of the Uthgardt holy sites have existed since antiquity, but the fortunes of the tribes that revere them have hardly been static. Following are brief descriptions of
. As a rule, the Uthgardt engage in raiding only in remote areas — meaning that the closer a potential target is to civilization, the less likely it will be set upon. The raiders prefer to strike
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hope of ending hostilities. On a successful check, the character convinces Meadowleaf (and, by extension, the shrubs) not to attack on their next turn, giving the characters a brief time in which to
polymorph the redcaps again unless they leave immediately. The pixies are unaccustomed to dealing with redcaps and don’t know what else to do. If the characters approach the tree and do not appear
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
condition. The chute stops ejecting corpses after 3 rounds. Escape. After dealing with the ooze, the characters can climb up a corpse chute to the surface. Doing so requires a successful DC 15 Strength
indifferent toward the characters. When the characters enter, the Undead poet laments its situation and asks them to help it complete a brief epitaph for a member of the Doomguard who drowned in a bathhouse
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to door, gaining brief entry into the celebrations in exchange for performing a song or a short play. All adopt the guises of fey beings and the supposed rulers of the Feywild, such as Queen Titania
’ services and wares. These offerings usually take the form of glittering displays, but guilds sometimes also sponsor brief plays or other hired entertainments (jugglers, singers, magic shows put on by
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
more interesting than an old vine-covered wizard’s tower in the woods? Is the headquarters remote or within a settlement — perhaps an old tavern or caravansary the characters can restore? It can be
limited. A foe might become distracted the first time a ghostly figure appears in a haunted tavern, but the quality of the illusion is such that it doesn’t stand up to continued scrutiny. Cosmetic effects






