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Returning 35 results for 'before briefly during correct range'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Sling"} to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2", "rollType":"damage", "rollAction
Black Sewers, a realm within Pandemonium that he filled with his beloved creatures, rat;rats and bat;bats, which xvarts befriend to this day. He enjoyed his reign only briefly before Graz’zt
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} slashing damage.
Raxivort’s Bite. Ranged Spell Attack: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Raxivort's Bite"} to hit, range 30 ft., one creature. Hit: 7 (1d10 + 2
;bats, which xvarts befriend to this day. He enjoyed his reign only briefly before Graz’zt unleashed his vengeance. The demon prince urged villains far and wide to pursue the Infinity Spindle for themselves and destroy Raxivort.Low Cunning. The xvart takes the Disengage action.
Programmed Illusion
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no
. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct
Monsters
Quests from the Infinite Staircase
Overheat. When the maschin-i-bozorg is reduced to 0 hit points, its power source overloads, briefly superheating its outer shell. Each creature within 10 feet of the maschin-i-bozorg must make a DC
hit, reach 5 ft. or range 30/120 ft., one target. Hit: 13 (4d4 + 3);{"diceNotation":"4d4+3", "rollType":"damage", "rollAction":"Poison Jab", "rollDamageType":"piercing"} piercing damage, and the target
Monsters
Candlekeep Mysteries
.
Shard of Shadow. Ranged Spell Attack: +12;{"diceNotation":"1d20+12","rollType":"spell","rollAction":"Shard of Shadow"} to hit, range 120 ft., one target. Hit: 10 (1d6 + 7);{"diceNotation":"1d6+7
one. The shards fade away to vapor and the pane is restored to normal at the next initiative count 20.
Nintra targets one pane of shadow glass in her lair, briefly transforming it into a swirling
Monsters
Fizban's Treasury of Dragons
; and try to converse with them by humming snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am
. (Lawful)
6
Eradication. The peoples of the surface world were a mistake of creation. I will correct that error. (Evil)
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks
Monsters
Fizban's Treasury of Dragons
out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
, tending reefs and waters to ensure that they remain unspoiled. (Lawful)
6
Eradication. The peoples of the surface world were a mistake of creation. I will correct that error. (Evil
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Misty Step 2nd-level conjuration Casting Time: 1 bonus action Range: Self Components: V Duration: Instantaneous Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Misty Step Level 2 Conjuration (Sorcerer, Warlock, Wizard) Casting Time: Bonus Action
Range: Self
Components: V
Duration: Instantaneous
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Misty Step 2nd-level conjuration Casting Time: 1 bonus action Range: Self Components: V Duration: Instantaneous Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Misty Step Level 2 Conjuration (Sorcerer, Warlock, Wizard) Casting Time: Bonus Action
Range: Self
Components: V
Duration: Instantaneous
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Misty Step Level 2 Conjuration (Sorcerer, Warlock, Wizard) Casting Time: Bonus Action
Range: Self
Components: V
Duration: Instantaneous
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Time Stop 9th-level transmutation Casting Time: 1 action Range: Self Components: V Duration: Instantaneous You briefly stop the flow of time for everyone but yourself. No time passes for other
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Time Stop 9th-level transmutation Casting Time: 1 action Range: Self Components: V Duration: Instantaneous You briefly stop the flow of time for everyone but yourself. No time passes for other
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Time Stop Level 9 Transmutation (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V
Duration: Instantaneous
You briefly stop the flow of time for everyone but yourself. No time
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Time Stop Level 9 Transmutation (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V
Duration: Instantaneous
You briefly stop the flow of time for everyone but yourself. No time
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Character Hooks You can place the Stone Tooth and its caverns anywhere you like in your campaign world. The Forge of Fury works well if you pick a remote range of rugged hills or highlands several
days from the nearest community. The town of Blasingdell is briefly described in this adventure, if you need a location where the characters can make their final preparations. Your next task is to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Commune with Nature 5th-level divination (ritual) Casting Time: 1 minute Range: Self Components: V, S Duration: Instantaneous You briefly become one with nature and gain knowledge of the surrounding
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Commune with Nature 5th-level divination (ritual) Casting Time: 1 minute Range: Self Components: V, S Duration: Instantaneous You briefly become one with nature and gain knowledge of the surrounding
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Commune 5th-level divination (ritual) Casting Time: 1 minute Range: Self Components: V, S, M (incense and a vial of holy or unholy water) Duration: 1 minute You contact your deity or a divine proxy
and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question. Divine beings aren’t necessarily
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Commune Level 5 Divination (Cleric) Casting Time: 1 minute or Ritual
Range: Self
Components: V, S, M (incense)
Duration: 1 minute
You contact a deity or a divine proxy and ask up to three
questions that can be answered with yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question. Divine beings aren’t necessarily omniscient, so you might
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Commune 5th-level divination (ritual) Casting Time: 1 minute Range: Self Components: V, S, M (incense and a vial of holy or unholy water) Duration: 1 minute You contact your deity or a divine proxy
and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question. Divine beings aren’t necessarily
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Commune Level 5 Divination (Cleric) Casting Time: 1 minute or Ritual
Range: Self
Components: V, S, M (incense)
Duration: 1 minute
You contact a deity or a divine proxy and ask up to three
questions that can be answered with yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question. Divine beings aren’t necessarily omniscient, so you might
Monsters
Fizban's Treasury of Dragons
snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms
the surface world were a mistake of creation. I will correct that error. (Evil)
Dragon Turtle Spellcasting
Age
Spell Save DC
Spells Known
Ancient Dragon Turtle;Ancient
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Programmed Illusion 6th-level illusion Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fleece and jade dust worth at least 25 gp) Duration: Until dispelled You create an illusion
of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Programmed Illusion 6th-level illusion Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fleece and jade dust worth at least 25 gp) Duration: Until dispelled You create an illusion
of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Wilderness Encounters Reaching the foothills of the Barrier Peaks takes the characters through a broad range of wild lands — including woods infused with the power of the Feywild. Wilderness
sprites might help the characters find the correct path and hurry them along. If assaulted in any way, fifteen sprites riding stirges attack. (The sprites’ invisibility extends to the stirges as well while
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
with his beloved creatures, rats and bats, which xvarts befriend to this day. He enjoyed his reign only briefly before Graz’zt unleashed his vengeance. The demon prince urged villains far and wide to
target is a Medium or smaller creature.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Bonus Actions
Low Cunning. The xvart takes the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of arrow range, so they know I am watching.
8 I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land
Eradication. The peoples of the surface world were a mistake of creation. I will correct that error. (Evil)
Dragon Turtle Spellcasting Age Spell Save DC Spells Known
Young 13 fog cloud
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Charisma modifier to each ray that hits? That’s correct. Elemental Affinity benefits one damage roll per casting of a spell, even if the spell allows more than one roll. So, for example, the feature
to affect a particular spell? You can use Twinned Spell on a spell that … targets only one creature doesn’t have a range of self is incapable of targeting more than one creature at the spell’s current
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
hit points, its power source overloads, briefly superheating its outer shell. Each creature within 10 feet of the maschin-i-bozorg must make a DC 16 Constitution saving throw, taking 7 (2d6) fire damage
5 ft. or range 30/120 ft., one target. Hit: 13 (4d4 + 3) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or have the poisoned condition for 1 minute. The target can
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a range of 60 feet. Healing Hands. As a Magic action, you touch a creature and roll a number of d4s equal to your Proficiency Bonus. The creature regains a number of Hit Points equal to the total
turns, each creature within 10 feet of you takes Radiant damage equal to your Proficiency Bonus.
Necrotic Shroud. Your eyes briefly become pools of darkness, and flightless wings sprout from your
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
who speak Common and Dwarvish; being dwarves, they have darkvision out to a range of 60 feet and resistance to poison damage. They carry ice picks (1d4 piercing damage) instead of clubs. Each dwarf is
briefly described below: Hruna speaks for the group in a voice made raspy by years of smoking. She has lost her right ear and two fingers to frostbite. Korux stares in silence and doesn’t talk much
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
gateway without speaking the correct pass-phrase (“Tiamat, Our Mother and Strength” or “Hail Blagothkus”) activates one of the golems. If another creature attempts to pass through without speaking the
firing a javelin from a ballista makes the following attack instead of its regular javelin attack. Javelin. Ranged Weapon Attack: +7 to hit, range 120 ft./480 ft., one target. Hit: 14 (3d8) piercing damage
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
captained by Ortimay Swift and Dark (CG female rock gnome bandit captain with darkvision out to a range of 60 feet), who is both clever and calm. The first mate is Grig Ruddell (N male Illuskan human
. The remainder of the crew consists of six sailors (N male and female bandits of various ethnicities). Characters might assume that Ortimay’s chief business is smuggling — and they’d be correct






