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Returning 35 results for 'before bring deciding consumed rules'.
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Equipment
Intrepid explorers from Highplume Station in Icewind Dale have descended steam vents to bring useful fungi up from the Underdark. Our expert crafters took it from there.
When you're wearing Warm
Fungal Clothing, you automatically succeed on saving throws against the effects of extreme cold. See chapter 3 of the Dungeon Master's Guide for rules on extreme cold. One pound of fungus is sewn into
Monsters
Mordenkainen Presents: Monsters of the Multiverse
against each other, perhaps to determine who rules a war band or because of extreme starvation. Even under ordinary circumstances, gnolls that are deprived of victims for too long struggle to control
their hunger and violent urges. Eventually, they fight among themselves.
The survivors devour the flesh of their slain comrades but preserve the bones. Then, by invoking rituals to Yeenoghu they bring
Monsters
Curse of Strahd
hundred years ago, the deva was sent from the Upper Planes to honor the legacy of Saint Markovia. He reopened the abbey and began tending to the physically and mentally ill. In so doing, he hoped to bring
present since birth. The Abbot became consumed with a prideful, obsessive desire to rid the poor Belviews of their lingering imperfections. The Belview family, however, had strange ideas of what it
Monsters
Fizban's Treasury of Dragons
characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for
making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
Monsters
Fizban's Treasury of Dragons
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
relationships with other sea creatures that can bring them food or treasure, and they sometimes agree to work for creatures who ply them with generous sums of wealth.
Young Dragon Turtle Connections
Species
Mordenkainen Presents: Monsters of the Multiverse
existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character
Magic Items
Princes of the Apocalypse
example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed.
A devastation orb measures 12 inches in
batter it. The wind is strong enough to uproot weak trees and destroy light structures after at least 10 minutes of exposure. Otherwise, the rules for strong wind apply, as detailed in chapter 5 of the
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen Presents: Monsters of the Multiverse
Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease
1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
single mistake can bring doom to an entire tribe, while an individual’s heroic effort can ensure the entire group’s survival.
Goliaths thus place a premium on self-sufficiency and
mock folk who rely on society’s structures or rules to maintain power.
Survival of the Fittest
Among goliaths, any adult who can’t contribute to the tribe is expelled. A lone goliath has
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Middle Path Many DMs find that using a combination of the two approaches works best. By balancing the use of dice against deciding on success, you can encourage your players to strike a balance
between relying on their bonuses and abilities and paying attention to the game and immersing themselves in its world. Remember that dice don’t run your game — you do. Dice are like rules. They’re
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
session and for creating situations that facilitate fun. Improviser. A big part of being the DM is deciding how to apply the rules as you go and imagining the consequences of the characters’ actions in a
way that will make the game fun for everyone. Referee. When it’s not clear what ought to happen next, the DM decides how to apply the rules. Storyteller. The DM crafts adventures, setting situations in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
session and for creating situations that facilitate fun. Improviser. A big part of being the DM is deciding how to apply the rules as you go and imagining the consequences of the characters’ actions in a
way that will make the game fun for everyone. Referee. When it’s not clear what ought to happen next, the DM decides how to apply the rules. Storyteller. The DM crafts adventures, setting situations in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
game is played. For instance, players need to know what happens when one of them misses a session. They need to know whether to bring miniatures, any special rules you’ve decided to use, and how to treat
Chapter 8: Running the Game Rules enable you and your players to have fun at the table. The rules serve you, not vice versa. There are the rules of the game, and there are table rules for how the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Council of Dragons Five ancient dragons make up the council charged with deciding their metallic kin’s response to the cult. Though they are not necessarily the wisest or most powerful specimens of
the factions’ battle against Tiamat. As such, if the dragons side with the humanoids, it will be as a statement of personal faith in the party—and in the party’s ability to bring all the factions into the fight.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Table Rules Ideally, players come to the gaming table with the same goal: to have a fun time together. This section gives recommendations for table rules you can establish to help meet that goal
. Here are some fundamentals: Foster respect. Don’t bring personal conflicts to the table or let disagreements escalate into bad feelings. Don’t touch others’ dice if they’re sensitive about it. Avoid
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the Lake of Steam out along the trade routes to cross the world, yuan-ti poisons and potent liquors are covertly sold. Beware! Some of the latter slowly and subtly bring imbibers under the sway of
rather than among other creatures, including my own kind.
4
I sometimes become consumed by philosophy.
5
I believe I am superior to others of my caste.
6
I am driven by wanderlust
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Council of Dragons Five ancient dragons make up the council charged with deciding their metallic kin’s response to the cult. Though they are not necessarily the wisest or most powerful specimens of
the factions’ battle against Tiamat. As such, if the dragons side with the humanoids, it will be as a statement of personal faith in the party — and in the party’s ability to bring all the factions into the fight.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Chapter 1: This Is Your Life The character creation rules in the Player’s Handbook provide all the information you need to define your character in preparation for a life of adventuring. What they
experience before deciding to become an adventurer? What were the circumstances of your birth? How large is your family, and what sorts of relationships do you have with your relatives? Which people
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
need a group of players to bring them to life and a DM to guide their use. The DM is key. Many unexpected things can happen in a D&D campaign, and no set of rules could reasonably account for every
The Role of Rules Why even have a column like Sage Advice when a DM can just make a ruling? Rules are a big part of what makes D&D a game, rather than simply improvised storytelling. The game’s rules
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
players to bring them to life and a DM to guide their use. The DM is key. Many unexpected things can happen in a D&D campaign, and no set of rules could reasonably account for every contingency. If
The Role of Rules Why even have Sage Advice when a DM can just make a ruling? Rules are a big part of what makes D&D a game, rather than simply improvised storytelling. The game’s rules are meant to
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Chapter 3: Bastions in Khorvaire Chapter 03
Bastions in Khorvaire
Chapter 03
Cullen Cole Adventurers bring a mysterious artifact recovered from Xen’drik
back to their mobile Bastion aboard
a Lyrandar sailing ship The Dungeon Master’s Guide contains the rules for Bastions, which allow characters to establish a base of operations for their adventures. This chapter adds further options for characters to establish Bastions that use Eberron’s special qualities and resources.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
zero.” Tasha’s Cauldron of Everything outlines how to run session zero discussions, but in general, use this session to discuss the game’s content, social contract, and house rules, and to create
characters. Reinforce Expectations Make it clear that D&D is a group storytelling game. As the DM, you have a role in crafting adventures and arbitrating rules, but you aren’t solely responsible for how
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Conclusion If the characters kill the thessalhydra, they have successfully completed this adventure. When they chop off the creature’s heads and bring them back to Sir Tristan, he will welcome them
, and artwork worth 1,000 gold pieces, plus one magic item of your (the Dungeon Master’s) choice from the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Repairs In addition to the ship repair rules described in the Player’s Handbook, elemental airships can be repaired in an emergency during travel with specialized means. If the airship or one of its
Tools, or Tinker’s Tools. On a successful check, the airship or crew station regains 2d4 + 2 Hit Points and the parts are consumed. If the check fails, the repair can be attempted again using the same
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
If You’re the Dungeon Master Follow these steps if you’re the DM: Review the D&D Beyond Basic Rules. Familiarize yourself with the D&D Beyond Basic Rules and its organization. You don’t need to
with sidebars that help you run the adventure. Now you’re ready to play D&D! Play On D&D Beyond
Bring your adventure to life with the Maps VTT, the official virtual tabletop for Dungeons & Dragons
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Enforcement. The city watch must obey the rules to bring criminals to justice. When the rules need to be bent or broken, they turn to you for help. 5 Uncover Secrets. You put your inquisitive skills to use
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
details how an item is activated. Certain items use the following rules for their activation. Command Word A command word is a word or short phrase that must be spoken or signed for an item to work
. Spoken command words must be audible and fail to work in areas where all sound is suppressed, as in the area of the Silence spell. Consumable Items Some items are consumed—used up, in other words—when
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Arithmodrome looks like a large cube of water, ten feet on each side. The inside is an apparently boundless theory-space that suspends the rules of reality. Mages use this space to explore theoretical
, a few professors have tried to deactivate it, but all their formulas somehow end up dividing by zero and fizzling out. Esix never seems to register these would-be threats, as it remains consumed by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
it has several different abilities, but simply deciding that an item is always active or can be used a fixed number of times per day is easier to manage. Power Level If you make an item that lets a
column suggests an appropriate bonus based on the item’s rarity. Attunement Decide whether the item requires a character to be attuned to it to use its properties. Use these rules of thumb to help you
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
idea, I get wildly excited about it until I come up with another, better idea. 7 I live by my own set of weird and wonderful rules. 8 I can’t bring myself to trust most adults. Ideals d8 Ideal 1
. 3 Good music makes me weep like a baby. 4 Wherever I go, I try to bring a little of the warmth and tranquility of home with me. 5 I have never lost my childlike sense of wonder. 6 When I have a new
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
component, a character must have that specific component before he or she can cast the spell. If a spell states that a material component is consumed by the spell, the caster must provide this component
, believing that all magic functions in essentially the same way, whether it derives from rigorous study or is bestowed by a deity.
The schools of magic help describe spells; they have no rules of their own
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
-loving peoples of Krynn and an age of oppression. This chapter presents player-facing details of peoples and groups in Krynn, as well as character options supplementing the rules in the Player’s
Option. Tie your magic to Krynn’s three mystical moons with the Lunar Sorcery sorcerer subclass. Adventuring defenders of Solamnia bring down a red dragon servant of the Dragon Queen
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
How to Use These Rules The best thing about being a DM is that you get to invent your own fantasy world and bring it to life, and nothing brings a D&D world to life more than the creatures that






