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Returning 35 results for 'before bring deciding could risk'.
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Charlatan
Legacy
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Backgrounds
Player’s Handbook (2014)
luxuries faster than I bring them in...
3
I’m convinced that no one could ever fool me the way I fool others.
4
I’m too greedy for my own good. I can’t resist taking a risk if
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
Goliath
Legacy
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Species
Elemental Evil Player's Companion
single mistake can bring doom to an entire tribe, while an individual’s heroic effort can ensure the entire group’s survival.
Goliaths thus place a premium on self-sufficiency and
give up their lives as their physical skills decay.
Because of their risk-taking, goliath tribes suffer from a chronic lack of the experience offered by long- term leaders. They hope for innate
Backgrounds
Baldur’s Gate: Descent into Avernus
want.
4
I’m a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and
gains on decadent luxuries faster than I bring them in...
3
I’m convinced that no one could ever fool me the way I fool others.
4
I’m too greedy for my own good. I can’t
Orc
Legacy
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
Backgrounds
Sword Coast Adventurer's Guide
provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.
try to help those in need, no matter what the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Facing Manshoon A head-on battle with Manshoon isn’t likely to go well for the characters. That said, the wizard’s greatest weakness is that he has powerful enemies in Waterdeep. The risk of exposure
keeps him hidden, and the characters can thwart him by furnishing his enemies with proof that he’s alive (after a fashion) and operating in Waterdeep. When it comes to Manshoon clones, deciding to
Backgrounds
Tomb of Annihilation
Preservation. That artifact belongs in a museum. (Good)
2
Greed. I won’t risk my life for nothing. I expect some kind of payment. (Any)
3
Death Wish. Nothing is more
has historical significance or is one of a kind.
5
I’m secretly in love with the wealthy patron who sponsors my archaeological exploits.
6
I hope to bring prestige to a library, a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Council of Dragons Five ancient dragons make up the council charged with deciding their metallic kin’s response to the cult. Though they are not necessarily the wisest or most powerful specimens of
the factions’ battle against Tiamat. As such, if the dragons side with the humanoids, it will be as a statement of personal faith in the party—and in the party’s ability to bring all the factions into the fight.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Council of Dragons Five ancient dragons make up the council charged with deciding their metallic kin’s response to the cult. Though they are not necessarily the wisest or most powerful specimens of
the factions’ battle against Tiamat. As such, if the dragons side with the humanoids, it will be as a statement of personal faith in the party — and in the party’s ability to bring all the factions into the fight.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, the defenders bring their reports to Jarazoun first, allowing him to deal with any trouble himself rather than risk Vrakir’s ire. While on high alert, the hold’s inhabitants can’t be surprised, and
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
the Lake of Steam out along the trade routes to cross the world, yuan-ti poisons and potent liquors are covertly sold. Beware! Some of the latter slowly and subtly bring imbibers under the sway of
they don’t believe they have a reasonable chance of success. This reaction isn’t out of cowardice, but practicality—yuan-ti value their own lives much too highly to risk them when the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Such a site is usually protected with intricate traps, mindless servants, and other defenses that bring no risk of subversion or betrayal.
If an archdevil were ever to acquire a demonic amulet
bend to its will, shifting to bring about its vision of a world of absolute perfection with the demon at its center. One Cosmos, Infinite Visions All demons seek to satisfy their whims and force others
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Fortune’s Wheel Fortune’s Wheel is a casino where risk-takers from across the multiverse place bets. Tracking Time The characters have enough time to finish a long rest. After this, they have 3 hours
the casino. Use these individuals to bring Fortune’s Wheel to life through social interactions or by including them as quirky rivals for characters playing casino games. Fortune’s Wheel Gamblers d4
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
each other immeasurably. My name is Iskander, and I made a terrible mistake in joining the Cult of the Dragon. The cult’s horrifying plans are sure to bring doom to all, but I can stop those plans with
the Blue Dragon Mask is in his possession. If the characters ask the members of the Council of Waterdeep their opinions, the NPCs are unanimous: the risk is enormous, but the potential payoff is even greater. Losing one of the five dragon masks will be a huge setback for Severin’s plans.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
this valuable mineral resource—though such journeys rarely risk delving into the weirdest depths of Khyber. Increasingly, House Tharashk prospectors seek partnerships with academic expeditions into
substantial profits. Aside from assisting in such profit-driven expeditions, Morgrave University doesn’t often sponsor independent missions into Khyber. Such missions rarely bring back physical objects of any
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
each other immeasurably. My name is Iskander, and I made a terrible mistake in joining the Cult of the Dragon. The cult’s horrifying plans are sure to bring doom to all, but I can stop those plans with
, and that the Blue Dragon Mask is in his possession. If the characters ask the members of the Council of Waterdeep their opinions, the NPCs are unanimous: the risk is enormous, but the potential payoff is even greater. Losing one of the five dragon masks will be a huge setback for Severin’s plans.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
set him free. He believes he can learn more, and he’s willing to take the risk. He’s too weak to resist, however, so characters can easily take him away against his will if that’s what they want to do
. He can move without aid at a speed of 20 feet and fights as a commoner with disadvantage on attack rolls. If characters don’t bring him out of the camp, Leosin breaks away on his own. He refuses to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters find their way out. On a failure, the characters must start the journey from the beginning. The longer it takes the characters to navigate through the maze, the greater the risk of encountering
characters and fled into the maze, he does his best to bring threats down on them, in which case roll two d20s and take the higher result. If Gash is friendly to the party and accompanying them, he tries to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Downtime During the break between episode 4 and episode 5, the characters are likely to be focused on deciding their next move. The urgency of seeking out the final orrery component at Horn
local nobles or mages who have left relics there to be safeguarded. The carousing activity can bring the characters into closer contact with merchants or nobles connected to Horn Enclave. One of those
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to set him free. He believes he can learn more, and he’s willing to take the risk. He’s too weak to resist, however, so characters can easily take him away against his will if that’s what they want to
do. He can move without aid at a speed of 20 feet and fights as a commoner with disadvantage on attack rolls. If characters don’t bring him out of the camp, Leosin breaks away on his own. He refuses
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Fire Ghost If the characters don’t bring up the unusual sign on the storeroom door, Ruckus soon mentions it and asks for their help in resolving the matter. Read the following boxed text aloud
smoke and the risk it poses to Ruckus’s shop. A character who gathered one or both clues has Advantage on this check. If the characters explain the situation, Ruckus is relieved to hear his shop isn’t
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
gods give you flashes of insight that help you bring your efforts to fruition. When you make an ability check, you can roll a d10 and add the number rolled to the check. You can wait until after you
roll the d20 before deciding to add the d10, but you must decide before the DM says whether the roll succeeds or fails. Once you use this trait, you can’t use it again until you finish a short or long
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
suspicion than simply walking in as if they belong in the camp. Langdedrosa Cyanwrath The chief risk is that someone might recognize the characters from the fighting at Greenest. Have each character make a
as if they’d been recognized. If characters lie to Mondath—claiming they are new recruits and this is all a mistake, for example, or that they are studying the cult before deciding whether to join
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
remembering where you are in the list can bog the game down. If you want quicker combats, at the risk of those combats becoming unbalanced, try using the side initiative rule. Under this variant, the
example, a fighter wants to turn a winch to raise a portcullis. This is a complex, difficult action. You could rule that it incurs a -5 initiative penalty. Rolling Initiative. After deciding on an action
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
others. News and gossip are carried between population centers by caravans and ships that bring in supplies for trade and by traveling bards and minstrels who recount (or invent) stories to inform and
believe that any stalwarts willing to risk their lives on behalf of complete strangers should be lauded and rewarded. But such adventurers, if they become successful, amass wealth and personal status
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
age and renown might know unique rituals that can temporarily or permanently alter or transform a creature, bring back the dead for a limited time, rewrite memories, or siphon emotions. At the other end
how to invoke the razor wind, or the runestone containing the three syllables for crystallizing blood, it is better to use such things than to risk death by not doing so.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
likely to attract suspicion than simply walking in as if they belong in the camp. The chief risk is that someone might recognize the characters from the fighting at Greenest. Have each character make
effect is the same as if they’d been recognized. If characters lie to Mondath — claiming they are new recruits and this is all a mistake, for example, or that they are studying the cult before deciding
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
revolutionaries’ leaders. Personality Trait. “I’ve seen much and have a story for every occasion.” Ideal. “I lost most of my life to others’ corruption. I’ll risk what I have left to bring an end to it
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
them easy for Rezmir and other high-ranking cultists to manipulate, but they are not well liked or trusted by the other races. Hunters who bring in antelope and other large game from the grasslands
the cave. No one but Rezmir knows how much is there altogether, but it must be a big pile by now. Aside from being recognized, the chief risk of spending time in the cultist camp is getting roped
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a dangerous secret, such as the location of a fountain of immortality, by any means necessary.
4 Bring proof of a powerful conspiracy to the leaders of a human polis while evading or defeating
vendettas by the followers of other gods. Over the long term, they risk learning things about their world and its gods that could shake their faith. Some might even abandon Kruphix’s principle of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
exploited. Gem Someone searches for the same treasure you do, and disaster will strike if they find it first. Jester Hardships bring out your optimism—which is lucky, since you seem to attract
unfortunate events! Key You’ve had an unexpected crisis. Did you solve it quickly, or did you hesitate and risk doom? Knight An ally who is a member of a helpful organization passes you information or exerts
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
makes them easy for Rezmir and other high-ranking cultists to manipulate, but they are not well liked or trusted by the other races. Hunters who bring in antelope and other large game from the grasslands
is stored in the cave. No one but Rezmir knows how much is there altogether, but it must be a big pile by now. Aside from being recognized, the chief risk of spending time in the cultist camp is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
luxuries faster than I bring them in.. 3 I’m convinced that no one could ever fool me the way I fool others. 4 I’m too greedy for my own good. I can’t resist taking a risk if there’s money involved. 5 I
for getting what I want. 4 I’m a born gambler who can’t resist taking a risk for a potential payoff. 5 I lie about almost everything, even when there’s no good reason to. 6 Sarcasm and insults are my
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
.
6 Defeat a champion of another god (most likely Ephara, Heliod, or Iroas).
A Klothys Campaign Although followers of Klothys tend to be solitary, fate might conspire to bring them together
in different ways. Champions of Klothys are at risk of misinterpreting their god’s intentions to serve their own purposes or selfishly demanding a greater destiny than what they are due. This behavior
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
greatness.
— Balifra Eversharp
Dwarves have a strong sense of their progress, and each day that goes by must bring them closer to the standard set by Moradin. Acutely aware of their mortality, they
see the many centuries afforded to them as too short a time to risk wasting even a single day in indolence. Moradin crafted the dwarves’ sturdy bodies, giving them the strength to work for long periods






