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Returning 35 results for 'before bring design continue race'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
some as joyless, duergar are in fact deeply passionate in all that they do—even if that passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they&rsquo
Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are
Monsters
Mordenkainen Presents: Monsters of the Multiverse
if that passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families
and grand, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are blocky and stark, and the weapons they forge are blatantly tools of violence. While others
Yuan-ti Malison (Type 3)
Legacy
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Monsters
Monster Manual (2014)
their race, allowing them to shed their frail humanity like dead skin. Those that did not transform eventually became slaves or food for the blessed of the serpent gods. The yuan-ti empires withered
, humanoid cultures make the fatal mistake of trusting the yuan-ti. They forget that a yuan-ti that acts honorably or lends aid in a time of trouble does so only as part of a grander design.
Yuan-ti leaders
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or
and grand, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are blocky and stark, and the weapons they forge are blatantly tools of violence. While others
Monsters
Mordenkainen Presents: Monsters of the Multiverse
manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works
, stripped-down fashion that favors geometric forms. The strongholds they design are blocky and stark, and the weapons they forge are blatantly tools of violence. While others may decry their creations
Monsters
Mordenkainen Presents: Monsters of the Multiverse
dangerous Underdark creatures as mounts.
Denigrated by some as joyless, duergar are in fact deeply passionate in all that they do—even if that passion rarely manifests as mirth. They bring an
geometric forms. The strongholds they design are blocky and stark, and the weapons they forge are blatantly tools of violence. While others may decry their creations as cold and bare of ornamentation to
Species
Mordenkainen Presents: Monsters of the Multiverse
existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character
Monsters
Mordenkainen Presents: Monsters of the Multiverse
as joyless, duergar are in fact deeply passionate in all that they do—even if that passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they’re
, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are blocky
Monsters
Mordenkainen Presents: Monsters of the Multiverse
passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting
, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are blocky and stark, and the weapons they forge are blatantly tools of violence. While others may decry
Half-Elf
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Species
Basic Rules (2014)
friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as
coloration and features lie somewhere between their human and elf parents, and thus show a variety even more pronounced than that found among either race. They tend to have the eyes of their elven
Species
Mordenkainen Presents: Monsters of the Multiverse
Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
, pointed ears and noses that turn bright red or blue during displays of emotion.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
; entire society forever stands prepared for war.
Brutal Civility
Hobgoblins hold themselves to high standards of military honor. The race has a long history of shared traditions, recorded and retold
gods unique to their race, the only survivors of a pantheon that was decimated by Maglubiyet so long ago that hobgoblins don’t remember the names of the fallen. Nomog-Geaya is the greater of the
Aasimar
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Species
Mordenkainen Presents: Monsters of the Multiverse
Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease
1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
Equipment
Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that
allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated.
Orc
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
Backgrounds
Guildmasters’ Guide to Ravnica
stench.
Suggested Characteristics
Members of the Golgari Swarm are unmistakably products of the undercity, ill at ease amid the comforts of civilization. They bring about the same discomfort in others
.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Stoicism. All of us are part of the cyclical march of nature, which will continue with
Yuan-ti Pureblood
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Species
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
the Lake of Steam out along the trade routes to cross the world, yuan-ti poisons and potent liquors are covertly sold. Beware! Some of the latter slowly and subtly bring imbibers under the sway of
Equipment
Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that
UNOFFICIAL MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated.
Equipment
Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that
UNOFFICIAL MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated.
Equipment
Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that
UNOFFICIAL MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated.
Equipment
Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that
UNOFFICIAL MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated.
Dwarf
Legacy
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Species
Basic Rules (2014)
command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A dwarf might seek to restore a clan
a dwarf saying that might be hyperbole, but certainly points to how difficult it can be for a member of a short-lived race like humans to earn a dwarf’s trust.
Elves. “It’s not wise
Backgrounds
Tomb of Annihilation
original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a
has historical significance or is one of a kind.
5
I’m secretly in love with the wealthy patron who sponsors my archaeological exploits.
6
I hope to bring prestige to a library, a
Equipment
Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that
UNOFFICIAL MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated.
Equipment
Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that
.
THIS IS UNOFFICIAL MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nagas Nagas are intelligent serpents that inhabit the ruins of the past, amassing arcane treasures and knowledge. The first nagas were created as immortal guardians by a humanoid race long lost to
history. When this race died out, the nagas deemed themselves the rightful inheritors of their masters’ treasures and magical lore. Industrious and driven, nagas occasionally venture out from their
Monsters
Fizban's Treasury of Dragons
relationships with other sea creatures that can bring them food or treasure, and they sometimes agree to work for creatures who ply them with generous sums of wealth.
Ancient Dragon Turtle Connections
, including deep-sea trenches or underwater volcanoes.
Dragon turtles are largely unconcerned with the design of their lairs and seldom work to improve them. A dragon turtle’s primary concern when
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
describes the villains and monsters the heroes must overcome and the locations they must explore to bring the adventure to a successful conclusion. This adventure presents Phandalin, the surrounding region
, and the Underdark below, as a campaign setting in which you can base adventures of your own. All pertinent details about the setting are covered in this book, with room to add new locations and villains of your own design.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. This chapter offers you, the player, the following tools and choices: Haunted Heroes. Explore your role in creating a tale of terror and how you might design a character that contributes to frightful
adventures. Lineages. Consider an origin that ties you to a grim progenitor or inexplicable experience. Lineages can serve as your character’s race or overshadow your previous race. Dark Gifts. Determine
Bugbear
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Species
Volo's Guide to Monsters
.
Gang Mentality
Since bugbears aren’t a particularly fecund race, their overall population is small and spread over a wide area. Bugbears live in family groups that operate much like gangs. The
remove opposition or exile weaker or unpopular members to keep the rest of the gang strong. Fortunately for the race as a whole, even young and elderly bugbears have the ability to survive alone in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Githzerai The githzerai were born as a race at the end of the gith’s bloody, genocidal uprising against the mind flayers. A gith named Zerthimon, who had gained a significant following during the
, relocated their civilization to the plane of Limbo. Today, under the leadership of the Great Githzerai, Zaerith Menyar-Ag-Gith, the githzerai continue to stand fast against the githyanki, as well as taking
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
options are inferior). When the time comes to design the game elements of the race, such as its traits, take a look at the game’s existing races and let them inspire you. Cosmetic Alterations A simple
Creating a Race or Subrace This section teaches you how to modify existing races, as well as create new ones. The most important step in customizing or designing races for your campaign is to start
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Handbook. Herein, you’ll find the following sections: Peoples of Krynn. Learn about the peoples of Krynn and how they might inspire your next character. Race Option. Play as a kender, a character race
Option. Tie your magic to Krynn’s three mystical moons with the Lunar Sorcery sorcerer subclass. Adventuring defenders of Solamnia bring down a red dragon servant of the Dragon Queen
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Orcs The orcs are an ancient race. Their ancestors were scattered by the Dhakaani goblins, and they largely live in harsh and unwanted lands: the swamps of the Shadow Marches, the Demon Wastes, the
depths of the Ironroot Mountains. The orcs of Eberron weren’t formed by Gruumsh, and they aren’t inherently driven to evil. However, they are an extremely passionate and primal race, given to powerful
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
into one of the adjoining simulation chambers. The exercise will take them on a virtual journey through Wildspace and pit them in a race against the clock, as they must outperform a competing band of
Spelljammer Corps training officer. Characters who played through the first Spelljammer Academy adventure met both officers; use the information in the accompanying sidebars to bring new player characters up to speed.






