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Returning 35 results for 'before bring diameter currently reside'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Constructs and Undead.A gauth is a hungry, tyrannical creature similar to a beholder that eats magic and tries to exact tribute from anything weaker than itself. Its body is about 4 feet in diameter, with
to drain. A gauth might employ creatures to bring it items that can provide it with sustenance.
When the ritual to summon a spectator goes wrong, a gauth might push itself through the flawed
Monsters
Icewind Dale: Rime of the Frostmaiden
the effect on itself on a success.Third Form
Auril’s third form, called Winter’s Womb or the Queen of Frozen Tears by her most ardent followers, is a 3-foot-diameter ice diamond containing
are affecting them currently.
Auril instantly teleports to any location on the island. If the space she chooses as her destination is already occupied, Auril appears in the closest unoccupied space to
Monsters
Waterdeep: Dungeon of the Mad Mage
casting elder runes on them. Halaster’s gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as
ghostly, 1-foot-diameter humanoid eye surrounded by motes of light. The sensor is stationary, though Halaster can reorient the eye to face in any direction. Halaster can see through the eye as though he
Backgrounds
Baldur’s Gate: Descent into Avernus
usually gain access to friendly military encampments and fortresses where your rank is recognized.
BALDUR’S GATE FEATURE: CITY GUARD
You may choose to currently serve in either the Flaming
other soldiers. You can also pass through the city’s gates without question — although you can’t bring guests into the Upper City as a member of the Watch might. Additionally, you&rsquo
Magic Items
Tasha’s Cauldron of Everything
the years, this curse has spread within the crook, threatening to violently pervert its ancient magic. If this occurs, the Crook of Rao, as it is currently known, is destroyed, its magical matrix
inverting and exploding into a 50-foot-diameter portal. This portal functions as a permanent gate spell cast by Iggwilv. The gate then, once per round on initiative count 20, audibly speaks a fiend&rsquo
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
hair. A character who succeeds on a DC 15 Intelligence (Religion) check can discern that the totem’s purpose is to bring ill fortune to all who reside near it. Destroying the totem causes any ankhegs that haven’t attacked yet to lose interest in the camp and burrow away.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hung here to dry, though the larder is currently empty. A wooden ladder descends through a 20-foot-diameter hole in the floor, leading down 30 feet to area 14. The rungs of the ladder are spaced 3
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
19. Observation Room The floor of this room is 10 feet higher than the floor of area 18. A circular pane of crystal ten feet in diameter hangs vertically in this chamber, anchored to the ceiling
other planes, and is currently set to view the Elemental Plane of Fire. The view is controlled by the rod set into the floor, and moving it shifts the scene. Doing so properly is challenging, however. A
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
19. Observation Room The floor of this room is 10 feet higher than the floor of area 18. A circular pane of crystal ten feet in diameter hangs vertically in this chamber, anchored to the ceiling
other planes, and is currently set to view the Elemental Plane of Fire. The view is controlled by the rod set into the floor, and moving it shifts the scene. Doing so properly is challenging, however. A
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
About the Students “Sythian has four students currently. They all reside at the conservatory, but their families have grand estates in the nearby city.
“Wylie plays strings and has a beautiful
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
tied together with hempen rope, currently pressing bioluminescent flowers 3 A string of giant-sized clay beads, each engraved with different patterns that mimic constellations 4 A wooden ocarina that
of a giant cave spider 9 A giant-sized, elegant silver chisel and hammer used for carving runes, worth 20 gp 10 Seven giant-sized knucklebones worth 50 gp total 11 A 2-foot-diameter moonstone pendant
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is to bring order to chaos. If the characters activate the Maze Engine, it has the potential to aid their fight against the demon lords. The engine looks like a working model of the Great Wheel (see
chapter 2, “Creating a Multiverse,” in the Dungeon Master’s Guide). It’s a 20-foot-diameter sphere built of 1-foot-wide bands of magically hardened and shaped bronze, engraved with arcane symbols. Gaps
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with Amrik Unless the characters attack him at once, Amrik assumes they’ve come to him for a loan. He is more than happy to provide one, up to a limit of 150 gp (the amount currently carried
muscle he can bring to bear against anyone who defaults on a loan, and his family’s influence extends beyond Baldur’s Gate. The characters might try to secure a loan, with or without the intention of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Fort Knucklebone alone as long as Mad Maggie keeps the other warlords in the area in check. Lulu believes that the kenku from the visions reside in the fort and may be able to help, which is
partially true. They can bring Lulu and the characters to Mad Maggie, who can in turn provide them with assistance. AREAS OF FORT KNUCKLEBONE
The main feature of the fort is the hand-shaped hill, between
Kobold
Legacy
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Species
Volo's Guide to Monsters
creatures wouldn’t feel safe.
Kobolds take advantage of their size by creating small-diameter tunnels that they can easily pass through, but that require larger creatures to hunch over or even
rock outcroppings, creating warrens above the water line.
Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Battle of Strixhaven Before the day of the Battle of Strixhaven dawns, allow the players plenty of time to tie up any loose ends their characters currently have on campus. If they haven’t chosen a
Silverquill, a pest from Witherbloom, or a spirit statue from Lorehold. The characters need to bring the mascot with them when they report to Strixhaven Stadium for the game. This event is the climax of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
them to the Shadowfell, where they are resurrected to serve her yet again. Thus, they consider death to be a temporary condition, and many shadar-kai care little for the physical shell they currently
wishes them to collect. Sometimes they are small: a spurned lover, a lost item, a betrayal. But some tragedies are much graver: a murder, a war, a diabolical bargain. To bring back a trinket for their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Between the chairs stand alabaster busts of Halaster atop wooden pedestals.
Wand. Lying on the floor in the middle of the room is a 20-foot-diameter, frayed circular rug adorned with Halaster’s
spirit inside it. The spirit can do nothing other than animate and discharge the wand, which currently has 7 charges. The animated wand has the statistics of a Tiny animated object (see the animate
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Friendly. Nezzarum’s Commands 1d6
Command
1 “Bring me a banquet of cooked meat, steamed vegetables, and fresh fruit!” (Characters can buy the food and have it prepared in town for 3 GP.) 2 “Bring
me a wheel of cheese!” (Characters can buy the cheese in town for 5 SP.) 3 “Bring me treasure worthy of a dragon!” (Nezzarum expects at least 100 GP worth of treasure or something of historical value
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
You may choose to currently serve in either the Flaming Fist or the Watch. If you do, you have responsibilities related to your post. For as long as you perform these responsibilities, you gain benefits
line of communication with Flaming Fist officers and other soldiers. You can also pass through the city’s gates without question — although you can’t bring guests into the Upper City as a member of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
they please from the armory on the castle’s first floor. Several people from Vogler have offered to lend Vendri their aid. She’s currently determining how best to use these enthusiastic conscripts
. Vendri is still working out the details of the characters’ first assignment. In the meantime, they should familiarize themselves with the castle and their lodgings on the fourth floor. She doesn’t bring
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
who currently controls the Sapphire Throne—Ramya or Arijani and Reeva. Either faction is likely to notice the party and court them as potential allies. The characters then walk the fine line detailed in
grown only in the gardens of the Cerulean Citadel. Estavan, a mysterious oni merchant, offers to pay good money for the spice and even more for the seeds.
6 A parent asks the characters to bring
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the NPC is currently under a player’s control). An NPC’s loyalty score increases by 1d4 if other party members help the NPC achieve a goal tied to its bond. Likewise, an NPC’s loyalty score increases
longer acts in the party’s best interests. The disloyal NPC either leaves the party (attacking characters who attempt to intervene) or works in secret to bring about the party’s downfall.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
You may choose to currently serve in either the Flaming Fist or the Watch. If you do, you have responsibilities related to your post. For as long as you perform these responsibilities, you gain benefits
communication with Flaming Fist officers and other soldiers. You can also pass through the city’s gates without question — although you can’t bring guests into the Upper City as a member of the Watch might
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from the wagon’s tongue.
The wagon is home to a chwinga (see appendix D). The vegepygmies in the area are afraid of the chwinga and bring it gifts of flowers to appease its wrath. In truth, the
tablet is 3 feet in diameter and weighs 200 pounds, but characters with ink and parchment can copy it or take a rubbing. If the characters move the tablet from the cart, they end up taking the chwinga with it.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that prevent him from casting spells, Kostchtchie squats in a 10-foot-deep, 80-foot-diameter pool of black tar in a cavern at the bottom of a chasm, his hands chained behind him. His unholy screams and
glares at a character and bellows, “FREE ME!” or “BRING ME MY HAMMER!” in Giant first and Abyssal second. If that fails to garner the desired reaction, Kostchtchie resorts to using telepathy to contact the nearest character, demanding its immediate release while offering nothing in return.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
repair or modify any infernal war machine that the characters currently use. See appendix B for possible weapon replacements, armor upgrades, and magic gadgetry. Instead of payment, the horned devil
anchored on the River Styx a few hundred yards from the dock. Hanging from the barge’s loading crane by a rusty chain is a ten-foot-diameter, spherical diving bell made of iron and glass. Suction tubes
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
area 1. Currently, only eight prisoners are in the camp, not counting Leosin. During the day, they are put to work under guard by four dragonclaws (see appendix D). At night, they are shackled to a
in circular huts made from closely spaced wooden or bone poles covered in hide, mud, and sod. Huts vary in diameter from 10 feet to 25 feet, and in height from 5 feet to 10 feet. (Symbols on the map
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, a githyanki knight with 140 hit points, stands at a 5-foot-diameter round table in the center of the room, poring over reports written in Gith that document recent clashes with the mind flayers on
Intelligence (Investigation) check. Doing so reveals how many githyanki are currently stationed on level 17 of Undermountain, as well as the names of the githyanki leaders on that level. Treasure Al’chaia’s
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
manned by kobolds, while warriors man the one above. The guards have horns to blow when they must sound an alarm. Prisoners. The cultists’ prisoners are kept at area 1. Currently, only eight prisoners
wooden or bone poles covered in hide, mud, and sod. Huts vary in diameter from 10 feet to 25 feet, and in height from 5 feet to 10 feet. (Symbols on the map represent clusters of tents.) Those in the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters arrive there, read the following: The walls of this circular tower chamber are punctuated by arched windows that are currently shuttered. Bookcases filled with eldritch volumes stand
mages investigate immediately. If they can’t bring the situation under control in short order, an additional 1d4 archmages arrive to lend assistance.
Thavius and the Puzzle Box Sylvira has this to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of wood and mud bricks has been turned into a prison where the evil yuan-ti are holding some of the followers of the Scaled Mother. The hemispherical building, 20 feet high and 50 feet in diameter, is
rooms currently hold a total of ten wounded yuan-ti purebloods with half their hit points remaining. These benevolent, neutral good yuan-ti are being guarded by four evil yuan-ti purebloods stationed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
living space and do other menial tasks. Most of Luthic’s faithful reside in this area, close to the whelping pens where young orcs are kept until they grow old enough to contribute to the tribe. When
Followers of Yurtrus reside on the threshold of where the deep area of the cavern system begins. They are the keepers of the dead, and the entrance to their realm is festooned with piles of bones and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
ridiculous expressions painted on their faces. The lower area is heavily shadowed. Currently it holds three guard drakes (see appendix D) that are near the end of their training. Being not quite fully
check. If characters bring some raw meat to the ledge, the drakes think they’re about to be fed and advance into the light. If characters enter the pit, either by descending the steps or climbing down
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
makes them easy for Rezmir and other high-ranking cultists to manipulate, but they are not well liked or trusted by the other races. Hunters who bring in antelope and other large game from the grasslands
after animals (a job usually reserved for prisoners, but currently the number of prisoners in the camp is low).






