Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before bring down claw refuses'.
Other Suggestions:
before being down class refuse
before beings down class refuse
before bring down class refuges
before bring down class refugee
before bring down clan refuge
Monsters
Mordenkainen Presents: Monsters of the Multiverse
incapacitated.Multiattack. The velociraptor makes one Bite attack and one Claw attack.
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft
., one creature. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.
Claw. Melee Weapon Attack: +4;{"diceNotation":"1d20+4
Gynosphinx
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the
, suggestion
3rd level (3 slots): dispel magic, remove curse, tongues
4th level (3 slots): banishment, greater invisibility
5th level (1 slot): legend loreMultiattack. The sphinx makes two claw attacks
Monsters
Guildmasters’ Guide to Ravnica
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the
, suggestion
3rd level (3 slots): clairvoyance, counterspell, dispel magic
4th level (3 slots): banishment, divination
5th level (1 slot): dominate personMultiattack. The sphinx makes two claw attacks
Boneclaw
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
boneclaw's master.
Shadow Stealth. While in dim light or darkness, the boneclaw can take the Hide action as a bonus action.Multiattack. The boneclaw makes two claw attacks.
Piercing Claw. Melee
damage. If the target is a creature, the boneclaw can pull the target up to 10 feet toward itself, and the target is grappled (escape DC 14). The boneclaw has two claws. While a claw grapples a target, the
Monsters
Guildmasters’ Guide to Ravnica
. Isperia is immune to any effect that would sense her emotions or read her thoughts, as well as any divination spell that she refuses. Wisdom (Insight) checks made to ascertain her intentions or
slot): divine word
8th level (1 slot): antimagic fieldMultiattack. Isperia makes two claw attacks. She can cast a spell with a casting time of 1 action in place of one claw attack.
Claw. Melee Weapon
Monsters
Quests from the Infinite Staircase
and doesn’t regenerate.Claw. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2
", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Sling. Ranged Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Sling"} to hit
Androsphinx
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the
' feastMultiattack. The sphinx makes two claw attacks.
Claw. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6
monsters
Advantage when taking the Hide action.Claw. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Claw"}, reach 5 ft, Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3", "rollType":"damage
", "rollAction":"Claw", "rollDamageType":"Slashing"} Slashing damage.
Fire Breath (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Fire Breath"}. Dexterity Saving Throw: DC 11
Monsters
Lost Laboratory of Kwalish
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the
Intelligence saving throws.Multiattack. The sphinx makes two claw attacks.
Claw. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one
Monsters
Mordenkainen Presents: Monsters of the Multiverse
appears within 1 mile of the boneclaw’s master.
Unusual Nature. The boneclaw doesn’t require air, food, drink, or sleep.Multiattack. The boneclaw makes two Piercing Claw attacks.
Piercing
Claw. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Piercing Claw"} to hit, reach 15 ft., one target. Hit: 20 (3d10 + 4);{"diceNotation":"3d10+4", "rollType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Magic Resistance. The oinoloth has advantage on saving throws against spells and other magical effects.Multiattack. The oinoloth makes two Claw attacks, and it uses Spellcasting or Teleport.
Claw
. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4);{"diceNotation":"3d6+4", "rollType":"damage", "rollAction
Monsters
Mordenkainen Presents: Monsters of the Multiverse
makes two Claw attacks and one Flurry of Bites attack.
Claw (Anathema Form Only). Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one
target. Hit: 13 (2d6 + 6);{"diceNotation":"2d6+6", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Flurry of Bites (Anathema Form Only). Melee Weapon Attack
Monsters
Strixhaven: A Curriculum of Chaos
Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +16;{"diceNotation":"1d20+16", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 14 (1d10 + 9
":"necrotic"} necrotic damage.
Claw. Melee Weapon Attack: +16;{"diceNotation":"1d20+16", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 12 (1d6 + 9);{"diceNotation":"1d6
Monsters
Fizban's Treasury of Dragons
Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target
", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 11
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target
", "rollAction":"Bite", "rollDamageType":"poison"} poison damage.
Claw. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water.Multiattack. The dragon turtle makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType
(1d12);{"diceNotation":"1d12","rollType":"damage","rollAction":"Bite","rollDamageType":"lightning"} lightning damage.
Claw. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit
Monsters
Storm King's Thunder
"} piercing damage plus 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Bite","rollDamageType":"lightning"} lightning damage.
Claw. Melee Weapon Attack: +16;{"diceNotation":"1d20+16
","rollType":"to hit","rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9);{"diceNotation":"2d6+9","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage
Monsters
Fizban's Treasury of Dragons
instead.
Unusual Nature. The dragon turtle doesn't require food or drink.Multiattack. The dragon turtle makes one Bite or Tail attack and two Claw attacks.
Bite. Melee Weapon Attack: +16
"} piercing damage plus 13 (2d12);{"diceNotation":"2d12","rollType":"damage","rollAction":"Bite","rollDamageType":"lightning"} lightning damage.
Claw. Melee Weapon Attack: +16;{"diceNotation":"1d20
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
greed as they undertake expeditions and explorations in competition with rival adventurers. Emerald Claw. Adventures can bring characters into conflict with sinister forces such as the Order of the
Emerald Claw, which seeks to use ancient magic to advance its evil purposes. Lords of Dust. The adventurers might—through accident or deception—release ancient evils into the world. You can replace or
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion If the characters bring Serapio to Doña Rosa alive, she weeps with gratitude and thanks them profusely. If Serapio is still under fiendish control, Doña Rosa seeks aid from the archmages
, the characters hear a blood-curdling scream as his soul is dragged into the Abyss. All the victims of sereno are immediately freed from the curse, but Doña Rosa falls into despair and refuses to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Common, Sphinx
Challenge 11 (7,200 XP)
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom
): dispel magic, remove curse, tongues
4th level (3 slots): banishment, greater invisibility
5th level (1 slot): legend lore
Actions
Multiattack. The sphinx makes two claw attacks.
Claw. Melee
Compendium
- Sources->Dungeons & Dragons->Divine Contention
.
Shadow Stealth. While in dim light or darkness, the boneclaw can take the Hide action as a bonus action.
Actions
Multiattack. The boneclaw makes two claw attacks.
Piercing Claw. Melee Weapon
(escape DC 14). The boneclaw has two claws. While a claw grapples a target, the claw can attack only that target.
Shadow Jump. If the boneclaw is in dim light or darkness, each creature of the boneclaw’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
refuses. Wisdom (Insight) checks made to ascertain the sphinx’s intentions or sincerity have disadvantage.
Magic Weapons. The sphinx’s weapon attacks are magical.
Spellcasting. The sphinx is a 12th
Actions
Multiattack. The sphinx makes two claw attacks.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.
Roar (3/Day). The sphinx emits a magical
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
five lost coins, called the Athrean Obols. It’s said that any who bring the River Guide one of the coins will be rewarded with a wish for anything Athreos can grant—even exception from death.
Death’s
some passing souls mistake for Athreos. This figure is Solyssia, once an oracle of Meletis. Solyssia refuses to pay Athreos’s price, or to have it paid for her. For untold centuries, she has harassed
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
sleep.
Actions
Multiattack. The boneclaw makes two Piercing Claw attacks.
Piercing Claw. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 11 (2d10
) necrotic damage. If the target is a creature, the boneclaw can pull the target up to 10 feet toward itself, and the target is grappled (escape DC 14). The boneclaw has two claws. While a claw
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
energy to give healing and life or to bring death and decay. Her mastery of this magic sustains her own life force even without the sustenance of food, drink, or even air. She founded Witherbloom
Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 14 (1d10 + 9) piercing damage plus 6 (1d12) necrotic damage.
Claw. Melee Weapon Attack: +16 to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Dreamer’s Reach Adventures Here are sample adventure hooks to bring characters to Dreamer’s Reach or to give them missions to pursue there. Dreaming Key A cloud giant has taken control of Dreamer’s
giants who seek omens from the dream world. The patrol refuses to leave, and the giants and creatures from the Stone Giant Encounters table (see chapter 3) fight to keep the patrol here if necessary.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Vegepygmy Scavenger Vegepygmies rely on scavengers to salvage materials from their surroundings. Vegepygmy scavengers use stealth to bring food, tools, and weapons back to the colony. These
necrotic damage, this trait doesn’t function at the start of the vegepygmy’s next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Actions
Claw. Melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Pacts 1d6 The Lamia Compels the Bargainer To... 1 Bring it a possession from a ruler or noble. 2 Create a map of a dungeon or ruin. 3 Escort it through a nearby community’s gate. 4 Place a strange
, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 12
Languages Abyssal, Common
CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The lamia makes two Claw attacks. It can replace one attack
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
) Proficiency Bonus +2
Pounce. If the deinonychus moves at least 20 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 12 Strength saving
throw or be knocked prone. If the target is prone, the deinonychus can make one Bite attack against it as a bonus action.
Actions
Multiattack. The deinonychus makes one Bite attack and two Claw
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
)
Actions
Multiattack. The berbalang makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Claw
darkness, the boneclaw can take the Hide action as a bonus action.
Actions
Multiattack. The boneclaw makes two claw attacks.
Piercing Claw. Melee Weapon Attack: +8 to hit, reach 15 ft., one target
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. He can move without aid at a speed of 20 feet and fights as a commoner with disadvantage on attack rolls. If characters don’t bring him out of the camp, Leosin breaks away on his own. He refuses to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
following short message to one of the characters: “I am Vajra Safahr, the Blackstaff. Come to Blackstaff Tower in the Castle Ward at once. Bring your friends.” Despite her insistent tone, Vajra doesn’t
take offense if the character refuses her invitation. A day later, she casts another sending spell and reaches out to a different party member. If she is refused a second time, she doesn’t contact the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
do. He can move without aid at a speed of 20 feet and fights as a commoner with disadvantage on attack rolls. If characters don’t bring him out of the camp, Leosin breaks away on his own. He refuses






