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Returning 35 results for 'before bring druids construct region'.
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before being druids construct religion
Monsters
Monster Manual
, such as manipulating a tool or opening a door or container. 7: Sleep Ray. Wisdom Saving Throw: DC 16 (the target succeeds automatically if it is a Construct or an Undead). Failure: The target has the
in the Underdark or in lairs created for them by their servants.
The region containing a beholder’s lair is twisted by its presence, creating the following effects:
Scopophobia. Creatures
Monsters
Monster Manual
create sanctuaries apart from the living, whether hidden in cosmopolitan cities or sequestered in ruins where they dwelled in life.
The region containing a vampire’s lair is warped by its presence
, one creature the vampire can see within 30 feet that isn’t a Construct or an Undead. Failure: 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Sanguine Drain
Monsters
Monster Manual
control on objects with this ray, such as manipulating a tool or opening a door or container.
Sleep Ray. Wisdom Saving Throw: DC 17 (the target succeeds automatically if it is a Construct or an Undead
region containing a death tyrant’s lair is warped by its presence, creating the following effects:
Negative Energy Suffusion. Whenever a creature within 1 mile of the lair regains Hit Points from
Monsters
Mordenkainen Presents: Monsters of the Multiverse
carries is invisible with it.Xarrorn are specialists who construct weapons using a mixture of alchemy and psionics.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless
dangerous Underdark creatures as mounts.
Denigrated by some as joyless, duergar are in fact deeply passionate in all that they do—even if that passion rarely manifests as mirth. They bring an
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
used for thrown weapons, such as darts or javelins.
Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region
.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;t reduced, but it can move only in directions that bring it closer to the clockwork. A creature takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Harpoon", "rollDamageType
much damage on a successful one.No ordinary ballista, an oaken bolter is a Construct capable of striking at long distances. The bolts it launches can rend flesh, destroy armor, or drag enemies toward
Species
Mordenkainen Presents: Monsters of the Multiverse
existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
;s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These
Charlatan
Legacy
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Backgrounds
Player’s Handbook (2014)
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
luxuries faster than I bring them in...
3
I’m convinced that no one could ever fool me the way I fool others.
4
I’m too greedy for my own good. I can’t resist taking a risk if
Monsters
The Book of Many Things
bring cosmic wrath upon the characters.The Rogue’s Lair
This villain resides in a place of power and safety, whether that’s a hidden thieves’ guildhall or a lavish manse. The lair is
action.
Regional Effects
The region containing a villain’s lair is warped by their presence, creating one or more of the following effects:
Corruption Abounds. While within 3 miles of the
Monsters
Tomb of Annihilation
must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same statistics as the beast it models, with the following changes: the creature is a construct with
city of Mezro during the Spellplague. No longer content to wait for Alisanda and Mezro to return on their own, Artus has been seeking the means to bring them back. He believes that Saja N’baza, an
Aasimar
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease
character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Graz'zt
Legacy
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Monsters
Out of the Abyss
(Stealth) checks made to hide.
Regional Effects
The region containing Graz’zt’s lair is warped by his magic, creating one or more of the following effects:
Flat surfaces within 1 mile of
bring me happiness should be enjoyed immediately. There is no point to saving anything pleasurable for later.”
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Fire, Lightning
Monsters
Storm King's Thunder
North. The Lords’ Alliance represents one of the greatest threats to dragons in Faerûn, so Iymrith is keen to bring about its end.Blue dragons make their lairs in barren places, using
","rollAction":"Lightning Arc","rollDamageType":"lightning"} lightning damage.
Regional Effects
The region containing a legendary blue dragon’s lair is warped by the dragon’s magic, which
Backgrounds
Baldur’s Gate: Descent into Avernus
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
gains on decadent luxuries faster than I bring them in...
3
I’m convinced that no one could ever fool me the way I fool others.
4
I’m too greedy for my own good. I can’t
Magic Items
Tomb of Annihilation
Guide). If it succeeds, the ring compels its wearer to cause undue harm to everyone and everything around it, in a cold-hearted attempt to incur the wrath of enemies and bring about the wearer&rsquo
creature has the same statistics as the beast it models, with the following changes: the creature is a construct with vulnerability to fire damage, immunity to cold and poison damage, and immunity to the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
fate of the druids is unknown, but the region is now haunted by a terrifying variety of ghostly animals that delight in hunting the living.
are entirely natural. Recently, a circle of druids gathered in the nearby village of Glaston to plan a rite using the lakes to create a magical passage to similarly shaped sites in other lands. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge Adventures Here are sample adventure hooks to bring characters to the Star Forge or to give them missions to pursue there. A Star Is Reborn Thieves damaged the Giant runes stabilizing the
Elemental Fire Encounters tables (see chapter 3) into the surrounding area. Unless the runes are repaired, the star threatens to consume the region—or perhaps the whole world. Forging a Throne A dwarf smith
Orc
Legacy
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
mortal races. The farther away from nature their actions take them, the more corrupting their influence becomes. As druids, we seek mainly to protect and educate, to preserve the Great Balance, but
there are times when we must rise up against danger and eradicate it.
— Safhran, archdruid
Druids are the caretakers of the natural world, and it is said that in time a druid becomes the voice of
Monsters
Fizban's Treasury of Dragons
take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and snow structures reminiscent of castles but open to the sky. Glittering
round.
Regional Effects
The region surrounding a legendary crystal dragon’s lair is altered by the dragon's magic, creating one or more of the following effects:
Clear Skies. The skies above
Monsters
Fizban's Treasury of Dragons
central spire—the highest point in the local landscape—to take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and
the glow around any creature fades on initiative count 20 on the next round.
Regional Effects
The region surrounding a legendary crystal dragon’s lair is altered by the dragon's magic
Monsters
Fizban's Treasury of Dragons
come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
initiative count 20 on the next round. While the infusion lasts, creatures in the lair other than the dragon can’t regain hit points.
Regional Effects
The region surrounding a legendary topaz dragon
Monsters
Fizban's Treasury of Dragons
the ire of druids and other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
infuses the lair until initiative count 20 on the next round. While the infusion lasts, creatures in the lair other than the dragon can’t regain hit points.
Regional Effects
The region
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Valenar a haven for its people. The ancestors of the elves fought goblins for control of this region many thousands of years ago. Relics of that struggle are still scattered across Valenar and the
Blade Desert: ruins, haunted fortresses, and battlefields that have slipped out of alignment with time. Valenar warbands include druids and rangers, and druidic magic bolsters the military arsenal of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
tribes of shifters and circles of druids and rangers roam the woods. These are the Eldeen Reaches. Druids and shifters have dwelt in the Towering Woods for thousands of years, but the eastern farmlands of
by the Treaty of Thronehold, but many fear Aundair will try to reclaim the region. Druidic magic is a central part of life in the Eldeen Reaches. Most of its people seek to live in harmony with the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
shifters and circles of druids and rangers roam through the woods. These are the Eldeen Reaches. Druids and shifters dwelled in the Towering Wood for thousands of years, but the eastern farmlands of the
Reaches as a nation, but its citizens fear Aundair will try to reclaim the region. Druidic magic is central to life in the Eldeen Reaches. Its people seek to live in harmony with the natural world, and each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
leader of a diverse range of druids spread across the region. Another interesting fact about Oalian? He’s a tree! Some say he’s a child of Eberron herself, while others assert that he’s the spirit of an
Druids of Khorvaire The
SHARN INQUISITIVE
It happened in the Forest: Tree Hugger Tell-All!
The alliance of rebel farmers in western Aundair has declared an alliance with the Great Druid Oalian
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Character Creation Before starting this adventure, consider spending your first game session helping your players create characters. Were the characters born and raised in the Sword Coast region, or
do they hail from distant lands? How long have the characters known each other? What might bring them to Phandalin?
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the druids. The Lords’ Alliance Templar bureaucracy The sorcerer-kings of the Tyr Region are bitter enemies of each other, so nothing like the Lords’ Alliance is possible. However, the templar
references for Athas. The Harpers The Veiled Alliance The Veiled Alliance is a secret society dedicated to the overthrow of the evil sorcerer-kings who dominate the Tyr Region. Like the Harpers, its
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Moon knows the Rite of the Wicker Giant, a ritual that can restore nature’s balance in the troubled region. Several groups have set up camps on the slopes below Scarlet Moon Hall, waiting for Elizar to
is one of festive anticipation. Real druids here are excited to meet their fellows and learn from the mysterious but powerful Elizar.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
just to bring the region under the control of Elemental Evil, but to freeze the progression of all the planes of existence so that their four planes remain coterminous with Eberron. Then they will march
vast armies from their extraplanar homes and bring all of Khorvaire — and eventually all of Eberron — under their control.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
calls of wildlife echo through a region where varied types of wildernesses meet. Forests, savannas, rocky deserts, mangrove swamps, tundras, and more form a wild patchwork. A faint ribbon of smoke leads
to a collection of temporary structures that form a modest trading camp amid a sparse woodland. As you draw closer, the eyes of your mimir glow green.
The region ahead is Faunel. The gate-town is a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Forest Crystal Adventures Here are sample adventure hooks to bring characters to the Forest Crystal or to give them missions to pursue there. Lost Legacy A young green dragon who lairs near the
. Urban Renewal A circle of druids uses ancient magic to amplify the crystal’s power, spreading its land-warping influence. The crystal’s growing shroud threatens to engulf a nearby city whose ruler
Compendium
- Sources->Dungeons & Dragons->Monster Manual
to new conquests. 2 Capture monsters and train them to fight. 3 Collapse a region into the Underdark so riches can be sifted from the ruins. 4 Construct a giant machine to strip resources. 5 Convince
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Druid Spells When druids prepare their spells, they have access to the entire spell list for their class. Given that fact, beware of making all of these new spells available to a player who is easily
overwhelmed when presented with many options. For such a player, consider adding only story-appropriate spells to druid’s list. For example, if the player’s druid is from a coastal region, you could






