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Returning 35 results for 'before bringing dealing changes rules'.
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Monsters
Quests from the Infinite Staircase
, seeking forbidden rituals he hoped could teach him the secrets of everlasting life.
When the lands of Bakar dried up, the faithful stopped bringing offerings to Amun Sa’s tomb. The threat of
by evil, Nafik now rules over the upper halls of Amun Sa’s pyramid and the priests he sentenced to an exanimate eternity.Necrotic, PoisonBludgeoning, Piercing, and Slashing from Nonmagical AttacksFire
Classes
Tasha’s Cauldron of Everything
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
chapter 3 of Tasha's Cauldron of Everything.
Also, remember that the swarm’s appearance is yours to customize, and don’t feel confined to a single appearance. Perhaps the spirits’ look changes with the ranger’s mood or with the seasons. You decide!
Backgrounds
Spelljammer: Adventures in Space
gravity isn’t present, the following rules apply:
Impeded Melee. When making a melee attack with a weapon, a creature that doesn’t have a flying or swimming speed (either naturally or
, flying, or swimming speed in a straight line. The creature continues along this course, moving in a straight line at its speed on each of its turns until something stops it or changes its trajectory.
Classes
Tasha’s Cauldron of Everything
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
chapter 3 of Tasha's Cauldron of Everything.
Also, remember that the swarm’s appearance is yours to customize, and don’t feel confined to a single appearance. Perhaps the spirits’ look changes with the ranger’s mood or with the seasons. You decide!
Species
Mordenkainen Presents: Monsters of the Multiverse
Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s
fairy or the harengon in this section, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2
Monsters
The Wild Beyond the Witchlight
.
Personality Trait. “When dealing with outsiders, I present myself as a kindly old grandmother.”
Ideal. “Children are better off working for me than picking up lots of bad habits
to her normal size, she attains the maximum size possible in the space available. Anything she is wearing or carrying changes size along with her.
As a Tiny creature, Skabatha deals 2 (1d4
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
.
5
While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or
it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
until the end of the high fae’s next turn.
Ridicule. When a creature misses the high fae with an attack roll, the high fae magically mocks the creature, dealing 5 (2d4);{"diceNotation":"2d4
untamed wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must always be repaid, promises must be honored
Species
Mordenkainen Presents: Monsters of the Multiverse
, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape—one created
level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
society among my temple’s elite. Rough living grates on me.
8
I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world
the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope to one day rise to the top of my faith
Species
Van Richten’s Guide to Ravenloft
enter into bargains with hags gain their deepest wishes but eventually find themselves transformed. These changes evidence a hag’s influence: ears that split in forked points, skin in lurid
might come to accept over the course of centuries. Once a hexblood undergoes this irreversible ritual, they emerge as a hag NPC no longer under the control of the hexblood’s player, unless the DM rules otherwise.
Backgrounds
Baldur’s Gate: Descent into Avernus
on me.
8
I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world.
d6
Ideal
1
Tradition. The ancient
about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful)
5
Faith. I trust that
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
.
Great Purpose
Aarakocra enjoy peace and solitude. Most of them have little interest in dealing with other peoples and less interest in spending time on the ground. For this reason, it takes an
Backgrounds
Sword Coast Adventurer's Guide
dealing with people in the outside world.
d6
Ideal
1
Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)
2
Charity. I always
try to help those in need, no matter what the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Beneath the Waves Schools of silvery fish swarm around the characters as they descend through the first few hundred feet of the Nightsea. Life in the sunlight zone begins to thin as the water changes
DC 10 Constitution saving throw or gain 1 level of exhaustion. A creature that has a swimming speed can swim all day without penalty and uses the normal forced march rules in the Player’s Handbook. The
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Sage Advice Compendium The Sage Advice Compendium collects questions and answers about the rules of Dungeons & Dragons (fifth edition). The document’s version number changes when substantive additions or revisions have been made to the text.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Weightlessness In any location where gravity isn’t present, the following rules apply: Impeded Melee. When making a melee attack with a weapon, a creature that doesn’t have a flying or swimming speed
and move up to its walking, flying, or swimming speed in a straight line. The creature continues along this course, moving in a straight line at its speed on each of its turns until something stops it or changes its trajectory.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
character also works on campus using the Job rules, the character can benefit from only one Extracurricular. Characters can gain the benefit from a new Extracurricular only by joining it at the start of
an academic year, which corresponds to the beginning of a new adventure. Typically, joining an Extracurricular in between academic years isn’t eventful. Players should note the changes on their tracking sheet.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Weather Conditions The dragon begins its attacks under dark, clear skies. That changes shortly after it leaves Termalaine, its sixth target, for that’s when a winter storm sweeps down from the Reghed
contend with strong wind and heavy snowfall (for rules, see “Strong Wind” and “Heavy Precipitation” in the Dungeon Master’s Guide). The dragon ignores these effects, having been built by Xardorok to overcome such debilitating weather.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
associate with different houses but have a common purpose. (See the “Building a Party” section below for suggestions on bringing together a party from different houses.) If the characters work for a single
house or an organization, like the Twelve, that unites them in a mutual purpose, use the group patron rules in Eberron: Rising from the Last War to provide benefits from their shared mission. The House
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
sidebar boxes like the one below with helpful information and tips on adventure presentation and rules. The Basics
Dungeons & Dragons (D&D) is a collaborative storytelling and roleplaying game. Each
Rules. Dungeons & Dragons is a special type of game known as a roleplaying game (RPG). In D&D, the rules help determine if the characters successfully face challenges or encounter setbacks in their
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Special Weapons Weapons with special rules are described here. Lance. You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield
creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
The Role of Rules Why even have a column like Sage Advice when a DM can just make a ruling? Rules are a big part of what makes D&D a game, rather than simply improvised storytelling. The game’s rules
are meant to help organize, and even inspire, the action of a D&D campaign. The rules are a tool, and we want our tools to be as effective as possible. No matter how good those tools might be, they
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. 3 The actions of the adventurers or a villain result in a cataclysmic event that the adventurers must escape. 4 The adventurers race to the site where a villain is bringing a master plan to its
, forcing the adventurers to close the portal while dealing with a villain at the same time. 8 The dungeon begins to collapse while a villain attempts to escape in the chaos. 9 The adventurers must choose
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
bringing the Queen of Dragons into the world is the ultimate goal. The Cult of the Dragon has a secret weapon for dealing with chromatic dragons, in the form of the five dragon masks. Even with a dragon
any cause—Tiamat included. A dragon caught in a losing battle takes any escape that presents itself, most often simply soaring away. This changes during the final showdown at the Well of Dragons, however, when Tiamat can be seen clawing her way through the portal from the Nine Hells.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
The Role of Rules Why even have Sage Advice when a DM can just make a ruling? Rules are a big part of what makes D&D a game, rather than simply improvised storytelling. The game’s rules are meant to
help organize, and even inspire, the action of a D&D campaign. The rules are a tool, and we want our tools to be as effective as possible. No matter how good those tools might be, they need a group of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
bringing the Queen of Dragons into the world is the ultimate goal. The Cult of the Dragon has a secret weapon for dealing with chromatic dragons, in the form of the five dragon masks. Even with a dragon
any cause—Tiamat included. A dragon caught in a losing battle takes any escape that presents itself, most often simply soaring away. This changes during the final showdown at the Well of Dragons, however, when Tiamat can be seen clawing her way through the portal from the Nine Hells.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mounted Combat A willing creature that is at least one size larger than a rider and that has an appropriate anatomy can serve as a mount, using the following rules. Mounting and Dismounting During
. The Initiative of a controlled mount changes to match yours when you mount it. It moves on your turn as you direct it, and it has only three action options during that turn: Dash, Disengage, and Dodge
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
bringing the Queen of Dragons into the world is the ultimate goal. The Cult of the Dragon has a secret weapon for dealing with chromatic dragons, in the form of the five dragon masks. Even with a dragon
any cause—Tiamat included. A dragon caught in a losing battle takes any escape that presents itself, most often simply soaring away. This changes during the final showdown at the Well of Dragons, however, when Tiamat can be seen clawing her way through the portal from the Nine Hells.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(see chapter 8). This changes some of the conditions described in “Underdark Travel” in chapter 2. ATTACKING IN FORCE
When dealing with combat between large groups of creatures — either the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
known as “the Turnkey” always rules in favor of Boromar Clan members. 3 A halfling pickpocket using alter self to pose as a child of another race plants contraband on people the Boromars are trying to
stray thought might they pick up from an adventurer? 6 A Boromar smuggler is bringing unstable explosives or an especially addictive form of dreamlily into Sharn, and innocents are being hurt.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
removed from a pool, its depth never changes. Metal removed from the pool solidifies instantly, becoming as strong and immutable as wrought iron or cold steel. The metal instantly hardens upon leaving the
-foot cube, and hang weightless in the air at the edge of the pool, where anyone can grab it. The act of bringing forth one of these cubes is magically tiring, and a creature that does so gains one level
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
he hadn’t.
Devotion to Phenax Following Phenax means devoting yourself to a life of trickery and guile. To a champion of Phenax, a life without risk is no life at all. Some rules are meant to be
deceive. (Any)
5 Luck. Want more luck? Take more chances! (Chaotic)
6 Adaptability. Plans change, circumstances go awry. I must bend in response to changes, not break. (Any)
Earning and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a mount, using the following rules. Mounting and Dismounting During your move, you can mount a creature that is within 5 feet of you or dismount. Doing so costs an amount of movement equal to half
. Domesticated horses, mules, and similar creatures have such training. The Initiative of a controlled mount changes to match yours when you mount it. It moves on your turn as you direct it, and it has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
“Know Your Players” in chapter 2), but it can cross a line into being exploitative, interfering with everyone else’s fun. Setting clear expectations is essential when dealing with this kind of rules
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice






