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Returning 35 results for 'before bringing dealing contacts refuge'.
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Backgrounds
Acquisitions Incorporated
. Maybe you hope to leverage the knowledge you gained there for an advantage at Acquisitions Incorporated. Either way, you’re now bringing your talents to the company, ready to put your skills to
employer or other groups you dealt with during your previous employment. You can communicate with your contacts, gaining information at the DM’s discretion.
Backgrounds
Guildmasters’ Guide to Ravnica
)
Feature: Rubblebelt Refuge
You are intimately familiar with areas of the city that most people shun: ruined neighborhoods where wurms rampaged, overgrown parks that no hand has tended in decades, and the
manipulated by people I find attractive.
6
I’m not actually all that angry.
Contacts
The members of the Gruul Clans rely on each other even as they vie for territory and glory. Their
Backgrounds
Guildmasters’ Guide to Ravnica
(though it might cause more problems than it solves when you’re dealing with incorrigible lawbreakers). If you abuse this privilege, though, you can get in serious trouble with your superiors and
was traumatized by witnessing a crime as a child.
5
I’m incapable of deception.
6
I wish I had joined the Boros, but I fear they’d never accept me.
Contacts
The Azorius
Firbolg
Legacy
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Species
Volo's Guide to Monsters
We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the dragon’s head placed in the center
forest’s children by their deeds, habits, and other actions.
By the same token, their tribe names merely refer to their homes. When dealing with other races, firbolgs refer to their lands by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a villain and a group of minions in a battle to the finish. 2 The adventurers chase a villain while dodging obstacles designed to thwart them, leading to a final confrontation in the villain’s refuge
. 3 The actions of the adventurers or a villain result in a cataclysmic event that the adventurers must escape. 4 The adventurers race to the site where a villain is bringing a master plan to its
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, who developed subraces in the world, elves brought their divisions with them, settling into separate kingdoms by type. Beings of immense power, the first elves explored and settled the world, bringing
long, slow decline, and many of their kind took part in the great Retreat to their refuge on Evermeet. As the elves increasingly withdrew from the world, other races and civilizations rose to prominence
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
divine wisdom and also for refuge. Harshnag is one of only a handful of giants who know about the temple. A few ancient dragons — including Iymrith, Claugiyliamatar, and Klauth — also know of its
creature must use an action to push or pull on the heavy door, opening it with a successful DC 12 Strength (Athletics) check. See area 6 for rules on dealing with giant doors that are frozen shut.
Frost
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Waterdeep and joined the Guild of Chandlers and Lamplighters. Until recently, Fenerus supplemented his income by spying for the city of Luskan and providing his contacts with information on the political
climate in Waterdeep, as well as juicy bits of news overheard on his nightly rounds through the Trades Ward. He has no clue that his contacts are drow members of Bregan D’aerthe, since they wear cloaks
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, the tiefling paladin occultant of the Fellowship of the Golden Mongoose. On the way, Omin Dran contacts them with a request. He wants them to stop in Neverwinter to check on a cache of Acquisitions
through the lighthouse’s magic lens. That laboratory is only part of the lighthouse’s secret basement, though, and the characters engage in some dangerous and lucrative dungeoneering after dealing with
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
it to the dock.
As the crew finishes securing the ship, a nearby cargo lift activates, bringing a platform up to the ship’s dock level. On the platform are a human and four warforged.
Hints of a
d’Cannith’s field of expertise: warforged—specifically undead ones. Through his extensive contacts, he has been arranging for the delivery of dead warforged for years for use in his experimentation
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
bringing the Queen of Dragons into the world is the ultimate goal. The Cult of the Dragon has a secret weapon for dealing with chromatic dragons, in the form of the five dragon masks. Even with a dragon
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the player characters. Here are some ways to keep the party feeling like heroes, even when the cast of characters grows. Sometimes our paths cross with others’ in the most fortuitous ways, bringing us
joins their party, so long as the cleric focuses on healing! Similarly, you can give an ally abilities that bolster or otherwise support the characters without dealing damage on their own, such as
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Goristro Demon of Disaster Habitat: Planar (Abyss); Treasure: Armaments Ben Wootten Terrifying in scale and overwhelming power, goristros are giant demons capable of bringing cities to ruin. These
without expending extra movement to do so.
Corrosive Form. Nonmagical ammunition is destroyed immediately after hitting the ooze and dealing any damage. Any nonmagical weapon takes a cumulative −1 penalty
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
bringing the Queen of Dragons into the world is the ultimate goal. The Cult of the Dragon has a secret weapon for dealing with chromatic dragons, in the form of the five dragon masks. Even with a dragon
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
bringing the Queen of Dragons into the world is the ultimate goal. The Cult of the Dragon has a secret weapon for dealing with chromatic dragons, in the form of the five dragon masks. Even with a dragon
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pose as merchants and rely on their local contacts to move goods through the region without interference from the town guard or royal agents. Smuggling has long been an easy way to make money in
, Gellan has cultivated relationships with a number of contacts among the Sea Princes. His ships move illicit goods, including slaves, between their realm and Keoland. Gellan takes care to keep this side
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
favors are the benefits you gain for having an immortal being as your group’s patron, and they might include any of the following boons: Contacts. Your group is almost certainly not the only one
circumstances about.
The currency of favors that defines most patronage relationships is tricky when your group’s patron is a series of vague oracular verses rather than a person. However, bringing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
organization. Maybe you hope to leverage the knowledge you gained there for an advantage at Acquisitions Incorporated. Either way, you’re now bringing your talents to the company, ready to put your
groups you dealt with during your previous employment. You can communicate with your contacts, gaining information at the DM’s discretion. Suggested Characteristics If you were happy with your previous
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the Sharn Watch unhelpful in dealing with these criminals, though, and some legitimate businesses and law-abiding citizens start shunning or insulting the characters, angry at their interference with
, or contacts as leverage. Along the way, the characters learn that a trusted NPC ally is firmly in the pocket of the Boromar Clan. Levels 17–20. Assuming the characters haven’t joined the Boromars, the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
monsters with hairy, spiderlike bodies and eel-like heads. Mirt yelps in shock, tumbles from his bed, and lands heavily on the floor, dragging his bedcovers with him.
Dealing with the Hatchlings Eight
to Laeral Silverhand, the Open Lord of Waterdeep. The extensive wealth he squirreled away as a politician ultimately forced him to flee the city and seek refuge far to the south. Mirt enjoys the finer
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of food and water has forced one group to abandon their refuge. Spotted by devils, these citizens are about to come under attack, and the characters are their only hope of survival. Read the following
forget about those NPCs, assuming that the most capable among them are dealing with minor threats in the background while the adventurers handle the potent foes. You can also have combat-worthy NPCs
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
different prices to buy or sell every time they are asked about the same items, and insist that the characters dealing with them are the ones changing their terms. A duergar merchant suddenly turns
3 or higher (see “Drow Pursuit” in chapter 2), Ilvara has already sent a party ahead of them, guessing correctly that the escaped prisoners might seek refuge with the duergar. Characters with a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dealing with frost giants. The giants’ next step will be to push farther south. At some point (determined by you), they’ll return to the Hvalspyd, sail south to Refuge Bay, and start the search afresh from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
disappeared in the area. 11 Slay a dragon or some other challenging monster. 12 Discover the nature and origin of a strange location or phenomenon. 13 Pursue fleeing foes taking refuge in the dungeon. 14
adventurers chase the villain while dodging obstacles designed to thwart them, leading to a final confrontation in or outside the villain’s refuge. 3 The actions of the adventurers or the villain result in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, providing refuge to any who came in peace. This outlook was recently sorely tested, and I’m uncertain if Helm’s Hold passed or failed the test. Even though the Watcher was destroyed just prior to the
beneath the hold, bringing down the lowest vaults of the cathedral in its bloody ascension. As a result, the temple has dramatically increased guard patrols in the tunnels, perhaps as a prelude to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
.
* * *
Well over a millennium ago, the wizard Keraptis rose to power in the valleys of the northern mountains, bringing the local warlords under his thumb with gruesome threats-threats that were fulfilled just
further, he at last found the refuge he was looking for in the tangled maze of volcanic tunnels beneath the cone. He and his gnomes vanished into the shadow of the Plume, and humankind heard no more
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, who steal goods, sell wares in the street (sometimes those they have just stolen), meet unscrupulous contacts to hand off coin, information, or purloined items, and engage in the occasional spell
where she hears audiences. Feasts are often held here, though more often, the hall sees activity in its side rooms, where merchants dealing in large quantities of goods, or making deals and proposals that affect the entire community, can meet in comfort.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
cunning of creatures, and they treat all others as inferior. Even so, a hag is open to dealing with mortals as long as those mortals show the proper respect and deference. Over their long lives, hags
actions invoke. Dark Sorority. Hags maintain contact with each other and share knowledge. Through such contacts, it is likely that any given hag knows of every other hag in existence. Hags don’t like each
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
obligations). Some businesses survive entirely by bringing the comforts of Waterdeep to Amphail, creating gathering places where young nobles can feel at home. The three greatest families with significant
Amphail or Waterdeep before the purchase, like most of the mysterious matters in Amphail, may have the secret backing of one noble house or another. My contacts say the Oglyntyrs have petitioned the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
fighting the monster is always an option, characters might decide to negotiate with the manticore instead. Be flexible, particularly when dealing with intelligent monsters. If every encounter becomes a
and take refuge in Axeholm. To that end, someone needs to open the fortress and make it safe for habitation. Once you accomplish these tasks, return to Townmaster Wester to collect a reward of 250 gp
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fill. If you want to use a giant as a patron for a group of adventurers, you can use the perks, contacts, and roles described in the “Group Patrons” chapter of Tasha’s Cauldron of Everything alongside
monstrous crime lord). Make sure the boss survives! 5 The boss wants a treasure that’s being held in an underground refuge the giant can’t enter. Plan and execute the perfect heist. 6 Another group of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of existence and my place in the world. 3 I stumbled into a portal to the Shadowfell and took refuge in a strange monastery, where I learned how to defend myself against the forces of darkness. 4 I
consequence of my unwavering faith. In taking my vows, I became the holy sword of my religion. Ranger d6 I became a ranger because … 1 I found purpose while I honed my hunting skills by bringing down
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
1 ogre bolt launcher† and 1d4 + 2 ogres (attitude for all: 1d6) bringing spoils from a raid to their frost giant leader
12 1 frost giant everlasting one† (attitude: 1d4 + 1) plotting revenge
hopes of receiving a vision or prophetic word
9 1 storm herald* conferring with 1 kraken (attitude for both: 1d8 + 1)
10 1 adult blue dragon (attitude: 1d6) seeking the secret refuge of a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. He knows that a group of these savage predators has taken refuge in the Cackling Chasm and offers the characters 10 gp for each gnoll head they bring back to him. Zero Rum Dark Duchess quest (see
return to Skytower Shelter and convince Arn, chieftain of the Akannathi clan, to put aside grievances and unite the goliaths of Skytower Shelter and Wyrmdoom Crag toward a common purpose: bringing an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
set of doors that open into the throne room. Dealing with Mirran and Nym The sisters end their performance when the characters appear. The guards quickly interpose themselves between the princesses
, Hellenhild, and Braxow wait to attack them (see “Dealing with the Giant Lords”). The storm giant guards cover Mirran’s escape to area 15. Mirran and Nym do everything possible to avoid getting






