Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before bringing desert called reflective'.
Other Suggestions:
before binding desire called reflection
before bringing defeat called reflective
before bringing decent called reflective
before bringing descent called reflective
before bringing desire called reflective
Monsters
Mordenkainen Presents: Monsters of the Multiverse
target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Tlincallis, also called scorpion folk, are chitin-covered creatures with a humanlike upper body
and the lower body of an enormous scorpion, complete with a stinger at the end of a long tail. These desert creatures range across arid lands, hunting at dawn and dusk. In the hours between, they wait
Monsters
Mordenkainen Presents: Monsters of the Multiverse
provoked. He wields the greatsword Angdrelve, also called Wave of Sorrow, whose wavy, razor-edged blade drips acid at his command.Graz’zt’s Lair
Graz’zt’s principal lair is his
issues the same command to all the targets.
Conjure Mirrors. Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair
Classes
Xanathar's Guide to Everything
Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock
might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and powerful. Most
Classes
Xanathar's Guide to Everything
Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock
might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and powerful. Most
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct reflects on the honor of his or her clan, and bringing dishonor
DRACONIANS
In the Dragonlance setting, the followers of the evil goddess Takhisis learned a vile ritual that let them corrupt the eggs of metallic dragons, producing evil dragonborn called draconians
Monsters
Fizban's Treasury of Dragons
.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I
Creatures
1
Moved by pity, a giant eagle continues bringing food to an abandoned topaz dragon wyrmling, despite the wyrmling’s attempts to eat the eagle.
2
A pseudodragon who is
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Welcome to Mirabilis From the highest peaks of the Thornscale Mountains to the wide expanse of the Kupika Desert, citizens of Mirabilis enjoy general peace and prosperity, but it is not a land
completely without threat. The realm is rich with magic, bringing both boons and peril to daily life. Marvellous creatures soar overhead and lurk in dark caverns. Ancient curses and strange prophecies shape
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, animals, or elemental forces. The ancient druidic traditions are sometimes called the Old Faith, in contrast to the worship of gods in temples and shrines.
Druid spells are oriented toward nature and
used for thrown weapons, such as darts or javelins.
Druids from regions that lack the plants described here have chosen other plants to take on similar uses. For instance, a druid of a desert region
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Small Settlements Buaza - This remote village borders a former battlefield, bringing pride and sorrow to its history. Meander - A tranquil resting point for those travelling north, offering multiple
. Greystone - Energy from nearby volcanoes powers the creations of generations of tinkerers. Rylgan - Regularly used by those travelling to and from the desert as a place to change steeds. Jacaranda
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Bedine The Bedine are a group of disparate nomadic tribes that interact with one another in the desert of Anauroch. Bedine tribes differ in how friendly or hostile they are to outsiders. But all
Bedine obey a code of hospitality and honor, and they provide shelter, food (goat cheese and dates), and drink (strong tea or water) to anyone who visits the desert unless the visitors prove unworthy
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Emberlost, which is bound into the cursed bones that comprise the vessel. Emberlost’s mournful spirit yearns for Anauria, a city long since swallowed up by the Anauroch Desert, and it gladly serves
brig below decks. Fheralai has since appeased Emberlost’s spirit by bringing it treasures from the lost city of Anauria, which she stole from the auction houses of Neverwinter. Now her cultists ply
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Relative Time Gates The time gates described below are relative—they connect two locations that are separated by a fixed interval of time. The time gate called Fool’s Needle, in the Anauroch desert
in the year –338 DR (which is 3520 in the Netheril Year calendar). The time gate in the High Ice, called the Forgotten Chamber, leads to the port city of Conch, also 1,839 years in the past. The year
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Netheril Returned In 1372 DR, the flying city of Thultanthar, also called the City of Shade, emerged from the Shadowfell, where it had lain hidden for centuries. The city’s rulers, calling themselves
Shadovar, began rebuilding the long-lost Netherese empire, even returning life and growth to the desert. They dubbed this reborn empire the Empire of Shade. Thultanthar crashed to the ground in 1487
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
from its dangers. Chapter 11: Moon. A ruthless thieves’ guild called the Moonstalkers strikes from a hidden lair, but its leaders hide a terrible secret. Chapter 12: Comet. A destructive comet called
the All-Consuming Star travels on a wandering course through the multiverse. In its wake, it has spawned an apocalyptic cult bent on bringing an end to all space and time. Chapter 13: Star. This
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Valenar elves spend little time at rest, operating in small units called warbands. Those who aren’t patrolling the kingdom travel abroad seeking adventure. Half-elves handle the civic administration
rank. Once citizens of Cyre, now they’re citizens of Valenar. Little has changed for the commoners, most of whom don’t care who wears the crown. The harsh sands of the Blade Desert cover northern
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
smith’s mark, and tells them that it was discovered near a rocky hill called the Stone Tooth. Baron Althon provides directions and promises to reward the characters richly for each of Durgeddin’s blades
they recover. He will pay the characters 20 gp each just for bringing back information about the dwarven complex, and an additional 100 gp if they provide detailed maps.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, Alkazaar called an end to the expedition. Before he left the desert, Alkazaar inscribed a magical tracer on the golem in the hope that he could find it again. He begs the reader to go to Anauroch and
Scroll. This was to be his last adventure before retiring. In the Anauroch desert, he came across a wandering stone golem. Alkazaar believed this golem was the legendary Sapphire Sentinel, rumored to
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Fool’s Needle MIKE SCHLEY Map: Fool’s NeedleView Player Version In the wilds of Anauroch, nestled among the Plain of Standing Stones, a time gate at a place called Fool’s Needle leads to the flying
the sky into the desert floor, narrowing as it descends. The desert’s inhabitants, who named it, say it is a cursed place to be feared and shunned. Their tradition tells that only death awaits those
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Desert Encounters (Levels 17–20) d100 Encounter 01–05 1 adult brass dragon 06–10 1d2 yuan-ti abominations with 2d10 + 5 yuan-ti malisons and 4d6 + 6 yuan-ti purebloods 11–14 1d6 + 2 medusas 15–18
a single destination, called Pazar 64–72 1d4 rocs 73–80 1d3 gynosphinxes 81–85 1 adult blue dracolich 86–90 1 androsphinx 91–96 1 ancient brass dragon 97–99 1 ancient blue dragon 00 1d4 adult brass dragons
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
than most, but still braved by travelers who hope to profit from its exotic goods and strange magics. Like Kara-Tur, Zakhara seems a world away to Faerûnians. It is thought of as a vast desert, sprinkled
with glittering cities like scattered gems. Romantic tales abound of scimitar-wielding rogues riding flying carpets and of genies bound in service to humans. Their mages, called sha’ir, practice
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Thri-kreen Mantid Psychics and Scavengers Habitat: Desert, Grassland; Treasure: Armaments Thri-kreen are mantis-like wanderers who harness their innate camouflage and psychic abilities to survive
. Different groups of thri-kreen have distinct carapaces, from the rocky shades of desert dwellers to the vibrant hues of those living in verdant lands. While their language has a distinctly insectile
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
from its inner levels. This so-called Gilded Labyrinth delays escape. Few escapees last long in the maze before they’re recaptured by the sphere’s detention drones, which know every inch of the complex
. In addition, like the wrinkles of a brain, the Gilded Labyrinth’s countless reflective surfaces and edges amplify the invisible energy radiated from the sphere’s power core. This effect can’t be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
desert — remnants of forgotten civilizations. A great range of volcanic mountains called the Fountains of Creation is home to azers. These rocky peaks curl from the edge of the Plane of Earth around
in the Plane of Fire is comparable to a hot desert on the Material Plane, and poses a similar threat to travelers (see “Extreme Heat” in chapter 5, “Adventure Environments”). The deeper one goes into
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Efreet view all other creatures as enemies or potential serfs. They raid the Material Plane and the elemental planes, bringing captives back to their homes on the Elemental Plane of Fire. Efreet are
dwell in fiery regions such as volcanoes and the burning expanses of the world’s deserts. Their love of the desert brings them into conflict with the djinn that ride the desert whirlwinds, and with the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
adventurers to the golem. The book was found by members of a tribe of nomadic people called the Bedine, who live in the desert of Anauroch. The Bedine are discussing what to do with the golem and how
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
where the lich’s crypt lies, their actions along the way will have caused his soul to be called back to the Material Plane and alerted Acererak, now a demilich, that interlopers have invaded his resting
to turn up just about anywhere. Those possibilities are as follows:
Inside the highest hill on the Plains of Iuz
On an island (unmapped) in the Nyr Dyv
In the Bright Desert
At the western
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Chapter 2: The Lost City Lost in the desert, the last great remnant of a once-prosperous civilization rises from the dunes. Within this ziggurat await untold riches and the sunken city of Cynidicea
factions devoted to ancient gods. Meanwhile, an ageless evil of unknown origin lurks in the bowels of the dilapidated ziggurat. Called Zargon the Returner, the tentacled, one-eyed creature preys on the
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
A Subterranean Threat During the Shadowed Age, as the Netherese’s overuse of magic began to affect the Weave, an outside threat against Netheril emerged. Deep underground, where the Anauroch desert
stretches today, lived magic-obsessed creatures called phaerimm. The Netherese’s weakening of the Weave also weakened the phaerimm, even limiting their lifespans, and the phaerimm hated the empire as a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
monuments, tombs, and pyramids of past golden ages litter Har’Akir. These countless tombs are interconnected, forming a vast, semi-hidden underground network called the Labyrinth. Akirran death rituals call
inspirations. When players create characters from Har’Akir, consider asking them the following questions.
How do you survive in the desert realm? Are you a laborer in the fields or camps surrounding
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
The Ruin of Bakar Tooba Rezaei A Door to the Pharaoh’s Pyramid Long ago, the kingdom of Bakar spanned what is now known as the Desert of Desolation. Though the land was already a desert, the mighty
fulfill your curse, for you have called it down with power in my name. But I also curse you, Amun Sa, that you shall not voyage into the beyond until some mortal soul does as you so feared, removing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ancient blue dragon known as the “Doom of the Desert.” She is also called the “Dragon of Statues” because she creates living statues (actually gargoyles) to guard her lair. Her lair is a ruined
favor desert surroundings, and it doesn’t take much research for them to discover that Iymrith has a reputation in the North. The storm giants learn the following facts about their nemesis: Iymrith is an
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
traveling years ago, becoming a permanent resident of a little-known village in Solamnia called Vogler. The Meeting Ispin Greenshield table suggests a few ways characters might have come to know and
tracked you down to return something precious that a thief stole. 4 Ispin visited your homeland, bringing with him goods and stories from far-off lands. He taught you much about the world. 5 Ispin spent
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands
followers of the evil goddess Takhisis learned a dark ritual that let them corrupt the eggs of metallic dragons, producing evil dragonborn called draconians. Five types of draconians, corresponding to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
space is still called the Phylactery Vault of Kazit Gul, it now also holds the phylacteries of Szass Tam and all his elite lich servants. Syranna knows that if the characters can make their way through
an undead god.
Greyhawk. Perhaps Rary the Traitor found the Doomvault — yet another vestige of ancient Sulm — under the Bright Desert. Rary takes any chance to increase his power, even as he claims
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Tlincalli Tlincallis, also called scorpion folk, are chitin-covered creatures with a humanlike upper body and the lower body of an enormous scorpion, complete with a stinger at the end of a long tail
. These desert creatures range across arid lands, hunting at dawn and dusk. In the hours between, they wait out the day’s heat or the night’s cold by burying themselves in loose sand or earth or, if






