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Returning 35 results for 'before bringing dread current rolling'.
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Magic Items
Dungeon Master’s Guide
. The tome recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped from the book’s spine, the
roll for a spell you cast against a Fiend, you use the maximum possible result instead of rolling.
Random Properties. The Artifact has the following random properties (see “Artifacts” in
Monsters
Mythic Odysseys of Theros
"} necrotic damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone.Belief is a powerful force in Theros, capable of bringing about
wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that infect a whole city or region. If enough mortals dread destruction for long enough, their
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Nightmare speakers revel in torturing others, keeping their victims in a constant state of fear and dread. They prefer to terrify rather than kill their opponents. They manipulate communities for
. Any equipment it is wearing or carrying isn’t transformed. If it dies, it stays in its current form.
Monsters
Van Richten’s Guide to Ravenloft
netherworld between the Domains of Dread, or they might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions
, determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of
Monsters
Van Richten’s Guide to Ravenloft
, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they
might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You
Monsters
Van Richten’s Guide to Ravenloft
horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror
has one of four body compositions, determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in
Monsters
Van Richten’s Guide to Ravenloft
into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink
forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You can roll on
Monsters
Van Richten’s Guide to Ravenloft
unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they might slink forth into
other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You can roll on the Limbs
Magic Items
Storm King's Thunder
, and your hit point maximum is doubled (your current hit points are doubled when you drink the potion). In addition, the reach of your melee attacks increases by 5 feet.
Everything you are carrying
and wearing also increases in size for the duration. When rolling damage for weapons enlarged in this manner, roll three times the normal number of dice; for example, an enlarged longsword would deal
Magic Items
Baldur’s Gate: Descent into Avernus
during your turn, the shield can choose to radiate an aura of dread for 1 minute. (This is not a power of the shield that you control.) Any creature hostile to you that starts its turn within 20 feet
released from the shield, the pit fiend honors the terms of whatever bargain it struck to facilitate its escape.
While trapped in the shield, Gargauth carefully steers the shield’s current owner
Species
Mordenkainen Presents: Monsters of the Multiverse
Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s
and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick
Species
Mordenkainen Presents: Monsters of the Multiverse
Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the
by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your
Species
Mordenkainen Presents: Monsters of the Multiverse
scales. Their hair can resemble seaweed, waving as if in a current, or it can even be like water itself.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into
determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
1d4 dread warriors (B) Sector Encounters If a sector encounter is indicated, roll on the table below that corresponds to the characters’ current location. There are no random encounters in the Temples
3rd-level spell scroll, either of dispel magic or remove curse. Dread Warriors. A dread warrior carries no gold, but some of them have weapons or armor, determined by rolling on the following table. 2d4 Item 2–6 None 7 +1 weapon (usually a battleaxe or a javelin) 8 +1 chain mail
Species
Spelljammer: Adventures in Space
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms.
Although they don’t realize
. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which
Demonomicon of Iggwilv
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Tasha’s Cauldron of Everything
recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped from the book’s spine, the general
how many pages are removed, and it longs to be more than mere reference material.
Random Properties. The artifact has the following random properties, which you can determine by rolling on the tables
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Travel to the Barrow The barrow is roughly 40 miles northwest of Phandalin, amid the rolling hills and grasslands between the High Road and Neverwinter Wood. Since the characters can travel roughly
24 miles in a day, they should expect to take one long rest in the wilderness before arriving at the barrow on the second day of their trek. A cold wind blowing in from the coast assails them for most of the trip, bringing occasional rain.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. River Branches The river (see “Underground River”) reaches a depth of 20 feet at this point, where it splits off in three directions. A creature swept along by the river’s strong current is
pulled in a random direction determined by rolling a d6. On a 1, the creature is swept into area 12a. On a 2, the creature is swept into area 12b. On any other result, the creature is swept into area 12c.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Stress Charging headlong into terrifying situations is the stock in trade for adventurers. Among the Domains of Dread, though, periods of respite between harrowing experiences can be rare. Even the
hardiest adventurers find themselves worn down over time, their performance suffering as they struggle to cope with the dread and despair. Various circumstances might cause a character stress. Stress
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Location Overview Fheralai Stormsworn, champion of the cult of Talos, commandeered this galleon from the dread cultist Ularan Mortus. The ship is imbued with the undead spirit of the death knight
brig below decks. Fheralai has since appeased Emberlost’s spirit by bringing it treasures from the lost city of Anauria, which she stole from the auction houses of Neverwinter. Now her cultists ply
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
within the house’s walls. The House of Lament is capable of imposing itself over other lands and can appear in other Domains of Dread. A version of the house stands in western Borca (see chapter 3
of Lament closes the borders of its domain, a powerful thunderstorm surrounds it, bringing with it strong wind and heavy precipitation (detailed in the Dungeon Master’s Guide). Anyone who braves the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
J: Dread Wolf Cove After the characters conclude their business at Wakenreth, Dalamar requests they escort him here. Dread Wolf Cove is usually an unassuming inlet along the coast. However, the cove
glass is a remnant of a destroyed Orb of Dragonkind (detailed in the Dungeon Master’s Guide). The shattered, incomplete artifact has no properties in its current state. Dalamar recognizes the shard
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hand brake. A creature inside a cart or next to one can use its action to pull the hand brake to reduce the cart’s speed by up to 30 feet, bringing it to a stop if its speed drops to 0.
Moving out of
the way of a rolling cart requires a successful DC 10 Dexterity saving throw, and any creature struck by a cart takes 10 (3d6) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
painting must succeed on a DC 17 Wisdom saving throw or suffer a random form of long-term madness, determined by rolling on the Long-Term Madness table in chapter 8 of the Dungeon Master’s Guide. On a failed save, a creature can be affected by the painting again, but not until its current madness ends.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Arriving on Krynn When the party steps through the Sigil portal and arrives on Krynn, they arrive through a doorway in a massive tree. Read the following: The rising sun limns the rolling hills
magic of the rod piece that was previously embedded in its trunk. The rod piece was recently removed, resulting in the tree’s current state of decay. The tree still bears traces of the rod’s magic
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
becomes 25, if it isn’t already higher, and your hit point maximum is doubled (your current hit points are doubled when you drink the potion). In addition, the reach of your melee attacks increases by 5
feet. Everything you are carrying and wearing also increases in size for the duration. When rolling damage for weapons enlarged in this manner, roll three times the normal number of dice; for example
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
what power she wields in her realms, too subtle for mortal minds to sense. Rumors abound as to her current form, most coming from claims made by lunatics who have described an array of disturbing
dread, or an unknown presence that pulled them screaming blindly into the gloom. Despite all attempts to demystify her, the Raven Queen has remained enigmatic and aloof, immersed in a sea of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Tracking the Raiders The raiders’ path is easy to follow across the rolling grassland of the Greenfields. A wide swath of grass is trampled down, but it’s impossible to determine the raiders’ numbers
twelve miles, to a more rugged region where steep-sided, rocky plateaus replace the gently rolling hills. The land between the plateaus is largely flat, broken only by outcroppings and wandering streams
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Tracking the Raiders The raiders’ path is easy to follow across the rolling grassland of the Greenfields. A wide swath of grass is trampled down, but it’s impossible to determine the raiders’ numbers
twelve miles, to a more rugged region where steep-sided, rocky plateaus replace the gently rolling hills. The land between the plateaus is largely flat, broken only by outcroppings and wandering streams
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
restores 2d4 + 2 Hit Points to the character. These Hit Points are added to the character’s current Hit Points. A character’s Hit Point value cannot be higher than their Hit Point Maximum. Advantage and
Disadvantage
Some circumstances make it easier or harder to succeed on their D20 Tests. This can be reflected in Advantage or Disadvantage.
Advantage means that instead of rolling the d20 once
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
nearby land. Giant Trinket. While exploring your home, you discovered some trivial remnant of the ancient inhabitants, as determined by rolling on the Giant Trinkets table. The items in parentheses are the
primordial elements. Elemental Mark. Your exposure to primordial elemental magic has altered you physically in some small way, determined by rolling on the Elemental Marks table. Elemental Marks d6
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Introduction Welcome to Tales from the Yawning Portal. Within this book you will find seven of the deadliest dungeons from the history of D&D, updated for the current edition of the game. Some are
evil. These are only a few of the tales that have spread across the Sword Coast from the furthest reaches of Faerûn and beyond. The minor details change with the telling. The dread tomb of Acererak
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Background According to local legend, the sages of the Tower of the Heavens can glimpse the future. Suppliants journey from distant regions to the tower, each bringing gold and a single question
A few days ago, Shalfey turned a page of his current Book of Prophecy and found it blank. Worse still, he found he now could turn the rest of the pages, which were also blank, save for the last
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
existence the most satisfying experience possible for an elf’s later years. Nevertheless, this fear is immune to logic when it arises in adult elves. To avoid the fate they dread, consciously or
subconsciously, they throw themselves into dangerous situations, not caring whether they survive or perhaps even hoping they don’t. In effect, they’re looking for another chance, seeing their current life or perceived future as unbearable and hoping to stop the clock on this mortal body and start afresh.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Life in the Domains of Dread The realities of the Domains of Dread seem strange or impossible to individuals from other worlds, but for those who live among the Mists, they’re facts of life. With no
Dread, some more pervasively than others. The same language spoken in multiple domains might bear subtle differences or unique words. Speakers from different domains might also have distinct accents






