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Returning 35 results for 'before brings diffusing carries realizes'.
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Species
Van Richten’s Guide to Ravenloft
Memories table to inspire its details.
Lost Memories
d6
Memory
1
You recall a physically painful moment. What mark or scar on your body does it relate to?
2
A memory brings
?
4
A memory brings with it the voice of someone once close to you. How do they advise you?
5
You recall enjoying something that you can’t stand doing now. What is it? Why don’t
Monsters
Curse of Strahd
Special Equipment. In addition to his sword cane, Rictavio wears a hat of disguise and a ring of mind shielding, and he carries a spell scroll of raise dead.
Spellcasting. Rictavio is a 9th-level
, he will do so.
Van Richten works alone. A curse placed on him long ago by a Vistani seer brings doom to those he befriends. Furthermore, he believes too much is at stake to risk exposure. Consequently
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
one has known vast prosperity within its walls—followed by a spectacular fall. The magic of the hall invokes Hiatea’s aspect as a tender of the hearth, but it also carries a curse laid by her brother
Karontor. Whoever sits upon the throne brings fortune and glory to their people, but this prosperity is short-lived, lasting only until another supplants them.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Harpy Attack Regardless of what brings the characters to the area, the adventure begins with a chance encounter as they travel along the coast near the village of Uskarn. The road is little more than
character who makes a successful DC 17 Wisdom (Insight) check sees through her ruse and realizes she is not human. If the characters approach to assist the woman or attack the harpies, they witness the harpy
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Memory
1 You recall a physically painful moment. What mark or scar on your body does it relate to?
2 A memory brings tears to your eyes. Is it a bitter or cheerful memory? Does recalling
it make you feel the same way?
3 You recall a childhood memory. What about that event or who you were still influences you?
4 A memory brings with it the voice of someone once close to you
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
edge of the Rattle. The air smells stagnant and carries the taste of metal. Through the trees, multiple small farmhouses hunch amid a patch of green fields.
Suddenly the ground begins to shake
, causing the road ahead to ripple, but just as quickly as it started, the shaking fades away.
A character who succeeds on a DC 14 Intelligence (Nature) check realizes the tremor likely wasn’t an
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
on checks made to ram the gate. Eight deep gnomes guard the gate. One of them carries a spell gem (see appendix B) that contains a see invisibility spell and uses it to scan for invisible creatures
fleeing the drow, the guards decide that Chief Dorbo Diggermattock should hear their tale. The armed escort that brings the characters into the settlement leads them to an audience with the chief in area 14.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
twelve moons of Eberron (see the Eberron Months table), and the prominent moon carries the name of the month in which its orbit brings it closest to the planet. The seven days of the week, in order
Kobold
Legacy
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Species
Volo's Guide to Monsters
dominated by his emotions—intelligent, but not wise. Arrogant and prone to gloating, he carries grudges, has a huge chip on his shoulder, and spends a lot of time fashioning elaborate revenge scenarios
neighboring tribes that want exclusive claim to a flock of mountain goats might skirmish with each other every few days. Eventually the leader of one warring tribe realizes it is losing due to attrition and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Invisibility when the characters happen upon them. The hateful, xenophobic duergar enlarge themselves and attack. They are too stubborn and determined to back down or surrender. Each duergar carries a small
, green-skinned giant with glowing eyes and white-feathered wings.” Any character who succeeds on a DC 18 Intelligence (Religion) check realizes, based on this description, that Fazrian is a planetar
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
—guard the temple. Barbaric mountain folk use the temple for shelter. Treasure Vilnius carries his spellbook, which contains all the spells he has prepared. He also has a gold amulet shaped like an upside
doesn’t know its purpose. The amulet thrums when it comes within 10 feet of the shield guardian. If Vilnius realizes what the amulet does, he won’t part with it.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
: Amanisha’s performance is breathtaking, but it carries an edge of sadness. As she dances, an announcer explains that her performance represents the story of the city of Manivarsha’s mysterious destruction
DC 10 Wisdom (Insight) or Charisma (Performance) check realizes that Nisha’s dance was outstanding and captured something meaningful to many people in the crowd. Some viewers wipe the edges of their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Lorinda’s Powers and Dominion Lorinda is a green hag of extreme age. In her true form, she carries her darling family—three grim dolls she calls Laveeda, Leticia, and Laoirse. When dealing with the
figure wearing a cloak of moth wings and bearing a branch burning with torches. Using her control of the land as Tepest’s Darklord, Mother brings bounty to fields and flocks, or curses farms with
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
forms of creation. Keranos also inspires new ideas, but it is Purphoros who oversees the advancement of the craft that brings these ideas to life in the world. Purphoros is always ready to obliterate what
weapons of the gods, asking nothing in return. But his infrequent though memorable bouts of destructive fury have earned him more ill will in the pantheon than he realizes. Heliod despises Purphoros’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
collapse, disrupting trade and imperiling vendors. Each anarchist wears an intimidating mask sculpted to look like an efreeti and carries a device called a boomhailer. These sound-amplifying, clockwork
. A character who succeeds on a subsequent DC 14 Intelligence (Nature) check realizes something is burrowing under the square.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to her immediately. Duvessa and Markham know of no such person, and no such person steps forward. Drufi carries a horn made from a mammoth’s tusk and can blow it as an action. The horn can be heard
way inside. While this is happening, a young man named Sirac at the House of the Triad learns what the giants are after and realizes he might be able to save the town. Defense of Bryn Shander The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Mirabar named Rhundorth, and a human noble from Waterdeep named Deseyna Majarra. The diplomats are important, but each also carries one part of a secret, coded document that must be recovered at all costs
motivated by their personal calls to action. The mystery of a missing delegation might not seem to be directly connected to whatever personal goal the character brings to the adventure, but then again
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Since then, the beholder has made it known that it’s interested in certain “curiosities,” and it rewards anyone who brings it more modrons or hints about the existence or location of the Maze Engine
and carries out the beholder’s commands. Formerly an adventurer from the surface world, Shedrak and his companions delved too deeply into the Wormwrithings. His companions became Karazikar’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
command, carries a potion of supreme healing, which she uses if she becomes grievously wounded. 7a. Arch Gate to Level 15 Light. Torches burn in iron brackets mounted to four pillars that support the 20
gauntlet.
The githyanki warriors follow orders without question and have no authority to negotiate; that task falls to the knights in area 7c. A fight here brings reinforcements from areas 7b and 7c. Arch
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
an elder brain. The illithids have lost the secret of manufacturing nautiloids, meaning that the loss of any vessel brings them one step closer to remaining trapped on the Material Plane. Ships that
sail between the stars? Next ye will spin tales of a talking hippopotamus that walks on two legs and carries a bow. I asked ye to research facts about other worlds, not spend a week in an opium den
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. Now that Kelek has removed Uni’s horn, Grump plans to sell Uni as a packhorse and won’t let her go without a fight. Development. Once Uni is free of the Net, Grump realizes his plans are falling
inside the demiplane to which the portal leads. Treasure. Each bullywug wears paste jewelry worth 5 GP and carries a pouch containing 4 GP. These coins bear the embossed face of the bullywugs’ monarch
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
reinforcements from areas 11b and 11c. If the battle is not going their way, a second whistle brings the quaggoths from area 12b. Treasure. Balryn wears an obsidian scarab bearing the insignia of House
adventurers’ arrival. Treasure. The drow priestess wears two silver bracelets set with onyx (25 gp each). She carries a flask of wine and the key to the room’s zurkhwood chest, which contains 500 gp. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
superior force. If he realizes the characters are in league with the Black Network, he offers them food, wine, and whatever else they need to complete their mission (see “Treasure”). Ghazrim’s Shed. The
door to this shed is locked, and Ghazrim carries the only key. In addition to his comfortable bed, Ghazrim has a morbid collection of tiny, malformed creatures in pickle jars on a shelf. Secret Door. A
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the road.
A character who succeeds on a DC 12 Wisdom (Perception) check realizes two groups are moving through the fields, one in pursuit of the other, though the dense crops block their view
. “I’m all about helping the community, as long as I get the credit.” Life in the Rattle Following the battle, Uncle Polder thanks the characters and asks what brings them out this way. He invites them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hung above a fire in the southwest corner.
Raelphar carries a key to the bugbear’s manacles, and Rizryn has a ring of keys that unlock the goblins’ shackles. Without these keys, a successful DC 15
entrails and other less identifiable fixings. Non-drow intruders are attacked on sight. 20d. Demon Mirror The door to this building is locked, and T’rissa Auvryndar (see area 6) carries the only key
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giants caused. Zephyros holds “small folk” in higher regard than most giants. If the characters introduce themselves to him, a wide smile settles on the cloud giant’s face as he realizes they are the ones
is a cloud giant, with the following changes: Zephyros is neutral good. He has an Intelligence score of 18 (+4) and the Spellcasting action option described below. He carries a giant-sized staff of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Intelligence (Religion) check. On a successful check, the character realizes that the message’s tone as well as the means of communication are unlike any known divine tradition—this is some other kind
of powerful entity or group of entities, posing as gods to accomplish their malign ends. Key. Ruxithid carries a key to his personal quarters (area Z10 in Zorzula’s Rest). Devon Cady-Lee Hostage
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Features” section. Curator Alda Arkin, whom the characters might meet at the gala, carries a master key, while the museum’s guards have keys that grant access to specific areas (see “Circumventing
Intelligence (Arcana) check. If the check is successful, the character realizes the statues can animate. Gemstone Wing. If the characters don’t carefully remove the Murkmire Stone from its pedestal in area V13
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
puzzle cube trap before touching it, and its magic turned him to stone. If a greater restoration spell or similar magic is cast on Voj, he reverts to flesh, realizes he’s not alone, and attacks anyone
. Relighting a torch by any other method proves impossible. If all eight torches are inserted into the empty brackets in area 19B, the puzzle cube can be handled safely. Treasure. Voj carries an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
immediately. A successful DC 13 Charisma (Persuasion) check gets him to open up about his experience. A character who spends an hour consoling Caden and giving him something to eat and drink brings him
goblin carries 1d6 gp and 1d6 sp in a pouch. One goblin (determined randomly) also wears a cheap necklace that consists of a banded agate (10 gp) tied to a loop of rope.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, such as Carceri, where they are a menace. Each vargouille carries a disease that creates more of its kind; a flock of vargouilles on the wing is a plague of chaos and evil waiting to happen. Abyssal
kiss. The kiss of a vargouille infects a humanoid with a fiendish curse. If allowed to run its course, the curse brings about a gruesome transformation as an abyssal spirit invades the person’s body
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Van Richten works alone. A curse placed on him long ago by a Vistani seer brings doom to those he befriends. Furthermore, he believes too much is at stake to risk exposure. Consequently, if he thinks
addition to his sword cane, Rictavio wears a hat of disguise and a ring of mind shielding, and he carries a spell scroll of raise dead.
Spellcasting. Rictavio is a 9th-level spellcaster. His
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
golden ring set with a garnet and holds it aloft, saying, “A prize for the one who brings me the beast’s head!”
Merosska asks the characters to join four of his knights in the manticore hunt. He offers
. Treasure Thurl’s ring is worth 250 gp. Thurl also carries 3d10 gp and 2d6 pp in a pouch. Manticore Hunt Four Feathergale Knights join the characters on the hunt. To start, read the following text: Four
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
, she barks at them to leave her to her prayers. Blayne orders her cultists to join the fight as soon as she realizes the characters are attacking her. Treasure. Kara Blayne carries a key to the high
, puny fleas.”
Each character can make a DC 10 Intelligence (Arcana) check upon hearing the guardian’s challenge (this doesn’t require an action). On a successful check, the character realizes this
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
tower) and attack. Symbol. The symbol on the floor sheds dim orange light out to 5 feet. A character who sees the symbol and succeeds on a DC 16 Wisdom (Perception) check realizes it looks like an
to the southeast. When Belephaion sees the characters, read the following text: “It seems Lohezet has finally been dealt with.” The man on the throne brings his hand down on a crimson jewel on the






