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Returning 35 results for 'before brink diffusing carved realms'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s first foray into the planes. Most devourers remain in the Abyss or on the Astral or Ethereal Plane, pursuing Orcus’s schemes and interests in those realms. When Orcus sends devourers to the
brink of death, it pulls the victim’s body in and traps the creature within its own ribcage. As the victim tries to stave off death (usually without success), the devourer tortures its soul with
Classes
Tasha’s Cauldron of Everything
learn about terrestrial realms, or does it want you to open cosmic floodgates and drown the world?
Perhaps you were born into a generational cult that venerates the Fathomless and its spawn. Or you
might have been shipwrecked and on the brink of drowning when your patron’s grasp offered you a chance at life. Whatever the reason for your pact, the sea and its unknown depths call to you
Classes
Tasha’s Cauldron of Everything
learn about terrestrial realms, or does it want you to open cosmic floodgates and drown the world?
Perhaps you were born into a generational cult that venerates the Fathomless and its spawn. Or you
might have been shipwrecked and on the brink of drowning when your patron’s grasp offered you a chance at life. Whatever the reason for your pact, the sea and its unknown depths call to you
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
ye in trouble if I came out an’ looked for ye!”
— R. A. Salvatore, The Crystal Shard
Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of
. For example, some of the oldest dwarves living in Citadel Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove
compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Studio Executive Producer: Kyle Brink
Game Architects: Jeremy Crawford, Christopher Perkins
Studio Art Director: Josh Herman
Art Manager: Rob Sather
Art Department: Matt Cole, Trystan Falcone, Bree
the cards that rewrote her fate in this art nouveau–inspired illustration by CoupleofKooks.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Deck of Many Things, Dragonlance, Eberron, Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
shadar-kai owners, Mister Witch and Mister Light. Chapters 2, 3, and 4 describe the carved-up domain of Prismeer, which the hags of the Hourglass Coven have usurped and split into thirds. The
characters can move between these splinter-realms only if they have the right fey guides to help them. Chapter 5 describes the Palace of Heart’s Desire, where the archfey Zybilna and her court are frozen in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
demon to power the devourer’s first foray into the planes. Most devourers remain in the Abyss, or on the Astral or Ethereal Plane, pursuing Orcus’s schemes and interests in those realms. When Orcus sends
presence of a devourer. Tormentors of Souls. Devourers hunt humanoids, with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
devourer’s first foray into the planes. Most devourers remain in the Abyss or on the Astral or Ethereal Plane, pursuing Orcus’s schemes and interests in those realms. When Orcus sends devourers to the
particularly attracted to the presence of a devourer. Devourers hunt Humanoids with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, Kevin Yee
Prepress Specialist: Jefferson Dunlap
D&D Studio Executive Producer: Ray Winninger
Director of Studio Operations: Kyle Brink
Game Architects: Jeremy Crawford, Christopher Perkins
by Hydro74, aims to keep her evil brother from inheriting their father’s throne. The symbol of the Xaryxian Empire graces the back cover.
DUNGEONS & DRAGONS, D&D, Spelljammer, Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
for them in most worlds. I’ve walked many realms, and nary a one has even a hint of a gnome nation.
Hidden but Homey Deep gnomes protect their enclaves with labyrinthine tunnels, traps, and armed
close off living spaces with doors or window coverings. Most of their homes are sparsely furnished dwellings of one or two rooms. Bed spaces, often carved into the cavern walls, are strung with hammocks
compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Prepress Specialist: Jefferson Dunlap
D&D Studio Executive Producer: Kyle Brink
Game Architects: Jeremy Crawford, Christopher Perkins
Studio Art Director: Josh Herman
Art Manager: Rob Sather
Art
by DZO.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, the dragon ampersand, Forgotten Realms, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Waterdeep, or a Myth Drannor, there was the brief (in dwarven terms) glory of Besilmer, and the realms of Haunghdannar and Gharraghaur. Ruins now, to be sure, but these kingdoms lasted longer than almost any
living realm of humans, even if their works have been forgotten by humans and dwarves alike. The greatest and most recent of these dwarven realms was Delzoun, also called the Northkingdom. It
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
carved out of a wild and untamed land. People resettling the Dessarin Valley found the remains of “kingdoms of old” scattered here and there throughout the area. TIME IN THE REALMS
The people of the
Forgotten Realms number the years by the Dalereckoning calendar, which is abbreviated “DR.” Years are also given names, which are drawn from the writings of a great seer from long ago. The adventure is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
element and give details on how to flesh out your world with gods, factions, and so forth. The assumptions sketched out above aren’t carved in stone. They inspire exciting D&D worlds full of adventure
champions of the first great empires, such as the empires of Netheril and Cormanthyr in the Forgotten Realms setting. The World Is Known. What if the world is completely charted and mapped, right down to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
terrestrial realms, or does it want you to open cosmic floodgates and drown the world? Perhaps you were born into a generational cult that venerates the Fathomless and its spawn. Or you might have
been shipwrecked and on the brink of drowning when your patron’s grasp offered you a chance at life. Whatever the reason for your pact, the sea and its unknown depths call to you. Entities of the deep
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
spraying an alchemical defoliant on local farmland to push people living in the area away from the dragon’s lair. The resulting famine is devastating the countryside.
3 Rival realms are
frogs.
8 Two nations—one led by an adult black dragon and the other by a yuan-ti abomination—are on the brink of joining forces to destroy a third nation. The threatened nation is recruiting
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
(Requires Attunement) Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordials’ enemies to the brink of
Place Setting Location
First 2 Underdark, Toril Forgotten Realms A covert base of Lolth worshipers
Second 3 Astral Sea Spelljammer Near the wreckage of a spelljamming ship
Third
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
serpent folk in the form of a winged yuan-ti. He promised to lead the yuan-ti away from the brink of defeat and back to the pinnacle of world domination in return for their veneration. Many of
. GODS OF OTHER WORLDS
In worlds other than the Forgotten Realms, yuan-ti make pacts with deities of the pantheons presented in appendix B of the Player’s Handbook. The following are suggested yuan-ti
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beyond. Carved into the wall above one window is the word “Hither,” and above the other is the word “Yon.”
Granny Nightshade uses the mechanical sparrows to relay messages to her sisters. The
matter what Endelyn says, that burbling beast of a dragon is a threat to our coven and our three realms. How Zybilna managed to befriend it, I’ll never know! Maybe we should ask her—ha ha.
Much love
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
known, but you can still build adventures that lead characters to explore the realms of past giants. An expedition into giants’ ruins might involve a confrontation with giants, or it might mean facing
settlements near the giants’ realm. 2 Convinced she is the rightful ruler of another giant’s domain, a giant launches an invasion, heedless of the inhabitants of the lands between the giants’ realms. 3
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Player’s Handbook. Musical Instruments In addition to the common musical instruments listed in chapter 5, “Equipment,” of the Player’s Handbook, bards in the Realms play the following instruments
have developed some bellows-powered versions. Songhorn: A recorder, a simple type of flute, usually carved from wood. Tantan: A tambourine, a popular instrument with halflings and humans south of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Teachings of Menyar-Ag
It’s natural for githzerai to prefer to remain in Limbo. They have carved out a well-ordered civilization in an environment that they can freely manipulate with their minds. When
they visit other realms, particularly the Material Plane, githzerai feel sluggish and aren’t comfortable functioning in a landscape that they see as being locked in immutability. Despite their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
information. Dwarves, even those visiting from other realms through the connections with the Lowroad, have little trouble finding their way around, but humans, especially those who can’t read Dwarvish
or the shorthand runes carved throughout the city, have a far more difficult time. Following the war, most Felbarran applauded the dissolution of the Silver Marches. In its time of greatest need, no
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
with the water of Athis (see the “Pyramid Features” section). P30: North Entry A compass rose is carved into the floor of this arched corridor. The compass rose is accurate and can help reorient
room rise high to a domed ceiling that glows with warm light. A waterfall tumbles into the room from the mouth of a stone-carved lion’s head, emptying into a stream that flows through the north
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
throughout the region. From the surface, Citadel Adbar looks less like a castle or a human city than a mountain carved to suit the purposes of the dwarves who live there. The two great towers that stand
the history of Delzoun, from its founding millennia ago to the dispersal of its cities and the settlement of the successor realms of dwarves in the North. It is performed only in Dwarvish, and no
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
mines near the River Mirar and finding great, near-endless veins of gems. Like many of the dwarven realms, Gharraghaur fell to marauding orcs, which destroyed the kingdom and its capital city but
collections of unusual and rare gems, to use seals made of gems carved into signet rings, and to be investors in ventures (rather than property) up and down the Sword Coast. They are sophisticated and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
as their strong right hands. Stone giants and fire giants settled on the mountaintops and in the sprawling caverns beneath them, where they carved and forged the greatest works of giant art and craft
WORLDS
The tale of Ostoria is drawn from the Forgotten Realms. Think of it as a good example of how giants developed on many worlds, as it captures their rise and fall from prominence in a manner that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
The Xanathar Guild The Xanathar Guild is a thieves’ and slavers’ guild operating underneath the city of Waterdeep in the Forgotten Realms setting. The guildmaster is a beholder — the latest in a
criminal territory as possible. The Xanathar’s bond is its lair, an elaborate cavern complex created by its predecessors, carved out between the twisting sewers of Waterdeep. It almost never leaves its home
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pantheon, pushes his children to increase their numbers so they may be his instrument of revenge against the realms of elves, humans, and dwarves. In order to spite the gods who spurned him, Gruumsh leads
signifies acceptance into his inner circle. Those who are visited by Gruumsh are transformed psychologically and often physically by the experience. Some are driven to the brink of madness, reduced to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, or can enter through the main entrance at area G1 or the unlocked back door into area G3. G1. Walk of Bravery Read the following as the characters approach this area: Carved pillars resembling heroes
everywhere.
With a successful DC 10 Intelligence (History) check, a character can remember the name of one of the heroes represented by the carved pillars, with another name remembered for each point by
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
painfully naive optimists who risk losing their precious works because of their overexposure to the outside world. Dwarves of the Forgotten Realms In an age long since passed into myth, the dwarves of
consider them a form of vermin, unsuitable even as servants. The Aghar in Thorbardin have carved out living space for themselves from the massive piles of tailings left over from the excavations of the Daergar. They have no role in sustaining the city.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
incorporate runic letterforms, for example). Stone giants also make extensive use of the carved word through “speaking stones.” A speaking stone is an upright stone cylinder into which writing is carved
realms of the storm giants, which maintain a constant watch for the all-important signs. In ages past, when giant dynasties reigned, the signs that accompanied the leader of them all were clear and
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
-pound bars of silver (worth 5 gp each) 4 A pair of candlestick holders carved from bone to resemble dragons, worth 25 gp each 5 A fine lute with mother-of-pearl inlay, worth 50 gp 6 A spell scroll of
the talisman. Tarsakh is a month in the calendar of the Forgotten Realms, roughly corresponding to April. No year is specified in the log. About Orcus. Known as the Demon Prince of Undeath and the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
A Long History (in Brief) “There shall come a time when our city and its deepwater bay shall grow in fame and fortune across many realms and many worlds. Folk shall know of Waterdeep, our City of
all to see, though, and each carved a swath of destruction through Waterdeep before it was stopped. Now the walking statues stand about the city in various states of readiness or disarray — one of the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
have turned from the gods of the Ordning to serve fiends (as described in chapter 2), where the ancient magic of long-fallen realms of giants opened portals to the Lower Planes (either intentionally
) searching for its master
5 1 stone golem (attitude: 1d6) crudely carved to resemble a hill giant
6 1d4 + 1 helmed horrors (attitude: 1d8) in a partially dormant state, as if asleep
7 2






