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Returning 35 results for 'before brink diffusing combat recover'.
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Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Dealing with Gallio Elibro Gallio Elibro is a short-tempered male Rashemi mage (with the legend lore spell prepared instead of cone of cold). His relentless studies have pushed him to the brink of
tower, and scribbles in Thalivar’s old journal (area H9). If confronted, he uses Horrifying Visage to scare away his enemies or tries to defeat them in combat (see “Confronting Thalivar’s Ghost” for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Noncombat Challenges You decide whether to award experience to characters for overcoming challenges outside combat. If the adventurers complete a tense negotiation with a baron, forge a trade
agreement with a clan of surly dwarves, or successfully navigate the Chasm of Doom, you might decide that they deserve an XP reward.
As a starting point, use the rules for building combat encounters in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Folk Horror Plots Folk horror stories often involve outsiders or an unwitting new member of the community discovering a unsettling practices. Folk Horror Plots d8 Plot
1 Recover a missing
horseback is imprisoned and sentenced to death.
4 Help a cult summon a fiend to combat an impending greater evil.
5 Defeat a violent hag who’s protected by everyone in town and called
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of 5 minutes and a long rest of 1 hour. This change makes combat more routine, since characters can easily recover from every battle. You might want to make combat encounters more difficult to
carefully judge the benefits and drawbacks of combat. Characters can’t afford to engage in too many battles in a row, and all adventuring requires careful planning. This approach encourages the characters to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Healing These optional rules make it easier or harder for adventurers to recover from injury, either increasing or reducing the amount of time your players can spend adventuring before rest is
Surges This optional rule allows characters to heal up in the thick of combat and works well for parties that feature few or no characters with healing magic, or for campaigns in which magical healing is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
NPCs made the challenge easier. (See also “Nonplayer Characters” in chapter 3.) Noncombat Challenges You decide whether to award XP to characters for overcoming challenges outside combat. If the
point, use the rules for building combat encounters in chapter 4 to gauge the difficulty of the challenge. Then award the characters XP as if it had been a combat encounter of the same difficulty
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
sidekicks, approach from the other direction. Velleen is a female Damaran master thief (see appendix A). As the combat begins, the two evil groups recognize each other, and also attack one another when
appropriate. (See “Running a Three-sided Battle” sidebar for advice.) RUNNING A THREE-SIDED BATTLE
Combat is a highlight of the game for a large number of players: they love the challenge, the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
about his past adventuring missions, downplaying Simbon’s own combat experience. Kirina’s Secret During the expedition, Prince Kirina seeks opportunities to look heroic and undermine his rival, Prince
before Kirina does. Alternatively, a character who sees Kirina drop the paper and recover it can steal the page from Kirina with a successful DC 14 Dexterity (Sleight of Hand) check. If asked about the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
conflict is a great war of attrition — the combatants don’t often gain or lose territory as the result of battle. But on a personal scale, combat is brutal, with no quarter given or expected. The duergar
activity or to recover stolen treasures if they can do so without attracting too much attention. This eternal enmity between duergar and dwarves doesn’t consume either side; both have other concerns
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, adventures in a shared campaign are designed to take either 2 hours or 4 hours. In each hour of play, assume the characters can complete the following: Three or four simple combat encounters, or one or
dungeon presents a natural limit on character options, while still giving the players choices. The adventure could be a quest to defeat a creature or recover an item, but the path to achieving that goal
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Yondis is Indifferent toward the characters, whether or not they wear the crimson robes of Xia’s cult. If the characters combat him, Yondis fights until he is Bloodied, at which point he surrenders. The
information Yondis can share about the cult). Secret Door. A secret door in the south wall (see “Temple Features”) pulls open to reveal the library beyond (area T6). Stolen Goods to Recover. Yondis’s broom is a stolen item (see “Stolen Goods”).
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Complications During the raid, any number of complications might arise. As desired, you can roll on the Machine Fight Complications table (see the next page) at the end of each round of combat
, rerolling or ignoring results that have already occurred. FAILURE IS AN OPTION
If the characters failed to recover a significant number of components from either site in the past—and assuming you don’t
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Running the Siege You have a few options on how to run the battle. Consider the following: You can treat each defender and orc as an individual, and run the combat as a long, complex encounter. If
survive. You want to create tension and make it seem like the outcome teeters on the brink of disaster. Near the end of the battle, the elves show up as described in the “Relief Arrives” section
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
painting and holding Ladders until a character engages them in combat. If either a zombie holding a Ladder or a zombie on a Ladder takes damage, the zombie on the Ladder falls. That zombie falls 10
feet and spills its pot of paint. Stolen Goods to Recover. The Ladders, pots of paint, and paintbrushes are all stolen goods (see “Stolen Goods”).
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
(Requires Attunement) Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordials’ enemies to the brink of
adventure, the characters might recover all the pieces of the Rod of Seven Parts. Each piece’s location is presented in the Rod Piece Locations table below. Rod Piece Locations Piece Chapter
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The party should meet Tekeli-li several times. The vampire’s strategy is to drain the party’s resources, then retreat and recover before attacking again. If Tekeli-li ever takes more than 20 damage
-li is in mist form, hiding inside the steam rising from the pool. If the remorhazes in the pool attack the party, Tekeli-li joins the fight on the second round of combat after assuming its gnoll form
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, but more modest stadiums can be found throughout the land, serving as proving grounds for athletes and entertainment for the rich and poor. Foot and chariot races, hurling competitions, and combat
the stadium.
8 Recover a blessed trophy and award it to a contest’s rightful victor.
Arena Map The arena shown in map 4.5 has a ring of raised benches and private boxes around its sandy
compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 13: Building Combat Encounters
When creating a combat encounter, let your imagination run wild and build something your players will enjoy. Once you have the details figured out, use
this section to adjust the difficulty of the encounter.
Combat Encounter Difficulty There are four categories of encounter difficulty.
Easy. An easy encounter doesn’t tax the characters’ resources
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
game statistics. You don’t need to do this if you don’t expect the NPC to engage in combat or use any special abilities (such as casting spells). You can customize the stat block using the guidelines
way. 5 The NPC is seriously ill or in terrible pain. 6 The NPC feels responsible for someone’s death or ill fortune. 7 The NPC is on the brink of financial ruin. 8 The NPC is desperately lonely or
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Moghadam. Phenex. An incubus cleric of Vecna, Phenex directs the dark ceremony here. As long as he commands the worshipers (using a bonus action each round), they maintain their chant. In combat, Phenex
from the ceremony and out of combat, their hit point maximum is restored at a rate of 1 hit point per round. Anyone transformed into a black rock unfortunately remains in this condition. Black Rocks
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating a Combat Encounter When creating a combat encounter, let your imagination run wild and build something your players will enjoy. Once you have the details figured out, use this section to
adjust the difficulty of the encounter. Combat Encounter Difficulty There are four categories of encounter difficulty. Easy. An easy encounter doesn’t tax the characters’ resources or put them in serious
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to recover in the depths of Nessus, Asmodeus installed her on Avernus as his champion and new lord of that layer. A Fighting General When Zariel supplanted the pit fiend Bel as the ruler of Avernus
Zariel is no politician. She lives to fight, and she bases her assessment of those she meets on a combination of their combat skills and their willingness to use those skills. In Zariel’s eyes, zeal
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
defeat them on his own. If combat breaks out in T12 and Nezzarum is aware of it (either because Xia comes and implores the statue of Orcus for aid or because he notices the battle unfolding from his
are Difficult Terrain. Stolen Goods to Recover. The dragonchess Gaming Set and incense are stolen goods (see “Stolen Goods”). If Nezzarum is Friendly, he allows the characters to return the goods the cultists stole to the rightful owners.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the unhallowed brink of the Abyss. Rotting shacks, crumbling stone edifices, and derelict streets lie in the shadow of a silvery keep atop a gray hill. An imposing fortress of demonic construction
combat the demonic hordes birthed from Plague-Mort’s festering gate. Demon ichor—a malodorous reduction of blood, bodily fluids, and viscera left by slain demons—oozes from Plague-Mort’s sewers and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
willing to entertain a peace envoy representing the various peoples dwelling in the valley below the dragon’s mountain lair.
5 A dwarf wants to recover a family heirloom rumored to be in the hoard
master can defeat the consort in single combat and claim a place at Tiamat’s side.
4 A balor demon hopes an ancient red dragon’s dragonsight can help the demon coordinate a multidimensional play for power in the Abyss.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
cave have not yet been defeated, the scavengers encourage the characters to clear them out, but they won’t participate in combat themselves. Carrionclay Discovery No one in Heart’s Hollow knows about
Camp Carrionclay (location I on map 5.1). However, if the characters recover the dragon egg there and return to Heart’s Hollow, Ness urgently seeks them out. She pleads for the egg, swearing to keep
Compendium
- Sources->Dungeons & Dragons->Divine Contention
stuffed oddities acquired from other worlds. If combat occurs here, any creature that misses with a melee weapon attack must roll a d20 on the Alchemical Mishaps table. Alchemical Mishaps d20 Mishap
, and many bookshelves. A letter on the desk contains Gallio’s orders from the Many-Starred Cloak, which instruct him to “recover the ruinstone from the tower’s ethereal spire.” B12. Library The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ornate platinum signet ring embossed with a snowdrop blossom (75 gp). The characters can recover the ring upon the meenlock’s death or notice it during combat with a successful DC 18 Wisdom
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
signifies acceptance into his inner circle. Those who are visited by Gruumsh are transformed psychologically and often physically by the experience. Some are driven to the brink of madness, reduced to
understand the ebb and flow of combat to sit around his council fire and learn the ways of warfare. Skilled Strategists. Orcs that show aptitude for the nuances of warfare at an early age are considered
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
other side of the room, and attacks in the second round of combat. Unless they are attacked first, the duodrones ignore the characters to start. But if combat with the swarms goes to three rounds, the
defeating the construct in combat, characters can pull out its charged disks to hinder its attacks. With a successful DC 12 Wisdom (Perception) check, any character fighting the mechachimera notes that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
, and a fire snake lurks inside one of these openings. It emerges if anyone pokes into or closely examines the holes. If the snake comes out, a character who reaches into the snake’s burrow can recover
dispatched in area 54, are spread about the grove. After moving 50 feet into the cavern, the characters come upon 1d4 of the hostile creatures. Any significant noise, such as from combat or clearing the briars
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
point remaining. They are also starving, dehydrated, and suffering from 5 levels of exhaustion. Laz will recover normally with time and care, or magical healing. Malkar shudders uncontrollably and screams
nonstop if his gag is removed. A lesser restoration spell or comparable magic enables him to recover. If Laz and Malkar are taken to Sithi Vinecutter, she and her companions look after them. The
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, Heldalf proves chatty. He shares the following information in conversation:
Giants’ Arrival. A group of frost giants followed their leader, Ralvald, to the dragon’s lair to recover the body of
apologetic or surprised to catch her “bathing.” A mean-spirited prankster, Gelida has no wish to fight; she simply hides behind the metal box if the characters start combat. Gelida recognizes an
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
investigate and report back to her. They avoid combat. B7. Hallway The spiral staircase in area B1 leads up to this hallway on the second floor. The walls of this dank hallway are covered with scores of
condition. On its first turn in combat or when it is reduced to 0 hit points, the cat expels a cloud of dust that acts as dust of sneezing and choking. Tiny Door. Characters who look underneath the potion
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Wheels” below). After completing one revolution, they stop and await further instructions. The commoners are cultists on the brink of becoming initiates. The priests lash these cultists to break their
. Otherwise, the cultists cease their chanting and attack. Sounds of combat in this room alert the creatures in area A19, but no reinforcements from that area arrive. Pit. The pit is actually a 10-foot






