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Returning 35 results for 'before broad defusing copper read'.
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Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
like elves, and to elves, they look human. In height, they’re on par with both parents, though they’re neither as slender as elves nor as broad as humans. They range from under 5 feet to
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Species
Fizban's Treasury of Dragons
Dragonborn with metallic ancestry lay claim to the tenacity of metallic dragons—brass, bronze, copper, gold, and silver—whose hues glint in their scales. Theirs is the fire of hearth and
speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
. Males and females are about the same height, and males are only marginally heavier than females.
Elves’ coloration encompasses the normal human range and also includes skin in shades of copper
enjoy simple yet lovely jewelry.
A Timeless Perspective
Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
A Broad Spectrum
With their penchant for migration
Species
Spelljammer: Adventures in Space
Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size and
speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Preparation Before running the adventure, prepare as follows: Step 1. If you’re running the adventure for a single adventurer, read the “Running for One Character” section. Step 2. Read “Adventure
the Copper for a Song handout for each player. (You will share it with them shortly after the adventure starts.) Step 4. Bookmark the following stat blocks in the Monster Manual or on D&D Beyond: Axe
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
written on it in Common. Give each player a copy of the Copper for a Song handout at this time and invite one or more of them to read the song lyrics aloud. Copper for a Song
No. 1
175 - COPPER FOR A
SONG
Nakari came to me one day
As lovely as a smile
“A copper for a song,” she said
Without a hint of guile.
We walked beyond the mortal land
And walked for several miles.
She led me to a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
lacquered leather, feathers, and copper wire jewelry, he faces the western entrance to this chamber. The centaur holds a bronze-hafted pike tipped with a broad, blue-gray, flame-shaped spearhead
.
Scattered around the room are jewelry and knickknacks, made of beaten copper, cut and polished obsidian, shells, quartz, and coral. Much of this treasure is at the feet of the centaur, symbolically being
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Listening Post Conversations Proclaimer Ward steers the characters to a small group of other people in the Listening Post to workshop the clues buried in the “Copper for a Song” lyrics. Proclaimer
a loose vest. When Friendly, Hurch shares the following: “Father sold a few pigs to a copper-haired witch named Nakari. She said she lived four miles inside the Rattle, but Father thought she was
Compendium
- Sources->Dungeons & Dragons->Monster Manual
world. With broad circles of friends, adult copper dragons delight in introducing people to one another and helping people find places where they can flourish. When disaster strikes, these dragons draw
Adult Copper Dragon Svetlin Velinov Surrounded by guardians of the forest, an adult copper
dragon bequeaths a magic sword to a worthy hero Adult copper dragons use their influence to better the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Approaching the Badlands When the characters arrive at the Fortress Badlands, located 20 miles off campus, read or paraphrase the following: Jutting from the cracked earth ahead of you is a network
glistening rope ascending twenty feet to a broad, winged kite.
Characters approaching from the south get a clear look at the watchtowers (shown on map 6.2). The smaller, central tower has a lone
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, twelve bullywugs lounge in the squalor. That number doubles at night. If characters walk into the barracks during daytime, read the text below aloud. If they sneak in or enter in the middle of the
articles of looted treasure that he deems too cheap or tacky to include in the hoard being accumulated for Tiamat. The chests contain hundreds of items made from copper and tin and that incorporate
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, twelve bullywugs lounge in the squalor. That number doubles at night. If characters walk into the barracks during daytime, read the text below aloud. If they sneak in or enter in the middle of the
with articles of looted treasure that he deems too cheap or tacky to include in the hoard being accumulated for Tiamat. The chests contain hundreds of items made from copper and tin and that incorporate
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Proclaimer Ward’s Quest When the characters are ready to learn more from Proclaimer Ward, read or paraphrase the following: “Stories and songs are the lifeblood of Godsbreath,” says the young acolyte
learned that another acolyte had filled a book with the song’s lost verses. This happened so long ago, the acolyte is surely dead and mostly forgotten.
“The scroll I gave you holds ‘Copper for a Song
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon turtles, have draconic blood. However, true dragons fall into the two broad categories of chromatic and metallic dragons. The black, blue, green, red, and white dragons are selfish, evil, and feared
by all. The brass, bronze, copper, gold, and silver dragons are noble, good, and highly respected by the wise. Though their goals and ideals vary tremendously, all true dragons covet wealth, hoarding
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
running a D&D adventure, read “The Dungeon Master” section; it will help you better understand your role and responsibilities. The “Background” section tells you everything you need to know to set up the
adventure. The “Overview” section describes how the adventure is expected to run and gives you a broad sense of what the player characters should be doing at any given time.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the rain forest near Zinda, following a caravan of merchants. Read the following description to set the scene: Heat rises from the jungle floor and clings to the broad leaves in the canopy above
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Detect Thoughts Level 2 Divination (Bard, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (1 Copper Piece)
Duration: Concentration, up to 1 minute
You activate one of
to creatures that know languages or are telepathic. You don’t read the thoughts, but you know that a thinking creature is present. The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Arborean Springs Read or paraphrase the following aloud when the characters approach Arborean Springs: A small town surrounded by ancient stone walls perches on a rocky outcropping overlooking a
a mix of recent wooden construction and ancient stone buildings.
The people of Arborean Springs fall into three broad groups: Traditionalists. Most of the people of Arborean Springs are farmers and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
arrives at the Temple of Sands, read or paraphrase the following description: A broad platform of dark stone tiles contrasts sharply with the bright desert sands. At the center of the tiles stands a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Detect Thoughts Level 2 Divination (Bard, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (1 Copper Piece)
Duration: Concentration, up to 1 minute
You activate one of
to creatures that know languages or are telepathic. You don’t read the thoughts, but you know that a thinking creature is present. The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
An Unexpected Offer After the characters finish their conversation with Aunt Dellie, another local approaches them. Read or paraphrase the following text: A broad-shouldered woman wearing a
meets. Tall and broad with shoulder-length locs, she’s known for bright-colored clothing meant to catch the eye of potential business partners. She’s a shrewd negotiator, thanks in no small part to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
and is able to see the steps, read: The walls of the area ahead are untarnished and gleaming copper panels set between rare woods inlaid with ivory. The ceiling is silver, formed so as to reflect and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and other races. The sun elves of Faerûn (also called gold elves or sunrise elves) have bronze skin and hair of copper, black, or golden blond. Their eyes are golden, silver, or black. Moon elves (also
, shortsword, shortbow, and longbow. Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it. Extra Language. You can speak, read, and write one extra language of your choice.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M4. Prop Storage When the characters first explore either of these two storerooms (area M4a or M4b), read: This room is choked with a variety of props and costumes. There seems to be no order to the
. This room’s contents include the following oddities: A chest full of powdered wigs, each one crawling with harmless spiders A mousetrap 3 feet wide and 8 feet long A parasol topped with a copper
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
sneak it into the Scriptoria Collections, they told it to ambush the characters. Read or paraphrase the following: A groan echoes throughout the quiet room, like metal grinding upon metal. You spot
movement from the largest astrolabe along the north wall, as the device’s overlapping copper rings become lashing, barbed tentacles!
The astrolabe uses the stat block of a grick alpha, except it doesn’t
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X22. Northwest Annex When one of the doors to this room is opened, read: Torches in sconces illuminate a dining table in the center of the room. Covering the table is a magnificent feast that fills
dispelled (DC 17). Hidden in plain sight amid the feast on the table is a green copper ewer embossed with images of dancing bears, elks, and wolves. The ewer, like the table, isn’t illusory. A detect
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
and other races. The sun elves of Faerûn (also called gold elves or sunrise elves) have bronze skin and hair of copper, black, or golden blond. Their eyes are golden, silver, or black. Moon elves (also
, shortsword, shortbow, and longbow. Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it. Extra Language. You can speak, read, and write one extra language of your choice.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
main body of which can be read in the Code Legal. This document is available in multiple languages at the Palace of Waterdeep, and (in the Common tongue) provided on request by the magisters at the
gates and in the harbor. Be aware that the Code Legal provides only an outline of typical sentences for various offenses, and magisters have broad discretion when meting out justice as they see fit. Any Masked Lord can overturn a magister’s ruling, but there’s rarely a Masked Lord around when you need one.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pillar is carved to look like a scowling dwarf with bulging muscles that supports the column’s upper third on its broad shoulders. Blue sapphires glitter in the dwarves’ eyes.
Double Door. The doors
the horn. A character who understands Dwarvish can translate the horn’s runes, not all of which are visible from the floor. The runes visible from the floor read, “If you blind us.” A character must fly
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. Altar of the Deep Father When the characters visit the altar of the Deep Father, read the following to the players: The idol to Leemooggoogoon the Deep Father consists of a large hide cut roughly
tentacles pinned and artfully arrayed, their heads tied together and painted with red and blue pigments. The idol reeks of decay, and the broad stone altar below the idol is stained dark with blood
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Temple of Howling Hatred When the characters follow the tunnel from Knifepoint Gully (see chapter 3), read the following text: An enormous chasm splits the earth as far as the eye can see in the
travelers into the chasm’s mouth. After several treacherous miles, the stairway terminates on a broad, flat landing that juts out over the immense black chasm. In the gloom, a lost dwarven city lays in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Silver Tapir Monastery The Silver Tapir Monastery is approximately 15 miles from the Basket, a journey that takes 5 hours at a normal pace. As the characters approach, read the following description
: A large, oxidized silver statue of a tapir stands before a broad stone structure covered in carvings of stylized local animals—tapirs, capybaras, hawks, and more. Dozens of people stand outside the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Detect Thoughts 2nd-level divination Casting Time: 1 action Range: Self Components: V, S, M (a copper piece) Duration: Concentration, up to 1 minute For the duration, you can read the thoughts of
creature with an Intelligence of 3 or lower or one that doesn’t speak any language. Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can’t see it, but it must still be within range.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Detect Thoughts 2nd-level divination Casting Time: 1 action Range: Self Components: V, S, M (a copper piece) Duration: Concentration, up to 1 minute For the duration, you can read the thoughts of
creature with an Intelligence of 3 or lower or one that doesn’t speak any language. Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can’t see it, but it must still be within range.






