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Returning 35 results for 'before broad divinity causing regions'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
requires the abomination to bathe in the blood of their enemies. The transformation is quick but painful.
Anathemas consider themselves demigods on the path to greater divinity. They demand obeisance
from weaker creatures and use every resource at their disposal to war against neighbors, seeking the captives, sacrifices, glory, and riches the anathemas believe they need to achieve true divinity
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
like elves, and to elves, they look human. In height, they’re on par with both parents, though they’re neither as slender as elves nor as broad as humans. They range from under 5 feet to
parents.
Diplomats or Wanderers
Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
What’s Next? Regardless of the characters’ allegiance, their actions and the fallout of Afsoun’s detainment or escape have broad implications for Akharin Sangar. The Silent Roar’s resistance efforts
increase in either case, causing the organization to become the Brightguard’s greatest rival. If the characters remain in Akharin Sangar, Artavazda or the Ghorbani sisters seek to enlist them in the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
banishment, guardian of faith 17th circle of power, geas Channel Divinity When you take this oath at 3rd level, you gain the following Channel Divinity options. Champion Challenge. As a bonus action, you
action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d6 + your Charisma modifier
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Channel Divinity 3rd-level Oath of Glory feature You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. (RYAN PANCOAST) Peerless
Athlete. As a bonus action, you can use your Channel Divinity to augment your athleticism. For the next 10 minutes, you have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks; you can
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
ability, magic weapon 9th haste, protection from energy 13th compulsion, freedom of movement 17th commune, flame strike Tiefling Paladin of Glory Channel Divinity 3rd-level Oath of Glory feature You
gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. Peerless Athlete. As a bonus action, you can use your Channel Divinity to augment
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to greater divinity. They demand obeisance from weaker creatures and use every resource at their disposal to war against neighbors, seeking the captives, sacrifices, glory, and riches the anathemas
believe they need to achieve true divinity. Anathemas don’t age, allowing them to pursue their goals until the end of days. Truly powerful ones might rule multiple yuan-ti cities and bring entire
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
who threaten them. Show mercy to your foes, but temper it with wisdom. Honor. Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing
magic 13th freedom of movement, guardian of faith 17th commune, flame strike Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. Sacred Weapon
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
who threaten them. Show mercy to your foes, but temper it with wisdom. Honor. Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing
, dispel magic
13th
freedom of movement, guardian of faith
17th
commune, flame strike
Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
After the Cataclysm The Cataclysm ushered in a period of chaos. During the next three centuries, known as the Time of Darkness, cultures and ecologies were radically altered, causing famine, plague
. Nations of hobgoblins and ogres spread, capitalizing on humanity’s decline and claiming whole regions. Much that survived the Cataclysm was lost in darkness. At length, the worst effects of the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker
uses when you finish a long rest. Channel Divinity: Radiance of the Dawn Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
equivalent to 1 pound of food. Fire Lichen Pale orange-white in color, fire lichen thrives on warmth, so it grows in regions of geothermal heat. Fire lichen can be ground and fermented into a hot, spicy
that grows to a height of four to five feet, and has a broad gray-green cap and a light gray stalk. The cap’s leathery surface can be cut and cleaned for use in making maps, hats, and scrolls (its
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Channel Divinity and give that roll a +10 bonus, potentially causing it to hit. When you use this feature to benefit another creature’s attack roll, you must take a Reaction to do so.
Level 3: War Domain
Ward 9 Greater Restoration, Mass Cure Wounds Level 3: Preserve Life As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to evoke healing energy that can restore
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. An Emerald Claw Arc The conflict between adventurers and the Order of the Emerald Claw might follow this broad outline. Levels 1–4. At low levels, the characters can clash with skeletons and zombies
ritual in the heart of Shae Mordai, the elven City of the Dead. The rite will destroy the islands of Aerenal and elevate Lady Illmarrow to divinity—unless the characters stop her first. Emerald Claw
Monsters
Fizban's Treasury of Dragons
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
, particularly in volcanic regions. Over time, their psychic presence seeps into the land surrounding their lairs, expanding their awareness and subconsciously luring their favorite food—giant
Monsters
Fizban's Treasury of Dragons
the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
, and tunnel networks deep within the earth. They favor warm spaces, particularly in volcanic regions. Over time, their psychic presence seeps into the land surrounding their lairs, expanding their
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Elturgard and Cormyr view Baldur’s Gate as a lawless cesspool that might have to be dealt with someday. These nations especially frown on the city’s broad religious tolerance. Candlekeep To enter the
of the city, the Flaming Fist, and numerous patriar families in Chult. This small military hub oversees much of the exploration (and exploitation) in regions of Chult claimed by Baldur’s Gate. It also
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
big part of what makes an Acquisitions Incorporated campaign.
Rank 3: Large Territory Your license grows to include a broad expanse of provinces, a few small kingdoms, or a large kingdom or
federation, covering a territory the size of half the Sword Coast in the Forgotten Realms campaign setting. A large territory might overlap with other Acquisitions Incorporated regions, though you are
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
academy’s mandate, but members find opportunities to undertake far-flung research expeditions—only so much can be learned in libraries, after all. An academy’s focus can be broad or singular, artistic
. Such documents grant you special status, such as access to forbidden regions or neutral standing in embattled areas. Such identification isn’t always a boon, though. In a land frequently plundered by
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Elturgard and Cormyr view Baldur’s Gate as a lawless cesspool that might have to be dealt with someday. These nations especially frown on the city’s broad religious tolerance. Candlekeep To enter the
Flaming Fist, and numerous patriar families in Chult. This small military hub oversees much of the exploration (and exploitation) in regions of Chult claimed by Baldur’s Gate. It also serves as a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Channel Divinity to imbue one Melee weapon that you are holding with positive energy. For 10 minutes or until you use this feature again, you add your Charisma modifier to attack rolls you make with that
use of your Channel Divinity and distribute Temporary Hit Points to creatures of your choice within 30 feet of yourself, which can include you. The total number of Temporary Hit Points equals 2d8 plus
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
terror and subtly manipulating their captives over the course of generations. 3. Domains Imprison Darklords. Ravenloft’s demiplanes range in size from solitary structures to vast regions. These domains
and falling as the Dark Powers desire. Tales attribute ominous powers to the Mists, from cloaking monsters to causing entire villages to vanish. The Mists are not bound to Ravenloft and slip across
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tasked with carving abstract designs into the roof of this empty cave. To reach the ceiling, Obsidia rides on her brother’s broad shoulders. She is using a chisel to smooth out some of the rough spots
successful DC 12 Strength (Athletics) check, a character can use an action to knock the statue off its high shelf, causing it to shatter on the floor. 13d. Cave of Rest The stone giants come here to rest when they’re tired. The cave is devoid of furnishings and ostentation.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Korranberg or near one of the field offices, but correspondents might be stationed in more remote regions for long periods of time, and the paper frequently publishes stories written by freelancers from
out of the newspaper’s various offices. They are organized into an extensive hierarchy from senior to junior editors. The top tier of senior editors is responsible for broad categories of stories
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
from the law in an old ruin or abandoned mine. 11 A contagion in a forest is causing spiders to grow massive and become aggressive. 12 To take revenge against a village for an imagined slight, a
the characters at this tier. These adventurers explore uncharted regions and delve into forgotten dungeons, where the characters confront terrible schemers of the Lower Planes, cunning rakshasas and
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
attacks. Does a creature with Magic Resistance have advantage on saving throws against Channel Divinity abilities, such as Turn the Faithless? Channel Divinity creates magical effects (as stated in both
, there is no limit on the number of creatures a vampire can have charmed at once. A vampire can target a different humanoid each time it uses its Charm action, potentially causing an entire group of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
and psychic damage. If any segment of the bridge is destroyed, the entire structure crumbles, causing creatures on it to fall. This part of the Spire has no ceiling or floor. Any creature that falls
. Those who investigate see the following: This broad cave is humid and covered in thick mold. At the center sprawls a greasy, gray, wart-covered giant. He stares hopelessly into the darkness above
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
in with the natural landscape. Ancient trees grow into and around the structure, causing branches and ivy to sprout from every level’s open balconies. The first floor houses the main entrance, guard
enclosed portion with space for storage, food supplies, and kitchens. A broad balcony features gardens of trees, vines, and food-bearing plants. The third floor looks much like the second, but has barracks
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the pool, the waterfall, and the stream that feeds them in area A4 has been magically tainted, causing creatures that touch it to rapidly decay. Any creature that enters the water for the first time on
reach the deck of the shattered vessel. Vines cover the ship’s shattered hull. Little more than a moldy deck and toppled masts remains. Bits of frayed rope and broad scraps of patchwork fabric litter
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, make sure any players involved have chosen gods for their characters. Krynn’s deities and their provinces are listed in this book’s introduction. Visions of Divinity This prelude focuses on characters
find a holy symbol for their chosen deity. As soon as a character touches the amulet, a pulse of divine energy ripples from them, causing the amulet to vanish from their hands. The pulse flattens the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their divinity, they warred among themselves. Magic became unpredictable, and the prayers of the faithful went unanswered. Some of the gods-turned-mortal were slain, while a handful of mortals ascended to
this tumult, conflict broke out in many regions of the continent. The orcs of Many-Arrows warred against the dwarfholds of the North and their allies. Sembia invaded the Dalelands, and Cormyr raised an
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
young black dragon Dunwater River The Dunwater River meanders its way into the Azure Sea. It is a broad, slow-moving body of water, choked with reeds and too shallow in many spots to allow boats other
rare times, the elves organize patrols into the deepest, deadliest regions of the Dreadwood in hopes of defeating threats in their nascent state.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
trait can tell the passage isn’t natural and was constructed using magic (no check required). I2: Hall of Histories Bright murals cover the walls of this broad, pillared hall, depicting people through
offerings, causing other tlexolotls to stir. Izel doesn’t understand or care that the awakening tlexolotls endanger the region’s populace. The Elemental has little experience with Humanoids or the concept of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
cobbles. The rubble of the crushed building was long ago rebuilt into a broad stone stair (with railings and a ramp that drunkards are often rolled down) that ascends from the cobbles to the statue’s lap
, except for its female form and open-faced helm. It was felled during the Spellplague after causing much chaos and slaughter. The residents of Waterdeep’s North Ward funneled much of their frustrated
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
broad range of subjects. Six of the tomes in her library are of considerable worth (see “Treasure”). These valuable tomes are kept on the highest shelves, 25 feet above floor level, and are enormous
the constructs in area 27 to assist. If one or more characters surrender after causing harm to him or his family, he spares their lives but commands them to leave Lyn Armaal at once. If they refuse, or if they leave only to return at a later time, Thullen turns hostile and attacks them.






