Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before broad drow carrion rules'.
Other Suggestions:
before brown down carried rules
before brown down carries rules
before blood down carried rules
before blood down carries rules
before blond down carried rules
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Acid Spray","rollDamageType":"acid"} acid damage on a failed save, or half as much damage on a successful one.A hive lord rules each kruthik hive. When the hive lord dies, the surviving members of the
carrion, kruthiks prefer live prey. They kill enemies by impaling them on their spiked limbs, then grind up the flesh and bones with mandibles strong enough to chew rock. When several kruthiks gang up on
Gnome
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
. Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with
or one from another source.
DEEP GNOMES
A third subrace of gnomes, the deep gnomes (or svirfneblin), live in small communities scattered in the Underdark. Unlike the duergar and the drow
Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
chapter 7, "Treasure” of the Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules
stench of rotting flesh, and buzzing flies grow thick within the region, even when there is no carrion to be found.
If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land.
— Elaine Cunningham, Daughter of the Drow
In the
empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
A Broad Spectrum
With their penchant for migration
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
, Therai
Female Infernal Names: Akta, Anakis, Bryseis, Criella, Damaia, Ea, Kallista, Lerissa, Makaria, Nemeia, Orianna, Phelaia, Rieta
“Virtue” Names: Art, Carrion, Chant, Creed, Despair
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
Unfamiliar drow adventurers have been prowling a city’s streets at night and have been overheard talking about the dragon they
it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
Species
Spelljammer: Adventures in Space
Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size and
character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
enjoy simple yet lovely jewelry.
A Timeless Perspective
Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are
(Moonbrook), Xiloscient (Goldpetal)
Subrace
Ancient divides among the elven people resulted in three main subraces: high elves, wood elves, and dark elves, who are commonly called drow. Choose one of
Species
Sword Coast Adventurer's Guide
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
, Therai
Female Infernal Names: Akta, Anakis, Bryseis, Criella, Damaia, Ea, Kallista, Lerissa, Makaria, Nemeia, Orianna, Phelaia, Rieta
“Virtue” Names: Art, Carrion, Chant, Creed, Despair
Backgrounds
Baldur’s Gate: Descent into Avernus
help by paying for improved roofs and lamps in your neighborhood, causing the entire community to celebrate your deed.
4
Fueled by alcohol, you faced down a carrion crawler that slunk out of the
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
3
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Tiefling Names Tiefling names fall into three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language
, Mordai, Morthos, Pelaios, Skamos, Therai Female Infernal Names: Akta, Anakis, Bryseis, Criella, Damaia, Ea, Kallista, Lerissa, Makaria, Nemeia, Orianna, Phelaia, Rieta “Virtue” Names: Art, Carrion
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Crickets and Bats Any bright light in this broad cavern alerts the demons on watch in area 17 and the drow guards in areas 18a through 18d. The cave contains the following: Fog. The floor here is
covered by a 2-foot-thick layer of fog that obscures mounds of bat guano. (If the fog is cleared away, drow, quaggoth, and giant lizard tracks can be seen in the guano. The tracks go in all
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
depth of 3 feet. The drow in area 11b attack intruders they spot moving through this cave. 11b. Watchers in the Dark Dry land rises gently out of the water to create a broad ledge dotted with 4-foot-high
piles of loose rocks. Two drow elite warriors, a female named Dirzanna Freth and a male named Arachnafein Zaphrorzza, hide behind the rocks. These drow are under the effect of the spirit nagas’ rod of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Drow congregate to throw stones at the still-dazed creature and drive it into the tunnels beyond the city’s environs. If it’s unlucky, it’s attacked by a roper, a carrion crawler, or another drider. If
Cities without Sunlight The drow might have not chosen to live in the Underdark, but just the same they consider it their home, not a prison. Just as the sea elves adapted to their aquatic realm
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Tiefling Names
Tiefling names fall into three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal
: Art, Carrion, Chant, Creed, Despair, Excellence, Fear, Glory, Hope, Ideal, Music, Nowhere, Open, Poetry, Quest, Random, Reverence, Sorrow, Temerity, Torment, Weary MET WITH MISTRUST
Ignorant people
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Sunken Paradise This cavern has a peaked roof 30 feet high and features a broad crevasse 300 feet deep. A rocky ledge surrounds the crevasse. After descending 200 feet, the crevasse breaks through
moss that grows on weird rock formations along the walls. A dozen giant fire beetles that primarily feast on carrion dwell here, adding to the illumination.
Fungi Forest. Half the cavern is a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
+ 2 magma mephits 08 1 goblin boss with 2d4 goblins 09 2d4 darkmantles 10 2d8 + 1 drow 11 2d10 piercers 12 1d4 minotaur skeletons 13–14 3d6 deep gnomes 15 1 druid with 1 polar bear (cave bear) 16–17
4d4 hobgoblins 31–32 1d4 carrion crawlers 33–34 1 black pudding 35 1d4 ochre jellies 36–40 A patch of mold that appears yellow when light is directed toward it 41 1d4 nothics 42–43 2d8 + 1 gas spores
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Drow Chase If the adventurers flee from the drow, use the chase rules in chapter 8 of the Dungeon Master’s Guide to play out the pursuit. The drow are on foot. If she gets close enough to do so
, Ilvara tries to cut off the party’s escape by casting web across the tunnel ahead. In addition to giving chase, the drow in the pursuit party pepper the characters with poisoned crossbow bolts, hoping to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Using This Book The Player’s Handbook is divided into three parts. Part 1 (chapters 1–6) is about creating a character, providing the rules and guidance you need to make the character you’ll play in
the game. It includes information on the various races, classes, backgrounds, equipment, and other customization options that you can choose from. Many of the rules in part 1 rely on material in parts
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
start combat. When a fight breaks out, see the “Combat” section in the D&D Beyond Basic Rules. The following stat blocks are used in this section: Animated Flying Sword Bugbear Warrior Carrion Crawler
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Mantol-Derith Population: Approximately 140 (drow, duergar, humans, and svirfneblin)
Government: Informal council comprised of four chief negotiators (one per enclave), recently dissolved
Defense
: Private guards
Commerce: Rare and exotic goods; see each enclave for information on the goods traded by the duergar, the drow, the svirfneblin, and the Zhentarim
Organizations: The drow, duergar
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
House Freth Three drow mages have infiltrated Arcturiadoom in the hope of securing powerful magic to conquer other levels of Undermountain. These drow belong to House Freth (see level 12). They avoid
creature are absorbed into its new form. The new form is hostile toward all other creatures and must attack any other creatures it can see. Roll a d10 to determine the creature’s new form:
1. Carrion
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ingested 150 gp Burnt othur fumes Inhaled 500 gp Carrion crawler mucus Contact 200 gp Drow poison Injury 200 gp Essence of ether Inhaled 300 gp Malice Inhaled 250 gp Midnight tears Ingested 1,500 gp
Poisons Given their insidious and deadly nature, poisons are illegal in most societies but are a favorite tool among assassins, drow, and other evil creatures. Poisons come in the following four
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Narbondellyn The estates of the various drow houses are clustered beneath the plateau of Qu’ellarz’orl in an area called Narbondellyn, allowing the superiors of those drow to literally look down upon
them. Largely untouched during Demogorgon’s rampage, the so-called “Broad Streets” district remains the bright center of Menzoberranzan, as the lesser houses vie to outdo each other in shows of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Society of Blood and Poison The principal organization in drow culture and society is the house, an extended clan that comprises many related families, plus a number of lesser families who have
pledged loyalty to the house. A house’s membership also includes some (potentially very large) number of indentured drow servants and slaves of other species. A house usually specializes in a business, a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Using These Rules The D&D Basic Rules document has four main parts.
Part 1 is about creating a character, providing the rules and guidance you need to make the character you’ll play in the game. It
includes information on the various races, classes, backgrounds, equipment, and other customization options that you can choose from. Many of the rules in part 1 rely on material in parts 2 and 3
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
What the Prisoners Know Allow the characters to freely mingle and interact with their fellow prisoners or even the drow guards, although the guards rarely talk to the “surface-dweller scum.” Of all
establish telepathic communication to allow everyone to speak freely. The guards aren’t observant enough to notice. You might wish to consult the social interaction rules in the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
if the characters are resting 3 Carrion crawler 4–5 Escaped slaves 6–7 Fungi 8–9 Giant fire beetles 10–11 Giant “rocktopus” 12 Mad creature 13 Ochre jelly 14–15 Raiders 16 Scouts 17 Society of
gp gems and one or more random magic items (roll 1d4 times on Magic Item Table C in chapter 7 of the Dungeon Master’s Guide) Carrion Crawler The characters encounter a carrion crawler scouring
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, whose northern and western shores hold broad stretches of slave-tended fungi fields that feed much of Menzoberranzan. The dark, cold waters of the lake have a sinister reputation, dating back to days when
notable leaders of the great houses and their honored heroes were cast into the lake, dressed in full regalia and weighed down with stone spars. Many less important drow have been sent by rivals to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
dark silken mats with a pale web-strand pattern woven through them in silvery thread. In the middle of the chamber (at the center of the web) stands a broad pedestal carved from zurkhwood, with a 10
, resting 3–4 Asha and 1d4 drow are engaged in worship 5–6 The shrine is empty The back half of the chamber, behind the altar, is piled with a semicircle of pillows and cushions. Resting among these
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. Drow Enclave The drow use Mantol-Derith to trade exquisite and exotic goods according to their rarefied tastes. Rare perfumes, potions, distilled beverages, and other alchemical products are some
is the current drow representative. A sophisticated merchant, she deals in luxury items from drow artisans: gems of high value, incense, art objects, various magical treasures, and exotic spices and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Way to Wyllowwood The drow cornered and killed several troglodytes in these caves after the reptilian creatures refused to be enslaved. 15a. Battle Scene The floor here is stained with blood and
strewn with a dozen spent bolts from hand crossbows. A character who inspects the bolts and succeeds on a DC 15 Intelligence (Nature) check finds evidence of drow poison on the bolts, but the poison
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn two secrets in this chapter applicable to the Power of Secrets rules found in this book’s introduction: Naxa’s Secret. The drow mage Naxa and her sister came
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(leaving the mage and eight drow to staff the outpost). Use the drow pursuit rules in chapter 2, and assume a pursuit level of 4. Drow Patrol B The characters encounter a drow elite warrior and 1d8
can approach the City of Spiders from literally any direction. However, all of these routes are known to the drow. The characters might have encountered a drow force on a previous attempt to reach
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spell can have special rules or restrictions. For example, a drow mage can innately cast the levitate spell, but the spell has a "self only" restriction, which means that the spell affects only the
drow mage. A monster's innate spells can't be swapped out with other spells. If a monster's innate spells don't require attack rolls, no attack bonus is given for them. Spellcasting A monster with the






